Update to v103
# Conflicts: # core/assets/sprites/block_colors.png # core/assets/sprites/sprites.atlas # core/assets/sprites/sprites.png # core/assets/sprites/sprites3.png # core/assets/sprites/sprites5.png # core/src/mindustry/content/Blocks.java # core/src/mindustry/content/TechTree.java # core/src/mindustry/world/blocks/distribution/ItemConveyor.java
@@ -104,6 +104,7 @@ mods.none = [LIGHT_GRAY]No mods found!
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mods.guide = Modding Guide
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mods.report = Report Bug
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||||
mods.openfolder = Open Mod Folder
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Enabled
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||||
mod.disabled = [scarlet]Disabled
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mod.disable = Disable
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@@ -251,6 +252,7 @@ copylink = Copy Link
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back = Back
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data.export = Export Data
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data.import = Import Data
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data.openfolder = Open Data Folder
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||||
data.exported = Data exported.
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data.invalid = This isn't valid game data.
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data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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@@ -531,6 +533,8 @@ error.crashtitle = An error has occured
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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blocks.tiles = Required Tiles
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blocks.affinities = Affinities
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block.unknown = [lightgray]???
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blocks.powercapacity = Power Capacity
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blocks.powershot = Power/Shot
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@@ -665,6 +669,7 @@ setting.mutesound.name = Mute Sound
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setting.crashreport.name = Send Anonymous Crash Reports
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setting.savecreate.name = Auto-Create Saves
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setting.publichost.name = Public Game Visibility
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setting.playerlimit.name = Player Limit
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setting.chatopacity.name = Chat Opacity
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setting.lasersopacity.name = Power Laser Opacity
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setting.bridgeopacity.name = Bridge Opacity
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@@ -942,6 +947,7 @@ block.inverted-sorter.name = Inverted Sorter
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block.message.name = Message
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block.illuminator.name = Illuminator
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block.overflow-gate.name = Overflow Gate
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block.underflow-gate.name = Underflow Gate
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block.silicon-smelter.name = Silicon Smelter
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block.phase-weaver.name = Phase Weaver
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block.pulverizer.name = Pulverizer
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@@ -1175,6 +1181,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
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block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
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block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
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block.overflow-gate.description = Only outputs to the left and right if the front path is blocked.
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block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
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block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
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block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
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block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
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@@ -141,14 +141,14 @@ players = {0} Spieler online
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players.single = {0} Spieler online
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server.closing = [accent]Schließe den Server ...
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server.kicked.kick = Du wurdest vom Server gekickt!
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server.kicked.whitelist = Du bist nicht auf der Whitelist.
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server.kicked.whitelist = Du bist hier nicht auf der Whitelist.
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server.kicked.serverClose = Server geschlossen.
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server.kicked.vote = Es wurde abgestimmt, dich zu kicken. Tschüss.
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server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
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server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
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server.kicked.banned = Du wurdest vom Server verbannt.
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server.kicked.typeMismatch = Der Server ist nicht mit deinem Versionstyp kompatibel.
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server.kicked.playerLimit = Der Server ist voll.\nWarte für einen freien Platz.
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server.kicked.playerLimit = Dieser Server ist voll. Warte auf einen freien Platz.
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server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
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server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
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server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
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||||
@@ -190,7 +190,7 @@ server.version = [lightgray]Version: {0}
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server.custombuild = [yellow]Benutzerdefinierter Build
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confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
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confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
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confirmvotekick = Willst du wirklich eine Abstimmung zum kicken des spielers machen?
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confirmvotekick = Bist du sicher diesen Spieler mit einer Abstimmung rauszuwerfen?
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confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
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confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
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confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
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@@ -199,9 +199,9 @@ joingame.ip = IP:
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disconnect = Verbindung unterbrochen.
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disconnect.error = Verbindungsfehler.
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disconnect.closed = Verbindung geschlossen.
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disconnect.timeout = Zu langer Verbindungsversuch.
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disconnect.timeout = Zeit Überschreitung.
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disconnect.data = Fehler beim Laden der Welt!
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||||
cantconnect = Unfähig, dem Spiel beizutreten ([accent]{0}[]).
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cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
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||||
connecting = [accent] Verbinde...
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||||
connecting.data = [accent] Welt wird geladen...
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||||
server.port = Port:
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||||
@@ -226,7 +226,7 @@ save.rename = Umbenennen
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save.rename.text = Neuer Name
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||||
selectslot = Wähle einen Spielstand
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slot = [accent] Platz {0}
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editmessage = Edit Message
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||||
editmessage = Nachricht bearbeiten
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||||
save.corrupted = [accent] Datei beschädigt oder ungültig!
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||||
empty = <leer>
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||||
on = An
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||||
@@ -392,7 +392,7 @@ filters.empty = [LIGHT_GRAY]Keine Filter! Füge einen mit dem unteren Knopf hinz
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||||
filter.distort = Verzerren
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||||
filter.noise = Rauschen
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filter.median = Mittelwert
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filter.oremedian = Ore Median
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||||
filter.oremedian =Erz Median
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||||
filter.blend = Mischen
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||||
filter.defaultores = Standard Erze
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||||
filter.ore = Erz
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||||
@@ -569,11 +569,11 @@ bar.drillspeed = Bohrgeschwindigkeit: {0}/s
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bar.pumpspeed = Pump Speed: {0}/s
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||||
bar.efficiency = Effizienz: {0}%
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bar.powerbalance = Strom: {0}
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||||
bar.powerstored = Stored: {0}/{1}
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||||
bar.powerstored = Gespeichert: {0}/{1}
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||||
bar.poweramount = Strom: {0}
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||||
bar.poweroutput = Stromgeneration: {0}
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||||
bar.items = Items: {0}
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bar.capacity = Capacity: {0}
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||||
bar.capacity = Kapazität: {0}
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bar.liquid = Flüssigkeit
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bar.heat = Hitze
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bar.power = Strom
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@@ -800,7 +800,7 @@ item.pyratite.name = Pyratit
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item.metaglass.name = Metaglass
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item.scrap.name = Schrott
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||||
liquid.water.name = Wasser
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||||
liquid.slag.name = Schlacke
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||||
liquid.slag.name = Lava
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||||
liquid.oil.name = Öl
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liquid.cryofluid.name = Kryoflüssigkeit
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mech.alpha-mech.name = Alpha
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@@ -820,7 +820,7 @@ mech.dart-ship.weapon = Mehrlader
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mech.javelin-ship.name = Javelin
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||||
mech.javelin-ship.weapon = Raketensalve
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||||
mech.javelin-ship.ability = Statische Entladung
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||||
mech.trident-ship.name = Trident
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||||
mech.trident-ship.name = Dreizack
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||||
mech.trident-ship.weapon = Bombenschacht
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||||
mech.glaive-ship.name = Glaive
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||||
mech.glaive-ship.weapon = Flammen-Mehrlader
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||||
@@ -924,9 +924,9 @@ block.thorium-wall.name = Thorium-Mauer
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||||
block.thorium-wall-large.name = Große Thorium-Mauer
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||||
block.door.name = Tor
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block.door-large.name = Großes Tor
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block.duo.name = Duo
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block.scorch.name = Flammenwerfer
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block.scatter.name = Scatter
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block.duo.name = Doppelgeschütz
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||||
block.scorch.name = Scatter
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block.scatter.name = Luftgeschütz
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block.hail.name = Streuer
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block.lancer.name = Lanzer
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block.conveyor.name = Förderband
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@@ -938,7 +938,7 @@ block.router.name = Verteiler
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block.distributor.name = Großer Verteiler
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block.sorter.name = Sortierer
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block.inverted-sorter.name = Inverted Sorter
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block.message.name = Message
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block.message.name = Nachricht
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block.illuminator.name = Illuminator
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||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
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block.overflow-gate.name = Überlauftor
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@@ -969,7 +969,7 @@ block.cultivator.name = Kultivierer
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block.dart-mech-pad.name = Dart Mech-Pad
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||||
block.delta-mech-pad.name = Delta Mech-Pad
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block.javelin-ship-pad.name = Javelin Luftschiff-Pad
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||||
block.trident-ship-pad.name = Trident Luftschiff-Pad
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block.trident-ship-pad.name = Dreizack Luftschiff-Pad
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block.glaive-ship-pad.name = Glaive Luftschiff-Pad
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block.omega-mech-pad.name = Omega Mech-Pad
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||||
block.tau-mech-pad.name = Tau Mech-Pad
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@@ -986,7 +986,7 @@ block.vault.name = Tresor
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block.wave.name = Welle
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||||
block.swarmer.name = Schwärmer
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block.salvo.name = Salve
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block.ripple.name = Riffel
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block.ripple.name = Zerstörer
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block.phase-conveyor.name = Phasen-Transportband
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block.bridge-conveyor.name = Brücken-Transportband
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||||
block.plastanium-compressor.name = Plastanium-Verdichter
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||||
@@ -995,7 +995,7 @@ block.blast-mixer.name = Sprengmixer
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||||
block.solar-panel.name = Solarpanel
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||||
block.solar-panel-large.name = Großes Solarpanel
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||||
block.oil-extractor.name = Öl-Extraktor
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||||
block.command-center.name = Command Center
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||||
block.command-center.name = Kommandozentrum
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||||
block.draug-factory.name = Draug Miner-Drohnenfactory
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||||
block.spirit-factory.name = Spirit-Drohnenfabrik
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||||
block.phantom-factory.name = Phantom-Drohnenfabrik
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||||
@@ -1010,7 +1010,7 @@ block.repair-point.name = Reparaturpunkt
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block.pulse-conduit.name = Impulskanal
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block.plated-conduit.name = Plated Conduit
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||||
block.phase-conduit.name = Phasenkanal
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block.liquid-router.name = Flüssigkeits-Router
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||||
block.liquid-router.name = Flüssigkeits-Verteiler
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||||
block.liquid-tank.name = Flüssigkeitstank
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||||
block.liquid-junction.name = Flüssigkeits-Kreuzung
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||||
block.bridge-conduit.name = Kanalbrücke
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@@ -1120,7 +1120,7 @@ unit.eruptor.description = Ein schwerer Mech, der Strukturen abbaut. Feuert eine
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unit.wraith.description = Eine schneller Abfangjäger.
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||||
unit.ghoul.description = Ein schwerer Flächenbomber.
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||||
unit.revenant.description = Eine schwere, schwebende Raketengruppe.
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||||
block.message.description = Stores a message. Used for communication between allies.
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||||
block.message.description = Benutzt um Nachrichten mit Verbündeten auszutauschen.
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||||
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
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||||
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
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||||
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
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||||
@@ -1236,7 +1236,7 @@ block.wraith-factory.description = Produziert schnelle Abfangjäger.
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block.ghoul-factory.description = Produziert schwere Flächenbomber.
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||||
block.revenant-factory.description = Produziert schwere Raketen basierte Flugeinheiten.
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||||
block.dagger-factory.description = Produziert Standard-Bodeneinheiten.
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||||
block.crawler-factory.description = Produziert schnelle selbstzerstörende Schwarmeinheiten.
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||||
block.crawler-factory.description = Produziert schnelle, selbstzerstörende Schwarmeinheiten.
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block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
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block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
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||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
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||||
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@@ -10,16 +10,16 @@ link.dev-builds.description = Versiones de desarrollo inestables
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||||
link.trello.description = Tablero de Trello oficial para las características planificadas
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||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||
link.google-play.description = Ficha en la Google Play Store
|
||||
link.f-droid.description = F-Droid catalogue listing
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||||
link.f-droid.description = F-Droid listado del catálogo
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||||
link.wiki.description = Wiki oficial de Mindustry
|
||||
link.feathub.description = Suggest new features
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||||
link.feathub.description = Sugerir nuevas funciones
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||||
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
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||||
screenshot = Captura de pantalla guardada en {0}
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||||
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
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||||
gameover = Tu núcleo ha sido destruido.
|
||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
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||||
highscore = [accent]¡Nueva mejor puntuación!
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||||
copied = Copied.
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||||
copied = Copiado.
|
||||
|
||||
load.sound = Sonidos
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||||
load.map = Mapas
|
||||
@@ -29,28 +29,28 @@ load.system = Sistema
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||||
load.mod = Mods
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||||
load.scripts = Scripts
|
||||
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||||
be.update = A new Bleeding Edge build is available:
|
||||
be.update.confirm = Download it and restart now?
|
||||
be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
be.update = Una nueva versión de Bleeding Edge está disponible:
|
||||
be.update.confirm = Descargar y reiniciar ahora?
|
||||
be.updating = Actualizando...
|
||||
be.ignore = Ignorar
|
||||
be.noupdates = No se encontraron actualizaciones.
|
||||
be.check = Revisando actualizaciones
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = Un schematic con ese nombre ya existe. ¿Deseas remplazarlo?
