Entity cleanup

This commit is contained in:
Anuken
2019-04-25 12:01:14 -04:00
parent 278d690a6b
commit 57b273639c
32 changed files with 203 additions and 401 deletions

View File

@@ -131,7 +131,7 @@ public class Damage{
}
};
Units.getNearbyEnemies(team, rect, cons);
Units.nearbyEnemies(team, rect, cons);
}
/** Damages all entities and blocks in a radius that are enemies of the team. */
@@ -149,9 +149,9 @@ public class Damage{
rect.setSize(size * 2).setCenter(x, y);
if(team != null){
Units.getNearbyEnemies(team, rect, cons);
Units.nearbyEnemies(team, rect, cons);
}else{
Units.getNearby(rect, cons);
Units.nearby(rect, cons);
}
}
@@ -180,9 +180,9 @@ public class Damage{
rect.setSize(radius * 2).setCenter(x, y);
if(team != null){
Units.getNearbyEnemies(team, rect, cons);
Units.nearbyEnemies(team, rect, cons);
}else{
Units.getNearby(rect, cons);
Units.nearby(rect, cons);
}
if(!complete){

View File

@@ -1,18 +1,23 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.Core;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.graphics.Camera;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.traits.Entity;
public class Entities{
public static final int maxLeafObjects = 5;
private static final EntityGroup<Entity> defaultGroup;
public static final int maxLeafObjects = 4;
private static final Array<EntityGroup<?>> groupArray = new Array<>();
private static final IntMap<EntityGroup<?>> groups = new IntMap<>();
static{
defaultGroup = addGroup(Entity.class);
}
private static final Rectangle viewport = new Rectangle();
private static final boolean clip = true;
private static int count = 0;
public static void clear(){
for(EntityGroup group : groupArray){
@@ -20,20 +25,12 @@ public class Entities{
}
}
public static Iterable<Entity> all(){
return defaultGroup.all();
}
public static EntityGroup<?> getGroup(int id){
return groups.get(id);
}
public static Iterable<EntityGroup<?>> getAllGroups(){
return groups.values();
}
public static EntityGroup<Entity> defaultGroup(){
return defaultGroup;
public static Array<EntityGroup<?>> getAllGroups(){
return groupArray;
}
public static <T extends Entity> EntityGroup<T> addGroup(Class<T> type){
@@ -47,20 +44,46 @@ public class Entities{
return group;
}
public static void update(){
update(defaultGroup());
EntityQuery.collideGroups(defaultGroup(), defaultGroup());
}
public static void update(EntityGroup<?> group){
group.updateEvents();
if(group.useTree()){
EntityQuery.collisions().updatePhysics(group);
Vars.collisions.updatePhysics(group);
}
for(Entity e : group.all()){
e.update();
}
}
public static int countInBounds(EntityGroup<?> group){
count = 0;
draw(group, e -> true, e -> count++);
return count;
}
public static void draw(EntityGroup<?> group){
draw(group, e -> true);
}
public static <T extends DrawTrait> void draw(EntityGroup<?> group, Predicate<T> toDraw){
draw(group, toDraw, DrawTrait::draw);
}
@SuppressWarnings("unchecked")
public static <T extends DrawTrait> void draw(EntityGroup<?> group, Predicate<T> toDraw, Consumer<T> cons){
if(clip){
Camera cam = Core.camera;
viewport.set(cam.position.x - cam.width / 2, cam.position.y - cam.height / 2, cam.width, cam.height);
}
for(Entity e : group.all()){
if(!(e instanceof DrawTrait) || !toDraw.test((T)e) || !e.isAdded()) continue;
DrawTrait draw = (DrawTrait)e;
if(!clip || viewport.overlaps(draw.getX() - draw.drawSize()/2f, draw.getY() - draw.drawSize()/2f, draw.drawSize(), draw.drawSize())){
cons.accept((T)e);
}
}
}
}

