Logic pathfind instruction
This commit is contained in:
@@ -394,7 +394,7 @@ public class LExecutor{
|
||||
case idle -> {
|
||||
ai.control = type;
|
||||
}
|
||||
case move, stop, approach -> {
|
||||
case move, stop, approach, pathfind -> {
|
||||
ai.control = type;
|
||||
ai.moveX = x1;
|
||||
ai.moveY = y1;
|
||||
|
||||
@@ -5,6 +5,7 @@ public enum LUnitControl{
|
||||
stop,
|
||||
move("x", "y"),
|
||||
approach("x", "y", "radius"),
|
||||
pathfind("x", "y"),
|
||||
boost("enable"),
|
||||
target("x", "y", "shoot"),
|
||||
targetp("unit", "shoot"),
|
||||
|
||||
Reference in New Issue
Block a user