Public block fields / Better scripting

This commit is contained in:
Anuken
2019-11-27 13:51:07 -05:00
parent eabbd2fa32
commit 57f9aeee86
66 changed files with 718 additions and 257 deletions

View File

@@ -299,6 +299,7 @@ project(":tools"){
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
compile "org.reflections:reflections:0.9.11"
compile arcModule("backends:backend-sdl") compile arcModule("backends:backend-sdl")
} }

360
core/assets/scripts/global.js Executable file
View File

@@ -0,0 +1,360 @@
//Generated class. Do not modify.
const Core = Java.type('io.anuke.arc.Core')
const Draw = Java.type('io.anuke.arc.graphics.g2d.Draw')
const TextureAtlas = Java.type('io.anuke.arc.graphics.g2d.TextureAtlas')
const TextureRegion = Java.type('io.anuke.arc.graphics.g2d.TextureRegion')
const Vars = Java.type('io.anuke.mindustry.Vars')
const BlockIndexer = Java.type('io.anuke.mindustry.ai.BlockIndexer')
const Pathfinder = Java.type('io.anuke.mindustry.ai.Pathfinder')
const WaveSpawner = Java.type('io.anuke.mindustry.ai.WaveSpawner')
const Blocks = Java.type('io.anuke.mindustry.content.Blocks')
const Bullets = Java.type('io.anuke.mindustry.content.Bullets')
const Fx = Java.type('io.anuke.mindustry.content.Fx')
const Items = Java.type('io.anuke.mindustry.content.Items')
const Liquids = Java.type('io.anuke.mindustry.content.Liquids')
const Loadouts = Java.type('io.anuke.mindustry.content.Loadouts')
const Mechs = Java.type('io.anuke.mindustry.content.Mechs')
const StatusEffects = Java.type('io.anuke.mindustry.content.StatusEffects')
const TechTree = Java.type('io.anuke.mindustry.content.TechTree')
const TypeIDs = Java.type('io.anuke.mindustry.content.TypeIDs')
const UnitTypes = Java.type('io.anuke.mindustry.content.UnitTypes')
const Zones = Java.type('io.anuke.mindustry.content.Zones')
const ContentLoader = Java.type('io.anuke.mindustry.core.ContentLoader')
const Control = Java.type('io.anuke.mindustry.core.Control')
const FileTree = Java.type('io.anuke.mindustry.core.FileTree')
const GameState = Java.type('io.anuke.mindustry.core.GameState')
const Logic = Java.type('io.anuke.mindustry.core.Logic')
const Platform = Java.type('io.anuke.mindustry.core.Platform')
const Renderer = Java.type('io.anuke.mindustry.core.Renderer')
const UI = Java.type('io.anuke.mindustry.core.UI')
const Version = Java.type('io.anuke.mindustry.core.Version')
const World = Java.type('io.anuke.mindustry.core.World')
const Content = Java.type('io.anuke.mindustry.ctype.Content')
const ContentList = Java.type('io.anuke.mindustry.ctype.ContentList')
const MappableContent = Java.type('io.anuke.mindustry.ctype.MappableContent')
const UnlockableContent = Java.type('io.anuke.mindustry.ctype.UnlockableContent')
const DrawOperation = Java.type('io.anuke.mindustry.editor.DrawOperation')
const EditorTile = Java.type('io.anuke.mindustry.editor.EditorTile')
const EditorTool = Java.type('io.anuke.mindustry.editor.EditorTool')
const MapEditor = Java.type('io.anuke.mindustry.editor.MapEditor')
const MapRenderer = Java.type('io.anuke.mindustry.editor.MapRenderer')
const OperationStack = Java.type('io.anuke.mindustry.editor.OperationStack')
const Damage = Java.type('io.anuke.mindustry.entities.Damage')
const Effects = Java.type('io.anuke.mindustry.entities.Effects')
const Entities = Java.type('io.anuke.mindustry.entities.Entities')
const EntityCollisions = Java.type('io.anuke.mindustry.entities.EntityCollisions')
const EntityGroup = Java.type('io.anuke.mindustry.entities.EntityGroup')
const Predict = Java.type('io.anuke.mindustry.entities.Predict')
const TargetPriority = Java.type('io.anuke.mindustry.entities.TargetPriority')
const Units = Java.type('io.anuke.mindustry.entities.Units')
const ArtilleryBulletType = Java.type('io.anuke.mindustry.entities.bullet.ArtilleryBulletType')
const BasicBulletType = Java.type('io.anuke.mindustry.entities.bullet.BasicBulletType')
const BombBulletType = Java.type('io.anuke.mindustry.entities.bullet.BombBulletType')
const BulletType = Java.type('io.anuke.mindustry.entities.bullet.BulletType')
const FlakBulletType = Java.type('io.anuke.mindustry.entities.bullet.FlakBulletType')
const HealBulletType = Java.type('io.anuke.mindustry.entities.bullet.HealBulletType')
const LiquidBulletType = Java.type('io.anuke.mindustry.entities.bullet.LiquidBulletType')
const MassDriverBolt = Java.type('io.anuke.mindustry.entities.bullet.MassDriverBolt')
const MissileBulletType = Java.type('io.anuke.mindustry.entities.bullet.MissileBulletType')
const Decal = Java.type('io.anuke.mindustry.entities.effect.Decal')
const Fire = Java.type('io.anuke.mindustry.entities.effect.Fire')
const GroundEffectEntity = Java.type('io.anuke.mindustry.entities.effect.GroundEffectEntity')
const ItemTransfer = Java.type('io.anuke.mindustry.entities.effect.ItemTransfer')
const Lightning = Java.type('io.anuke.mindustry.entities.effect.Lightning')
const Puddle = Java.type('io.anuke.mindustry.entities.effect.Puddle')
const RubbleDecal = Java.type('io.anuke.mindustry.entities.effect.RubbleDecal')
const ScorchDecal = Java.type('io.anuke.mindustry.entities.effect.ScorchDecal')
const AbsorbTrait = Java.type('io.anuke.mindustry.entities.traits.AbsorbTrait')
const BelowLiquidTrait = Java.type('io.anuke.mindustry.entities.traits.BelowLiquidTrait')
const BuilderMinerTrait = Java.type('io.anuke.mindustry.entities.traits.BuilderMinerTrait')
const BuilderTrait = Java.type('io.anuke.mindustry.entities.traits.BuilderTrait')
const DamageTrait = Java.type('io.anuke.mindustry.entities.traits.DamageTrait')
const DrawTrait = Java.type('io.anuke.mindustry.entities.traits.DrawTrait')
const Entity = Java.type('io.anuke.mindustry.entities.traits.Entity')
const HealthTrait = Java.type('io.anuke.mindustry.entities.traits.HealthTrait')
const KillerTrait = Java.type('io.anuke.mindustry.entities.traits.KillerTrait')
const MinerTrait = Java.type('io.anuke.mindustry.entities.traits.MinerTrait')
const MoveTrait = Java.type('io.anuke.mindustry.entities.traits.MoveTrait')
const SaveTrait = Java.type('io.anuke.mindustry.entities.traits.SaveTrait')
const Saveable = Java.type('io.anuke.mindustry.entities.traits.Saveable')
const ScaleTrait = Java.type('io.anuke.mindustry.entities.traits.ScaleTrait')
const ShooterTrait = Java.type('io.anuke.mindustry.entities.traits.ShooterTrait')
const SolidTrait = Java.type('io.anuke.mindustry.entities.traits.SolidTrait')
const SpawnerTrait = Java.type('io.anuke.mindustry.entities.traits.SpawnerTrait')
const SyncTrait = Java.type('io.anuke.mindustry.entities.traits.SyncTrait')
const TargetTrait = Java.type('io.anuke.mindustry.entities.traits.TargetTrait')
const TeamTrait = Java.type('io.anuke.mindustry.entities.traits.TeamTrait')
const TimeTrait = Java.type('io.anuke.mindustry.entities.traits.TimeTrait')
const TypeTrait = Java.type('io.anuke.mindustry.entities.traits.TypeTrait')
const VelocityTrait = Java.type('io.anuke.mindustry.entities.traits.VelocityTrait')
const BaseEntity = Java.type('io.anuke.mindustry.entities.type.BaseEntity')
const BaseUnit = Java.type('io.anuke.mindustry.entities.type.BaseUnit')
const Bullet = Java.type('io.anuke.mindustry.entities.type.Bullet')
const DestructibleEntity = Java.type('io.anuke.mindustry.entities.type.DestructibleEntity')
const EffectEntity = Java.type('io.anuke.mindustry.entities.type.EffectEntity')
const Player = Java.type('io.anuke.mindustry.entities.type.Player')
const SolidEntity = Java.type('io.anuke.mindustry.entities.type.SolidEntity')
const TileEntity = Java.type('io.anuke.mindustry.entities.type.TileEntity')
const TimedEntity = Java.type('io.anuke.mindustry.entities.type.TimedEntity')
const Unit = Java.type('io.anuke.mindustry.entities.type.Unit')
const BaseDrone = Java.type('io.anuke.mindustry.entities.type.base.BaseDrone')
const BuilderDrone = Java.type('io.anuke.mindustry.entities.type.base.BuilderDrone')
const Crawler = Java.type('io.anuke.mindustry.entities.type.base.Crawler')
const Dagger = Java.type('io.anuke.mindustry.entities.type.base.Dagger')
const Draug = Java.type('io.anuke.mindustry.entities.type.base.Draug')
const Eruptor = Java.type('io.anuke.mindustry.entities.type.base.Eruptor')
const FlyingUnit = Java.type('io.anuke.mindustry.entities.type.base.FlyingUnit')
const Fortress = Java.type('io.anuke.mindustry.entities.type.base.Fortress')
const Ghoul = Java.type('io.anuke.mindustry.entities.type.base.Ghoul')
const GroundUnit = Java.type('io.anuke.mindustry.entities.type.base.GroundUnit')
const MinerDrone = Java.type('io.anuke.mindustry.entities.type.base.MinerDrone')
const Phantom = Java.type('io.anuke.mindustry.entities.type.base.Phantom')
const RepairDrone = Java.type('io.anuke.mindustry.entities.type.base.RepairDrone')
const Revenant = Java.type('io.anuke.mindustry.entities.type.base.Revenant')
const Spirit = Java.type('io.anuke.mindustry.entities.type.base.Spirit')
const Titan = Java.type('io.anuke.mindustry.entities.type.base.Titan')
const Wraith = Java.type('io.anuke.mindustry.entities.type.base.Wraith')
const StateMachine = Java.type('io.anuke.mindustry.entities.units.StateMachine')
const Statuses = Java.type('io.anuke.mindustry.entities.units.Statuses')
const UnitCommand = Java.type('io.anuke.mindustry.entities.units.UnitCommand')
const UnitDrops = Java.type('io.anuke.mindustry.entities.units.UnitDrops')
