Laser optimization
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@@ -10,7 +10,5 @@ public enum Layer{
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/** "High" blocks, like turrets. */
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turret,
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/** Power lasers. */
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power,
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/** Extra lasers, like healing turrets. */
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laser
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power
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}
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@@ -7,24 +7,22 @@ import io.anuke.arc.util.Tmp;
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public class Shapes{
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public static void laser(String line, String edge, float x, float y, float x2, float y2, float scale){
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public static void laser(TextureRegion line, TextureRegion edge, float x, float y, float x2, float y2, float scale){
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laser(line, edge, x, y, x2, y2, Mathf.angle(x2 - x, y2 - y), scale);
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}
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public static void laser(String line, String edge, float x, float y, float x2, float y2){
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public static void laser(TextureRegion line, TextureRegion edge, float x, float y, float x2, float y2){
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laser(line, edge, x, y, x2, y2, Mathf.angle(x2 - x, y2 - y), 1f);
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}
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public static void laser(String line, String edge, float x, float y, float x2, float y2, float rotation, float scale){
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TextureRegion region = Core.atlas.find(edge);
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public static void laser(TextureRegion line, TextureRegion edge, float x, float y, float x2, float y2, float rotation, float scale){
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Tmp.v1.trns(rotation, 8f * scale * Draw.scl);
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Draw.rect(Core.atlas.find(edge), x, y, region.getWidth() * scale * Draw.scl, region.getHeight() * scale * Draw.scl, rotation + 180);
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Draw.rect(Core.atlas.find(edge), x2, y2, region.getWidth() * scale * Draw.scl, region.getHeight() * scale * Draw.scl, rotation);
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Draw.rect(edge, x, y, edge.getWidth() * scale * Draw.scl, edge.getHeight() * scale * Draw.scl, rotation + 180);
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Draw.rect(edge, x2, y2, edge.getWidth() * scale * Draw.scl, edge.getHeight() * scale * Draw.scl, rotation);
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Lines.stroke(12f * scale);
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Lines.line(Core.atlas.find(line), x + Tmp.v1.x, y + Tmp.v1.y, x2 - Tmp.v1.x, y2 - Tmp.v1.y, CapStyle.none, 0f);
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Lines.stroke(10f * scale);
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Lines.line(line, x + Tmp.v1.x, y + Tmp.v1.y, x2 - Tmp.v1.x, y2 - Tmp.v1.y, CapStyle.none, 0f);
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Lines.stroke(1f);
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}
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