Mech rebalancing

This commit is contained in:
Anuken
2021-02-02 13:13:38 -05:00
parent 8704e14fd7
commit 57f6c9dfd9

View File

@@ -117,7 +117,7 @@ public class UnitTypes implements ContentList{
hitSize = 13f; hitSize = 13f;
rotateSpeed = 3f; rotateSpeed = 3f;
targetAir = false; targetAir = false;
health = 790; health = 800;
armor = 9f; armor = 9f;
mechFrontSway = 0.55f; mechFrontSway = 0.55f;
@@ -137,8 +137,8 @@ public class UnitTypes implements ContentList{
width = height = 14f; width = height = 14f;
collides = true; collides = true;
collidesTiles = true; collidesTiles = true;
splashDamageRadius = 24f; splashDamageRadius = 28f;
splashDamage = 45f; splashDamage = 54f;
backColor = Pal.bulletYellowBack; backColor = Pal.bulletYellowBack;
frontColor = Pal.bulletYellow; frontColor = Pal.bulletYellow;
}}; }};
@@ -173,7 +173,7 @@ public class UnitTypes implements ContentList{
inaccuracy = 3f; inaccuracy = 3f;
shotDelay = 4f; shotDelay = 4f;
bullet = new BasicBulletType(7f, 50){{ bullet = new BasicBulletType(7f, 45){{
width = 11f; width = 11f;
height = 20f; height = 20f;
lifetime = 25f; lifetime = 25f;
@@ -230,7 +230,7 @@ public class UnitTypes implements ContentList{
ejectEffect = Fx.casing4; ejectEffect = Fx.casing4;
shootSound = Sounds.bang; shootSound = Sounds.bang;
bullet = new BasicBulletType(13f, 60){{ bullet = new BasicBulletType(13f, 65){{
pierce = true; pierce = true;
pierceCap = 10; pierceCap = 10;
width = 14f; width = 14f;
@@ -247,7 +247,7 @@ public class UnitTypes implements ContentList{
fragLifeMin = 0f; fragLifeMin = 0f;
fragCone = 30f; fragCone = 30f;
fragBullet = new BasicBulletType(9f, 15){{ fragBullet = new BasicBulletType(9f, 18){{
width = 10f; width = 10f;
height = 10f; height = 10f;
pierce = true; pierce = true;