const UnitState = Java.type('io.anuke.mindustry.entities.units.UnitState')
const DefaultWaves = Java.type('io.anuke.mindustry.game.DefaultWaves')
const Difficulty = Java.type('io.anuke.mindustry.game.Difficulty')
const EventType = Java.type('io.anuke.mindustry.game.EventType')
const Gamemode = Java.type('io.anuke.mindustry.game.Gamemode')
const GlobalData = Java.type('io.anuke.mindustry.game.GlobalData')
const LoopControl = Java.type('io.anuke.mindustry.game.LoopControl')
const MusicControl = Java.type('io.anuke.mindustry.game.MusicControl')
const Objective = Java.type('io.anuke.mindustry.game.Objective')
const Objectives = Java.type('io.anuke.mindustry.game.Objectives')
const Rules = Java.type('io.anuke.mindustry.game.Rules')
const Saves = Java.type('io.anuke.mindustry.game.Saves')
const Schematic = Java.type('io.anuke.mindustry.game.Schematic')
const Schematics = Java.type('io.anuke.mindustry.game.Schematics')
const SoundLoop = Java.type('io.anuke.mindustry.game.SoundLoop')
const SpawnGroup = Java.type('io.anuke.mindustry.game.SpawnGroup')
const Stats = Java.type('io.anuke.mindustry.game.Stats')
const Team = Java.type('io.anuke.mindustry.game.Team')
const Teams = Java.type('io.anuke.mindustry.game.Teams')
const Tutorial = Java.type('io.anuke.mindustry.game.Tutorial')
const BlockRenderer = Java.type('io.anuke.mindustry.graphics.BlockRenderer')
const Bloom = Java.type('io.anuke.mindustry.graphics.Bloom')
const CacheLayer = Java.type('io.anuke.mindustry.graphics.CacheLayer')
const Drawf = Java.type('io.anuke.mindustry.graphics.Drawf')
const FloorRenderer = Java.type('io.anuke.mindustry.graphics.FloorRenderer')
const IndexedRenderer = Java.type('io.anuke.mindustry.graphics.IndexedRenderer')
const Layer = Java.type('io.anuke.mindustry.graphics.Layer')
const LightRenderer = Java.type('io.anuke.mindustry.graphics.LightRenderer')
const MenuRenderer = Java.type('io.anuke.mindustry.graphics.MenuRenderer')
const MinimapRenderer = Java.type('io.anuke.mindustry.graphics.MinimapRenderer')
const MultiPacker = Java.type('io.anuke.mindustry.graphics.MultiPacker')
const OverlayRenderer = Java.type('io.anuke.mindustry.graphics.OverlayRenderer')
const Pal = Java.type('io.anuke.mindustry.graphics.Pal')
const Pixelator = Java.type('io.anuke.mindustry.graphics.Pixelator')
const Shaders = Java.type('io.anuke.mindustry.graphics.Shaders')
const Binding = Java.type('io.anuke.mindustry.input.Binding')
const DesktopInput = Java.type('io.anuke.mindustry.input.DesktopInput')
const InputHandler = Java.type('io.anuke.mindustry.input.InputHandler')
const MobileInput = Java.type('io.anuke.mindustry.input.MobileInput')
const PlaceMode = Java.type('io.anuke.mindustry.input.PlaceMode')
const Placement = Java.type('io.anuke.mindustry.input.Placement')
const Map = Java.type('io.anuke.mindustry.maps.Map')
const Maps = Java.type('io.anuke.mindustry.maps.Maps')
const BlendFilter = Java.type('io.anuke.mindustry.maps.filters.BlendFilter')
const ClearFilter = Java.type('io.anuke.mindustry.maps.filters.ClearFilter')
const DistortFilter = Java.type('io.anuke.mindustry.maps.filters.DistortFilter')
const FilterOption = Java.type('io.anuke.mindustry.maps.filters.FilterOption')
const GenerateFilter = Java.type('io.anuke.mindustry.maps.filters.GenerateFilter')
const MedianFilter = Java.type('io.anuke.mindustry.maps.filters.MedianFilter')
const MirrorFilter = Java.type('io.anuke.mindustry.maps.filters.MirrorFilter')
const NoiseFilter = Java.type('io.anuke.mindustry.maps.filters.NoiseFilter')
const OreFilter = Java.type('io.anuke.mindustry.maps.filters.OreFilter')
const OreMedianFilter = Java.type('io.anuke.mindustry.maps.filters.OreMedianFilter')
const RiverNoiseFilter = Java.type('io.anuke.mindustry.maps.filters.RiverNoiseFilter')
const ScatterFilter = Java.type('io.anuke.mindustry.maps.filters.ScatterFilter')
const TerrainFilter = Java.type('io.anuke.mindustry.maps.filters.TerrainFilter')
const BasicGenerator = Java.type('io.anuke.mindustry.maps.generators.BasicGenerator')
const Generator = Java.type('io.anuke.mindustry.maps.generators.Generator')
const MapGenerator = Java.type('io.anuke.mindustry.maps.generators.MapGenerator')
const RandomGenerator = Java.type('io.anuke.mindustry.maps.generators.RandomGenerator')
const DesertWastesGenerator = Java.type('io.anuke.mindustry.maps.zonegen.DesertWastesGenerator')
const OvergrowthGenerator = Java.type('io.anuke.mindustry.maps.zonegen.OvergrowthGenerator')
const Category = Java.type('io.anuke.mindustry.type.Category')
const ContentType = Java.type('io.anuke.mindustry.type.ContentType')
const Item = Java.type('io.anuke.mindustry.type.Item')
const ItemStack = Java.type('io.anuke.mindustry.type.ItemStack')
const ItemType = Java.type('io.anuke.mindustry.type.ItemType')
const Liquid = Java.type('io.anuke.mindustry.type.Liquid')
const LiquidStack = Java.type('io.anuke.mindustry.type.LiquidStack')
const Mech = Java.type('io.anuke.mindustry.type.Mech')
const Publishable = Java.type('io.anuke.mindustry.type.Publishable')
const StatusEffect = Java.type('io.anuke.mindustry.type.StatusEffect')
const TypeID = Java.type('io.anuke.mindustry.type.TypeID')
const UnitType = Java.type('io.anuke.mindustry.type.UnitType')
const Weapon = Java.type('io.anuke.mindustry.type.Weapon')
const WeatherEvent = Java.type('io.anuke.mindustry.type.WeatherEvent')
const Zone = Java.type('io.anuke.mindustry.type.Zone')
const Cicon = Java.type('io.anuke.mindustry.ui.Cicon')
const ContentDisplay = Java.type('io.anuke.mindustry.ui.ContentDisplay')
const Fonts = Java.type('io.anuke.mindustry.ui.Fonts')
const IconSize = Java.type('io.anuke.mindustry.ui.IconSize')
const IntFormat = Java.type('io.anuke.mindustry.ui.IntFormat')
const Links = Java.type('io.anuke.mindustry.ui.Links')
const Styles = Java.type('io.anuke.mindustry.ui.Styles')
const BlockConfigFragment = Java.type('io.anuke.mindustry.ui.fragments.BlockConfigFragment')
const BlockInventoryFragment = Java.type('io.anuke.mindustry.ui.fragments.BlockInventoryFragment')
const FadeInFragment = Java.type('io.anuke.mindustry.ui.fragments.FadeInFragment')
const Fragment = Java.type('io.anuke.mindustry.ui.fragments.Fragment')
const HudFragment = Java.type('io.anuke.mindustry.ui.fragments.HudFragment')
const LoadingFragment = Java.type('io.anuke.mindustry.ui.fragments.LoadingFragment')
const MenuFragment = Java.type('io.anuke.mindustry.ui.fragments.MenuFragment')
const OverlayFragment = Java.type('io.anuke.mindustry.ui.fragments.OverlayFragment')
const PlacementFragment = Java.type('io.anuke.mindustry.ui.fragments.PlacementFragment')
const PlayerListFragment = Java.type('io.anuke.mindustry.ui.fragments.PlayerListFragment')
const BranchTreeLayout = Java.type('io.anuke.mindustry.ui.layout.BranchTreeLayout')
const RadialTreeLayout = Java.type('io.anuke.mindustry.ui.layout.RadialTreeLayout')
const TreeLayout = Java.type('io.anuke.mindustry.ui.layout.TreeLayout')
const Block = Java.type('io.anuke.mindustry.world.Block')
const BlockStorage = Java.type('io.anuke.mindustry.world.BlockStorage')
const Build = Java.type('io.anuke.mindustry.world.Build')
const CachedTile = Java.type('io.anuke.mindustry.world.CachedTile')
const DirectionalItemBuffer = Java.type('io.anuke.mindustry.world.DirectionalItemBuffer')
const Edges = Java.type('io.anuke.mindustry.world.Edges')
const ItemBuffer = Java.type('io.anuke.mindustry.world.ItemBuffer')
const LegacyColorMapper = Java.type('io.anuke.mindustry.world.LegacyColorMapper')
const Pos = Java.type('io.anuke.mindustry.world.Pos')
const StaticTree = Java.type('io.anuke.mindustry.world.StaticTree')
const Tile = Java.type('io.anuke.mindustry.world.Tile')
const WorldContext = Java.type('io.anuke.mindustry.world.WorldContext')
const Attributes = Java.type('io.anuke.mindustry.world.blocks.Attributes')
const Autotiler = Java.type('io.anuke.mindustry.world.blocks.Autotiler')
const BlockPart = Java.type('io.anuke.mindustry.world.blocks.BlockPart')
const BuildBlock = Java.type('io.anuke.mindustry.world.blocks.BuildBlock')
const DoubleOverlayFloor = Java.type('io.anuke.mindustry.world.blocks.DoubleOverlayFloor')
const Floor = Java.type('io.anuke.mindustry.world.blocks.Floor')
const ItemSelection = Java.type('io.anuke.mindustry.world.blocks.ItemSelection')
const LiquidBlock = Java.type('io.anuke.mindustry.world.blocks.LiquidBlock')
const OreBlock = Java.type('io.anuke.mindustry.world.blocks.OreBlock')
const OverlayFloor = Java.type('io.anuke.mindustry.world.blocks.OverlayFloor')
const PowerBlock = Java.type('io.anuke.mindustry.world.blocks.PowerBlock')
const RespawnBlock = Java.type('io.anuke.mindustry.world.blocks.RespawnBlock')
const Rock = Java.type('io.anuke.mindustry.world.blocks.Rock')
const StaticWall = Java.type('io.anuke.mindustry.world.blocks.StaticWall')
const TreeBlock = Java.type('io.anuke.mindustry.world.blocks.TreeBlock')
const DeflectorWall = Java.type('io.anuke.mindustry.world.blocks.defense.DeflectorWall')
const Door = Java.type('io.anuke.mindustry.world.blocks.defense.Door')
const ForceProjector = Java.type('io.anuke.mindustry.world.blocks.defense.ForceProjector')
const MendProjector = Java.type('io.anuke.mindustry.world.blocks.defense.MendProjector')
const OverdriveProjector = Java.type('io.anuke.mindustry.world.blocks.defense.OverdriveProjector')
const ShockMine = Java.type('io.anuke.mindustry.world.blocks.defense.ShockMine')
