Rule for extra core no-build radius per-team
This commit is contained in:
@@ -243,6 +243,10 @@ public class Rules{
|
||||
return (this.env & env) != 0;
|
||||
}
|
||||
|
||||
public float buildRadius(Team team){
|
||||
return enemyCoreBuildRadius + teams.get(team).extraCoreBuildRadius;
|
||||
}
|
||||
|
||||
public float unitBuildSpeed(Team team){
|
||||
return unitBuildSpeedMultiplier * teams.get(team).unitBuildSpeedMultiplier;
|
||||
}
|
||||
@@ -330,6 +334,9 @@ public class Rules{
|
||||
public float blockDamageMultiplier = 1f;
|
||||
/** Multiplier for building speed. */
|
||||
public float buildSpeedMultiplier = 1f;
|
||||
/** Extra spacing added to the no-build zone around the core. */
|
||||
public float extraCoreBuildRadius = 0f;
|
||||
|
||||
|
||||
//build cost disabled due to technical complexity
|
||||
}
|
||||
|
||||
@@ -56,6 +56,19 @@ public class Teams{
|
||||
return Geometry.findClosest(x, y, get(team).cores);
|
||||
}
|
||||
|
||||
public boolean anyEnemyCoresWithinBuildRadius(Team team, float x, float y){
|
||||
for(TeamData data : active){
|
||||
if(team != data.team){
|
||||
for(CoreBuild tile : data.cores){
|
||||
if(tile.within(x, y, state.rules.buildRadius(tile.team) + tilesize)){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean anyEnemyCoresWithin(Team team, float x, float y, float radius){
|
||||
for(TeamData data : active){
|
||||
if(team != data.team){
|
||||
|
||||
@@ -178,11 +178,12 @@ public class OverlayRenderer{
|
||||
}else{
|
||||
state.teams.eachEnemyCore(player.team(), core -> {
|
||||
//it must be clear that there is a core here.
|
||||
if(/*core.wasVisible && */Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, state.rules.enemyCoreBuildRadius * 2f))){
|
||||
float br = state.rules.buildRadius(core.team);
|
||||
if(/*core.wasVisible && */Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, br * 2f))){
|
||||
Draw.color(Color.darkGray);
|
||||
Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
|
||||
Lines.circle(core.x, core.y - 2,br);
|
||||
Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time, 10f, 0.5f));
|
||||
Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius);
|
||||
Lines.circle(core.x, core.y, br);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -302,6 +302,8 @@ public class CustomRulesDialog extends BaseDialog{
|
||||
check("@rules.buildai", b -> teams.buildAi = b, () -> teams.buildAi, () -> team != rules.defaultTeam && rules.env != Planets.erekir.defaultEnv && !rules.pvp);
|
||||
number("@rules.buildaitier", false, f -> teams.buildAiTier = f, () -> teams.buildAiTier, () -> teams.buildAi && rules.env != Planets.erekir.defaultEnv && !rules.pvp, 0, 1);
|
||||
|
||||
number("@rules.extracorebuildradius", f -> teams.extraCoreBuildRadius = f * tilesize, () -> Math.min(teams.extraCoreBuildRadius / tilesize, 200), () -> !rules.polygonCoreProtection);
|
||||
|
||||
check("@rules.infiniteresources", b -> teams.infiniteResources = b, () -> teams.infiniteResources);
|
||||
number("@rules.buildspeedmultiplier", f -> teams.buildSpeedMultiplier = f, () -> teams.buildSpeedMultiplier, 0.001f, 50f);
|
||||
|
||||
|
||||
@@ -196,7 +196,7 @@ public class Build{
|
||||
if(closest != null && closest.team != team){
|
||||
return false;
|
||||
}
|
||||
}else if(state.teams.anyEnemyCoresWithin(team, x * tilesize + type.offset, y * tilesize + type.offset, state.rules.enemyCoreBuildRadius + tilesize)){
|
||||
}else if(state.teams.anyEnemyCoresWithinBuildRadius(team, x * tilesize + type.offset, y * tilesize + type.offset)){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user