Mech rebalancing
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@@ -117,7 +117,7 @@ public class UnitTypes implements ContentList{
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hitSize = 13f;
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rotateSpeed = 3f;
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targetAir = false;
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health = 790;
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health = 800;
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armor = 9f;
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mechFrontSway = 0.55f;
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@@ -137,8 +137,8 @@ public class UnitTypes implements ContentList{
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width = height = 14f;
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collides = true;
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collidesTiles = true;
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splashDamageRadius = 24f;
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splashDamage = 45f;
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splashDamageRadius = 28f;
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splashDamage = 54f;
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backColor = Pal.bulletYellowBack;
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frontColor = Pal.bulletYellow;
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}};
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@@ -173,7 +173,7 @@ public class UnitTypes implements ContentList{
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inaccuracy = 3f;
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shotDelay = 4f;
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bullet = new BasicBulletType(7f, 50){{
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bullet = new BasicBulletType(7f, 45){{
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width = 11f;
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height = 20f;
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lifetime = 25f;
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@@ -230,7 +230,7 @@ public class UnitTypes implements ContentList{
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ejectEffect = Fx.casing4;
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shootSound = Sounds.bang;
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bullet = new BasicBulletType(13f, 60){{
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bullet = new BasicBulletType(13f, 65){{
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pierce = true;
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pierceCap = 10;
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width = 14f;
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@@ -247,7 +247,7 @@ public class UnitTypes implements ContentList{
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fragLifeMin = 0f;
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fragCone = 30f;
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fragBullet = new BasicBulletType(9f, 15){{
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fragBullet = new BasicBulletType(9f, 18){{
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width = 10f;
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height = 10f;
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pierce = true;
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