const SurgeWall = Java.type('io.anuke.mindustry.world.blocks.defense.SurgeWall')
const Wall = Java.type('io.anuke.mindustry.world.blocks.defense.Wall')
const ArtilleryTurret = Java.type('io.anuke.mindustry.world.blocks.defense.turrets.ArtilleryTurret')
const BurstTurret = Java.type('io.anuke.mindustry.world.blocks.defense.turrets.BurstTurret')
const ChargeTurret = Java.type('io.anuke.mindustry.world.blocks.defense.turrets.ChargeTurret')
const CooledTurret = Java.type('io.anuke.mindustry.world.blocks.defense.turrets.CooledTurret')
const DoubleTurret = Java.type('io.anuke.mindustry.world.blocks.defense.turrets.DoubleTurret')
const ItemTurret = Java.type('io.anuke.mindustry.world.blocks.defense.turrets.ItemTurret')
const LaserTurret = Java.type('io.anuke.mindustry.world.blocks.defense.turrets.LaserTurret')
const LiquidTurret = Java.type('io.anuke.mindustry.world.blocks.defense.turrets.LiquidTurret')
const PowerTurret = Java.type('io.anuke.mindustry.world.blocks.defense.turrets.PowerTurret')
const Turret = Java.type('io.anuke.mindustry.world.blocks.defense.turrets.Turret')
const ArmoredConveyor = Java.type('io.anuke.mindustry.world.blocks.distribution.ArmoredConveyor')
const BufferedItemBridge = Java.type('io.anuke.mindustry.world.blocks.distribution.BufferedItemBridge')
const Conveyor = Java.type('io.anuke.mindustry.world.blocks.distribution.Conveyor')
const ExtendingItemBridge = Java.type('io.anuke.mindustry.world.blocks.distribution.ExtendingItemBridge')
const ItemBridge = Java.type('io.anuke.mindustry.world.blocks.distribution.ItemBridge')
const Junction = Java.type('io.anuke.mindustry.world.blocks.distribution.Junction')
const MassDriver = Java.type('io.anuke.mindustry.world.blocks.distribution.MassDriver')
const OverflowGate = Java.type('io.anuke.mindustry.world.blocks.distribution.OverflowGate')
const Router = Java.type('io.anuke.mindustry.world.blocks.distribution.Router')
const Sorter = Java.type('io.anuke.mindustry.world.blocks.distribution.Sorter')
const ArmoredConduit = Java.type('io.anuke.mindustry.world.blocks.liquid.ArmoredConduit')
const Conduit = Java.type('io.anuke.mindustry.world.blocks.liquid.Conduit')
const LiquidBridge = Java.type('io.anuke.mindustry.world.blocks.liquid.LiquidBridge')
const LiquidExtendingBridge = Java.type('io.anuke.mindustry.world.blocks.liquid.LiquidExtendingBridge')
const LiquidJunction = Java.type('io.anuke.mindustry.world.blocks.liquid.LiquidJunction')
const LiquidOverflowGate = Java.type('io.anuke.mindustry.world.blocks.liquid.LiquidOverflowGate')
const LiquidRouter = Java.type('io.anuke.mindustry.world.blocks.liquid.LiquidRouter')
const LiquidTank = Java.type('io.anuke.mindustry.world.blocks.liquid.LiquidTank')
const LogicBlock = Java.type('io.anuke.mindustry.world.blocks.logic.LogicBlock')
const MessageBlock = Java.type('io.anuke.mindustry.world.blocks.logic.MessageBlock')
const Battery = Java.type('io.anuke.mindustry.world.blocks.power.Battery')
const BurnerGenerator = Java.type('io.anuke.mindustry.world.blocks.power.BurnerGenerator')
const ConditionalConsumePower = Java.type('io.anuke.mindustry.world.blocks.power.ConditionalConsumePower')
const DecayGenerator = Java.type('io.anuke.mindustry.world.blocks.power.DecayGenerator')
const ImpactReactor = Java.type('io.anuke.mindustry.world.blocks.power.ImpactReactor')
const ItemLiquidGenerator = Java.type('io.anuke.mindustry.world.blocks.power.ItemLiquidGenerator')
const LightBlock = Java.type('io.anuke.mindustry.world.blocks.power.LightBlock')
const NuclearReactor = Java.type('io.anuke.mindustry.world.blocks.power.NuclearReactor')
const PowerDiode = Java.type('io.anuke.mindustry.world.blocks.power.PowerDiode')
const PowerDistributor = Java.type('io.anuke.mindustry.world.blocks.power.PowerDistributor')
const PowerGenerator = Java.type('io.anuke.mindustry.world.blocks.power.PowerGenerator')
const PowerGraph = Java.type('io.anuke.mindustry.world.blocks.power.PowerGraph')
const PowerNode = Java.type('io.anuke.mindustry.world.blocks.power.PowerNode')
const SingleTypeGenerator = Java.type('io.anuke.mindustry.world.blocks.power.SingleTypeGenerator')
const SolarGenerator = Java.type('io.anuke.mindustry.world.blocks.power.SolarGenerator')
const ThermalGenerator = Java.type('io.anuke.mindustry.world.blocks.power.ThermalGenerator')
const Cultivator = Java.type('io.anuke.mindustry.world.blocks.production.Cultivator')
const Drill = Java.type('io.anuke.mindustry.world.blocks.production.Drill')
const Fracker = Java.type('io.anuke.mindustry.world.blocks.production.Fracker')
const GenericCrafter = Java.type('io.anuke.mindustry.world.blocks.production.GenericCrafter')
const GenericSmelter = Java.type('io.anuke.mindustry.world.blocks.production.GenericSmelter')
const Incinerator = Java.type('io.anuke.mindustry.world.blocks.production.Incinerator')
const LiquidConverter = Java.type('io.anuke.mindustry.world.blocks.production.LiquidConverter')
const Pump = Java.type('io.anuke.mindustry.world.blocks.production.Pump')
const Separator = Java.type('io.anuke.mindustry.world.blocks.production.Separator')
const SolidPump = Java.type('io.anuke.mindustry.world.blocks.production.SolidPump')
const ItemSource = Java.type('io.anuke.mindustry.world.blocks.sandbox.ItemSource')
const ItemVoid = Java.type('io.anuke.mindustry.world.blocks.sandbox.ItemVoid')
const LiquidSource = Java.type('io.anuke.mindustry.world.blocks.sandbox.LiquidSource')
const PowerSource = Java.type('io.anuke.mindustry.world.blocks.sandbox.PowerSource')
const PowerVoid = Java.type('io.anuke.mindustry.world.blocks.sandbox.PowerVoid')
const CoreBlock = Java.type('io.anuke.mindustry.world.blocks.storage.CoreBlock')
const LaunchPad = Java.type('io.anuke.mindustry.world.blocks.storage.LaunchPad')
const StorageBlock = Java.type('io.anuke.mindustry.world.blocks.storage.StorageBlock')
const Unloader = Java.type('io.anuke.mindustry.world.blocks.storage.Unloader')
const Vault = Java.type('io.anuke.mindustry.world.blocks.storage.Vault')
const CommandCenter = Java.type('io.anuke.mindustry.world.blocks.units.CommandCenter')
const MechPad = Java.type('io.anuke.mindustry.world.blocks.units.MechPad')
const RallyPoint = Java.type('io.anuke.mindustry.world.blocks.units.RallyPoint')
const RepairPoint = Java.type('io.anuke.mindustry.world.blocks.units.RepairPoint')
const UnitFactory = Java.type('io.anuke.mindustry.world.blocks.units.UnitFactory')
const Consume = Java.type('io.anuke.mindustry.world.consumers.Consume')
const ConsumeItemFilter = Java.type('io.anuke.mindustry.world.consumers.ConsumeItemFilter')
const ConsumeItems = Java.type('io.anuke.mindustry.world.consumers.ConsumeItems')
const ConsumeLiquid = Java.type('io.anuke.mindustry.world.consumers.ConsumeLiquid')
const ConsumeLiquidBase = Java.type('io.anuke.mindustry.world.consumers.ConsumeLiquidBase')
const ConsumeLiquidFilter = Java.type('io.anuke.mindustry.world.consumers.ConsumeLiquidFilter')
const ConsumePower = Java.type('io.anuke.mindustry.world.consumers.ConsumePower')
const ConsumeType = Java.type('io.anuke.mindustry.world.consumers.ConsumeType')
const Consumers = Java.type('io.anuke.mindustry.world.consumers.Consumers')
const Attribute = Java.type('io.anuke.mindustry.world.meta.Attribute')
const BlockBars = Java.type('io.anuke.mindustry.world.meta.BlockBars')
const BlockFlag = Java.type('io.anuke.mindustry.world.meta.BlockFlag')
const BlockGroup = Java.type('io.anuke.mindustry.world.meta.BlockGroup')
const BlockStat = Java.type('io.anuke.mindustry.world.meta.BlockStat')
const BlockStats = Java.type('io.anuke.mindustry.world.meta.BlockStats')
const BuildVisibility = Java.type('io.anuke.mindustry.world.meta.BuildVisibility')
const PowerType = Java.type('io.anuke.mindustry.world.meta.PowerType')
const Producers = Java.type('io.anuke.mindustry.world.meta.Producers')
const StatCategory = Java.type('io.anuke.mindustry.world.meta.StatCategory')
const StatUnit = Java.type('io.anuke.mindustry.world.meta.StatUnit')
const StatValue = Java.type('io.anuke.mindustry.world.meta.StatValue')
const AmmoListValue = Java.type('io.anuke.mindustry.world.meta.values.AmmoListValue')
const BooleanValue = Java.type('io.anuke.mindustry.world.meta.values.BooleanValue')
const BoosterListValue = Java.type('io.anuke.mindustry.world.meta.values.BoosterListValue')
const ItemFilterValue = Java.type('io.anuke.mindustry.world.meta.values.ItemFilterValue')
const ItemListValue = Java.type('io.anuke.mindustry.world.meta.values.ItemListValue')
const LiquidFilterValue = Java.type('io.anuke.mindustry.world.meta.values.LiquidFilterValue')
const LiquidValue = Java.type('io.anuke.mindustry.world.meta.values.LiquidValue')
const NumberValue = Java.type('io.anuke.mindustry.world.meta.values.NumberValue')
const StringValue = Java.type('io.anuke.mindustry.world.meta.values.StringValue')
const BlockModule = Java.type('io.anuke.mindustry.world.modules.BlockModule')
const ConsumeModule = Java.type('io.anuke.mindustry.world.modules.ConsumeModule')
const ItemModule = Java.type('io.anuke.mindustry.world.modules.ItemModule')
const LiquidModule = Java.type('io.anuke.mindustry.world.modules.LiquidModule')
const PowerModule = Java.type('io.anuke.mindustry.world.modules.PowerModule')
const Produce = Java.type('io.anuke.mindustry.world.producers.Produce')
const ProduceItem = Java.type('io.anuke.mindustry.world.producers.ProduceItem')

