Markers draw code refactor, minor text marker control changes
This commit is contained in:
@@ -2480,7 +2480,7 @@ lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.text = Set marker text, if applicable to marker's type.\nIf printFlush is set to true, consumes text buffer content as text argument.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
|
||||
Reference in New Issue
Block a user