View File

@@ -43,7 +43,7 @@ public class EntityCollisions{
while(Math.abs(deltax) > 0 || !movedx){
movedx = true;
moveInternal(entity, Math.min(Math.abs(deltax), seg) * Mathf.sign(deltax), 0, true);
moveDelta(entity, Math.min(Math.abs(deltax), seg) * Mathf.sign(deltax), 0, true);
if(Math.abs(deltax) >= seg){
deltax -= seg * Mathf.sign(deltax);
@@ -56,7 +56,7 @@ public class EntityCollisions{
while(Math.abs(deltay) > 0 || !movedy){
movedy = true;
moveInternal(entity, 0, Math.min(Math.abs(deltay), seg) * Mathf.sign(deltay), false);
moveDelta(entity, 0, Math.min(Math.abs(deltay), seg) * Mathf.sign(deltay), false);
if(Math.abs(deltay) >= seg){
deltay -= seg * Mathf.sign(deltay);
@@ -66,7 +66,7 @@ public class EntityCollisions{
}
}
public void moveInternal(SolidTrait entity, float deltax, float deltay, boolean x){
public void moveDelta(SolidTrait entity, float deltax, float deltay, boolean x){
if(collider == null)
throw new IllegalArgumentException("No tile collider specified! Call setCollider() first.");
@@ -124,6 +124,7 @@ public class EntityCollisions{
return false;
}
@SuppressWarnings("unchecked")
public <T extends Entity> void updatePhysics(EntityGroup<T> group){
collided.clear();
@@ -218,6 +219,7 @@ public class EntityCollisions{
}
}
@SuppressWarnings("unchecked")
public void collideGroups(EntityGroup<?> groupa, EntityGroup<?> groupb){
collided.clear();

View File

@@ -1,54 +0,0 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.Core;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.graphics.Camera;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.traits.Entity;
public class EntityDraw{
private static final Rectangle viewport = new Rectangle();
private static final Rectangle rect = new Rectangle();
private static boolean clip = true;
private static int count = 0;
public static void setClip(boolean clip){
EntityDraw.clip = clip;
}
public static int countInBounds(EntityGroup<?> group){
count = 0;
drawWith(group, e -> true, e -> count++);
return count;
}
public static void draw(){
draw(Entities.defaultGroup());
}
public static void draw(EntityGroup<?> group){
draw(group, e -> true);
}
public static <T extends DrawTrait> void draw(EntityGroup<?> group, Predicate<T> toDraw){
drawWith(group, toDraw, DrawTrait::draw);
}
@SuppressWarnings("unchecked")
public static <T extends DrawTrait> void drawWith(EntityGroup<?> group, Predicate<T> toDraw, Consumer<T> cons){
if(clip){
Camera cam = Core.camera;
viewport.set(cam.position.x - cam.width / 2, cam.position.y - cam.height / 2, cam.width, cam.height);
}
for(Entity e : group.all()){
if(!(e instanceof DrawTrait) || !toDraw.test((T)e) || !e.isAdded()) continue;
if(!clip || rect.setSize(((DrawTrait)e).drawSize()).setCenter(e.getX(), e.getY()).overlaps(viewport)){
cons.accept((T)e);
}
}
}
}

View File

@@ -25,6 +25,10 @@ public class EntityGroup<T extends Entity>{
this.useTree = useTree;
this.id = lastid++;
this.type = type;
if(useTree){
tree = new QuadTree<>(Entities.maxLeafObjects, new Rectangle(0, 0, 0, 0));
}
}
public boolean useTree(){
@@ -105,12 +109,22 @@ public class EntityGroup<T extends Entity>{
}
}
public void intersect(float x, float y, float width, float height, Consumer<? super T> out){
//don't waste time for empty groups
if(isEmpty()) return;
tree().getIntersect(out, x, y, width, height);
}
public QuadTree tree(){
if(!useTree) throw new RuntimeException("This group does not support quadtrees! Enable quadtrees when creating it.");
return tree;
}
public void setTree(float x, float y, float w, float h){
tree = new QuadTree<>(Entities.maxLeafObjects, new Rectangle(x, y, w, h));
/** Resizes the internal quadtree, if it is enabled.*/
public void resize(float x, float y, float w, float h){
if(useTree){
tree = new QuadTree<>(Entities.maxLeafObjects, new Rectangle(x, y, w, h));
}
}
public boolean isEmpty(){
@@ -184,11 +198,4 @@ public class EntityGroup<T extends Entity>{
public Array<T> all(){
return entityArray;
}
public void forEach(Consumer<T> cons){
for(T t : entityArray){
cons.accept(t);
}
}
}