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic = Esquemático
|
||||
schematic.add = Guardada esquemática...
|
||||
schematics = Esquemáticas
|
||||
schematic.replace = Una esquemática con ese nombre ya existe. ¿Deseas remplazarlo?
|
||||
schematic.import = Importar esquemática...
|
||||
schematic.exportfile = Exportar archivo
|
||||
schematic.importfile = Importar archivo
|
||||
schematic.browseworkshop = Buscar en el taller
|
||||
schematic.copy = Copiar al portapapeles.
|
||||
schematic.copy.import = Importar desde el portapapeles.
|
||||
schematic.shareworkshop = Compartir en la Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar Schematic
|
||||
schematic.saved = Schematic guardado.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Renombrar Schematic
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar esquemática
|
||||
schematic.saved = Esquemática guardada.
|
||||
schematic.delete.confirm = Esta esquemática será completamente erradicado.
|
||||
schematic.rename = Renombrar esquemática
|
||||
schematic.info = {0}x{1}, {2} bloques
|
||||
|
||||
stat.wave = Oleadas Derrotadas:[accent] {0}
|
||||
@@ -78,7 +78,7 @@ customgame = Partida personalizada
|
||||
newgame = Nueva Partida
|
||||
none = <no hay>
|
||||
minimap = Minimapa
|
||||
position = Position
|
||||
position = Posición
|
||||
close = Cerrar
|
||||
website = Sitio web
|
||||
quit = Salir
|
||||
@@ -89,43 +89,43 @@ continue = Continuar
|
||||
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
||||
invalid = Invalido
|
||||
pickcolor = Pick Color
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
preparingconfig = Preparando Configuración
|
||||
preparingcontent = Preparando Contenido
|
||||
uploadingcontent = Subiendo Contenido
|
||||
uploadingpreviewfile = Subiendo Archivo de Vista Previa
|
||||
committingchanges = Cometiendo Cambios
|
||||
done = Hecho
|
||||
feature.unsupported = Tu dispositivo no soporta esta función.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.none = [LIGHT_GRAY]No se encontraron Mods!
|
||||
mods.guide = Guia de Modding
|
||||
mods.report = Reportar Bug
|
||||
mods.report = Reportar Error
|
||||
mods.openfolder = Abrir carpeta de mods
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enabled = [lightgray]Activado
|
||||
mod.disabled = [scarlet]Desactivado
|
||||
mod.disable = Desactivar
|
||||
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
||||
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
||||
mod.erroredcontent = [scarlet]Errores de contenido
|
||||
mod.errors = Ocurrieron fallos al cargar el contenido.
|
||||
mod.noerrorplay = [scarlet]Tienes mods con fallos.[]Deshabilita las modificaciones afectadas o arregla los errores antes de jugar.
|
||||
mod.nowdisabled = [scarlet]Al/Los Mod/s '{0}'le esta/n faltando dependencias:[accent] {1}\n[lightgray]Estos mods necesitan descargarse primero.\nEste mod será automaticamente desactivado.
|
||||
mod.enable = Activar
|
||||
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
||||
mod.reloadrequired = [scarlet]Se requiere actualizar
|
||||
mod.import = Importar mod
|
||||
mod.import.github = Importar Mod de Github
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para removerlo, desisntala ese mod.
|
||||
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||
mod.author = [LIGHT_GRAY]Autor:[] {0}
|
||||
mod.missing = Este guardado contiene modificaciones que has actualizado recientemente o que ya no has instalado. Guardar corrupción puede ocurrir. ¿Estás seguro de que quieres cargarlo?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Antes de publicar este mod en el taller, debe agregar una vista previa de la imagen.\nColoque una imagen llamada[accent] preview.png[] en la carpeta del mod e intente nuevamente.
|
||||
mod.folder.missing = Solo las modificaciones en forma de carpeta se pueden publicar en el taller.\nPara convertir cualquier mod en una carpeta, simplemente descomprima su archivo en una carpeta y elimine el zip anterior, luego reinicie su juego o vuelva a cargar sus mods.
|
||||
mod.scripts.unsupported = Su dispositivo no admite scripts mod. Algunas modificaciones no funcionarán correctamente.
|
||||
|
||||
about.button = Acerca de
|
||||
name = Nombre:
|
||||
@@ -141,32 +141,32 @@ players = {0} jugadores online
|
||||
players.single = {0} jugador online
|
||||
server.closing = [accent]Cerrando servidor...
|
||||
server.kicked.kick = ¡Has sido expulsado del servidor!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.whitelist = No estas en la lista blanca aqui.
|
||||
server.kicked.serverClose = El servidor ha cerrado.
|
||||
server.kicked.vote = Te han expulsado por voto. Adiós!
|
||||
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
||||
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
||||
server.kicked.banned = Has sido baneado del servidor.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.banned = Has sido expulsado del servidor.
|
||||
server.kicked.typeMismatch = Este servidor no es compatible con su tipo de compilación.
|
||||
server.kicked.playerLimit = Este servidor está lleno. Espera un espacio vacío.
|
||||
server.kicked.recentKick = Has sido expulsado recientemente.\nEspera para poder conectarte de nuevo.
|
||||
server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor.
|
||||
server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
||||
server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
|
||||
server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
||||
server.kicked.gameover = ¡Fin del juego!
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.kicked.serverRestarting = Se esta reiniciando el servidor.
|
||||
server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
|
||||
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||
host.info = El botón [accent]host[] crea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||
hostserver = Hostear Servidor
|
||||
hostserver = Crear Servidor
|
||||
invitefriends = Invitar Amigos
|
||||
hostserver.mobile = Hostear\nJuego
|
||||
hostserver.mobile = Crear\nJuego
|
||||
host = Servidor
|
||||
hosting = [accent]Abriendo servidor...
|
||||
hosts.refresh = Actualizar
|
||||
hosts.discovering = Descubrir partidas LAN
|
||||
hosts.discovering.any = Discovering games
|
||||
hosts.discovering.any = Descubrir juegos
|
||||
server.refreshing = Actualizando servidor...
|
||||
hosts.none = [lightgray]¡No se han encontrado partidas LAN!
|
||||
host.invalid = [scarlet]No se ha podido conectar al anfitrión.
|
||||
@@ -174,11 +174,11 @@ trace = Rastrear Jugador
|
||||
trace.playername = Nombre de jugador: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID Única: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.mobile = Cliente de movíl: [accent]{0}
|
||||
trace.modclient = Cliente Personalizado: [accent]{0}
|
||||
invalidid = ¡ID de cliente inválida! Envía un informe del error.
|
||||
server.bans = Baneos
|
||||
server.bans.none = ¡Ningún usuario ha sido baneado!
|
||||
server.bans = Expulsiones
|
||||
server.bans.none = ¡Ningún usuario ha sido expulsado!
|
||||
server.admins = Administradores
|
||||
server.admins.none = ¡Ningún administrador ha sido encontrado!
|
||||
server.add = Agregar Servidor
|
||||
@@ -190,7 +190,7 @@ server.version = [lightgray]Versión: {0}
|
||||
server.custombuild = [yellow]Versión personalizada
|
||||
confirmban = ¿Estás seguro de querer banear este jugador?
|
||||
confirmkick = ¿Estás seguro de querer expulsar este jugador?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmvotekick = ¿Estás seguro de querer hechar por votación a este jugador?
|
||||
confirmunban = ¿Estás seguro de querer desbanear este jugador?
|
||||
confirmadmin = ¿Estás seguro de querer hacer administrador a este jugador?
|
||||
confirmunadmin = ¿Estás seguro de querer quitar los permisos de administrador a este jugador?
|
||||
@@ -199,7 +199,7 @@ joingame.ip = IP:
|
||||
disconnect = Desconectado.
|
||||
disconnect.error = Error en la conexión.
|
||||
disconnect.closed = Conexión cerrada.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.timeout = Desconectado.
|
||||
disconnect.data = ¡Se ha fallado la carga de datos del mundo!
|
||||
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
||||
connecting = [accent]Conectando...
|
||||
@@ -207,7 +207,7 @@ connecting.data = [accent]Cargando datos del mundo...
|
||||
server.port = Puerto:
|
||||
server.addressinuse = ¡La dirección ya está en uso!
|
||||
server.invalidport = ¡El número de puerto es invalido!
|
||||
server.error = [crimson]Error hosteando el servidor: error [accent]{0}
|
||||
server.error = [crimson]Error creando el servidor: error [accent]{0}
|
||||
save.new = Nuevo Punto de Guardado
|
||||
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
|
||||
overwrite = Sobrescribir
|
||||
@@ -240,8 +240,8 @@ save.playtime = Tiempo de juego: {0}
|
||||
warning = Aviso.
|
||||
confirm = Confirmar
|
||||
delete = Borrar
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
view.workshop = Ver en el taller
|
||||
workshop.listing = Editar el listado del taller
|
||||
ok = OK
|
||||
open = Abrir
|
||||
customize = Personalizar
|
||||
@@ -252,19 +252,19 @@ back = Atrás
|
||||
data.export = Exportar Datos
|
||||
data.import = Importar Datos
|
||||
data.exported = Datos exportados.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
data.invalid = Esta data del juego no es valida.
|
||||
data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente.
|
||||
classic.export = Export Classic Data
|
||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||
classic.export.text = [accent]Mindustry[] acaba de tener una actualización importante.\nClásica (v3.5 build 40) guardado o mapa se han detectado. ¿Desea exportar estos archivos guardados a la carpeta de inicio de su teléfono para usarlos en la aplicación Mindustry Classic?
|
||||
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
||||
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo in[accent] Ajustes->Juego->Volver a hacer tutorial.[]
|
||||
loading = [accent]Cargando...
|
||||
reloading = [accent]Recargando mods...
|
||||
saving = [accent]Guardando...
|
||||
cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
cancelbuilding = [accent][[{0}][] para impiar el plan
|
||||
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
||||
pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||
resumebuilding = [scarlet][[{0}][] para resumir la construcción
|
||||
wave = [accent]Oleada {0}
|
||||
wave.waiting = Oleada en {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Oleada en progreso
|
||||
@@ -283,18 +283,18 @@ map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el
|
||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
|
||||
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor.
|
||||
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
workshop.update = Actualizar artículo
|
||||
workshop.error = Error al obtener detalles del taller: {0}
|
||||
map.publish.confirm = ¿Estás seguro de que deseas publicar este mapa?\n\n[lightgray]¡Asegúrese de aceptar primero el EULA del taller, o sus mapas no aparecerán!
|
||||
workshop.menu = Seleccione lo que le gustaría hacer con este artículo.
|
||||
workshop.info = Información del artículo
|
||||
changelog = Lista de cambios (optional):
|
||||
eula = EULA de Steam
|
||||
missing = Este artículo ha sido movido o removido.\n[lightgray]La lista del taller ahora se ha desvinculado automáticamente.
|
||||
publishing = [accent]Publicando...
|
||||
publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡Asegúrese de aceptar primero el EULA del taller, o sus artículos no aparecerán!
|
||||
publish.error = Error publicando el artículo: {0}
|
||||
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
|
||||
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir en el Editor
|
||||
@@ -303,14 +303,14 @@ editor.oregen.info = Generación de Minerales:
|
||||
editor.mapinfo = Info del Mapa
|
||||
editor.author = Autor:
|
||||
editor.description = Descripción:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.nodescription = Un mapa debe tener una descripción de al menos 4 caracteres antes de ser publicado.
|
||||
editor.waves = Oleadas:
|
||||
editor.rules = Normas:
|
||||
editor.generation = Generación:
|
||||
editor.ingame = Editar dentro del juego
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.publish.workshop = Publicar en el taller
|
||||
editor.newmap = Nuevo Mapa
|
||||
workshop = Workshop
|
||||
workshop = Taller
|
||||
waves.title = Oleadas
|
||||
waves.remove = Borrar
|
||||
waves.never = <nunca>
|
||||
@@ -330,7 +330,7 @@ editor.default = [LIGHT_GRAY]<Por defecto>
|
||||
details = Detalles...
|
||||
edit = Editar...
|
||||
editor.name = Nombre:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.spawn = Aparecer unidad
|
||||
editor.removeunit = Borrar Unidad
|
||||
editor.teams = Equipos
|
||||
editor.errorload = Error cargando el archivo:\n[accent]{0}
|
||||
@@ -370,7 +370,7 @@ editor.resizemap = Cambiar Tamaño del Mapa
|
||||
editor.mapname = Nombre del Mapa:
|
||||
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.exists = Un mapa con estre nombre ya existe.
|
||||
editor.selectmap = Selecciona un mapa para cargar:
|
||||
|
||||
toolmode.replace = Sustituir
|
||||
@@ -392,11 +392,11 @@ filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo.
|
||||
filter.distort = Distorsionar
|
||||
filter.noise = Ruido
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
filter.oremedian = Veta Median
|
||||
filter.blend = Mezcla
|
||||
filter.defaultores = Vetas por defecto
|
||||
filter.ore = Vetas
|
||||
filter.rivernoise = River Noise
|
||||
filter.rivernoise = Ruido de rio
|
||||
filter.mirror = Espejo
|
||||
filter.clear = Despejar
|
||||
filter.option.ignore = Ignorar
|
||||
@@ -408,15 +408,15 @@ filter.option.mag = Magnitud
|
||||
filter.option.threshold = Umbral
|
||||
filter.option.circle-scale = Escala del círculo
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.falloff = Caída
|
||||
filter.option.angle = Ángulo
|
||||
filter.option.block = Bloque
|
||||
filter.option.floor = Suelo
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.flooronto = Suelo objetivo
|
||||
filter.option.wall = Muro
|
||||
filter.option.ore = Veta
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.floor2 = Piso secundario
|
||||
filter.option.threshold2 = Umbral secundario
|
||||
filter.option.radius = Radio
|
||||
filter.option.percentile = Porcentaje
|
||||
|
||||
@@ -453,13 +453,13 @@ launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver
|
||||
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
||||
uncover = Descubrir
|
||||
configure = Configurar carga inicial
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
bannedblocks = Bloques prohibidos
|
||||
addall = Añadir todo
|
||||
configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial.
|
||||
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} desbloqueado.
