More turret SFX

This commit is contained in:
Anuken
2022-08-21 23:53:07 -04:00
parent f88ff59d49
commit 57c07b7ebb
4 changed files with 4 additions and 0 deletions

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@@ -4253,6 +4253,7 @@ public class Blocks{
waveStroke = 4f; waveStroke = 4f;
waveRad = 40f; waveRad = 40f;
}}; }};
despawnSound = Sounds.dullExplosion;
//TODO shoot sound //TODO shoot sound
shootSound = Sounds.cannon; shootSound = Sounds.cannon;
@@ -4426,6 +4427,7 @@ public class Blocks{
//targetAir = false; //targetAir = false;
loopSound = Sounds.missileTrail; loopSound = Sounds.missileTrail;
loopSoundVolume = 0.6f; loopSoundVolume = 0.6f;
deathSound = Sounds.largeExplosion;
fogRadius = 6f; fogRadius = 6f;
@@ -5631,6 +5633,7 @@ public class Blocks{
size = 5; size = 5;
alwaysUnlocked = true; alwaysUnlocked = true;
}}; }};
heatSource = new HeatProducer("heat-source"){{ heatSource = new HeatProducer("heat-source"){{
requirements(Category.crafting, BuildVisibility.sandboxOnly, with()); requirements(Category.crafting, BuildVisibility.sandboxOnly, with());
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput()); drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
@@ -5639,6 +5642,7 @@ public class Blocks{
heatOutput = 1000f; heatOutput = 1000f;
warmupRate = 1000f; warmupRate = 1000f;
regionRotated1 = 1; regionRotated1 = 1;
ambientSound = Sounds.none;
}}; }};
//TODO move //TODO move