9
core/assets/scripts/wrapper.js Executable file
View File

@@ -0,0 +1,9 @@
this["$SCRIPT_NAME$"] = function(){
$CODE$
};
try{
this["$SCRIPT_NAME$"]();
}catch(e){
console.log(e)
}

View File

@@ -1,5 +1,5 @@
package io.anuke.mindustry.input; package io.anuke.mindustry.input;
enum PlaceMode{ public enum PlaceMode{
none, breaking, placing, schematicSelect none, breaking, placing, schematicSelect
} }

File diff suppressed because one or more lines are too long

View File

@@ -30,7 +30,7 @@ import static io.anuke.mindustry.Vars.*;
public class Mods implements Loadable{ public class Mods implements Loadable{
private Json json = new Json(); private Json json = new Json();
private Scripts scripts = new Scripts(); private Scripts scripts;
private ContentParser parser = new ContentParser(); private ContentParser parser = new ContentParser();
private ObjectMap<String, Array<FileHandle>> bundles = new ObjectMap<>(); private ObjectMap<String, Array<FileHandle>> bundles = new ObjectMap<>();
private ObjectSet<String> specialFolders = ObjectSet.with("bundles", "sprites"); private ObjectSet<String> specialFolders = ObjectSet.with("bundles", "sprites");
@@ -373,7 +373,10 @@ public class Mods implements Loadable{
for(FileHandle file : mod.scripts){ for(FileHandle file : mod.scripts){
try{ try{
scripts.run(file.readString()); if(scripts == null){
scripts = new Scripts();
}
scripts.run(mod, file);
}catch(Throwable e){ }catch(Throwable e){
Core.app.post(() -> { Core.app.post(() -> {
Log.err("Error loading script {0} for mod {1}.", file.name(), mod.meta.name); Log.err("Error loading script {0} for mod {1}.", file.name(), mod.meta.name);

View File

@@ -1,18 +1,40 @@
package io.anuke.mindustry.mod; package io.anuke.mindustry.mod;
import io.anuke.arc.*;
import io.anuke.arc.files.*; import io.anuke.arc.files.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.mod.Mods.*;
import org.graalvm.polyglot.*; import org.graalvm.polyglot.*;
public class Scripts{ public class Scripts{
//TODO allowHostAccess(...) is obviously insecure private final Context context;
private Context context = Context.newBuilder("js").allowHostClassLookup(s -> s.startsWith("io.anuke.mindustry")) private final String wrapper;
.allowHostAccess(HostAccess.newBuilder().allowPublicAccess(true).denyAccess(FileHandle.class).build()).build();
public Scripts(){ public Scripts(){
context.eval("js", "console.log(\"Initialized JS context.\")"); Time.mark();
Context.Builder builder = Context.newBuilder("js").allowHostClassLookup(ClassAccess.allowedClassNames::contains);
HostAccess.Builder hb = HostAccess.newBuilder();
for(Class c : ClassAccess.allowedClasses){
hb.allowImplementations(c);
Structs.each(hb::allowAccess, c.getConstructors());
Structs.each(hb::allowAccess, c.getFields());
Structs.each(hb::allowAccess, c.getMethods());
}
builder.allowHostAccess(hb.build());
context = builder.build();
wrapper = Core.files.internal("scripts/wrapper.js").readString();
run(Core.files.internal("scripts/global.js").readString());
Log.info("Time to load script engine: {0}", Time.elapsed());
} }
public void run(String script){ public void run(LoadedMod mod, FileHandle file){
run(wrapper.replace("$SCRIPT_NAME$", mod.name + "_" +file.nameWithoutExtension().replace("-", "_").replace(" ", "_")).replace("$CODE$", file.readString()));
}
private void run(String script){
context.eval("js", script); context.eval("js", script);
} }
} }

View File

@@ -18,11 +18,11 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class Door extends Wall{ public class Door extends Wall{
protected final Rectangle rect = new Rectangle(); protected final static Rectangle rect = new Rectangle();
protected int timerToggle = timers++; public final int timerToggle = timers++;
protected Effect openfx = Fx.dooropen; public Effect openfx = Fx.dooropen;
protected Effect closefx = Fx.doorclose; public Effect closefx = Fx.doorclose;
protected TextureRegion openRegion; protected TextureRegion openRegion;

View File

@@ -21,17 +21,17 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class ForceProjector extends Block{ public class ForceProjector extends Block{
protected int timerUse = timers++; public final int timerUse = timers++;
protected float phaseUseTime = 350f; public float phaseUseTime = 350f;
protected float phaseRadiusBoost = 80f; public float phaseRadiusBoost = 80f;
protected float radius = 101.7f; public float radius = 101.7f;
protected float breakage = 550f; public float breakage = 550f;
protected float cooldownNormal = 1.75f; public float cooldownNormal = 1.75f;
protected float cooldownLiquid = 1.5f; public float cooldownLiquid = 1.5f;
protected float cooldownBrokenBase = 0.35f; public float cooldownBrokenBase = 0.35f;
protected float basePowerDraw = 0.2f; public float basePowerDraw = 0.2f;
protected TextureRegion topRegion; public TextureRegion topRegion;
private static Tile paramTile; private static Tile paramTile;
private static ForceProjector paramBlock; private static ForceProjector paramBlock;

View File

@@ -18,19 +18,18 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class MendProjector extends Block{ public class MendProjector extends Block{
private static Color color = Color.valueOf("84f491"); private static final IntSet healed = new IntSet();
private static Color phase = Color.valueOf("ffd59e");
private static IntSet healed = new IntSet();
protected int timerUse = timers++; public final int timerUse = timers++;
public Color baseColor = Color.valueOf("84f491");
protected TextureRegion topRegion; public Color phaseColor = Color.valueOf("ffd59e");
protected float reload = 250f; public TextureRegion topRegion;
protected float range = 60f; public float reload = 250f;
protected float healPercent = 12f; public float range = 60f;
protected float phaseBoost = 12f; public float healPercent = 12f;
protected float phaseRangeBoost = 50f; public float phaseBoost = 12f;
protected float useTime = 400f; public float phaseRangeBoost = 50f;
public float useTime = 400f;
public MendProjector(String name){ public MendProjector(String name){
super(name); super(name);
@@ -92,7 +91,7 @@ public class MendProjector extends Block{
if(other.getTeamID() == tile.getTeamID() && !healed.contains(other.pos()) && other.entity != null && other.entity.health < other.entity.maxHealth()){ if(other.getTeamID() == tile.getTeamID() && !healed.contains(other.pos()) && other.entity != null && other.entity.health < other.entity.maxHealth()){
other.entity.healBy(other.entity.maxHealth() * (healPercent + entity.phaseHeat * phaseBoost) / 100f * entity.efficiency()); other.entity.healBy(other.entity.maxHealth() * (healPercent + entity.phaseHeat * phaseBoost) / 100f * entity.efficiency());
Effects.effect(Fx.healBlockFull, Tmp.c1.set(color).lerp(phase, entity.phaseHeat), other.drawx(), other.drawy(), other.block().size); Effects.effect(Fx.healBlockFull, Tmp.c1.set(baseColor).lerp(phaseColor, entity.phaseHeat), other.drawx(), other.drawy(), other.block().size);
healed.add(other.pos()); healed.add(other.pos());
} }
} }
@@ -110,7 +109,7 @@ public class MendProjector extends Block{
MendEntity entity = tile.entity(); MendEntity entity = tile.entity();
float realRange = range + entity.phaseHeat * phaseRangeBoost; float realRange = range + entity.phaseHeat * phaseRangeBoost;
Drawf.dashCircle(tile.drawx(), tile.drawy(), realRange, color); Drawf.dashCircle(tile.drawx(), tile.drawy(), realRange, baseColor);
} }
@Override @Override
@@ -120,7 +119,7 @@ public class MendProjector extends Block{
MendEntity entity = tile.entity(); MendEntity entity = tile.entity();
float f = 1f - (Time.time() / 100f) % 1f; float f = 1f - (Time.time() / 100f) % 1f;
Draw.color(color, phase, entity.phaseHeat); Draw.color(baseColor, phaseColor, entity.phaseHeat);
Draw.alpha(entity.heat * Mathf.absin(Time.time(), 10f, 1f) * 0.5f); Draw.alpha(entity.heat * Mathf.absin(Time.time(), 10f, 1f) * 0.5f);
//Draw.blend(Blending.additive); //Draw.blend(Blending.additive);
Draw.rect(topRegion, tile.drawx(), tile.drawy()); Draw.rect(topRegion, tile.drawx(), tile.drawy());
@@ -135,7 +134,7 @@ public class MendProjector extends Block{
@Override @Override
public void drawLight(Tile tile){ public void drawLight(Tile tile){
renderer.lights.add(tile.drawx(), tile.drawy(), 50f * tile.entity.efficiency(), color, 0.7f * tile.entity.efficiency()); renderer.lights.add(tile.drawx(), tile.drawy(), 50f * tile.entity.efficiency(), baseColor, 0.7f * tile.entity.efficiency());
} }
class MendEntity extends TileEntity{ class MendEntity extends TileEntity{