View File

@@ -1,95 +0,0 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.collection.Array;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.entities.traits.Entity;
import io.anuke.mindustry.entities.traits.SolidTrait;
import static io.anuke.mindustry.entities.Entities.defaultGroup;
public class EntityQuery{
private static final EntityCollisions collisions = new EntityCollisions();
private static final Array<SolidTrait> array = new Array<>();
private static final Rectangle r1 = new Rectangle();
public static EntityCollisions collisions(){
return collisions;
}
public static void init(float x, float y, float w, float h){
for(EntityGroup group : Entities.getAllGroups()){
if(group.useTree()){
group.setTree(x, y, w, h);
}
}
}
public static void init(){
init(0, 0, 0, 0);
}
public static void resizeTree(float x, float y, float w, float h){
init(x, y, w, h);
}
public static void getNearby(EntityGroup<?> group, Rectangle rect, Consumer<SolidTrait> out){
if(!group.useTree())
throw new RuntimeException("This group does not support quadtrees! Enable quadtrees when creating it.");
group.tree().getIntersect(out, rect);
}
public static Array<SolidTrait> getNearby(EntityGroup<?> group, Rectangle rect){
array.clear();
if(!group.useTree())
throw new RuntimeException("This group does not support quadtrees! Enable quadtrees when creating it.");
group.tree().getIntersect(array, rect);
return array;
}
public static void getNearby(float x, float y, float size, Consumer<SolidTrait> out){
getNearby(defaultGroup(), r1.setSize(size).setCenter(x, y), out);
}
public static void getNearby(EntityGroup<?> group, float x, float y, float size, Consumer<SolidTrait> out){
getNearby(group, r1.setSize(size).setCenter(x, y), out);
}
public static Array<SolidTrait> getNearby(float x, float y, float size){
return getNearby(defaultGroup(), r1.setSize(size).setCenter(x, y));
}
public static Array<SolidTrait> getNearby(EntityGroup<?> group, float x, float y, float size){
return getNearby(group, r1.setSize(size).setCenter(x, y));
}
public static <T extends Entity> T getClosest(EntityGroup<T> group, float x, float y, float range, Predicate<T> pred){
T closest = null;
float cdist = 0f;
Array<SolidTrait> entities = getNearby(group, x, y, range * 2f);
for(int i = 0; i < entities.size; i++){
T e = (T)entities.get(i);
if(!pred.test(e))
continue;
float dist = Mathf.dst(e.getX(), e.getY(), x, y);
if(dist < range)
if(closest == null || dist < cdist){
closest = e;
cdist = dist;
}
}
return closest;
}
public static void collideGroups(EntityGroup<?> groupa, EntityGroup<?> groupb){
collisions().collideGroups(groupa, groupb);
}
}