|
||||
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.config.unlocked = Carga desbloqueada:[lightgray]\n{0}
|
||||
zone.resources = Recursos Detectados:
|
||||
zone.objective = [lightgray]Objetivo: [accent]{0}
|
||||
zone.objective.survival = Sobrevivir
|
||||
@@ -483,10 +483,10 @@ zone.desertWastes.name = Ruinas del Desierto
|
||||
zone.craters.name = Los Cráteres
|
||||
zone.frozenForest.name = Bosque Congelado
|
||||
zone.ruinousShores.name = Costas Ruinosas
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.stainedMountains.name = Montañas Manchadas
|
||||
zone.desolateRift.name = Grieta Desolada
|
||||
zone.nuclearComplex.name = Complejo de Producción Nuclear
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.overgrowth.name = Crecimiento Excesivo
|
||||
zone.tarFields.name = Campos de Alquitrán
|
||||
zone.saltFlats.name = Salinas
|
||||
zone.impact0078.name = Impacto 0078
|
||||
@@ -512,16 +512,16 @@ settings.language = Idioma
|
||||
settings.data = Datos del Juego
|
||||
settings.reset = Reiniciar por los de defecto
|
||||
settings.rebind = Reasignar
|
||||
settings.resetKey = Reset
|
||||
settings.resetKey = Reiniciar
|
||||
settings.controls = Controles
|
||||
settings.game = Juego
|
||||
settings.sound = Sonido
|
||||
settings.graphics = Gráficos
|
||||
settings.cleardata = Limpiar Datos del Juego...
|
||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||
settings.clear.confirm = ¿Estas seguro de querer purificar estos datos?\n¡Esta acción no puede deshacerse!
|
||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||
paused = [accent] < Pausado >
|
||||
clear = Clear
|
||||
clear = Purificar
|
||||
banned = [scarlet]Baneado
|
||||
yes = Sí
|
||||
no = No
|
||||
@@ -543,7 +543,7 @@ blocks.shootrange = Rango de Disparo
|
||||
blocks.size = Tamaño
|
||||
blocks.liquidcapacity = Capacidad de Líquidos
|
||||
blocks.powerrange = Rango de Energía
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.powerconnections = Conexiones maximas
|
||||
blocks.poweruse = Consumo de Energía
|
||||
blocks.powerdamage = Energía/Daño
|
||||
blocks.itemcapacity = Capacidad de Objetos
|
||||
@@ -566,7 +566,7 @@ blocks.ammo = Munición
|
||||
|
||||
bar.drilltierreq = Se requiere un mejor taladro.
|
||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||
bar.efficiency = Eficiencia: {0}%
|
||||
bar.powerbalance = Energía: {0}
|
||||
bar.powerstored = Almacenados: {0}/{1}
|
||||
@@ -579,18 +579,18 @@ bar.heat = Calor
|
||||
bar.power = Energía
|
||||
bar.progress = Progreso de construcción
|
||||
bar.spawned = Unidades: {0}/{1}
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.input = Entrada
|
||||
bar.output = Salida
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] daño
|
||||
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
||||
bullet.incendiary = [stat]incendiaria
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.incendiary = [stat]Incendiaria
|
||||
bullet.homing = [stat]Rastreadora
|
||||
bullet.shock = [stat]Electrizante
|
||||
bullet.frag = [stat]Explosiva
|
||||
bullet.knockback = [stat]{0}[lightgray]Empuje
|
||||
bullet.freezing = [stat]Congelación
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.tarred = [stat]Relantizado
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||
bullet.reload = [stat]{0}[lightgray]x recarga
|
||||
|
||||
@@ -615,19 +615,19 @@ category.items = Objetos
|
||||
category.crafting = Fabricación
|
||||
category.shooting = Disparo
|
||||
category.optional = Mejoras Opcionales
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.landscape.name = Bloquear modo paisaje
|
||||
setting.shadows.name = Sombras
|
||||
setting.blockreplace.name = Sugerir bloques al construir
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.linear.name = Filtrado Lineal
|
||||
setting.hints.name = Pistas
|
||||
setting.buildautopause.name = Auto-pausar construcción
|
||||
setting.animatedwater.name = Agua Animada
|
||||
setting.animatedshields.name = Escudos Animados
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
|
||||
setting.indicators.name = Indicadores de Aliados
|
||||
setting.autotarget.name = Auto apuntado
|
||||
setting.keyboard.name = Controles de Ratón+Teclado
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.touchscreen.name = Controles táctiles
|
||||
setting.fpscap.name = Máx FPS
|
||||
setting.fpscap.none = Nada
|
||||
setting.fpscap.text = {0} FPS
|
||||
@@ -642,17 +642,17 @@ setting.difficulty.name = Dificultad:
|
||||
setting.screenshake.name = Movimiento de la Pantalla
|
||||
setting.effects.name = Mostrar Efectos
|
||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.coreselect.name = Allow Schematic Cores
|
||||
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
||||
setting.coreselect.name = Permitir núcleos esquemáticos
|
||||
setting.sensitivity.name = Sensibilidad del Control
|
||||
setting.saveinterval.name = Intervalo del Autoguardado
|
||||
setting.seconds = {0} Segundos
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.blockselecttimeout.name = Tiempo de espera de selección de bloque
|
||||
setting.milliseconds = {0} milisegundos
|
||||
setting.fullscreen.name = Pantalla Completa
|
||||
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
||||
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
||||
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
|
||||
setting.minimap.name = Mostrar Minimapa
|
||||
@@ -664,83 +664,83 @@ setting.sfxvol.name = Volumen de los efectos de sonido
|
||||
setting.mutesound.name = Silenciar Sonido
|
||||
setting.crashreport.name = Enviar informes de fallos anónimos
|
||||
setting.savecreate.name = Crear puntos de guardado automáticamente
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.publichost.name = Visibilidad del juego público
|
||||
setting.chatopacity.name = Opacidad del Chat
|
||||
setting.lasersopacity.name = Opacidad de los rayos láser
|
||||
setting.playerchat.name = Mostrar el chat in-game
|
||||
public.confirm = Do you want to make your game public?\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm = ¿Quieres hacer público tu juego?\n[lightgray]Esto se puede cambiar más tarde en Configuración->Juego->Visibilidad pública del juego.
|
||||
public.beta = Recuerda que en las versiones beta del juego no puedes crear partidas públicas.
|
||||
uiscale.reset = La escala de la interfaz ha sido modificada con éxito.\nPulsa "OK" para conservar esta escala.\n[scarlet]Deshaciendo los cambios y saliendo al menu en [accent] {0}[]segundos...
|
||||
uiscale.cancel = Cancelar & Salir
|
||||
setting.bloom.name = Bloom
|
||||
setting.bloom.name = Brillo
|
||||
keybind.title = Cambiar accesos de teclado
|
||||
keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disponible en Móviles o Tablets. Solo aceptan movimiento básico.
|
||||
category.general.name = General
|
||||
category.view.name = Visión
|
||||
category.multiplayer.name = Multijugador
|
||||
command.attack = Atacar
|
||||
command.rally = Rally
|
||||
command.rally = Patrullar
|
||||
command.retreat = Retirarse
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.clear_building.name = Limpiar construcción
|
||||
keybind.press = Presiona una tecla...
|
||||
keybind.press.axis = Pulsa un eje o botón...
|
||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||
keybind.toggle_power_lines.name = Activar láser de potencia
|
||||
keybind.move_x.name = Mover x
|
||||
keybind.move_y.name = Mover y
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.mouse_move.name = Seguír al ratón
|
||||
keybind.dash.name = Correr
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Girar schematic X
|
||||
keybind.schematic_flip_y.name = Girar schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
keybind.category_next.name = Next Category
|
||||
keybind.block_select_left.name = Block Select Left
|
||||
keybind.block_select_right.name = Block Select Right
|
||||
keybind.block_select_up.name = Block Select Up
|
||||
keybind.block_select_down.name = Block Select Down
|
||||
keybind.block_select_01.name = Category/Block Select 1
|
||||
keybind.block_select_02.name = Category/Block Select 2
|
||||
keybind.block_select_03.name = Category/Block Select 3
|
||||
keybind.block_select_04.name = Category/Block Select 4
|
||||
keybind.block_select_05.name = Category/Block Select 5
|
||||
keybind.block_select_06.name = Category/Block Select 6
|
||||
keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.schematic_select.name = Seleccionar región
|
||||
keybind.schematic_menu.name = Menu de esquémas
|
||||
keybind.schematic_flip_x.name = Girar esquemática desde X
|
||||
keybind.schematic_flip_y.name = Girar esquemática desde Y
|
||||
keybind.category_prev.name = Categoría anterior
|
||||
keybind.category_next.name = Siguiente categoría
|
||||
keybind.block_select_left.name = Seleccionar bloque a la izquierda
|
||||
keybind.block_select_right.name = Seleccionar bloque a la derecha
|
||||
keybind.block_select_up.name = Seleccionar bloque hacia arriba
|
||||
keybind.block_select_down.name = Seleccionar bloque hacia abajo
|
||||
keybind.block_select_01.name = Seleccionar categoría / bloque 1
|
||||
keybind.block_select_02.name = Seleccionar categoría / bloque 2
|
||||
keybind.block_select_03.name = Seleccionar categoría / bloque 3
|
||||
keybind.block_select_04.name = Seleccionar categoría / bloque 4
|
||||
keybind.block_select_05.name = Seleccionar categoría / bloque 5
|
||||
keybind.block_select_06.name = Seleccionar categoría / bloque 6
|
||||
keybind.block_select_07.name = Seleccionar categoría / bloque 7
|
||||
keybind.block_select_08.name = Seleccionar categoría / bloque 8
|
||||
keybind.block_select_09.name = Seleccionar categoría / bloque 9
|
||||
keybind.block_select_10.name = Seleccionar categoría / bloque 10
|
||||
keybind.fullscreen.name = Intercambiar con Pantalla Completa
|
||||
keybind.select.name = Seleccionar
|
||||
keybind.diagonal_placement.name = Construcción Diagonal
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.pick.name = Elegir bloque
|
||||
keybind.break_block.name = Destruir Bloque
|
||||
keybind.deselect.name = Deseleccionar
|
||||
keybind.shoot.name = Disparar
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menú
|
||||
keybind.pause.name = Pausa
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.pause_building.name = Pausar/Resumir construcción
|
||||
keybind.minimap.name = Minimapa
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Lista de jugadores
|
||||
keybind.console.name = Consola
|
||||
keybind.rotate.name = Rotar
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.rotateplaced.name = Rotar existente (mantener)
|
||||
keybind.toggle_menus.name = Alternar menús
|
||||
keybind.chat_history_prev.name = Historial de chat anterior
|
||||
keybind.chat_history_next.name = Historial de chat siguiente
|
||||
keybind.chat_scroll.name = Chat scroll
|
||||
keybind.drop_unit.name = drop unit
|
||||
keybind.chat_scroll.name = Desplazamiento de chat
|
||||
keybind.drop_unit.name = Caida de la unidad
|
||||
keybind.zoom_minimap.name = Zoom minimapa
|
||||
mode.help.title = Descripción de modos
|
||||
mode.survival.name = Supervivencia
|
||||
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.name = Caja de arena
|
||||
mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.name = JcJ
|
||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||
mode.attack.name = Ataque
|
||||
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
|
||||
@@ -755,17 +755,17 @@ rules.enemyCheat = Recursos infinitos de la IA
|
||||
rules.unitdrops = REcursos de las Unidades
|
||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
|
||||
rules.unithealthmultiplier = Multiplicador de la vida de las unidades
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockhealthmultiplier = Multiplicador de salud de bloque
|
||||
rules.playerhealthmultiplier = Multiplicador de la vida del jugador
|
||||
rules.playerdamagemultiplier = Multiplicador del daño del jugador
|
||||
rules.unitdamagemultiplier = Multiplicador del daño de unidades
|
||||
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[LIGHT_GRAY] (casillas)
|
||||
rules.respawntime = Tiempo de reaparición:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Tiempo entre oleadas:[LIGHT_GRAY] (sec)
|
||||
rules.respawntime = Tiempo de reaparición:[LIGHT_GRAY] (seg)
|
||||
rules.wavespacing = Tiempo entre oleadas:[LIGHT_GRAY] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.dropzoneradius = Radio de zona de caída:[LIGHT_GRAY] (casillas)
|
||||
rules.respawns = Reapariciones máximas por oleada
|
||||
rules.limitedRespawns = Límite de reapariciones
|
||||
rules.title.waves = Oleadas
|
||||
@@ -775,8 +775,8 @@ rules.title.player = Jugadores
|
||||
rules.title.enemy = Enemigos
|
||||
rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.lighting = Iluminación
|
||||
rules.ambientlight = Iluminación ambiental
|
||||
|
||||
content.item.name = Objetos
|
||||
content.liquid.name = Líquidos
|
||||
@@ -789,18 +789,18 @@ item.coal.name = Carbón
|
||||
item.graphite.name = Grafito
|
||||
item.titanium.name = Titanio
|
||||
item.thorium.name = Torio
|
||||
item.silicon.name = Silicio
|
||||
item.silicon.name = Silicona
|
||||
item.plastanium.name = Plastanio
|
||||
