Erekir gen fix
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@@ -20,7 +20,7 @@ void main(){
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vec3 lightReflect = normalize(reflect(a_normal, u_lightdir));
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float specularFactor = dot(u_camdir, lightReflect);
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if(specularFactor > 0.0){
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specular = vec3(1.0 * pow(specularFactor, 64.0)) * (1.0-a_color.a); //specular power = 32
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specular = vec3(1.0 * pow(specularFactor, 64.0)) * (1.0-a_color.a);
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}
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vec3 norc = (u_ambientColor + specular) * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
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