Implemented block build animation and shaders

This commit is contained in:
Anuken
2018-05-15 20:03:03 -07:00
parent cf50f47459
commit 57bcea56b5
19 changed files with 674 additions and 37 deletions

View File

@@ -203,9 +203,10 @@ public abstract class InputHandler extends InputAdapter{
NetEvents.handlePlace(player, x, y, result, rotation);
}
//todo fix this, call placed()
if(!Net.client()){
Tile tile = world.tile(x, y);
if(tile != null) threads.run(() -> result.placed(tile));
//Tile tile = world.tile(x, y);
//if(tile != null) threads.run(() -> result.placed(tile));
}
}