item.phase-fabric.name = Tejido de fase
|
||||
item.surge-alloy.name = Aleación Eléctrica
|
||||
item.spore-pod.name = Spore Pod
|
||||
item.spore-pod.name = Vaina de esporas
|
||||
item.sand.name = Arena
|
||||
item.blast-compound.name = Compuesto Explosivo
|
||||
item.pyratite.name = Pirotita
|
||||
item.metaglass.name = Metacristal
|
||||
item.scrap.name = Chatarra
|
||||
liquid.water.name = Agua
|
||||
liquid.slag.name = Escoria
|
||||
liquid.slag.name = Fundido
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Criogénico
|
||||
mech.alpha-mech.name = Alpha
|
||||
@@ -821,10 +821,10 @@ mech.javelin-ship.name = Jabalina
|
||||
mech.javelin-ship.weapon = Ráfaga de misiles
|
||||
mech.javelin-ship.ability = Potenciador de descarga
|
||||
mech.trident-ship.name = Tridente
|
||||
mech.trident-ship.weapon = Bomb Bay
|
||||
mech.trident-ship.weapon = Bahía de bombardeo
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.weapon = Repetidor de Llamas
|
||||
item.corestorable = [lightgray]Storable in Core: {0}
|
||||
item.corestorable = [lightgray]Guardable en el núcleo: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
||||
@@ -835,7 +835,7 @@ mech.health = [LIGHT_GRAY]Vida: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacidad de objetos: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Velocidad de minado: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Potencia de minado: {0}
|
||||
mech.ability = [LIGHT_GRAY]Hablidad: {0}
|
||||
mech.ability = [LIGHT_GRAY]Habilidad: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Velocidad de Construcción: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||
@@ -845,14 +845,14 @@ block.sand-boulder.name = Piedra de Arena
|
||||
block.grass.name = Hierba
|
||||
block.salt.name = Sal
|
||||
block.saltrocks.name = Rocas de Sal
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.pebbles.name = Guijarros
|
||||
block.tendrils.name = Zarcillos
|
||||
block.sandrocks.name = Rocas de arena
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.spore-pine.name = Pino de esporas
|
||||
block.sporerocks.name = Rocas de espora
|
||||
block.rock.name = Roca
|
||||
block.snowrock.name = Snow Rock
|
||||
block.snow-pine.name = Snow Pine
|
||||
block.snowrock.name = Roca de nieve
|
||||
block.snow-pine.name = Pino de nieve
|
||||
block.shale.name = Pizarra
|
||||
block.shale-boulder.name = Piedra de Pizarra
|
||||
block.moss.name = Musgo
|
||||
@@ -863,7 +863,7 @@ block.scrap-wall.name = Muro de Chatarra
|
||||
block.scrap-wall-large.name = Muro de Chatarra grande
|
||||
block.scrap-wall-huge.name = Muro de Chatarra muy grande
|
||||
block.scrap-wall-gigantic.name = Muro de Chatarra gigante
|
||||
block.thruster.name = Thruster
|
||||
block.thruster.name = Propulsor
|
||||
block.kiln.name = Horno
|
||||
block.graphite-press.name = Prensa de grafito
|
||||
block.multi-press.name = Multi-Prensa
|
||||
@@ -871,11 +871,11 @@ block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
||||
block.spawn.name = Punto de generación
|
||||
block.core-shard.name = Núcleo: Fragmento
|
||||
block.core-foundation.name = Núcleo: Fundación
|
||||
block.core-nucleus.name = Núcleo: Nucleus
|
||||
block.core-nucleus.name = Núcleo: Núcleo
|
||||
block.deepwater.name = Aguas profundas
|
||||
block.water.name = Agua
|
||||
block.tainted-water.name = Agua Contaminada
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.darksand-tainted-water.name = Agua Contaminada con Arena Oscura
|
||||
block.tar.name = Alquitrán
|
||||
block.stone.name = Piedra
|
||||
block.sand.name = Arena
|
||||
@@ -883,10 +883,10 @@ block.darksand.name = Arena Oscura
|
||||
block.ice.name = Hielo
|
||||
block.snow.name = Nieve
|
||||
block.craters.name = Cráteres
|
||||
block.sand-water.name = Arena Agua
|
||||
block.darksand-water.name = Agua Arena Oscura
|
||||
block.char.name = Char
|
||||
block.holostone.name = Holo stone
|
||||
block.sand-water.name = Agua con Arena
|
||||
block.darksand-water.name = Agua con Arena Oscura
|
||||
block.char.name = Charbonizado
|
||||
block.holostone.name = Piedra hologramatica
|
||||
block.ice-snow.name = Hielo Nieve
|
||||
block.rocks.name = Rocas
|
||||
block.icerocks.name = Rocas de hielo
|
||||
@@ -908,7 +908,7 @@ block.dark-panel-4.name = Panel Oscuro 4
|
||||
block.dark-panel-5.name = Panel Oscuro 5
|
||||
block.dark-panel-6.name = Panel Oscuro 6
|
||||
block.dark-metal.name = Metal Oscuro
|
||||
block.ignarock.name = Roca Igna
|
||||
block.ignarock.name = Roca Ignea
|
||||
block.hotrock.name = Roca Caliente
|
||||
block.magmarock.name = Roca de Magma
|
||||
block.cliffs.name = Acantilados
|
||||
@@ -916,8 +916,8 @@ block.copper-wall.name = Muro de Cobre
|
||||
block.copper-wall-large.name = Muro de Cobre grande
|
||||
block.titanium-wall.name = Muro de Titanio
|
||||
block.titanium-wall-large.name = Muro de Titanio grande
|
||||
block.plastanium-wall.name = Plastanium Wall
|
||||
block.plastanium-wall-large.name = Large Plastanium Wall
|
||||
block.plastanium-wall.name = Muro de Plastanio
|
||||
block.plastanium-wall-large.name = Muro de Plastanio grande
|
||||
block.phase-wall.name = Muro de Fase grande
|
||||
block.phase-wall-large.name = Muro de Fase grande
|
||||
block.thorium-wall.name = Pared de Torio
|
||||
@@ -925,24 +925,24 @@ block.thorium-wall-large.name = Muro de Torio grande
|
||||
block.door.name = Puerta
|
||||
block.door-large.name = Puerta Grande
|
||||
block.duo.name = Dúo
|
||||
block.scorch.name = Scorch
|
||||
block.scorch.name = Quemador
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Granizo
|
||||
block.lancer.name = Lancero
|
||||
block.conveyor.name = Cinta Transportadora
|
||||
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.name = Cinta Transportadora Acorazada
|
||||
block.armored-conveyor.description = Mueve items a la misma veolcidad que una cinta de titanio, pero tiene mas armadura. No acepta entradas por los lados a menos que sean lineas transportadoras.
|
||||
block.junction.name = Cruce
|
||||
block.router.name = Enrutador
|
||||
block.distributor.name = Distribuidor
|
||||
block.sorter.name = Clasificador
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.inverted-sorter.name = Clasificador Invertido
|
||||
block.message.name = Mensaje
|
||||
block.illuminator.name = Iluminador
|
||||
block.illuminator.description = Una fuente de luz pequeña, compacta y configurable. Requiere poder para funcionar.
|
||||
block.overflow-gate.name = Compuerta de Desborde
|
||||
block.silicon-smelter.name = Horno para Silicio
|
||||
block.silicon-smelter.name = Horno para Silicona
|
||||
block.phase-weaver.name = Tejedor de Fase
|
||||
block.pulverizer.name = Pulverizador
|
||||
block.cryofluidmixer.name = Mezclador de Criogénicos
|
||||
@@ -953,8 +953,8 @@ block.separator.name = Separador
|
||||
block.coal-centrifuge.name = Centrifugador de Carbón
|
||||
block.power-node.name = Nodo de Energía
|
||||
block.power-node-large.name = Nodo de Energía Grande
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.diode.name = Battery Diode
|
||||
block.surge-tower.name = Torre de sobretensión
|
||||
block.diode.name = Diodo de batería
|
||||
block.battery.name = Batería
|
||||
block.battery-large.name = Batería Grande
|
||||
block.combustion-generator.name = Generador de Combustión
|
||||
@@ -966,7 +966,7 @@ block.pneumatic-drill.name = Taladro neumático
|
||||
block.laser-drill.name = Taladro Láser
|
||||
block.water-extractor.name = Extractor de Agua
|
||||
block.cultivator.name = Cultivador
|
||||
block.dart-mech-pad.name = Pad de mecanoide Dart
|
||||
block.dart-mech-pad.name = Pad de mecanoide Dardo
|
||||
block.delta-mech-pad.name = Pad de mecanoide Delta
|
||||
block.javelin-ship-pad.name = Pad de nave Jabalina
|
||||
block.trident-ship-pad.name = Pad de nave Tridente
|
||||
@@ -978,7 +978,7 @@ block.mechanical-pump.name = Bomba Mecánica
|
||||
block.item-source.name = Fuente de objetos
|
||||
block.item-void.name = Vacío de objetos
|
||||
block.liquid-source.name = Fuente de líquidos
|
||||
block.liquid-void.name = Liquid Void
|
||||
block.liquid-void.name = Vacío de líquidos
|
||||
block.power-void.name = Vacío de energía
|
||||
block.power-source.name = Energía Infinita
|
||||
block.unloader.name = Descargador
|
||||
@@ -995,20 +995,20 @@ block.blast-mixer.name = Mezclador de Explosivos
|
||||
block.solar-panel.name = Panel Solar
|
||||
block.solar-panel-large.name = Panel Solar Grande
|
||||
block.oil-extractor.name = Extractor de Petróleo
|
||||
block.command-center.name = Command Center
|
||||
block.draug-factory.name = Fábrica de Drones Mineros Draug
|
||||
block.command-center.name = Centro de Comando
|
||||
block.draug-factory.name = Fábrica de Drones Mineros Primitivos
|
||||
block.spirit-factory.name = Fábrica de Drones Espíritu
|
||||
block.phantom-factory.name = Fábrica de Drones Fantasmales
|
||||
block.wraith-factory.name = Fábrica de Wraith Fighter
|
||||
block.ghoul-factory.name = Fábrica de Ghoul Bomber
|
||||
block.dagger-factory.name = Fábrica de mecanoide Daga
|
||||
block.crawler-factory.name = Fábrica de mecanoide Oruga
|
||||
block.titan-factory.name = Fábrica de mecanoide Titán
|
||||
block.fortress-factory.name = Fábrica de mecanoide Fortress
|
||||
block.revenant-factory.name = Fábrica de Revenant Fighter
|
||||
block.wraith-factory.name = Fábrica de Peleador Infernal
|
||||
block.ghoul-factory.name = Fábrica de Bombardero Fantasmal
|
||||
block.dagger-factory.name = Fábrica de Mecanoide Daga
|
||||
block.crawler-factory.name = Fábrica de Mecanoide Oruga
|
||||
block.titan-factory.name = Fábrica de Mecanoide Titán
|
||||
block.fortress-factory.name = Fábrica de Mecanoide Fortress
|
||||
block.revenant-factory.name = Fábrica de Peleador Revenante
|
||||
block.repair-point.name = Punto de Reparación
|
||||
block.pulse-conduit.name = Conducto de Pulso
|
||||
block.plated-conduit.name = Plated Conduit
|
||||
block.plated-conduit.name = Conducto Chapado
|
||||
block.phase-conduit.name = Conducto de Fase
|
||||
block.liquid-router.name = Enrutador de Líquidos
|
||||
block.liquid-tank.name = Tanque de Líquidos
|
||||
@@ -1020,23 +1020,23 @@ block.mass-driver.name = Teletransportador Masivo
|
||||
block.blast-drill.name = Taladro de explosión
|
||||
block.thermal-pump.name = Bomba Térmica
|
||||
block.thermal-generator.name = Generador Térmico
|
||||
block.alloy-smelter.name = Alloy Smelter
|
||||
block.alloy-smelter.name = Fundidor de Materia
|
||||
block.mender.name = Reparador
|
||||
block.mend-projector.name = Proyector de reparación
|
||||
block.surge-wall.name = Muro de Surge
|
||||
block.surge-wall-large.name = Muro de Surge grande
|
||||
block.surge-wall.name = Muro de Sobretensión
|
||||
block.surge-wall-large.name = Muro de Sobretensión grande
|
||||
block.cyclone.name = Ciclón
|
||||
block.fuse.name = Fuse
|
||||
block.shock-mine.name = Mina Shock
|
||||
block.fuse.name = Fusible
|
||||
block.shock-mine.name = Mina electrizante
|
||||
block.overdrive-projector.name = Proyector de sobremarcha
|
||||
block.force-projector.name = Proyector de fuerza
|
||||
block.arc.name = Arco
|
||||
block.rtg-generator.name = Generador RTG
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Meltdown
|
||||
block.meltdown.name = Fusión de Reactor
|
||||
block.container.name = Contenedor
|
||||
block.launch-pad.name = Pad de Lanzamiento
|
||||
block.launch-pad-large.name = Pad de Lanzammiento Grande
|
||||
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
||||
team.blue.name = Azul
|
||||
team.crux.name = rojo
|
||||
team.sharded.name = naranja
|
||||
@@ -1045,32 +1045,32 @@ team.derelict.name = derelict
|
||||
team.green.name = Verde
|
||||
team.purple.name = Púrpura
|
||||
unit.spirit.name = Dron Espíritu
|
||||
unit.draug.name = Dron Minero Draug
|
||||
unit.draug.name = Dron Minero Primitivo
|
||||
unit.phantom.name = Dron Fantasmal
|
||||
unit.dagger.name = Daga
|
||||
unit.crawler.name = Oruga
|
||||
unit.titan.name = Titán
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
unit.wraith.name = Wraith Fighter
|
||||
unit.fortress.name = Fortress
|
||||
unit.revenant.name = Revenant
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.ghoul.name = Bombardero Fantasmal
|
||||
unit.wraith.name = Peleador Infernal
|
||||
unit.fortress.name = Fortaleza
|
||||
unit.revenant.name = Revenante
|
||||
unit.eruptor.name = Erupcionador
|
||||
unit.chaos-array.name = Matriz del caos
|
||||
unit.eradicator.name = Erradicador
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
unit.reaper.name = Segador
|
||||
tutorial.next = [lightgray]<Toca para continuar>
|
||||
tutorial.intro = Has entrado en el[scarlet]Tutorial de Mindustry.[]\nComienza[accent]minando cobre[]. Toca en una veta de cobre cercana al núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.intro.mobile = Has entrado en el[scarlet] Tutorial de Mindustry.[]\nArrastra la pantalla para moverte.\n[accent]Pellizca con 2 dedos [] para alejar y hacercar la vista.\nComienza por[accent] minar cobre[]. Muevete cerca de el, luego toque una veta de mineral de cobre cerca de su núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
|
||||
tutorial.drill = Minar manualmente es ineficiente.\nLos [accent]taladros pueden minar automáticamente.\nColoca uno en una veta de cobre.