View File

@@ -16,19 +16,19 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class OverdriveProjector extends Block{ public class OverdriveProjector extends Block{
private static Color color = Color.valueOf("feb380"); private static final IntSet healed = new IntSet();
private static Color phase = Color.valueOf("ffd59e");
private static IntSet healed = new IntSet();
protected int timerUse = timers++; public final int timerUse = timers++;
protected TextureRegion topRegion; public TextureRegion topRegion;
protected float reload = 60f; public float reload = 60f;
protected float range = 80f; public float range = 80f;
protected float speedBoost = 1.5f; public float speedBoost = 1.5f;
protected float speedBoostPhase = 0.75f; public float speedBoostPhase = 0.75f;
protected float useTime = 400f; public float useTime = 400f;
protected float phaseRangeBoost = 20f; public float phaseRangeBoost = 20f;
public Color baseColor = Color.valueOf("feb380");
public Color phaseColor = Color.valueOf("ffd59e");
public OverdriveProjector(String name){ public OverdriveProjector(String name){
super(name); super(name);
@@ -69,7 +69,7 @@ public class OverdriveProjector extends Block{
@Override @Override
public void drawLight(Tile tile){ public void drawLight(Tile tile){
renderer.lights.add(tile.drawx(), tile.drawy(), 50f * tile.entity.efficiency(), color, 0.7f * tile.entity.efficiency()); renderer.lights.add(tile.drawx(), tile.drawy(), 50f * tile.entity.efficiency(), baseColor, 0.7f * tile.entity.efficiency());
} }
@Override @Override
@@ -118,7 +118,7 @@ public class OverdriveProjector extends Block{
OverdriveEntity entity = tile.entity(); OverdriveEntity entity = tile.entity();
float realRange = range + entity.phaseHeat * phaseRangeBoost; float realRange = range + entity.phaseHeat * phaseRangeBoost;
Drawf.dashCircle(tile.drawx(), tile.drawy(), realRange, color); Drawf.dashCircle(tile.drawx(), tile.drawy(), realRange, baseColor);
} }
@Override @Override
@@ -128,7 +128,7 @@ public class OverdriveProjector extends Block{
OverdriveEntity entity = tile.entity(); OverdriveEntity entity = tile.entity();
float f = 1f - (Time.time() / 100f) % 1f; float f = 1f - (Time.time() / 100f) % 1f;
Draw.color(color, phase, entity.phaseHeat); Draw.color(baseColor, phaseColor, entity.phaseHeat);
Draw.alpha(entity.heat * Mathf.absin(Time.time(), 10f, 1f) * 0.5f); Draw.alpha(entity.heat * Mathf.absin(Time.time(), 10f, 1f) * 0.5f);
Draw.rect(topRegion, tile.drawx(), tile.drawy()); Draw.rect(topRegion, tile.drawx(), tile.drawy());
Draw.alpha(1f); Draw.alpha(1f);

View File

@@ -11,13 +11,13 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
public class ShockMine extends Block{ public class ShockMine extends Block{
protected int timerDamage = timers++; public final int timerDamage = timers++;
protected float cooldown = 80f; public float cooldown = 80f;
protected float tileDamage = 5f; public float tileDamage = 5f;
protected float damage = 13; public float damage = 13;
protected int length = 10; public int length = 10;
protected int tendrils = 6; public int tendrils = 6;
public ShockMine(String name){ public ShockMine(String name){
super(name); super(name);

View File

@@ -7,9 +7,9 @@ import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.graphics.Pal; import io.anuke.mindustry.graphics.Pal;
public class SurgeWall extends Wall{ public class SurgeWall extends Wall{
protected float lightningChance = 0.05f; public float lightningChance = 0.05f;
protected float lightningDamage = 15f; public float lightningDamage = 15f;
protected int lightningLength = 17; public int lightningLength = 17;
public SurgeWall(String name){ public SurgeWall(String name){
super(name); super(name);

View File

@@ -9,7 +9,7 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockGroup; import io.anuke.mindustry.world.meta.BlockGroup;
public class Wall extends Block{ public class Wall extends Block{
protected int variants = 0; public int variants = 0;
public Wall(String name){ public Wall(String name){
super(name); super(name);

View File

@@ -13,7 +13,7 @@ import static io.anuke.mindustry.Vars.tilesize;
* Artillery turrets have special shooting calculations done to hit targets. * Artillery turrets have special shooting calculations done to hit targets.
*/ */
public class ArtilleryTurret extends ItemTurret{ public class ArtilleryTurret extends ItemTurret{
protected float velocityInaccuracy = 0f; public float velocityInaccuracy = 0f;
public ArtilleryTurret(String name){ public ArtilleryTurret(String name){
super(name); super(name);

View File

@@ -8,7 +8,7 @@ import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Vars.tilesize; import static io.anuke.mindustry.Vars.tilesize;
public class BurstTurret extends ItemTurret{ public class BurstTurret extends ItemTurret{
protected float burstSpacing = 5; public float burstSpacing = 5;
public BurstTurret(String name){ public BurstTurret(String name){
super(name); super(name);

View File

@@ -12,11 +12,11 @@ import static io.anuke.mindustry.Vars.tilesize;
public class ChargeTurret extends PowerTurret{ public class ChargeTurret extends PowerTurret{
protected float chargeTime = 30f; public float chargeTime = 30f;
protected int chargeEffects = 5; public int chargeEffects = 5;
protected float chargeMaxDelay = 10f; public float chargeMaxDelay = 10f;
protected Effect chargeEffect = Fx.none; public Effect chargeEffect = Fx.none;
protected Effect chargeBeginEffect = Fx.none; public Effect chargeBeginEffect = Fx.none;
public ChargeTurret(String name){ public ChargeTurret(String name){
super(name); super(name);

View File

@@ -17,8 +17,8 @@ import static io.anuke.mindustry.Vars.tilesize;
public class CooledTurret extends Turret{ public class CooledTurret extends Turret{
/** How much reload is lowered by for each unit of liquid of heat capacity. */ /** How much reload is lowered by for each unit of liquid of heat capacity. */
protected float coolantMultiplier = 5f; public float coolantMultiplier = 5f;
protected Effect coolEffect = Fx.fuelburn; public Effect coolEffect = Fx.fuelburn;
public CooledTurret(String name){ public CooledTurret(String name){
super(name); super(name);

View File

@@ -9,7 +9,7 @@ import io.anuke.mindustry.world.meta.StatUnit;
import static io.anuke.mindustry.Vars.tilesize; import static io.anuke.mindustry.Vars.tilesize;
public class DoubleTurret extends ItemTurret{ public class DoubleTurret extends ItemTurret{
protected float shotWidth = 2f; public float shotWidth = 2f;
public DoubleTurret(String name){ public DoubleTurret(String name){
super(name); super(name);

View File

@@ -22,8 +22,8 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class ItemTurret extends CooledTurret{ public class ItemTurret extends CooledTurret{
protected int maxAmmo = 30; public int maxAmmo = 30;
protected ObjectMap<Item, BulletType> ammo = new ObjectMap<>(); public ObjectMap<Item, BulletType> ammo = new ObjectMap<>();
public ItemTurret(String name){ public ItemTurret(String name){
super(name); super(name);

View File

@@ -14,8 +14,8 @@ import io.anuke.mindustry.world.meta.values.*;
import static io.anuke.mindustry.Vars.tilesize; import static io.anuke.mindustry.Vars.tilesize;
public class LaserTurret extends PowerTurret{ public class LaserTurret extends PowerTurret{
protected float firingMoveFract = 0.25f; public float firingMoveFract = 0.25f;
protected float shootDuration = 100f; public float shootDuration = 100f;
public LaserTurret(String name){ public LaserTurret(String name){
super(name); super(name);

View File

@@ -15,7 +15,7 @@ import io.anuke.mindustry.world.meta.values.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class LiquidTurret extends Turret{ public class LiquidTurret extends Turret{
protected ObjectMap<Liquid, BulletType> ammo = new ObjectMap<>(); public ObjectMap<Liquid, BulletType> ammo = new ObjectMap<>();
public LiquidTurret(String name){ public LiquidTurret(String name){
super(name); super(name);

View File

@@ -7,8 +7,8 @@ import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit; import io.anuke.mindustry.world.meta.StatUnit;
public class PowerTurret extends CooledTurret{ public class PowerTurret extends CooledTurret{
protected @NonNull BulletType shootType; public @NonNull BulletType shootType;
protected float powerUse = 1f; public float powerUse = 1f;
public PowerTurret(String name){ public PowerTurret(String name){
super(name); super(name);

View File

@@ -28,40 +28,39 @@ import io.anuke.mindustry.world.meta.*;
import static io.anuke.mindustry.Vars.tilesize; import static io.anuke.mindustry.Vars.tilesize;
public abstract class Turret extends Block{ public abstract class Turret extends Block{
protected static final int targetInterval = 20; public final int timerTarget = timers++;
public int targetInterval = 20;
protected final int timerTarget = timers++; public Color heatColor = Pal.turretHeat;
public Effect shootEffect = Fx.none;
public Effect smokeEffect = Fx.none;
public Effect ammoUseEffect = Fx.none;
public Sound shootSound = Sounds.shoot;
protected Color heatColor = Pal.turretHeat; public int ammoPerShot = 1;
protected Effect shootEffect = Fx.none; public float ammoEjectBack = 1f;
protected Effect smokeEffect = Fx.none; public float range = 50f;
protected Effect ammoUseEffect = Fx.none; public float reload = 10f;
protected Sound shootSound = Sounds.shoot; public float inaccuracy = 0f;
public int shots = 1;
protected int ammoPerShot = 1; public float spread = 4f;
protected float ammoEjectBack = 1f; public float recoil = 1f;
protected float range = 50f; public float restitution = 0.02f;
protected float reload = 10f; public float cooldown = 0.02f;
protected float inaccuracy = 0f; public float rotatespeed = 5f; //in degrees per tick
protected int shots = 1; public float shootCone = 8f;
protected float spread = 4f; public float shootShake = 0f;
protected float recoil = 1f; public float xRand = 0f;
protected float restitution = 0.02f; public boolean targetAir = true;
protected float cooldown = 0.02f; public boolean targetGround = true;
protected float rotatespeed = 5f; //in degrees per tick
protected float shootCone = 8f;
protected float shootShake = 0f;
protected float xRand = 0f;
protected boolean targetAir = true;
protected boolean targetGround = true;
protected Vector2 tr = new Vector2(); protected Vector2 tr = new Vector2();
protected Vector2 tr2 = new Vector2(); protected Vector2 tr2 = new Vector2();
protected TextureRegion baseRegion, heatRegion; public TextureRegion baseRegion, heatRegion;
protected Cons2<Tile, TurretEntity> drawer = (tile, entity) -> Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90); public Cons2<Tile, TurretEntity> drawer = (tile, entity) -> Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
protected Cons2<Tile, TurretEntity> heatDrawer = (tile, entity) -> { public Cons2<Tile, TurretEntity> heatDrawer = (tile, entity) -> {
if(entity.heat <= 0.00001f) return; if(entity.heat <= 0.00001f) return;
Draw.color(heatColor, entity.heat); Draw.color(heatColor, entity.heat);
Draw.blend(Blending.additive); Draw.blend(Blending.additive);

