More turret SFX
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core/assets/sounds/dullExplosion.ogg
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core/assets/sounds/dullExplosion.ogg
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core/assets/sounds/largeExplosion.ogg
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core/assets/sounds/largeExplosion.ogg
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@@ -4253,6 +4253,7 @@ public class Blocks{
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waveStroke = 4f;
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waveStroke = 4f;
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waveRad = 40f;
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waveRad = 40f;
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}};
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}};
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despawnSound = Sounds.dullExplosion;
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//TODO shoot sound
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//TODO shoot sound
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shootSound = Sounds.cannon;
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shootSound = Sounds.cannon;
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@@ -4426,6 +4427,7 @@ public class Blocks{
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//targetAir = false;
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//targetAir = false;
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loopSound = Sounds.missileTrail;
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loopSound = Sounds.missileTrail;
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loopSoundVolume = 0.6f;
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loopSoundVolume = 0.6f;
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deathSound = Sounds.largeExplosion;
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fogRadius = 6f;
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fogRadius = 6f;
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@@ -5631,6 +5633,7 @@ public class Blocks{
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size = 5;
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size = 5;
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alwaysUnlocked = true;
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alwaysUnlocked = true;
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}};
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}};
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heatSource = new HeatProducer("heat-source"){{
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heatSource = new HeatProducer("heat-source"){{
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requirements(Category.crafting, BuildVisibility.sandboxOnly, with());
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requirements(Category.crafting, BuildVisibility.sandboxOnly, with());
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drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
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drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
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@@ -5639,6 +5642,7 @@ public class Blocks{
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heatOutput = 1000f;
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heatOutput = 1000f;
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warmupRate = 1000f;
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warmupRate = 1000f;
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regionRotated1 = 1;
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regionRotated1 = 1;
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ambientSound = Sounds.none;
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}};
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}};
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//TODO move
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//TODO move
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