View File

@@ -9,16 +9,12 @@ import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Vars.*;
/**
* Utility class for unit and team interactions.
*/
/** Utility class for unit and team interactions.*/
public class Units{
private static Rectangle rect = new Rectangle();
private static Rectangle hitrect = new Rectangle();
private static Unit result;
private static float cdist;
@@ -34,7 +30,7 @@ public class Units{
* @return whether the target is invalid
*/
public static boolean invalidateTarget(TargetTrait target, Team team, float x, float y, float range){
return target == null || (range != Float.MAX_VALUE && target.dst(x, y) > range) || target.getTeam() == team || !target.isValid();
return target == null || (range != Float.MAX_VALUE && !target.withinDst(x, y, range)) || target.getTeam() == team || !target.isValid();
}
/** See {@link #invalidateTarget(TargetTrait, Team, float, float, float)} */
@@ -49,23 +45,19 @@ public class Units{
/** Returns whether there are any entities on this tile. */
public static boolean anyEntities(Tile tile){
Block type = tile.block();
rect.setSize(type.size * tilesize, type.size * tilesize);
rect.setCenter(tile.drawx(), tile.drawy());
return anyEntities(rect);
float size = tile.block().size * tilesize;
return anyEntities(tile.drawx() - size/2f, tile.drawy() - size/2f, size, size);
}
/** Can be called from any thread. */
public static boolean anyEntities(Rectangle rect){
public static boolean anyEntities(float x, float y, float width, float height){
boolResult = false;
Units.getNearby(rect, unit -> {
nearby(x, y, width, height, unit -> {
if(boolResult) return;
if(!unit.isFlying()){
unit.hitbox(hitrect);
if(hitrect.overlaps(rect)){
if(hitrect.overlaps(x, y, width, height)){
boolResult = true;
}
}
@@ -74,28 +66,6 @@ public class Units{
return boolResult;
}
/** Returns whether there are any entities on this tile, with the hitbox expanded. */
public static boolean anyEntities(Tile tile, float expansion, Predicate<Unit> pred){
Block type = tile.block();
rect.setSize(type.size * tilesize + expansion, type.size * tilesize + expansion);
rect.setCenter(tile.drawx(), tile.drawy());
boolean[] value = new boolean[1];
Units.getNearby(rect, unit -> {
if(value[0] || !pred.test(unit) || unit.isDead()) return;
if(!unit.isFlying()){
unit.hitbox(hitrect);
if(hitrect.overlaps(rect)){
value[0] = true;
}
}
});
return value[0];
}
/** Returns the neareset damaged tile. */
public static TileEntity findDamagedTile(Team team, float x, float y){
Tile tile = Geometry.findClosest(x, y, world.indexer.getDamaged(team));
@@ -120,36 +90,19 @@ public class Units{
return null;
}
/** Iterates over all units on all teams, including players. */
public static void allUnits(Consumer<Unit> cons){
//check all unit groups first
for(EntityGroup<BaseUnit> group : unitGroups){
if(!group.isEmpty()){
for(BaseUnit unit : group.all()){
cons.accept(unit);
}
}
}
//then check all player groups
for(Player player : playerGroup.all()){
cons.accept(player);
}
/** Returns the closest target enemy. First, units are checked, then tile entities. */
public static TargetTrait closestTarget(Team team, float x, float y, float range){
return closestTarget(team, x, y, range, Unit::isValid);
}
/** Returns the closest target enemy. First, units are checked, then tile entities. */
public static TargetTrait getClosestTarget(Team team, float x, float y, float range){
return getClosestTarget(team, x, y, range, Unit::isValid);
public static TargetTrait closestTarget(Team team, float x, float y, float range, Predicate<Unit> unitPred){
return closestTarget(team, x, y, range, unitPred, t -> true);
}
/** Returns the closest target enemy. First, units are checked, then tile entities. */
public static TargetTrait getClosestTarget(Team team, float x, float y, float range, Predicate<Unit> unitPred){
return getClosestTarget(team, x, y, range, unitPred, t -> true);
}
/** Returns the closest target enemy. First, units are checked, then tile entities. */
public static TargetTrait getClosestTarget(Team team, float x, float y, float range, Predicate<Unit> unitPred, Predicate<Tile> tilePred){
Unit unit = getClosestEnemy(team, x, y, range, unitPred);
public static TargetTrait closestTarget(Team team, float x, float y, float range, Predicate<Unit> unitPred, Predicate<Tile> tilePred){
Unit unit = closestEnemy(team, x, y, range, unitPred);
if(unit != null){
return unit;
}else{
@@ -158,24 +111,19 @@ public class Units{
}
/** Returns the closest enemy of this team. Filter by predicate. */
public static Unit getClosestEnemy(Team team, float x, float y, float range, Predicate<Unit> predicate){
public static Unit closestEnemy(Team team, float x, float y, float range, Predicate<Unit> predicate){
if(team == Team.none) return null;
result = null;
cdist = 0f;
rect.setSize(range * 2f).setCenter(x, y);
nearbyEnemies(team, x - range, y - range, range*2f, range*2f, e -> {
if(e.isDead() || !predicate.test(e)) return;
getNearbyEnemies(team, rect, e -> {
if(e.isDead() || !predicate.test(e))