View File

@@ -7,10 +7,10 @@ import io.anuke.mindustry.world.*;
import java.io.*; import java.io.*;
public class BufferedItemBridge extends ExtendingItemBridge{ public class BufferedItemBridge extends ExtendingItemBridge{
protected int timerAccept = timers++; public final int timerAccept = timers++;
protected float speed = 40f; public float speed = 40f;
protected int bufferCapacity = 50; public int bufferCapacity = 50;
public BufferedItemBridge(String name){ public BufferedItemBridge(String name){
super(name); super(name);

View File

@@ -32,7 +32,7 @@ public class Conveyor extends Block implements Autotiler{
private final Vector2 tr2 = new Vector2(); private final Vector2 tr2 = new Vector2();
private TextureRegion[][] regions = new TextureRegion[7][4]; private TextureRegion[][] regions = new TextureRegion[7][4];
protected float speed = 0f; public float speed = 0f;
protected Conveyor(String name){ protected Conveyor(String name){
super(name); super(name);

View File

@@ -20,12 +20,12 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class ItemBridge extends Block{ public class ItemBridge extends Block{
protected int timerTransport = timers++; public final int timerTransport = timers++;
protected int range; public int range;
protected float transportTime = 2f; public float transportTime = 2f;
protected TextureRegion endRegion, bridgeRegion, arrowRegion; public TextureRegion endRegion, bridgeRegion, arrowRegion;
protected BuildRequest otherReq;
private static BuildRequest otherReq;
private static int lastPlaced = Pos.invalid; private static int lastPlaced = Pos.invalid;
public ItemBridge(String name){ public ItemBridge(String name){

View File

@@ -17,8 +17,8 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.content; import static io.anuke.mindustry.Vars.content;
public class Junction extends Block{ public class Junction extends Block{
protected float speed = 26; //frames taken to go through this junction public float speed = 26; //frames taken to go through this junction
protected int capacity = 6; public int capacity = 6;
public Junction(String name){ public Junction(String name){
super(name); super(name);

View File

@@ -20,17 +20,17 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class MassDriver extends Block{ public class MassDriver extends Block{
protected float range; public float range;
protected float rotateSpeed = 0.04f; public float rotateSpeed = 0.04f;
protected float translation = 7f; public float translation = 7f;
protected int minDistribute = 10; public int minDistribute = 10;
protected float knockback = 4f; public float knockback = 4f;
protected float reloadTime = 100f; public float reloadTime = 100f;
protected Effect shootEffect = Fx.shootBig2; public Effect shootEffect = Fx.shootBig2;
protected Effect smokeEffect = Fx.shootBigSmoke2; public Effect smokeEffect = Fx.shootBigSmoke2;
protected Effect recieveEffect = Fx.mineBig; public Effect recieveEffect = Fx.mineBig;
protected float shake = 3f; public float shake = 3f;
protected TextureRegion baseRegion; public TextureRegion baseRegion;
public MassDriver(String name){ public MassDriver(String name){
super(name); super(name);

View File

@@ -10,7 +10,7 @@ import io.anuke.mindustry.world.meta.BlockGroup;
import java.io.*; import java.io.*;
public class OverflowGate extends Block{ public class OverflowGate extends Block{
protected float speed = 1f; public float speed = 1f;
public OverflowGate(String name){ public OverflowGate(String name){
super(name); super(name);

View File

@@ -9,7 +9,7 @@ import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.meta.BlockGroup; import io.anuke.mindustry.world.meta.BlockGroup;
public class Router extends Block{ public class Router extends Block{
protected float speed = 8f; public float speed = 8f;
public Router(String name){ public Router(String name){
super(name); super(name);

View File

@@ -18,7 +18,7 @@ import static io.anuke.mindustry.Vars.content;
public class Sorter extends Block{ public class Sorter extends Block{
private static Item lastItem; private static Item lastItem;
protected boolean invert; public boolean invert;
public Sorter(String name){ public Sorter(String name){
super(name); super(name);

View File

@@ -9,7 +9,7 @@ import io.anuke.mindustry.world.Edges;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
public class ArmoredConduit extends Conduit{ public class ArmoredConduit extends Conduit{
protected TextureRegion capRegion; public TextureRegion capRegion;
public ArmoredConduit(String name){ public ArmoredConduit(String name){
super(name); super(name);

View File

@@ -16,12 +16,12 @@ import io.anuke.mindustry.world.blocks.*;
import io.anuke.mindustry.world.modules.*; import io.anuke.mindustry.world.modules.*;
public class Conduit extends LiquidBlock implements Autotiler{ public class Conduit extends LiquidBlock implements Autotiler{
protected final int timerFlow = timers++; public final int timerFlow = timers++;
protected TextureRegion[] topRegions = new TextureRegion[7]; public TextureRegion[] topRegions = new TextureRegion[7];
protected TextureRegion[] botRegions = new TextureRegion[7]; public TextureRegion[] botRegions = new TextureRegion[7];
protected float leakResistance = 1.5f; public float leakResistance = 1.5f;
public Conduit(String name){ public Conduit(String name){
super(name); super(name);

View File

@@ -9,7 +9,7 @@ import io.anuke.mindustry.world.meta.*;
//TODO implement later //TODO implement later
public class LiquidOverflowGate extends LiquidBlock{ public class LiquidOverflowGate extends LiquidBlock{
int topRegion; public int topRegion;
public LiquidOverflowGate(String name){ public LiquidOverflowGate(String name){
super(name); super(name);

View File

@@ -19,17 +19,17 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class ImpactReactor extends PowerGenerator{ public class ImpactReactor extends PowerGenerator{
protected int timerUse = timers++; public final int timerUse = timers++;
protected int plasmas = 4; public int plasmas = 4;
protected float warmupSpeed = 0.001f; public float warmupSpeed = 0.001f;
protected float itemDuration = 60f; public float itemDuration = 60f;
protected int explosionRadius = 50; public int explosionRadius = 50;
protected int explosionDamage = 2000; public int explosionDamage = 2000;
protected Color plasma1 = Color.valueOf("ffd06b"), plasma2 = Color.valueOf("ff361b"); public Color plasma1 = Color.valueOf("ffd06b"), plasma2 = Color.valueOf("ff361b");
protected int bottomRegion; public int bottomRegion;
protected int[] plasmaRegions; public int[] plasmaRegions;
public ImpactReactor(String name){ public ImpactReactor(String name){
super(name); super(name);

View File

@@ -20,20 +20,20 @@ import static io.anuke.mindustry.Vars.*;
* Liquids will take priority over items. * Liquids will take priority over items.
*/ */
public class ItemLiquidGenerator extends PowerGenerator{ public class ItemLiquidGenerator extends PowerGenerator{
protected float minItemEfficiency = 0.2f; public float minItemEfficiency = 0.2f;
/** The time in number of ticks during which a single item will produce power. */ /** The time in number of ticks during which a single item will produce power. */
protected float itemDuration = 70f; public float itemDuration = 70f;
protected float minLiquidEfficiency = 0.2f; public float minLiquidEfficiency = 0.2f;
/** Maximum liquid used per frame. */ /** Maximum liquid used per frame. */
protected float maxLiquidGenerate = 0.4f; public float maxLiquidGenerate = 0.4f;
protected Effect generateEffect = Fx.generatespark; public Effect generateEffect = Fx.generatespark;
protected Effect explodeEffect = Fx.generatespark; public Effect explodeEffect = Fx.generatespark;
protected Color heatColor = Color.valueOf("ff9b59"); public Color heatColor = Color.valueOf("ff9b59");
protected TextureRegion topRegion, liquidRegion; public TextureRegion topRegion, liquidRegion;
protected boolean randomlyExplode = true; public boolean randomlyExplode = true;
protected boolean defaults = false; public boolean defaults = false;
public ItemLiquidGenerator(boolean hasItems, boolean hasLiquids, String name){ public ItemLiquidGenerator(boolean hasItems, boolean hasLiquids, String name){
this(name); this(name);

View File

@@ -16,9 +16,9 @@ import static io.anuke.mindustry.Vars.*;
public class LightBlock extends Block{ public class LightBlock extends Block{
private static int lastColor = 0; private static int lastColor = 0;
protected float brightness = 0.9f; public float brightness = 0.9f;
protected float radius = 200f; public float radius = 200f;
protected int topRegion; public int topRegion;
public LightBlock(String name){ public LightBlock(String name){
super(name); super(name);

View File

@@ -22,22 +22,22 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class NuclearReactor extends PowerGenerator{ public class NuclearReactor extends PowerGenerator{
protected final int timerFuel = timers++; public final int timerFuel = timers++;
protected final Vector2 tr = new Vector2(); public final Vector2 tr = new Vector2();
protected Color lightColor = Color.valueOf("7f19ea"); public Color lightColor = Color.valueOf("7f19ea");
protected Color coolColor = new Color(1, 1, 1, 0f); public Color coolColor = new Color(1, 1, 1, 0f);
protected Color hotColor = Color.valueOf("ff9575a3"); public Color hotColor = Color.valueOf("ff9575a3");
protected float itemDuration = 120; //time to consume 1 fuel public float itemDuration = 120; //time to consume 1 fuel
protected float heating = 0.01f; //heating per frame * fullness public float heating = 0.01f; //heating per frame * fullness
protected float smokeThreshold = 0.3f; //threshold at which block starts smoking public float smokeThreshold = 0.3f; //threshold at which block starts smoking
protected int explosionRadius = 40; public int explosionRadius = 40;
protected int explosionDamage = 1350; public int explosionDamage = 1350;
protected float flashThreshold = 0.46f; //heat threshold at which the lights start flashing public float flashThreshold = 0.46f; //heat threshold at which the lights start flashing
protected float coolantPower = 0.5f; public float coolantPower = 0.5f;
protected TextureRegion topRegion, lightsRegion; public TextureRegion topRegion, lightsRegion;
public NuclearReactor(String name){ public NuclearReactor(String name){
super(name); super(name);

View File

@@ -13,7 +13,7 @@ import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.mindustry.entities.traits.BuilderTrait; import io.anuke.mindustry.entities.traits.BuilderTrait;
public class PowerDiode extends Block{ public class PowerDiode extends Block{
protected TextureRegion arrow; public TextureRegion arrow;
public PowerDiode(String name){ public PowerDiode(String name){
super(name); super(name);
@@ -50,7 +50,7 @@ public class PowerDiode extends Block{
} }
// battery % of the graph on either side, defaults to zero // battery % of the graph on either side, defaults to zero
protected float bar(Tile tile){ public float bar(Tile tile){
return (tile != null && tile.block().hasPower) ? tile.entity.power.graph.getBatteryStored() / tile.entity.power.graph.getTotalBatteryCapacity() : 0f; return (tile != null && tile.block().hasPower) ? tile.entity.power.graph.getBatteryStored() / tile.entity.power.graph.getTotalBatteryCapacity() : 0f;
} }