|
||||
tutorial.drill.mobile = Minar manualmente es ineficiente.\nLos [accent]Taladros[] pueden minar automáticamente.\nToca la sección de taladros el la esquina de abajo a la derecha.\nSelecciona el[accent]taladro mecánico[].\nColócalo en una veta de cobre tocándola, después pulsa el [accent]botón de confirmación de debajo para confirmar tu selección.\nPulsa el[accent]botón "X" para cancelar la construcción.
|
||||
tutorial.blockinfo = Cada bloque tiene diferentes estadísticas. Cada taladro solo puede minar ciertos minerales.\nPara comprobar la información y estadísticas de un bloque,[accent] toca el botón "?" mientras lo tienes seleccionado en el menú de construcción.[]\n\n[accent]Accede a las estadísticas del Taladro Mecánico ahora.[]
|
||||
tutorial.conveyor = Las [accent]Cintas Transportadoras[] se usan para transportar recursos al núcleo.\nConstruye una línea de transportadores del taladro al núcleo.
|
||||
tutorial.conveyor.mobile = Las [accent]Cintas Transportadoras[] se usan para transportar recursos al núcleo.\nConstruye una línea de transportadores del taladro al núcleo.\n[accent] Construye una línea manteniendo el dedo unos segundos[] y arrastrando hacia una dirección.\n\n[accet]{0}/{1} cintas colocadas en línea\n[ccent]]0/1 recursos transportados.
|
||||
tutorial.turret = Se tiene que construir estructuras defensivas para repeler el [LIGHT_GRAY]enemy[].\nConstruye una torreta dúo cerca de tu base.
|
||||
tutorial.drillturret = Los dúos requieren[accent] copper ammo[]para disparar.\nColoca un taladro junto a la torre para darle cobre.
|
||||
tutorial.drillturret = Los dúos requieren[accent] munición de cobre[]para disparar.\nColoca un taladro junto a la torre para darle cobre.
|
||||
tutorial.pause = Durante la batalla, puedes[accent]pausar el juego.[]\nPuedes dejar estructuras en cola mientras pausas.\n\n[accent]Pulsa Espacio para pausar.
|
||||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||
tutorial.pause.mobile = Durante la batalla, puedes[accent] pausar el juego.[]\nPuedes dejar estructuras en cola mientras pausas.\n\n[accent]Pulsa este boton de arriba a la izquierda para pausar.
|
||||
tutorial.unpause = Ahora toca Espacio otra vez para dejar de pausar.
|
||||
tutorial.unpause.mobile = Ahora tócalo otra vez para dejar de pausar.
|
||||
tutorial.breaking = Muchas veces hace falta destruir bloques.\n[accent]Mantén el botón derecho[] para destruir todos los bloques en una selección.[]\n\n[accent]Destruye todos los bloques de chatarra de la izquierda de tu núcleo usando selección de área.
|
||||
@@ -1110,7 +1110,7 @@ mech.javelin-ship.description = Una nave de ataque y retirada. Aunque inicialmen
|
||||
mech.trident-ship.description = Un bombardero pesado. Razonablemente bien equipado.
|
||||
mech.glaive-ship.description = Una nave pistolera grande y bien armada. Equipada con un repetidor incendiario. Buena aceleración y velocidad máxima.
|
||||
unit.draug.description = Un dron minero primitivo. Barato de producir. Reciclable. Mina cobre y plomo cercanos automáticamente. Transporta los recursos minados al núcleo más cercano.
|
||||
unit.spirit.description = Un dron draug modificaado, diseñado para reparar en vez de minar. Repara automáticamente cualquier bloque dañado en la zona.
|
||||
unit.spirit.description = Un dron minero primitivo modificado, diseñado para reparar en vez de minar. Repara automáticamente cualquier bloque dañado en la zona.
|
||||
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
||||
unit.dagger.description = Una unidad terrestre. Útil con enjambres.
|
||||
unit.crawler.description = Una unidad terrestre que consiste en un marco desmontado con una gran cantidad de explosivos en la parte superior. No es muy duradero. Explota en contacto enemigo.
|
||||
@@ -1120,14 +1120,14 @@ unit.eruptor.description = Un mecanoide pesado diseñado para destruir estructur
|
||||
unit.wraith.description = Una unidad interceptora rápida.
|
||||
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
||||
unit.revenant.description = Una unidad aérea pesada con misiles.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.message.description = Almacena un mensaje. Se utiliza para comunicarse entre aliados.
|
||||
block.graphite-press.description = Comprime carbón en piezas de grafito puro.
|
||||
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
|
||||
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicio.
|
||||
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicicona.
|
||||
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energía.
|
||||
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
||||
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
|
||||
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicio y cobre.
|
||||
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicicona y cobre.
|
||||
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar.
|
||||
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: compuesto explosivo.
|
||||
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
||||
@@ -1137,18 +1137,18 @@ block.spore-press.description = Comprime esporas en petróleo.
|
||||
block.pulverizer.description = Despedaza la piedra en arena. Útil cuando no hay arena natural.
|
||||
block.coal-centrifuge.description = Solidifica petróleo en piezas de carbón.
|
||||
block.incinerator.description = Se deshace de cualquier líquido o material excesivo.
|
||||
block.power-void.description = Elimina toda la energía que se le da. Solo en sandbox.
|
||||
block.power-source.description = Da energía infinita. Solo en sandbox.
|
||||
block.item-source.description = Da objetos infinitos. Solo en sandbox.
|
||||
block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox.
|
||||
block.liquid-source.description = Da líquido infinito. Solo en sandbox.
|
||||
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||
block.power-void.description = Elimina toda la energía que se le da. Solo en Caja de Arena.
|
||||
block.power-source.description = Da energía infinita. Solo en Caja de Arena.
|
||||
block.item-source.description = Da objetos infinitos. Solo en Caja de Arena.
|
||||
block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en Caja de Arena.
|
||||
block.liquid-source.description = Da líquido infinito. Solo en Caja de Arena.
|
||||
block.liquid-void.description = Elimina cualquier liquido que entra sin necesitar energía. Solo en Caja de Arena.
|
||||
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.
|
||||
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas.
|
||||
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.
|
||||
block.titanium-wall-large.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.\nOcupa múltiples casillas.
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.plastanium-wall.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia..
|
||||
block.plastanium-wall-large.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia.\nOcupa múltiples casillas.
|
||||
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
|
||||
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
|
||||
block.phase-wall.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.
|
||||
@@ -1168,7 +1168,7 @@ block.junction.description = Actúa como puente para dos transportadores que se
|
||||
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
||||
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.inverted-sorter.description = Procesa elementos como un clasificador estándar, pero en su lugar genera elementos seleccionados a los lados.
|
||||
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
||||
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
||||
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
||||
@@ -1178,7 +1178,7 @@ block.rotary-pump.description = Una bomba avanzada. Bombea más líquido, pero r
|
||||
block.thermal-pump.description = La mejor bomba.
|
||||
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos.
|
||||
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar.
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||
block.plated-conduit.description = Mueve líquidos a la misma velocidad que los conductos de pulso, pero posee más armadura. No acepta líquidos de los lados por otra cosa que no sean conductos.\nGotea menos.
|
||||
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
||||
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
||||
block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
||||
@@ -1187,13 +1187,13 @@ block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Us
|
||||
block.power-node.description = Transmite energía a nodos conectados, conecta hasta cuatro fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
||||
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta seis fuentes de energía, edificios que usan energía o nodos.
|
||||
block.surge-tower.description = Un nodo con un gran alcance con menos conexiones disponibles.
|
||||
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||
block.diode.description = La energía de la batería puede fluir a través de este bloque en una sola dirección, pero solo si el otro lado tiene menos energía almacenada.
|
||||
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
|
||||
block.battery-large.description = Almacena mucha más energía que una batería normal.
|
||||
block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables.
|
||||
block.thermal-generator.description = Genera una gran cantidad de energía con la lava.
|
||||
block.turbine-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional.
|
||||
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||
block.differential-generator.description = Genera grandes cantidades de energía. Utiliza la diferencia de temperatura entre el fluído criogenico y la quema de piratita.
|
||||
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento pero proporciona menos energía que un reactor de torio.
|
||||
block.solar-panel.description = Proporciona una pequeña cantidad de energía procedente del sol.
|
||||
block.solar-panel-large.description = Genera un mucho mejor suministro de energía que un panel solar estándar, pero también es mucho más caro de construir.
|
||||
@@ -1228,8 +1228,8 @@ block.ripple.description = Una torre de artillería grande que dispara varios di
|
||||
block.cyclone.description = Una torre de disparo rápido grande.
|
||||
block.spectre.description = Una torre grande que dispara dos balas poderosas de una vez.
|
||||
block.meltdown.description = Una torre grande que dispara rayos poderosos de largo alcance.
|
||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||
block.draug-factory.description = Producedrones mineros Draug.
|
||||
block.command-center.description = Emite comandos de movimiento a las unidades aliadas en el mapa.\nHace que las unidades patrullen, ataquen un núcleo enemigo o se retiren al núcleo / fábrica. When no enemy core is present, units will default to patrolling under the attack command.
|
||||
block.draug-factory.description = Producedrones mineros primitivos.
|
||||
block.spirit-factory.description = Produce drones ligeros que obtienen minerales y reparan bloques.
|
||||
block.phantom-factory.description = Produce drones avanzados que son significativamente más eficientes que un dron espíritu.
|
||||
block.wraith-factory.description = Produce unidades aéreas rápidas e interceptoras.
|
||||
|
||||
@@ -3,7 +3,7 @@ credits = Tekijät
|
||||
contributors = Kääntäjät ja avustajat
|
||||
discord = Liity Mindustryn Discordiin!
|
||||
link.discord.description = Mindustryn virallinen Discord-keskusteluhuone
|
||||
link.reddit.description = The Mindustry subreddit
|
||||
link.reddit.description = Mindustry subreddit
|
||||
link.github.description = Pelin lähdekoodi
|
||||
link.changelog.description = Lista päivityksien muutoksista
|
||||
link.dev-builds.description = Epävakaat kehitysversiot
|
||||
@@ -19,47 +19,47 @@ screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole
|
||||
gameover = Peli ohi
|
||||
gameover.pvp = [accent] {0}[] joukkue voittaa!
|
||||
highscore = [accent]Uusi ennätys!
|
||||
copied = Copied.
|
||||
copied = Kopioitu.
|
||||
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
load.image = Images
|
||||
load.content = Content
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
load.scripts = Scripts
|
||||
load.sound = Ääni
|
||||
load.map = Kartat
|
||||
load.image = Kuvat
|
||||
load.content = Sisältö
|
||||
load.system = Systeemi
|
||||
load.mod = Modit
|
||||
load.scripts = Skriptit
|
||||
|
||||
be.update = A new Bleeding Edge build is available:
|
||||
be.update.confirm = Download it and restart now?
|
||||
be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
be.update.confirm = Lataa se ja käynnistä peli uudelleen?
|
||||
be.updating = Päivitetään...
|
||||
be.ignore = Sivuuta
|
||||
be.noupdates = Ei päivityksiä saatavilla.
|
||||
be.check = Tarkista päivityksiä
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
schematic.browseworkshop = Browse Workshop
|
||||
schematic.copy = Copy to Clipboard
|
||||
schematic.copy.import = Import from Clipboard
|
||||
schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic = Kaavio
|
||||
schematic.add = Tallenna Kaavio...
|
||||
schematics = Kaaviot
|
||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||
schematic.import = Tuo Kaavio...
|
||||
schematic.exportfile = Luo Tiedosto
|
||||
schematic.importfile = Tuo Tiedosto
|
||||
schematic.browseworkshop = Selaa Työpajaa
|
||||
schematic.copy = Kopioi Leikepöydälle
|
||||
schematic.copy.import = Tou Leikepöydälle
|
||||
schematic.shareworkshop = Jaa työpajaan
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
||||
schematic.saved = Kaavio tallennettu.
|
||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||
schematic.rename = Uudelleennimeä Kaavio
|
||||
schematic.info = {0}x{1}, {2} palikkaa
|
||||
|
||||
stat.wave = Aaltoja voitettu:[accent] {0}
|
||||
stat.wave = Tasoja voitettu:[accent] {0}
|
||||
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
|
||||
stat.built = Rakennuksia rakennettu:[accent] {0}
|
||||
stat.destroyed = Rakennuksia tuhottu:[accent] {0}
|
||||
stat.deconstructed = Rakennuksia purettu:[accent] {0}
|
||||
stat.delivered = Resursseja laukaistu:
|
||||
stat.rank = Lopullinen arvo: [accent]{0}
|
||||
stat.rank = Lopullinen arvosana: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Laukaistut tavarat
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
@@ -78,49 +78,49 @@ customgame = Mukautettu peli
|
||||
newgame = Uusi peli
|
||||
none = <ei mitään>
|
||||
minimap = Pienoiskartta
|
||||
position = Position
|
||||
position = Sijainti
|
||||
close = Sulje
|
||||
website = Verkkosivu
|
||||
quit = Poistu
|
||||
save.quit = Save & Quit
|
||||
save.quit = Tallenna ja Poistu
|
||||
maps = Kartat
|
||||
maps.browse = Browse Maps
|
||||
maps.browse = Selaa Karttoja
|
||||
continue = Jatka
|
||||
maps.none = [lightgray]Karttoja ei löytynyt!
|
||||
invalid = Invalid
|
||||
pickcolor = Pick Color
|
||||
invalid = Invalidi
|
||||
pickcolor = Valitse väri
|
||||
preparingconfig = Preparing Config
|
||||
preparingcontent = Preparing Content
|
||||
uploadingcontent = Uploading Content
|
||||
uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
done = Valmis
|
||||
feature.unsupported = Sinun laitteesi ei tue tätä toimintoa.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mods = Modit
|
||||
mods.none = [LIGHT_GRAY]Modeja ei löytynyt!
|
||||
mods.guide = Modaamisen opas
|
||||
mods.report = Raportoi ohjelmistovirhe
|
||||
mods.openfolder = Avaa Modikansio
|
||||
mod.enabled = [lightgray]Käytössä
|
||||
mod.disabled = [scarlet]Epäkäytössä
|
||||
mod.disable = Laita pois päältä
|
||||
mod.delete.error = Modia ei pystynyt poistamaan. Tiedosto voi olla käytössä.
|
||||
mod.requiresversion = [scarlet]Tarvitsee vähintää pelin version: [accent]{0}
|
||||
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
|
||||
mod.erroredcontent = [scarlet]Sisältö Virheet
|
||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.enable = Käytä
|
||||
mod.requiresrestart = Peli suljetaan jotta muutokset voisivat toteutua.
|
||||
mod.reloadrequired = [scarlet]Vaatii Uudelleenkäynnistystä
|
||||
mod.import = Tuo Modi
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.remove.confirm = Tämä modi poistetaan.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
@@ -143,34 +143,34 @@ server.closing = [accent]Suljetaan palvelinta...
|
||||
server.kicked.kick = Sinut on potkittu palvelimelta!
