Fixed bundle names for caldera

This commit is contained in:
Epowerj
2022-09-01 20:55:54 -04:00
parent 61295bc89c
commit 5810e308d4

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@@ -757,7 +757,7 @@ sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera.name = Caldera
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
@@ -767,7 +767,7 @@ sector.atlas.description = This sector contains varied terrain and will require
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera.description = Temporary description.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning
status.freezing.name = Freezing