View File

@@ -13,7 +13,7 @@ import java.io.*;
public class PowerGenerator extends PowerDistributor{ public class PowerGenerator extends PowerDistributor{
/** The amount of power produced per tick in case of an efficiency of 1.0, which represents 100%. */ /** The amount of power produced per tick in case of an efficiency of 1.0, which represents 100%. */
protected float powerProduction; public float powerProduction;
public BlockStat generationType = BlockStat.basePowerGeneration; public BlockStat generationType = BlockStat.basePowerGeneration;
public PowerGenerator(String name){ public PowerGenerator(String name){

View File

@@ -21,12 +21,12 @@ import static io.anuke.mindustry.Vars.*;
public class PowerNode extends PowerBlock{ public class PowerNode extends PowerBlock{
protected static boolean returnValue = false; protected static boolean returnValue = false;
protected ObjectSet<PowerGraph> graphs = new ObjectSet<>(); protected final ObjectSet<PowerGraph> graphs = new ObjectSet<>();
protected Vector2 t1 = new Vector2(), t2 = new Vector2(); protected final Vector2 t1 = new Vector2(), t2 = new Vector2();
protected TextureRegion laser, laserEnd;
protected float laserRange = 6; public TextureRegion laser, laserEnd;
protected int maxNodes = 3; public float laserRange = 6;
public int maxNodes = 3;
public PowerNode(String name){ public PowerNode(String name){
super(name); super(name);

View File

@@ -12,7 +12,7 @@ import io.anuke.mindustry.world.meta.*;
import static io.anuke.mindustry.Vars.renderer; import static io.anuke.mindustry.Vars.renderer;
public class ThermalGenerator extends PowerGenerator{ public class ThermalGenerator extends PowerGenerator{
protected Effect generateEffect = Fx.none; public Effect generateEffect = Fx.none;
public ThermalGenerator(String name){ public ThermalGenerator(String name){
super(name); super(name);

View File

@@ -16,14 +16,14 @@ import io.anuke.mindustry.world.meta.Attribute;
import java.io.*; import java.io.*;
public class Cultivator extends GenericCrafter{ public class Cultivator extends GenericCrafter{
protected static final Color plantColor = Color.valueOf("5541b1"); public Color plantColor = Color.valueOf("5541b1");
protected static final Color plantColorLight = Color.valueOf("7457ce"); public Color plantColorLight = Color.valueOf("7457ce");
protected static final Color bottomColor = Color.valueOf("474747"); public Color bottomColor = Color.valueOf("474747");
protected TextureRegion middleRegion, topRegion; public TextureRegion middleRegion, topRegion;
protected RandomXS128 random = new RandomXS128(0); public RandomXS128 random = new RandomXS128(0);
protected float recurrence = 6f; public float recurrence = 6f;
protected Attribute attribute = Attribute.spores; public Attribute attribute = Attribute.spores;
public Cultivator(String name){ public Cultivator(String name){
super(name); super(name);

View File

@@ -21,41 +21,40 @@ import io.anuke.mindustry.world.meta.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class Drill extends Block{ public class Drill extends Block{
protected final static float hardnessDrillMultiplier = 50f; public float hardnessDrillMultiplier = 50f;
protected final ObjectIntMap<Item> oreCount = new ObjectIntMap<>(); protected final ObjectIntMap<Item> oreCount = new ObjectIntMap<>();
protected final Array<Item> itemArray = new Array<>(); protected final Array<Item> itemArray = new Array<>();
/** Maximum tier of blocks this drill can mine. */ /** Maximum tier of blocks this drill can mine. */
protected int tier; public int tier;
/** Base time to drill one ore, in frames. */ /** Base time to drill one ore, in frames. */
protected float drillTime = 300; public float drillTime = 300;
/** How many times faster the drill will progress when boosted by liquid. */ /** How many times faster the drill will progress when boosted by liquid. */
protected float liquidBoostIntensity = 1.6f; public float liquidBoostIntensity = 1.6f;
/** Speed at which the drill speeds up. */ /** Speed at which the drill speeds up. */
protected float warmupSpeed = 0.02f; public float warmupSpeed = 0.02f;
//return variables for countOre //return variables for countOre
protected Item returnItem; protected Item returnItem;
protected int returnCount; protected int returnCount;
/** Whether to draw the item this drill is mining. */ /** Whether to draw the item this drill is mining. */
protected boolean drawMineItem = false; public boolean drawMineItem = false;
/** Effect played when an item is produced. This is colored. */ /** Effect played when an item is produced. This is colored. */
protected Effect drillEffect = Fx.mine; public Effect drillEffect = Fx.mine;
/** Speed the drill bit rotates at. */ /** Speed the drill bit rotates at. */
protected float rotateSpeed = 2f; public float rotateSpeed = 2f;
/** Effect randomly played while drilling. */ /** Effect randomly played while drilling. */
protected Effect updateEffect = Fx.pulverizeSmall; public Effect updateEffect = Fx.pulverizeSmall;
/** Chance the update effect will appear. */ /** Chance the update effect will appear. */
protected float updateEffectChance = 0.02f; public float updateEffectChance = 0.02f;
protected boolean drawRim = false; public boolean drawRim = false;
public Color heatColor = Color.valueOf("ff5512");
protected Color heatColor = Color.valueOf("ff5512"); public TextureRegion rimRegion;
protected TextureRegion rimRegion; public TextureRegion rotatorRegion;
protected TextureRegion rotatorRegion; public TextureRegion topRegion;
protected TextureRegion topRegion;
public Drill(String name){ public Drill(String name){
super(name); super(name);

View File

@@ -6,11 +6,11 @@ import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.meta.*; import io.anuke.mindustry.world.meta.*;
public class Fracker extends SolidPump{ public class Fracker extends SolidPump{
protected final float itemUseTime = 100f; public float itemUseTime = 100f;
protected TextureRegion liquidRegion; public TextureRegion liquidRegion;
protected TextureRegion rotatorRegion; public TextureRegion rotatorRegion;
protected TextureRegion topRegion; public TextureRegion topRegion;
public Fracker(String name){ public Fracker(String name){
super(name); super(name);

View File

@@ -17,16 +17,16 @@ import io.anuke.mindustry.world.meta.*;
import java.io.*; import java.io.*;
public class GenericCrafter extends Block{ public class GenericCrafter extends Block{
protected ItemStack outputItem; public ItemStack outputItem;
protected LiquidStack outputLiquid; public LiquidStack outputLiquid;
protected float craftTime = 80; public float craftTime = 80;
protected Effect craftEffect = Fx.none; public Effect craftEffect = Fx.none;
protected Effect updateEffect = Fx.none; public Effect updateEffect = Fx.none;
protected float updateEffectChance = 0.04f; public float updateEffectChance = 0.04f;
protected Cons<Tile> drawer = null; public Cons<Tile> drawer = null;
protected Prov<TextureRegion[]> drawIcons = null; public Prov<TextureRegion[]> drawIcons = null;
public GenericCrafter(String name){ public GenericCrafter(String name){
super(name); super(name);

View File

@@ -11,8 +11,8 @@ import static io.anuke.mindustry.Vars.renderer;
/** A GenericCrafter with a new glowing region drawn on top. */ /** A GenericCrafter with a new glowing region drawn on top. */
public class GenericSmelter extends GenericCrafter{ public class GenericSmelter extends GenericCrafter{
protected Color flameColor = Color.valueOf("ffc999"); public Color flameColor = Color.valueOf("ffc999");
protected TextureRegion topRegion; public TextureRegion topRegion;
public GenericSmelter(String name){ public GenericSmelter(String name){
super(name); super(name);

View File

@@ -15,8 +15,8 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
public class Incinerator extends Block{ public class Incinerator extends Block{
protected Effect effect = Fx.fuelburn; public Effect effect = Fx.fuelburn;
protected Color flameColor = Color.valueOf("ffad9d"); public Color flameColor = Color.valueOf("ffad9d");
public Incinerator(String name){ public Incinerator(String name){
super(name); super(name);

View File

@@ -19,7 +19,7 @@ public class Pump extends LiquidBlock{
protected final Array<Tile> drawTiles = new Array<>(); protected final Array<Tile> drawTiles = new Array<>();
protected final Array<Tile> updateTiles = new Array<>(); protected final Array<Tile> updateTiles = new Array<>();
protected final int timerContentCheck = timers++; public final int timerContentCheck = timers++;
/** Pump amount, total. */ /** Pump amount, total. */
protected float pumpAmount = 1f; protected float pumpAmount = 1f;

View File

@@ -20,12 +20,12 @@ import io.anuke.mindustry.world.meta.BlockStat;
* Pump that makes liquid from solids and takes in power. Only works on solid floor blocks. * Pump that makes liquid from solids and takes in power. Only works on solid floor blocks.
*/ */
public class SolidPump extends Pump{ public class SolidPump extends Pump{
protected Liquid result = Liquids.water; public Liquid result = Liquids.water;
protected Effect updateEffect = Fx.none; public Effect updateEffect = Fx.none;
protected float updateEffectChance = 0.02f; public float updateEffectChance = 0.02f;
protected float rotateSpeed = 1f; public float rotateSpeed = 1f;
/** Attribute that is checked when calculating output. */ /** Attribute that is checked when calculating output. */
protected Attribute attribute; public Attribute attribute;
public SolidPump(String name){ public SolidPump(String name){
super(name); super(name);

View File

@@ -21,7 +21,7 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class LiquidSource extends Block{ public class LiquidSource extends Block{
private static Liquid lastLiquid; public static Liquid lastLiquid;
public LiquidSource(String name){ public LiquidSource(String name){
super(name); super(name);

View File

@@ -24,7 +24,7 @@ import io.anuke.mindustry.world.modules.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class CoreBlock extends StorageBlock{ public class CoreBlock extends StorageBlock{
protected Mech mech = Mechs.starter; public Mech mech = Mechs.starter;
public CoreBlock(String name){ public CoreBlock(String name){
super(name); super(name);

View File

@@ -21,9 +21,9 @@ import static io.anuke.mindustry.Vars.data;
import static io.anuke.mindustry.Vars.world; import static io.anuke.mindustry.Vars.world;
public class LaunchPad extends StorageBlock{ public class LaunchPad extends StorageBlock{
protected final int timerLaunch = timers++; public final int timerLaunch = timers++;
/** Time inbetween launches. */ /** Time inbetween launches. */
protected float launchTime; public float launchTime;
public LaunchPad(String name){ public LaunchPad(String name){
super(name); super(name);