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
server.kicked.serverClose = Palvelin suljettu.
|
||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||
server.kicked.vote = Sinut on äänetetty pois. Hyvästi.
|
||||
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
|
||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||
server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään!
|
||||
server.kicked.banned = Sinulla on portikielto tälle palvelimelle.
|
||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||
server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa.
|
||||
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
|
||||
server.kicked.nameInUse = Joku tuon niminen\non jo tällä palvelimella.
|
||||
server.kicked.nameEmpty = Valitsemasi nimi on virheellinen.
|
||||
server.kicked.idInUse = Olet jo tällä palvelimella! Kahdella käyttäjällä yhdistäminen ei ole sallittua.
|
||||
server.kicked.customClient = Tämä palvelin ei tue muokattuja versioita. Lataa virallinen versio.
|
||||
server.kicked.gameover = Peli ohi!
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.kicked.serverRestarting = Tämä palvelin on uudelleenkäynnistymässä.
|
||||
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
|
||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
hostserver = Host Multiplayer Game
|
||||
invitefriends = Invite Friends
|
||||
hostserver = Pidä yllä monipelaaja peliä
|
||||
invitefriends = Pyydä Ystäviä
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent]Avataan palvelinta...
|
||||
hosts.refresh = Päivitä
|
||||
hosts.discovering = Discovering LAN games
|
||||
hosts.discovering.any = Discovering games
|
||||
hosts.discovering = Etsitään LAN pelejä
|
||||
hosts.discovering.any = Etsitään Pelejä
|
||||
server.refreshing = Päivitetään palvelimen tietoja
|
||||
hosts.none = [lightgray]No local games found!
|
||||
host.invalid = [scarlet]Can't connect to host.
|
||||
trace = Trace Player
|
||||
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
||||
host.invalid = [scarlet]Isäntään ei voitu yhdistää.
|
||||
trace = Seuraa Pelaajaa
|
||||
trace.playername = Pelaajanimi: [accent]{0}
|
||||
trace.ip = IP-osoite: [accent]{0}
|
||||
trace.id = Uniikki tunniste: [accent]{0}
|
||||
@@ -188,17 +188,17 @@ server.outdated = [crimson]Vanhentunut palvelin![]
|
||||
server.outdated.client = [crimson]Vanhentunut asiakasohjelma![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make this player an admin?
|
||||
confirmban = Oletko varma että haluat potkia tämän pelaajan?
|
||||
confirmkick = Oletko varma että haluat poistaa tämän pelaajan?
|
||||
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
|
||||
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
||||
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
joingame.title = Liity peliin
|
||||
joingame.ip = Osoite:
|
||||
disconnect = Disconnected.
|
||||
disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect = Yhteys katkaistu.
|
||||
disconnect.error = Yhteysvirhe.
|
||||
disconnect.closed = Yhteys poistettu.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
@@ -212,7 +212,7 @@ save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Overwrite
|
||||
save.none = No saves found!
|
||||
saveload = Saving...
|
||||
saveload = Tallennetaan...
|
||||
savefail = Failed to save game!
|
||||
save.delete.confirm = Are you sure you want to delete this save?
|
||||
save.delete = Delete
|
||||
@@ -220,7 +220,7 @@ save.export = Export Save
|
||||
save.import.invalid = [accent]This save is invalid!
|
||||
save.import.fail = [crimson]Failed to import save: [accent]{0}
|
||||
save.export.fail = [crimson]Failed to export save: [accent]{0}
|
||||
save.import = Import Save
|
||||
save.import = Tuo Tallennus
|
||||
save.newslot = Tallennuksen nimi:
|
||||
save.rename = Nimeä uudelleen
|
||||
save.rename.text = Uusi nimi:
|
||||
@@ -265,8 +265,8 @@ cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Aalto {0}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave = [accent]Taso {0}
|
||||
wave.waiting = [lightgray]Seuraava taso {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Odotetaan...
|
||||
waiting.players = Odotetaan pelaajia...
|
||||
@@ -275,7 +275,7 @@ wave.enemy = [lightgray]{0} vihollinen jäljellä
|
||||
loadimage = Lataa kuva
|
||||
saveimage = Tallenna kuva
|
||||
unknown = Tuntematon
|
||||
custom = Custom
|
||||
custom = Mukautettu
|
||||
builtin = Sisäänrakennettu
|
||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||
map.random = [accent]Satunnainen kartta
|
||||
@@ -296,30 +296,30 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.brush = Brush
|
||||
editor.brush = Sivellin
|
||||
editor.openin = Avaa editorissa
|
||||
editor.oregen = Ore Generation
|
||||
editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Kartan tiedot
|
||||
editor.author = Author:
|
||||
editor.author = Tekijä:
|
||||
editor.description = Kuvaus:
|
||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||
editor.waves = Aallot:
|
||||
editor.nodescription = Kartan kuvaksessa täytyy olla vähintään neljä kirjainta ennen julkaisua.
|
||||
editor.waves = Tasot:
|
||||
editor.rules = Säännöt:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.generation = Generaatio:
|
||||
editor.ingame = Muokka pelin sisällä
|
||||
editor.publish.workshop = Julkaise työpajaan
|
||||
editor.newmap = Uusi kartta
|
||||
workshop = Workshop
|
||||
waves.title = Aallot
|
||||
waves.remove = Remove
|
||||
workshop = Työpaja
|
||||
waves.title = Tasot
|
||||
waves.remove = Poista
|
||||
waves.never = <ei koskaan>
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.perspawn = per spawn
|
||||
waves.perspawn = per spawni
|
||||
waves.to = to
|
||||
waves.boss = Boss
|
||||
waves.preview = Preview
|
||||
waves.boss = Pomo
|
||||
waves.preview = Esikatselu
|
||||
waves.edit = Muokkaa...
|
||||
waves.copy = Kopioi leikepöydälle
|
||||
waves.load = Lataa leikepöydältä
|
||||
@@ -327,11 +327,11 @@ waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Aallot kopioitu.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
details = Yksityiskohdat...
|
||||
edit = Muokkaa...
|
||||
editor.name = Nimi:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.spawn = Spawni yksikkö
|
||||
editor.removeunit = Poista yksikkö
|
||||
editor.teams = Joukkueet
|
||||
editor.errorload = Virhe ladattaessa tiedostoa:\n[accent]{0}
|
||||
editor.errorsave = Virhe tallennettaessa tiedostoa:\n[accent]{0}
|
||||
@@ -341,10 +341,10 @@ editor.errornot = This is not a map file.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||
editor.update = Päivitä
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Generate
|
||||
editor.resize = Resize
|
||||
editor.randomize = Satunnaista
|
||||
editor.apply = Käytä
|
||||
editor.generate = Generoi
|
||||
editor.resize = Säädä kokoa
|
||||
editor.loadmap = Lataa kartta
|
||||
editor.savemap = Tallenna kartta
|
||||
editor.saved = Tallennettu!
|
||||
@@ -370,12 +370,12 @@ editor.resizemap = Resize Map
|
||||
editor.mapname = Kartan nimi:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.exists = A map with this name already exists.
|
||||
editor.selectmap = Select a map to load:
|
||||
editor.exists = Kartta tällä nimellä on jo olemassa.
|
||||
editor.selectmap = Valitse kartta ladattavaksi:
|
||||
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace = Korvaa
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
toolmode.replaceall = Replace All
|
||||
toolmode.replaceall = Korvaa kaikki
|
||||
toolmode.replaceall.description = Replace all blocks in map.
|
||||
toolmode.orthogonal = Orthogonal
|
||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||
@@ -424,48 +424,48 @@ width = Leveys:
|
||||
height = Korkeus:
|
||||
menu = Valikko
|
||||
play = Pelaa
|
||||
campaign = Campaign
|
||||
campaign = Polku
|
||||
load = Lataa
|
||||
save = Tallenna
|
||||
fps = FPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Asetukset
|
||||
tutorial = Perehdytys
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
tutorial = Tutoriaali
|
||||
tutorial.retake = Uusita Tutoriaali
|
||||
editor = Editori
|
||||
mapeditor = Kartan Editori
|
||||
|
||||
abandon = Hylkää
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Lukittu
|
||||
complete = [lightgray]Reach:
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
requirement.wave = Pääse Tasolle {0} kartassa {1}
|
||||
requirement.core = Tuhoa vihollise ydin kartassa {0}
|
||||
requirement.unlock = Avaa {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
bestwave = [lightgray]Paras taso: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.title = Launch Successful
|
||||
launch.title = Onnistunut laukaisu
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
uncover = Uncover
|
||||
launch.confirm = Tämä laukaisee kaikki resourssit ytimestäsi.\nEt voi enää palata takaisin.
|
||||
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmissä tasoissa.
|
||||
uncover = Paljasta
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
bannedblocks = Kielletyt Palikat
|
||||
addall = Lisää kaikki
|
||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = [lightgray]Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
zone.resources = [lightgray]Resoursseja havaittu:
|
||||
zone.objective = [lightgray]Objectiivi: [accent]{0}
|
||||
zone.objective.survival = Selviydy
|
||||
zone.objective.attack = Destroy Enemy Core
|
||||
add = Add...
|
||||
boss.health = Boss Health
|
||||
add = Lisää...
|
||||
boss.health = Pomon elinpisteet
|
||||
|
||||
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
@@ -478,209 +478,209 @@ error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
zone.saltFlats.name = Salt Flats
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = Crags
|
||||
zone.fungalPass.name = Fungal Pass
|
||||
zone.groundZero.name = Vaara Alue
|
||||
zone.desertWastes.name = Aavikon Jätteet
|
||||
zone.craters.name = Kraatterit
|
||||
zone.frozenForest.name = Jäätynyt Metsä
|
||||
zone.ruinousShores.name = Tuhoisa Ranta
|
||||
zone.stainedMountains.name = Tahravuoret
|
||||
zone.desolateRift.name = Autio Syvänne
|
||||
zone.nuclearComplex.name = Ydinvoima Kompleksi
|
||||
zone.overgrowth.name = Liikakasvu
|
||||
zone.tarFields.name = Terva Pellot
|
||||
zone.saltFlats.name = Suolainen Tasanne
|
||||
zone.impact0078.name = Isku 0078
|
||||
zone.crags.name = Kalliot
|
||||
zone.fungalPass.name = Sienilaakso
|
||||
|
||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
zone.groundZero.description = Suotuisa alue aloittaa peli. Matala vaarataso. Vähän resoursseja.\nKerää mahdollisimman paljon kuparia ja lyijyä.\nJatka eteenpäin.
|
||||
zone.frozenForest.description = Jopa täällä, lähellä vuoria, asustaa itiöitä. Mutta ne eivöt voi elää ikuisesti jäätävässä ilmastossa.\n\nAloita matkasi energiaan. Rakenna polttogeneraattoreita. Opettele korjaajien käyttö.
|
||||
zone.desertWastes.description = Valtavia määriä jätteitä ränsityneiden rakennuksien seassa.\nVoit löytää hiiltä. Polta se energiaksi, tai tiivistä siitä grafiittia.\n\n[lightgray]Laskeutumiskohta on epävarma.
|
||||
zone.saltFlats.description = Aavikoiden reunoilla on suolainen tasanne. Vain vähän resoursse on saatavilla.\n\nVihollinen on rakentanut resurssi hankinnan. Hävitä vihollisen ydin. Älä jätä mitään jäljelle.
|
||||
zone.craters.description = Vettä on kertynyt tähän kraatteriin vanhojen sotien jäänteinä. Ota alue itsellesi. Kerää hiekkaa. Sulata metallilasia. Pumppaa vettä jäähdyttääksesi kaivausporia ja tykkejä.
|
||||
zone.ruinousShores.description = Jätteiden takaa, löydät rantaviivan. Kerran täma paikka asutti sotilasjoukkoja. Paljoa jäljella ei ole. Vain perus puolustus rekenteet ovat vahingoittumattomia, kaakki muu on romua.\nJatka laajentamista eteenpäin. Tutki teknologiaa.
