Fixed shielded wall being available on Serpulo
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@@ -1673,7 +1673,7 @@ public class Blocks{
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}};
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}};
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shieldedWall = new ShieldWall("shielded-wall"){{
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shieldedWall = new ShieldWall("shielded-wall"){{
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requirements(Category.defense, ItemStack.with(Items.phaseFabric, 20, Items.surgeAlloy, 12));
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requirements(Category.defense, ItemStack.with(Items.phaseFabric, 20, Items.surgeAlloy, 12, Items.beryllium, 12));
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consumePower(3f / 60f);
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consumePower(3f / 60f);
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outputsPower = false;
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outputsPower = false;
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@@ -2554,7 +2554,7 @@ public class Blocks{
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explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
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explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
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explodeSound = Sounds.explosionbig;
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explodeSound = Sounds.explosionbig;
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powerProduction = 100f;
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powerProduction = 140f;
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rebuildable = false;
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rebuildable = false;
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explosionPuddles = 80;
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explosionPuddles = 80;
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@@ -87,6 +87,11 @@ public class ShieldWall extends Wall{
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return breakTimer > 0 || !canConsume();
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return breakTimer > 0 || !canConsume();
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}
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}
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@Override
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public void pickedUp(){
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shieldRadius = 0f;
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}
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@Override
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@Override
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public void damage(float damage){
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public void damage(float damage){
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float shieldTaken = broken() ? 0f : Math.min(shield, damage);
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float shieldTaken = broken() ? 0f : Math.min(shield, damage);
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