View File

@@ -15,8 +15,8 @@ import java.io.*;
import static io.anuke.mindustry.Vars.content; import static io.anuke.mindustry.Vars.content;
public class Unloader extends Block{ public class Unloader extends Block{
protected float speed = 1f; public float speed = 1f;
protected final int timerUnload = timers++; public final int timerUnload = timers++;
private static Item lastItem; private static Item lastItem;

View File

@@ -26,7 +26,7 @@ import static io.anuke.mindustry.Vars.*;
public class MechPad extends Block{ public class MechPad extends Block{
public @NonNull Mech mech; public @NonNull Mech mech;
protected float buildTime = 60 * 5; public float buildTime = 60 * 5;
public MechPad(String name){ public MechPad(String name){
super(name); super(name);

View File

@@ -19,13 +19,13 @@ import io.anuke.mindustry.world.meta.BlockFlag;
public class RepairPoint extends Block{ public class RepairPoint extends Block{
private static Rectangle rect = new Rectangle(); private static Rectangle rect = new Rectangle();
protected int timerTarget = timers++; public int timerTarget = timers++;
protected float repairRadius = 50f; public float repairRadius = 50f;
protected float repairSpeed = 0.3f; public float repairSpeed = 0.3f;
protected float powerUse; public float powerUse;
protected TextureRegion baseRegion; public TextureRegion baseRegion;
protected TextureRegion laser, laserEnd; public TextureRegion laser, laserEnd;
public RepairPoint(String name){ public RepairPoint(String name){
super(name); super(name);

View File

@@ -27,12 +27,12 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class UnitFactory extends Block{ public class UnitFactory extends Block{
protected UnitType unitType; public UnitType unitType;
protected float produceTime = 1000f; public float produceTime = 1000f;
protected float launchVelocity = 0f; public float launchVelocity = 0f;
protected TextureRegion topRegion; public TextureRegion topRegion;
protected int maxSpawn = 4; public int maxSpawn = 4;
protected int[] capacities; public int[] capacities;
public UnitFactory(String name){ public UnitFactory(String name){
super(name); super(name);

View File

@@ -297,7 +297,7 @@ task pack(dependsOn: classes){
//run generation task; generate all needed sprites //run generation task; generate all needed sprites
file(genFolder).mkdirs() file(genFolder).mkdirs()
javaexec{ javaexec{
main = "io.anuke.mindustry.ImagePacker" main = "io.anuke.mindustry.tools.ImagePacker"
classpath = sourceSets.main.runtimeClasspath classpath = sourceSets.main.runtimeClasspath
standardInput = System.in standardInput = System.in
workingDir = genFolder workingDir = genFolder
@@ -310,7 +310,7 @@ task pack(dependsOn: classes){
} }
jvmArgs("-Djava.awt.headless=true") jvmArgs("-Djava.awt.headless=true")
main = "io.anuke.mindustry.Upscaler" main = "io.anuke.mindustry.tools.Upscaler"
classpath = sourceSets.main.runtimeClasspath classpath = sourceSets.main.runtimeClasspath
standardInput = System.in standardInput = System.in
workingDir = "../core/assets-raw/sprites_out/ui/icons" workingDir = "../core/assets-raw/sprites_out/ui/icons"
@@ -351,7 +351,7 @@ task pack(dependsOn: classes){
task genSprites(dependsOn: classes, type: JavaExec){ task genSprites(dependsOn: classes, type: JavaExec){
finalizedBy 'antialiasGen' finalizedBy 'antialiasGen'
main = "io.anuke.mindustry.ImagePacker" main = "io.anuke.mindustry.tools.ImagePacker"
classpath = sourceSets.main.runtimeClasspath classpath = sourceSets.main.runtimeClasspath
jvmArgs("-Djava.awt.headless=true") jvmArgs("-Djava.awt.headless=true")
standardInput = System.in standardInput = System.in
@@ -361,7 +361,7 @@ task genSprites(dependsOn: classes, type: JavaExec){
task updateBundles(dependsOn: classes, type: JavaExec){ task updateBundles(dependsOn: classes, type: JavaExec){
file(genFolder).mkdirs() file(genFolder).mkdirs()
main = "io.anuke.mindustry.BundleLauncher" main = "io.anuke.mindustry.tools.BundleLauncher"
classpath = sourceSets.main.runtimeClasspath classpath = sourceSets.main.runtimeClasspath
standardInput = System.in standardInput = System.in
workingDir = "../core/assets/bundles/" workingDir = "../core/assets/bundles/"

View File

@@ -1,4 +1,4 @@
package io.anuke.mindustry; package io.anuke.mindustry.tools;
import io.anuke.arc.collection.Array; import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.OrderedMap; import io.anuke.arc.collection.OrderedMap;

View File

@@ -1,4 +1,4 @@
package io.anuke.mindustry; package io.anuke.mindustry.tools;
import io.anuke.arc.collection.*; import io.anuke.arc.collection.*;
import io.anuke.arc.graphics.*; import io.anuke.arc.graphics.*;
@@ -6,7 +6,7 @@ import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.*; import io.anuke.arc.math.*;
import io.anuke.arc.util.*; import io.anuke.arc.util.*;
import io.anuke.arc.util.noise.*; import io.anuke.arc.util.noise.*;
import io.anuke.mindustry.ImagePacker.*; import io.anuke.mindustry.tools.ImagePacker.*;
import io.anuke.mindustry.ctype.*; import io.anuke.mindustry.ctype.*;
import io.anuke.mindustry.type.*; import io.anuke.mindustry.type.*;
import io.anuke.mindustry.ui.*; import io.anuke.mindustry.ui.*;

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@@ -1,9 +1,9 @@
package io.anuke.mindustry; package io.anuke.mindustry.tools;
import io.anuke.arc.graphics.Color; import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.TextureRegion; import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.util.Structs; import io.anuke.arc.util.Structs;
import io.anuke.mindustry.ImagePacker.GenRegion; import io.anuke.mindustry.tools.ImagePacker.GenRegion;
import javax.imageio.ImageIO; import javax.imageio.ImageIO;
import java.awt.*; import java.awt.*;

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@@ -1,4 +1,4 @@
package io.anuke.mindustry; package io.anuke.mindustry.tools;
import io.anuke.arc.Core; import io.anuke.arc.Core;
import io.anuke.arc.collection.ObjectMap; import io.anuke.arc.collection.ObjectMap;
@@ -7,6 +7,7 @@ import io.anuke.arc.graphics.g2d.TextureAtlas.AtlasRegion;
import io.anuke.arc.util.*; import io.anuke.arc.util.*;
import io.anuke.arc.util.Log.LogHandler; import io.anuke.arc.util.Log.LogHandler;
import io.anuke.arc.util.Log.NoopLogHandler; import io.anuke.arc.util.Log.NoopLogHandler;
import io.anuke.mindustry.*;
import io.anuke.mindustry.core.ContentLoader; import io.anuke.mindustry.core.ContentLoader;
import javax.imageio.ImageIO; import javax.imageio.ImageIO;

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@@ -0,0 +1,60 @@
package io.anuke.mindustry.tools;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.files.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.util.*;
import org.reflections.*;
import org.reflections.scanners.*;
import org.reflections.util.*;
import java.util.*;
public class ScriptStubGenerator{
public static void main(String[] args){
String base = "io.anuke.mindustry";
Array<String> blacklist = Array.with("plugin", "mod", "net", "io", "tools", "gen");
Array<String> nameBlacklist = Array.with("ClientLauncher", "NetClient", "NetServer");
Array<Class<?>> whitelist = Array.with(Draw.class, Core.class, TextureAtlas.class, TextureRegion.class);
String fileTemplate = "package io.anuke.mindustry.mod;\n" +
"\n" +
"import io.anuke.arc.collection.*;\n" +
"//obviously autogenerated, do not touch\n" +
"class ClassAccess{\n" +
"\tstatic final Array<Class<?>> allowedClasses = Array.with($ALLOWED_CLASSES$);\n" +
"\tstatic final ObjectSet<String> allowedClassNames = ObjectSet.with($ALLOWED_CLASS_NAMES$);\n" +
"}";
List<ClassLoader> classLoadersList = new LinkedList<>();
classLoadersList.add(ClasspathHelper.contextClassLoader());
classLoadersList.add(ClasspathHelper.staticClassLoader());
Reflections reflections = new Reflections(new ConfigurationBuilder()
.setScanners(new SubTypesScanner(false), new ResourcesScanner())
.setUrls(ClasspathHelper.forClassLoader(classLoadersList.toArray(new ClassLoader[0])))
.filterInputsBy(new FilterBuilder().include(FilterBuilder.prefix("io.anuke.mindustry"))));
Array<Class<?>> classes = Array.with(reflections.getSubTypesOf(Object.class));
classes.addAll(reflections.getSubTypesOf(Enum.class));
classes.addAll(whitelist);
classes.sort(Structs.comparing(Class::getName));
classes.removeAll(type -> type.isSynthetic() || type.isAnonymousClass() || type.isMemberClass() || type.getCanonicalName() == null
|| blacklist.contains(s -> type.getName().startsWith(base + "." + s + ".")) || nameBlacklist.contains(type.getSimpleName()));
StringBuilder result = new StringBuilder("//Generated class. Do not modify.\n");
for(Class type : classes){
result.append("const ").append(type.getSimpleName()).append(" = ").append("Java.type('").append(type.getCanonicalName()).append("')\n");
}
//Log.info(result);
new FileHandle("core/assets/scripts/global.js").writeString(result.toString());
new FileHandle("core/src/io/anuke/mindustry/mod/ClassAccess.java").writeString(fileTemplate
.replace("$ALLOWED_CLASSES$", classes.toString(", ", type -> type.getName() + ".class"))
.replace("$ALLOWED_CLASS_NAMES$", classes.toString(", ", type -> "\"" + type.getName() + "\"")));
}
}

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@@ -1,4 +1,4 @@
package io.anuke.mindustry; package io.anuke.mindustry.tools;
import io.anuke.arc.Core; import io.anuke.arc.Core;
import io.anuke.arc.files.FileHandle; import io.anuke.arc.files.FileHandle;

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@@ -1,4 +1,4 @@
package io.anuke.mindustry; package io.anuke.mindustry.tools;
import io.anuke.arc.*; import io.anuke.arc.*;
import io.anuke.arc.backends.sdl.*; import io.anuke.arc.backends.sdl.*;