|
||||
zone.stainedMountains.description = Alankoa vuroien sisämaassa, löydät paljon itiöelämää.\nOta talteen runsas titaani jota täältä löytyy. Opi käyttämään sitä.\n\nVihollinen on läasnäoleva. Älä anna heille liikaa aikaa lähettää heidän vahvimpia aseitaan.
|
||||
zone.overgrowth.description = Tämä alue on ylikasvanut, lähempänä itiöiden pesäkettä.\nVihollinen on muodostanut etuvartion. Rakenna titaani yksikköjä. Tuhoa vihollinen. Hanki se alue joka joskus on menetetty.
|
||||
zone.tarFields.description = Öljytuotannon laitamia, vuorien ja aavikkojen välissä. Yksi ainoista paikosta joissa on tervalähde.\nLöydät vaarallisia vihollis joukkoja täältä hylätystä paikasta. Älä aliarvio niitä.\n\n[lightgray]Tutki öljyprosessointi mekanismeja jos mahdollista.
|
||||
zone.desolateRift.description = Extremaalisen vaarallinen alue. Runsaasti resursseja, mutta vain vähän tilaa. Korke riski eliminaatiolle. Lähde mahdollisimman nopeasti. Älä tule huijatuksi pitkien taukojen vihollisten hyökkäyksien vällillä.
|
||||
zone.nuclearComplex.description = Entinen laitos tehty toriumin tuotantoa ja prosessointia varten, nykyään vain rauniota.\n[lightgray]Tutki toriumin monia hyödyllisiä käyttötarkoituksia.\n\nVihollinen on läsnä isoin joukkoin kokoajan partioimassa tunkeilijoilta.
|
||||
zone.fungalPass.description = Siirtymis alue korkeiden ja matalien vuorien välillä, itiöiden peitossa. Pieni vihollis tiedustelu tukikohta on täällä. Tuhoa se.\nKäytä Dagger- ja Crawler yksikköjä. Tuhoa kaksi vihollisydintä.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = Language
|
||||
settings.data = Game Data
|
||||
settings.reset = Reset to Defaults
|
||||
settings.rebind = Rebind
|
||||
settings.resetKey = Reset
|
||||
settings.controls = Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
settings.language = Kieli
|
||||
settings.data = Peli Data
|
||||
settings.reset = Nollaa Asetukset
|
||||
settings.rebind = Uudelleenaseta
|
||||
settings.resetKey = Aseta Uudelleen
|
||||
settings.controls = Kontrollit
|
||||
settings.game = Peli
|
||||
settings.sound = Ääni
|
||||
settings.graphics = Grafiikat
|
||||
settings.cleardata = Tyhjennä Pelin Data...
|
||||
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMitä on tehty ei voi peruuttaa!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
||||
paused = [accent]< Pysäytetty >
|
||||
clear = Tyhjä
|
||||
banned = [scarlet]Kielletty
|
||||
yes = Kyllä
|
||||
no = Ei
|
||||
info.title = Informaatio
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.input = Sisääntulo
|
||||
blocks.output = Ulostulo
|
||||
blocks.booster = Boostaa
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.powercapacity = Energiakapasiteetti
|
||||
blocks.powershot = Energiaa/Ammus
|
||||
blocks.damage = Vahinko
|
||||
blocks.targetsair = Hyökkää Ilmaan
|
||||
blocks.targetsground = Hyökkää Maahan
|
||||
blocks.itemsmoved = Liikkumisnopeus
|
||||
blocks.launchtime = Aika Laukaisujen Välillä
|
||||
blocks.shootrange = Kantama
|
||||
blocks.size = Koko
|
||||
blocks.liquidcapacity = Neste Kapasiteetti
|
||||
blocks.powerrange = Energia Kantama
|
||||
blocks.powerconnections = Maksimi konnektio määrä
|
||||
blocks.poweruse = Energian Käyttö
|
||||
blocks.powerdamage = Energia/Vahinko
|
||||
blocks.itemcapacity = Tavara Kapasiteetti
|
||||
blocks.basepowergeneration = Kanta Enegian Generointi
|
||||
blocks.productiontime = Produktion Aika
|
||||
blocks.repairtime = Kokonaisen Palikan Korjaus Aika
|
||||
blocks.speedincrease = Nopeuden Kasvu
|
||||
blocks.range = Etäisyys
|
||||
blocks.drilltier = Porattavat
|
||||
blocks.drillspeed = Kanta Poran Nopeus
|
||||
blocks.boosteffect = Boostaamisen Vaikutus
|
||||
blocks.maxunits = Maksimi Määrä Yksikköjä
|
||||
blocks.health = Elämäpisteet
|
||||
blocks.buildtime = Rakentamisen Aika
|
||||
blocks.buildcost = Rakentamisen Hinta
|
||||
blocks.inaccuracy = Epätarkkuus
|
||||
blocks.shots = Ammusta
|
||||
blocks.reload = Ammusta/Sekunnissa
|
||||
blocks.ammo = Ammus
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.drilltierreq = Parempi Pora Vaadittu
|
||||
bar.drillspeed = Poran Nopeus: {0}/s
|
||||
bar.pumpspeed = Pumpun Nopeus: {0}/s
|
||||
bar.efficiency = Tehokkuus: {0}%
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Säilöttynä: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energian Ulostulo: {0}
|
||||
bar.items = Tavaroita: {0}
|
||||
bar.capacity = Kapasiteetti: {0}
|
||||
bar.liquid = Neste
|
||||
bar.heat = Lämpö
|
||||
bar.power = Energia
|
||||
bar.progress = Rakennuksen Edistys
|
||||
bar.spawned = Yksikköjä: {0}/{1}
|
||||
bar.input = Sisääntulo
|
||||
bar.output = Ulostulo
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.damage = [stat]{0}[lightgray] Vahinko
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Alue vahinko ~[stat] {1}[lightgray] palikkaa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
bullet.homing = [stat]itseohjautuva
|
||||
bullet.shock = [stat]shokki
|
||||
bullet.frag = [stat]sirpaloituva
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
bullet.freezing = [stat]jäädyttävä
|
||||
bullet.tarred = [stat]tervattu
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammusten multiplikaatio
|
||||
bullet.reload = [stat]{0}[lightgray]x ammunta nopeus
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.blocks = palikat
|
||||
unit.powersecond = energia yksikköä/sekunti
|
||||
unit.liquidsecond = neste yksikköä/sekunti
|
||||
unit.itemssecond = esinettä/sekunti
|
||||
unit.liquidunits = neste yksikköä
|
||||
unit.powerunits = energia yksikköä
|
||||
unit.degrees = astetta
|
||||
unit.seconds = sekunttia
|
||||
unit.persecond = /s
|
||||
unit.timesspeed = x nopeus
|
||||
unit.percent = %
|
||||
unit.items = items
|
||||
unit.thousands = k
|
||||
unit.items = esinettä
|
||||
unit.thousands = t
|
||||
unit.millions = mil
|
||||
category.general = General
|
||||
category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
category.general = Yleinen
|
||||
category.power = Energia
|
||||
category.liquids = Neste
|
||||
category.items = Tavarat
|
||||
category.crafting = Ulos/Sisääntulo
|
||||
category.shooting = Ammunta
|
||||
category.optional = Mahdolliset Lumoukset
|
||||
setting.landscape.name = Lukitse tasavaakaan
|
||||
setting.shadows.name = Varjot
|
||||
setting.blockreplace.name = Automaattisia Palikka Suosituksia
|
||||
setting.linear.name = Lineararien Filteeraus
|
||||
setting.hints.name = Vihjeet
|
||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||
setting.animatedwater.name = Animoitu Vesi
|
||||
setting.animatedshields.name = Animoitu Kilpi
|
||||
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
setting.indicators.name = Vihollis/Puolulais Indikaattorit
|
||||
setting.autotarget.name = Automaatinen Tähtäys
|
||||
setting.keyboard.name = Hiiri+Näppäimistö Kontrollit
|
||||
setting.touchscreen.name = Kosketusnäyttö kontrollit
|
||||
setting.fpscap.name = Maksimi FPS
|
||||
setting.fpscap.none = Ei Mitään
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Easy
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Hard
|
||||
setting.difficulty.insane = Insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.effects.name = Display Effects
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
setting.swapdiagonal.name = Aina Vino Korvaus
|
||||
setting.difficulty.training = Treeni
|
||||
setting.difficulty.easy = Helppo
|
||||
setting.difficulty.normal = Keskivaikea
|
||||
setting.difficulty.hard = Haastava
|
||||
setting.difficulty.insane = Järjetön
|
||||
setting.difficulty.name = Vaikeustaso:
|
||||
setting.screenshake.name = Näytön keikkuminen
|
||||
setting.effects.name = Naytön Efektit
|
||||
setting.destroyedblocks.name = Näytä Tuhoutuneet Palikat
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.coreselect.name = Allow Schematic Cores
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Save Interval
|
||||
setting.seconds = {0} Seconds
|
||||
setting.sensitivity.name = Kontrollin Herkkyys
|
||||
setting.saveinterval.name = Tallennuksen Aikaväli
|
||||
setting.seconds = {0} Sekunttia
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.milliseconds = {0} millisekunttia
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
||||
setting.fps.name = Näytä FPS
|
||||
setting.blockselectkeys.name = Bäytä Palikan Selektio Kontrollit
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
||||
setting.minimap.name = Näytä Minimappi
|
||||
setting.position.name = Näytä pelaajan sijainti
|
||||
setting.musicvol.name = Musiikin Äänenvoimakkuus
|
||||
setting.ambientvol.name = Tausta Äänet
|
||||
setting.mutemusic.name = Sulje Musiikki
|
||||
setting.sfxvol.name = SFX Volyymi
|
||||
setting.mutesound.name = Sulje Äänet
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.savecreate.name = Luo Automaattisesti Tallennukset
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.chatopacity.name = Chatin Läpinäkymättömyys
|
||||
setting.lasersopacity.name = Energia Laaserin Läpinäkymattämyys
|
||||
setting.playerchat.name = Näytä Pelinsisäinen Keskustelu
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
uiscale.cancel = Peruuta ja Poistu
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Rebind Keys
|
||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.attack = Hyökkää
|
||||
command.rally = Kutsu Koolle
|
||||
command.retreat = Palaa
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
@@ -692,7 +692,7 @@ keybind.move_y.name = Move y
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.dash.name = Dash
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_menu.name = Kaavio Valikko
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.category_prev.name = Previous Category
|
||||
@@ -711,7 +711,7 @@ keybind.block_select_07.name = Category/Block Select 7
|
||||
keybind.block_select_08.name = Category/Block Select 8
|
||||
keybind.block_select_09.name = Category/Block Select 9
|
||||
keybind.block_select_10.name = Category/Block Select 10
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.fullscreen.name = Vaihda Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
@@ -722,8 +722,8 @@ keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.chat.name = Chat
|
||||
keybind.minimap.name = Minimappi
|
||||
keybind.chat.name = Chatti
|
||||
keybind.player_list.name = Player list
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Rotate
|
||||
@@ -736,20 +736,20 @@ keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.editor.name = Editor
|
||||
mode.survival.description = Normaali moodi. Rajoitettu määrä resursseja ja tasoilla on aika.\n[gray]Vaatii vihollis spawneja kartassa.
|
||||
mode.sandbox.name = Hiekkalaatikko
|
||||
mode.sandbox.description = Ikuisesti resursseja ja tasoilla ei ole aikaa.
