Additional cache size improvements

This commit is contained in:
Anuken
2017-05-20 16:20:38 -04:00
parent 6381fbc52d
commit 5811eaefba
7 changed files with 6 additions and 4 deletions

View File

@@ -36,7 +36,7 @@ public class Renderer{
for(int cx = 0; cx < chunksx; cx ++){
for(int cy = 0; cy < chunksy; cy ++){
Caches.begin();
Caches.begin(1600);
for(int tilex = cx*chunksize; tilex < (cx+1)*chunksize; tilex++){
for(int tiley = cy*chunksize; tiley < (cy+1)*chunksize; tiley++){

View File

@@ -18,7 +18,7 @@ public class Vars{
public static final float respawnduration = 60*4;
public static final float wavespace = 20*60;
public static final float enemyspawnspace = 65;
public static boolean debug = true;
public static boolean debug = false;
public static final Vector2 vector = new Vector2();

View File

@@ -149,6 +149,7 @@ public class Block{
for(int dx = -1; dx <= 1; dx ++){
for(int dy = -1; dy <= 1; dy ++){
if(dx == 0 && dy == 0) continue;
Tile other = World.tile(tile.x+dx, tile.y+dy);