return;
float dist = Mathf.dst(e.x, e.y, x, y);
if(dist < range){
if(result == null || dist < cdist){
result = e;
cdist = dist;
}
float dst2 = Mathf.dst2(e.x, e.y, x, y);
if(dst2 < range*range && (result == null || dst2 < cdist)){
result = e;
cdist = dst2;
}
});
@@ -183,22 +131,17 @@ public class Units{
}
/** Returns the closest ally of this team. Filter by predicate. */
public static Unit getClosest(Team team, float x, float y, float range, Predicate<Unit> predicate){
public static Unit closest(Team team, float x, float y, float range, Predicate<Unit> predicate){
result = null;
cdist = 0f;
rect.setSize(range * 2f).setCenter(x, y);
nearby(team, x, y, range, e -> {
if(!predicate.test(e)) return;
getNearby(team, rect, e -> {
if(!predicate.test(e))
return;
float dist = Mathf.dst(e.x, e.y, x, y);
if(dist < range){
if(result == null || dist < cdist){
result = e;
cdist = dist;
}
float dist = Mathf.dst2(e.x, e.y, x, y);
if(result == null || dist < cdist){
result = e;
cdist = dist;
}
});
@@ -206,87 +149,71 @@ public class Units{
}
/** Iterates over all units in a rectangle. */
public static void getNearby(Team team, Rectangle rect, Consumer<Unit> cons){
EntityGroup<BaseUnit> group = unitGroups[team.ordinal()];
if(!group.isEmpty()){
EntityQuery.getNearby(group, rect, entity -> cons.accept((Unit)entity));
}
//now check all players
EntityQuery.getNearby(playerGroup, rect, player -> {
if(((Unit)player).getTeam() == team) cons.accept((Unit)player);
public static void nearby(Team team, float x, float y, float width, float height, Consumer<Unit> cons){
unitGroups[team.ordinal()].intersect(x, y, width, height, cons);
playerGroup.intersect(x, y, width, height, player -> {
if(player.getTeam() == team){
cons.accept(player);
}
});
}
/** Iterates over all units in a circle around this position. */
public static void getNearby(Team team, float x, float y, float radius, Consumer<Unit> cons){
rect.setSize(radius * 2).setCenter(x, y);
public static void nearby(Team team, float x, float y, float radius, Consumer<Unit> cons){
unitGroups[team.ordinal()].intersect(x - radius, y - radius, radius*2f, radius*2f, unit -> {
if(unit.withinDst(x, y, radius)){
cons.accept(unit);
}
});
EntityGroup<BaseUnit> group = unitGroups[team.ordinal()];
if(!group.isEmpty()){
EntityQuery.getNearby(group, rect, entity -> {
if(entity.dst(x, y) <= radius){
cons.accept((Unit)entity);
}
});
}
//now check all players
EntityQuery.getNearby(playerGroup, rect, player -> {
if(((Unit)player).getTeam() == team && player.dst(x, y) <= radius){
cons.accept((Unit)player);
playerGroup.intersect(x - radius, y - radius, radius*2f, radius*2f, unit -> {
if(unit.getTeam() == team && unit.withinDst(x, y, radius)){
cons.accept(unit);
}
});
}
/** Iterates over all units in a rectangle. */
public static void getNearby(Rectangle rect, Consumer<Unit> cons){
public static void nearby(float x, float y, float width, float height, Consumer<Unit> cons){
for(Team team : Team.all){
EntityGroup<BaseUnit> group = unitGroups[team.ordinal()];
if(!group.isEmpty()){
EntityQuery.getNearby(group, rect, entity -> cons.accept((Unit)entity));
}
unitGroups[team.ordinal()].intersect(x, y, width, height, cons);
}
//now check all players
EntityQuery.getNearby(playerGroup, rect, player -> cons.accept((Unit)player));
playerGroup.intersect(x, y, width, height, cons);
}
/** Iterates over all units in a rectangle. */
public static void nearby(Rectangle rect, Consumer<Unit> cons){
nearby(rect.x, rect.y, rect.width, rect.height, cons);
}
/** Iterates over all units that are enemies of this team. */
public static void getNearbyEnemies(Team team, Rectangle rect, Consumer<Unit> cons){
public static void nearbyEnemies(Team team, float x, float y, float width, float height, Consumer<Unit> cons){
EnumSet<Team> targets = state.teams.enemiesOf(team);
for(Team other : targets){
EntityGroup<BaseUnit> group = unitGroups[other.ordinal()];
if(!group.isEmpty()){
EntityQuery.getNearby(group, rect, entity -> cons.accept((Unit)entity));
}
unitGroups[other.ordinal()].intersect(x, y, width, height, cons);
}
//now check all enemy players
EntityQuery.getNearby(playerGroup, rect, player -> {
if(targets.contains(((Player)player).getTeam())){
cons.accept((Unit)player);
playerGroup.intersect(x, y, width, height, player -> {
if(targets.contains(player.getTeam())){
cons.accept(player);
}
});
}
/** Iterates over all units that are enemies of this team. */
public static void nearbyEnemies(Team team, Rectangle rect, Consumer<Unit> cons){
nearbyEnemies(team, rect.x, rect.y, rect.width, rect.height, cons);
}
/** Iterates over all units. */
public static void getAllUnits(Consumer<Unit> cons){
public static void all(Consumer<Unit> cons){
for(Team team : Team.all){
EntityGroup<BaseUnit> group = unitGroups[team.ordinal()];
for(Unit unit : group.all()){
cons.accept(unit);
}
unitGroups[team.ordinal()].all().each(cons);
}
//now check all enemy players
for(Unit unit : playerGroup.all()){
cons.accept(unit);
}
playerGroup.all().each(cons);
}
}

