Rule for extra core no-build radius per-team

This commit is contained in:
Anuken
2025-02-06 14:27:35 -05:00
parent dad69a7b2a
commit 588faad6f9
6 changed files with 28 additions and 4 deletions

View File

@@ -243,6 +243,10 @@ public class Rules{
return (this.env & env) != 0;
}
public float buildRadius(Team team){
return enemyCoreBuildRadius + teams.get(team).extraCoreBuildRadius;
}
public float unitBuildSpeed(Team team){
return unitBuildSpeedMultiplier * teams.get(team).unitBuildSpeedMultiplier;
}
@@ -330,6 +334,9 @@ public class Rules{
public float blockDamageMultiplier = 1f;
/** Multiplier for building speed. */
public float buildSpeedMultiplier = 1f;
/** Extra spacing added to the no-build zone around the core. */
public float extraCoreBuildRadius = 0f;
//build cost disabled due to technical complexity
}

View File

@@ -56,6 +56,19 @@ public class Teams{
return Geometry.findClosest(x, y, get(team).cores);
}
public boolean anyEnemyCoresWithinBuildRadius(Team team, float x, float y){
for(TeamData data : active){
if(team != data.team){
for(CoreBuild tile : data.cores){
if(tile.within(x, y, state.rules.buildRadius(tile.team) + tilesize)){
return true;
}
}
}
}
return false;
}
public boolean anyEnemyCoresWithin(Team team, float x, float y, float radius){
for(TeamData data : active){
if(team != data.team){

View File

@@ -178,11 +178,12 @@ public class OverlayRenderer{
}else{
state.teams.eachEnemyCore(player.team(), core -> {
//it must be clear that there is a core here.
if(/*core.wasVisible && */Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, state.rules.enemyCoreBuildRadius * 2f))){
float br = state.rules.buildRadius(core.team);
if(/*core.wasVisible && */Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, br * 2f))){
Draw.color(Color.darkGray);
Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
Lines.circle(core.x, core.y - 2,br);
Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time, 10f, 0.5f));
Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius);
Lines.circle(core.x, core.y, br);
}
});
}

View File

@@ -302,6 +302,8 @@ public class CustomRulesDialog extends BaseDialog{
check("@rules.buildai", b -> teams.buildAi = b, () -> teams.buildAi, () -> team != rules.defaultTeam && rules.env != Planets.erekir.defaultEnv && !rules.pvp);
number("@rules.buildaitier", false, f -> teams.buildAiTier = f, () -> teams.buildAiTier, () -> teams.buildAi && rules.env != Planets.erekir.defaultEnv && !rules.pvp, 0, 1);
number("@rules.extracorebuildradius", f -> teams.extraCoreBuildRadius = f * tilesize, () -> Math.min(teams.extraCoreBuildRadius / tilesize, 200), () -> !rules.polygonCoreProtection);
check("@rules.infiniteresources", b -> teams.infiniteResources = b, () -> teams.infiniteResources);
number("@rules.buildspeedmultiplier", f -> teams.buildSpeedMultiplier = f, () -> teams.buildSpeedMultiplier, 0.001f, 50f);

View File

@@ -196,7 +196,7 @@ public class Build{
if(closest != null && closest.team != team){
return false;
}
}else if(state.teams.anyEnemyCoresWithin(team, x * tilesize + type.offset, y * tilesize + type.offset, state.rules.enemyCoreBuildRadius + tilesize)){
}else if(state.teams.anyEnemyCoresWithinBuildRadius(team, x * tilesize + type.offset, y * tilesize + type.offset)){
return false;
}
}