Implemented block build animation and shaders
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@@ -203,9 +203,10 @@ public abstract class InputHandler extends InputAdapter{
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NetEvents.handlePlace(player, x, y, result, rotation);
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}
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//todo fix this, call placed()
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if(!Net.client()){
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Tile tile = world.tile(x, y);
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if(tile != null) threads.run(() -> result.placed(tile));
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//Tile tile = world.tile(x, y);
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//if(tile != null) threads.run(() -> result.placed(tile));
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}
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}
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