View File

@@ -148,7 +148,7 @@ public abstract class BulletType extends Content{
public void update(Bullet b){
if(homingPower > 0.0001f){
TargetTrait target = Units.getClosestTarget(b.getTeam(), b.x, b.y, homingRange);
TargetTrait target = Units.closestTarget(b.getTeam(), b.x, b.y, homingRange);
if(target != null){
b.velocity().setAngle(Mathf.slerpDelta(b.velocity().angle(), b.angleTo(target), 0.08f));
}

View File

@@ -24,7 +24,7 @@ public abstract class FlakBulletType extends BasicBulletType{
if(b.getData() instanceof Integer) return;
if(b.timer.get(2, 6)){
Units.getNearbyEnemies(b.getTeam(), rect.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> {
Units.nearbyEnemies(b.getTeam(), rect.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> {
if(b.getData() instanceof Float) return;
if(unit.dst(b) < explodeRange){

View File

@@ -70,7 +70,7 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time
rect.setSize(hitRange).setCenter(x, y);
entities.clear();
if(hit.size < maxChain){
Units.getNearbyEnemies(team, rect, u -> {
Units.nearbyEnemies(team, rect, u -> {
if(!hit.contains(u.getID())){
entities.add(u);
}

View File

@@ -188,7 +188,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai
//effects-only code
if(amount >= maxLiquid / 2f && updateTime <= 0f){
Units.getNearby(rect.setSize(Mathf.clamp(amount / (maxLiquid / 1.5f)) * 10f).setCenter(x, y), unit -> {
Units.nearby(rect.setSize(Mathf.clamp(amount / (maxLiquid / 1.5f)) * 10f).setCenter(x, y), unit -> {
if(unit.isFlying()) return;
unit.hitbox(rect2);

View File

@@ -5,9 +5,12 @@ import io.anuke.arc.util.pooling.Pool.Poolable;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.traits.Entity;
import static io.anuke.mindustry.Vars.effectGroup;
public class EffectEntity extends TimedEntity implements Poolable, DrawTrait{
public Effect effect;
public Color color = new Color(Color.WHITE);
@@ -27,6 +30,12 @@ public class EffectEntity extends TimedEntity implements Poolable, DrawTrait{
this.poffsety = y - parent.getY();
}
@Override
public EntityGroup targetGroup(){
//this should never actually be called
return effectGroup;
}
@Override
public float lifetime(){
return effect.lifetime;

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@@ -1,6 +1,5 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
public interface Entity extends MoveTrait{
@@ -18,9 +17,7 @@ public interface Entity extends MoveTrait{
default void added(){
}
default EntityGroup targetGroup(){
return Entities.defaultGroup();
}
EntityGroup targetGroup();
@SuppressWarnings("unchecked")
default void add(){

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@@ -3,7 +3,7 @@ package io.anuke.mindustry.entities.traits;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.math.geom.QuadTree.QuadTreeObject;
import io.anuke.mindustry.entities.EntityQuery;
import io.anuke.mindustry.Vars;
public interface SolidTrait extends QuadTreeObject, MoveTrait, VelocityTrait, Entity, Position{
@@ -33,6 +33,6 @@ public interface SolidTrait extends QuadTreeObject, MoveTrait, VelocityTrait, En
}
default void move(float x, float y){
EntityQuery.collisions().move(this, x, y);
Vars.collisions.move(this, x, y);
}
}

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@@ -136,7 +136,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
public void targetClosest(){
TargetTrait newTarget = Units.getClosestTarget(team, x, y, Math.max(getWeapon().bullet.range(), type.range), u -> type.targetAir || !u.isFlying());
TargetTrait newTarget = Units.closestTarget(team, x, y, Math.max(getWeapon().bullet.range(), type.range), u -> type.targetAir || !u.isFlying());
if(newTarget != null){
target = newTarget;
}

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@@ -112,7 +112,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
@Override
public void move(float x, float y){
if(!mech.flying){
EntityQuery.collisions().move(this, x, y);
collisions.move(this, x, y);
}else{
moveBy(x, y);
}
@@ -687,7 +687,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
rect.width += expansion * 2f;
rect.height += expansion * 2f;
isBoosting = EntityQuery.collisions().overlapsTile(rect) || dst(targetX, targetY) > 85f;
isBoosting = collisions.overlapsTile(rect) || dst(targetX, targetY) > 85f;
velocity.add(movement.scl(Time.delta()));
@@ -715,7 +715,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
if(target == null){
isShooting = false;
if(Core.settings.getBool("autotarget")){
target = Units.getClosestTarget(team, x, y, getWeapon().bullet.range(), u -> u.getTeam() != Team.none, u -> u.getTeam() != Team.none);
target = Units.closestTarget(team, x, y, getWeapon().bullet.range(), u -> u.getTeam() != Team.none, u -> u.getTeam() != Team.none);
if(mech.canHeal && target == null){
target = Geometry.findClosest(x, y, world.indexer.getDamaged(Team.blue));

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@@ -208,9 +208,10 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public void avoidOthers(){
float radScl = 1.5f;
float fsize = getSize() / radScl;
moveVector.setZero();
Units.getNearby(Tmp.r3.setSize(getSize()/radScl).setCenter(x, y), en -> {
Units.nearby(x - fsize/2f, y - fsize/2f, fsize, fsize, en -> {
if(en == this || en.isFlying() != isFlying()) return;
float dst = dst(en);
float scl = Mathf.clamp(1f - dst / (getSize()/(radScl*2f) + en.getSize()/(radScl*2f)));