|
||||
mode.editor.name = Editori
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.infiniteresources = Ikuisesti Resursseja
|
||||
rules.reactorexplosions = Reaktori Räjähdykset
|
||||
rules.wavetimer = Tasojen Aikaraja
|
||||
rules.waves = Tasot
|
||||
rules.attack = Attack Mode
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.unitdrops = Unit Drops
|
||||
@@ -778,31 +778,31 @@ rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titanium
|
||||
item.thorium.name = Thorium
|
||||
item.silicon.name = Silicon
|
||||
item.plastanium.name = Plastanium
|
||||
item.phase-fabric.name = Phase Fabric
|
||||
item.surge-alloy.name = Surge Alloy
|
||||
item.spore-pod.name = Spore Pod
|
||||
content.item.name = Tavarat
|
||||
content.liquid.name = Nesteet
|
||||
content.unit.name = Yksiköt
|
||||
content.block.name = Palikat
|
||||
content.mech.name = Yksikkö
|
||||
item.copper.name = Kupari
|
||||
item.lead.name = Lyijy
|
||||
item.coal.name = Hiili
|
||||
item.graphite.name = Grafiitti
|
||||
item.titanium.name = Titaani
|
||||
item.thorium.name = Torium
|
||||
item.silicon.name = Pii
|
||||
item.plastanium.name = Plastaniumi
|
||||
item.phase-fabric.name = Kiihde Kuitu
|
||||
item.surge-alloy.name = Taite Seos
|
||||
item.spore-pod.name = Itiö Palko
|
||||
item.sand.name = Hiekka
|
||||
item.blast-compound.name = Blast Compound
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Scrap
|
||||
item.blast-compound.name = Räjähde Yhdiste
|
||||
item.pyratite.name = Pyratiitti
|
||||
item.metaglass.name = Metallilasi
|
||||
item.scrap.name = Romu
|
||||
liquid.water.name = Vesi
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
liquid.slag.name = Kuona
|
||||
liquid.oil.name = Öljy
|
||||
liquid.cryofluid.name = Kryoneste
|
||||
mech.alpha-mech.name = Alpha
|
||||
mech.alpha-mech.weapon = Heavy Repeater
|
||||
mech.alpha-mech.ability = Regeneration
|
||||
@@ -824,22 +824,22 @@ mech.trident-ship.name = Trident
|
||||
mech.trident-ship.weapon = Bomb Bay
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.weapon = Flame Repeater
|
||||
item.corestorable = [lightgray]Storable in Core: {0}
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.corestorable = [lightgray]Säilöttävissä Ytimeen: {0}
|
||||
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
mech.weapon = [lightgray]Weapon: {0}
|
||||
mech.health = [lightgray]Health: {0}
|
||||
mech.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
mech.minespeed = [lightgray]Mining Speed: {0}%
|
||||
mech.minepower = [lightgray]Mining Power: {0}
|
||||
mech.ability = [lightgray]Ability: {0}
|
||||
mech.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
unit.health = [lightgray]Elämäpisteet: {0}
|
||||
unit.speed = [lightgray]Nopeus: {0}
|
||||
mech.weapon = [lightgray]Ase: {0}
|
||||
mech.health = [lightgray]Elämäpisteet: {0}
|
||||
mech.itemcapacity = [lightgray]Tavara Kapasiteetti: {0}
|
||||
mech.minespeed = [lightgray]Louhimis Nopeus: {0}%
|
||||
mech.minepower = [lightgray]Louhimis Voima: {0}
|
||||
mech.ability = [lightgray]Spesiaalikyky: {0}
|
||||
mech.buildspeed = [lightgray]Rakennus Nopeus: {0}%
|
||||
liquid.heatcapacity = [lightgray]Lämpö Kapasiteetti: {0}
|
||||
liquid.viscosity = [lightgray]Tahmeus: {0}
|
||||
liquid.temperature = [lightgray]Lämpö: {0}
|
||||
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
@@ -865,24 +865,24 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.kiln.name = Kiln
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0} [lightgray](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.deepwater.name = Deep Water
|
||||
block.water.name = Water
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.graphite-press.name = Grafiitti Puristin
|
||||
block.multi-press.name = Multi-Puristin
|
||||
block.constructing = {0} [lightgray](Rakentamassa)
|
||||
block.spawn.name = Vihollis Spawni
|
||||
block.core-shard.name = Ydin: Siru
|
||||
block.core-foundation.name = Ydin: Pohjaus
|
||||
block.core-nucleus.name = Ydin: Tuma
|
||||
block.deepwater.name = Syvä Vesi
|
||||
block.water.name = Vesi
|
||||
block.tainted-water.name = Pilattu Vesi
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Tar
|
||||
block.stone.name = Stone
|
||||
block.sand.name = Sand
|
||||
block.darksand.name = Dark Sand
|
||||
block.ice.name = Ice
|
||||
block.snow.name = Snow
|
||||
block.craters.name = Craters
|
||||
block.tar.name = Terva
|
||||
block.stone.name = Kivi
|
||||
block.sand.name = Hiekka
|
||||
block.darksand.name = Tumma Hiekka
|
||||
block.ice.name = Jää
|
||||
block.snow.name = Lumi
|
||||
block.craters.name = Kraatterit
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
|
||||
@@ -33,14 +33,14 @@ be.update = Una nuova build Bleeding Edge è disponibile:
|
||||
be.update.confirm = Vuoi scaricarla e riavviare il gioco adesso?
|
||||
be.updating = Aggiornamento in corso...
|
||||
be.ignore = Ignora
|
||||
be.noupdates = Nessun aggiornamento trovato.
|
||||
be.noupdates = Nessun aggiornamento disponibile.
|
||||
be.check = Verifica aggiornamenti
|
||||
|
||||
schematic = Schematica
|
||||
schematic.add = Salva Schematica...
|
||||
schematics = Schematiche
|
||||
schematic.replace = Una schematica con questo nome esiste già. Sostituirla?
|
||||
schematic.import = Importa schematica...
|
||||
schematic.import = Importa schematica
|
||||
schematic.exportfile = Esporta File
|
||||
schematic.importfile = Importa File
|
||||
schematic.browseworkshop = Naviga nel Workshop
|
||||
@@ -79,7 +79,7 @@ newgame = Nuova partita
|
||||
none = <niente>
|
||||
minimap = Minimappa
|
||||
position = Posizione
|
||||
close = Chiuso
|
||||
close = Chiudi
|
||||
website = Sito Web
|
||||
quit = Esci
|
||||
save.quit = Salva ed Esci
|
||||
@@ -138,7 +138,7 @@ research.list = [lightgray]Ricerca:
|
||||
research = Ricerca
|
||||
researched = [lightgray]{0} cercati.
|
||||
players = {0} giocatori online
|
||||
players.single = {0} giocatori online
|
||||
players.single = {0} giocatore online
|
||||
server.closing = [accent]Chiusura server...
|
||||
server.kicked.kick = Sei stato cacciato dal server!
|
||||
server.kicked.whitelist = Non sei presente nella whitelist.
|
||||
@@ -157,7 +157,7 @@ server.kicked.customClient = Questo server non supporta i client personalizzati.
|
||||
server.kicked.gameover = Game over!
|
||||
server.kicked.serverRestarting = Il server si sta riavviando.
|
||||
server.versions = Versione client:[accent] {0}[]\nVersione server:[accent] {1}[]
|
||||
host.info = Il pulsante [accent]Ospita[] ospita un server sulla porta [scarlet]6567[].[] Chiunque sulla stessa [lightgray]rete Wi-Fi o locale[] dovrebbe essere in grado di vedere il server nell'elenco server.\nSe vuoi che le persone siano in grado di connettersi ovunque tramite il tuo IP, è richiesto il [accent]port forwarding[].\n\n[lightgray]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
||||
host.info = Il pulsante [accent]Ospita[] ospita un server sulla porta [scarlet]6567[].[] Chiunque sulla stessa [lightgray]rete Wi-Fi o locale[] dovrebbe essere in grado di vedere il server nell'elenco server.\nSe vuoi che le persone siano in grado di connettersi ovunque tramite il tuo IP, è necessario eseguire il [accent]port forwarding[].\n\n[lightgray]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
||||
join.info = Qui è possibile inserire l'[accent]IP del server[] a cui connettersi, o scoprire [accent]un server sulla rete locale[] disponibile.\nSono supportati sia il multiplayer LAN che WAN.\n\n[lightgray]Nota: non esiste un elenco automatico dei server globali; se desideri connetterti a qualcuno tramite il suo IP, è necessario chiedere all'host il proprio IP.
|
||||
hostserver = Ospita Server
|
||||
invitefriends = Invita Amici
|
||||
@@ -251,6 +251,7 @@ copylink = Copia link
|
||||
back = Indietro
|
||||
data.export = Esporta Salvataggio
|
||||
data.import = Importa Salvataggio
|
||||
data.openfolder = Apri Cartella\nSalvataggi
|
||||
data.exported = Dati esportati.
|
||||
data.invalid = Questi non sono dati di gioco validi.
|
||||
data.import.confirm = Importare dati di gioco esterni sovrascriverà[scarlet] tutti[] i tuoi progressi attuali.\n[accent]L'operazione è irreversibile![]\n\nUna volta importati i dati, il gioco si chiuderà immediatamente.
|
||||
@@ -263,7 +264,7 @@ reloading = [accent]Ricaricamento delle mods...
|
||||
saving = [accent]Salvataggio in corso...
|
||||
cancelbuilding = [accent][[{0}][] per pulire la selezione
|
||||
selectschematic = [accent][[{0}][] per selezionare+copiare
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
pausebuilding = [accent][[{0}][] per smettere di costruire
|
||||
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
||||
wave = [accent]Ondata {0}
|
||||
wave.waiting = [lightgray]Ondata tra {0}
|
||||
@@ -464,7 +465,7 @@ zone.resources = [lightgray]Risorse Trovate:
|
||||
zone.objective = [lightgray]Obiettivo: [accent]{0}
|
||||
zone.objective.survival = Sopravvivere
|
||||
zone.objective.attack = Distruggere il Nucleo Nemico
|
||||
add = Aggiungi...
|
||||
add = Aggiungi
|
||||
boss.health = Vita del Boss
|
||||
|
||||
connectfail = [crimson]Impossibile connettersi al server:\n\n[accent] {0}
|
||||
@@ -531,6 +532,8 @@ error.crashtitle = Si è verificato un errore
|
||||
blocks.input = Ingresso
|
||||
blocks.output = Uscita
|
||||
blocks.booster = Potenziamenti
|
||||
blocks.tiles = Blocchi Richiesti
|
||||
blocks.affinities = Affinità
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacità Energetica
|
||||
blocks.powershot = Danno/Colpo
|
||||
@@ -642,7 +645,7 @@ setting.difficulty.name = Difficoltà:
|
||||
setting.screenshake.name = Movimento dello Schermo
|
||||
setting.effects.name = Visualizza Effetti
|
||||
setting.destroyedblocks.name = Mostra Blocchi Distrutti
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente
|
||||
setting.coreselect.name = Consenti Schematiche dei Nuclei
|
||||
setting.sensitivity.name = Sensibilità del Controller
|
||||
setting.saveinterval.name = Intervallo di Salvataggio Automatico
|
||||
@@ -666,8 +669,9 @@ setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
|
||||
setting.savecreate.name = Salvataggio Automatico
|
||||
setting.publichost.name = Gioco Visibile Pubblicamente
|
||||
setting.chatopacity.name = Opacità Chat
|
||||
setting.lasersopacity.name = Opacità Laser d'Energia
|
||||
setting.playerchat.name = Mostra Chat in-game
|
||||
setting.lasersopacity.name = Opacità Raggi Energetici
|
||||
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
||||
setting.playerchat.name = Mostra Chat
|
||||
public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche.
|
||||
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
||||
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere 'OK' per confermare questa scala.\n[scarlet]Ripristina ed esci in [accent] {0}[] secondi...
|
||||
@@ -932,7 +936,6 @@ block.lancer.name = Lanciere
|
||||
block.conveyor.name = Nastro Trasportatore
|
||||
block.titanium-conveyor.name = Nastro Avanzato
|
||||
block.armored-conveyor.name = Nastro Corazzato
|
||||
block.armored-conveyor.description = Trasporta gli oggetti alla stessa velocità del nastro avanzato, ma è più resistente. Accetta input dai lati solo da altri nastri.
|
||||
block.junction.name = Incrocio
|
||||
block.router.name = Distributore
|
||||
block.distributor.name = Distributore Grande
|
||||
@@ -942,6 +945,7 @@ block.message.name = Messaggio
|
||||
block.illuminator.name = Lanterna
|
||||
block.illuminator.description = Una piccola, compatta sorgente di luce. Richiede energia per funzionare.
|
||||
block.overflow-gate.name = Separatore per Eccesso
|
||||
block.underflow-gate.name = Separatore per Eccesso Inverso
|
||||
block.silicon-smelter.name = Fonderia
|
||||
block.phase-weaver.name = Tessitore di Fase
|
||||
block.pulverizer.name = Polverizzatore
|
||||
@@ -1137,12 +1141,12 @@ block.spore-press.description = Comprime le spore in petrolio.
|
||||
block.pulverizer.description = Polverizza la pietra.\nUtile quando manca la sabbia naturale.
|
||||
block.coal-centrifuge.description = Solidifica il petrolio in pezzi di carbone.
|
||||
block.incinerator.description = Elimina qualsiasi oggetto o liquido in eccesso.
|
||||
block.power-void.description = Elimina tutta l'energia che riceve, esiste solo nella modalità creativa.
|
||||
block.power-source.description = Produce energia infinita, esiste solo nella modalità creativa.
|
||||
block.item-source.description = Produce oggetti infiniti, esiste solo nella modalità creativa.
|
||||
block.item-void.description = Elimina gli oggetti che vi entrano senza bisogno di energia, esiste solo nella modalità creativa.
|
||||
block.power-void.description = Elimina tutta l'energia che riceve. Esiste solo nella modalità creativa.
|
||||
block.power-source.description = Produce energia infinita. Esiste solo nella modalità creativa.
|
||||
block.item-source.description = Produce oggetti infiniti. Esiste solo nella modalità creativa.
|
||||
block.item-void.description = Elimina gli oggetti che vi entrano senza bisogno di energia. Esiste solo nella modalità creativa.
|
||||
block.liquid-source.description = Emette continuamente liquidi. Esiste solo nella modalità creativa.
|
||||
block.liquid-void.description = Elimina i liquidi in entrata, esiste solo nella modalità creativa.
|
||||
block.liquid-void.description = Elimina i liquidi in entrata. Esiste solo nella modalità creativa.
|
||||
block.copper-wall.description = Un blocco difensivo economico.\nUtile per proteggere il Nucleo e le torrette nelle prime ondate.
|
||||
block.copper-wall-large.description = Un blocco difensivo economico.\nUtile per proteggere il Nucleo e le torrette nelle prime ondate.\nOccupa più blocchi.
|
||||
block.titanium-wall.description = Un blocco difensivo moderatamente forte.\nFornisce una protezione moderata dai nemici.
|
||||
@@ -1162,17 +1166,19 @@ block.mend-projector.description = Ripara periodicamente blocchi nelle vicinanze
|
||||
block.overdrive-projector.description = Aumenta la velocità di edifici vicini come trivelle e nastri trasportatori.
|
||||
block.force-projector.description = Crea un campo di forza esagonale attorno a sé, proteggendo gli edifici e le unità all'interno da danni causati da proiettili.
|
||||
block.shock-mine.description = Danneggia i nemici che la calpestano. Quasi invisibile al nemico.
|
||||
block.conveyor.description = Nastro di base. Sposta gli oggetti in avanti e li deposita automaticamente in altri blocchi. Ruotabile.
|
||||
block.conveyor.description = Nastro di base. Sposta gli oggetti in avanti e li deposita automaticamente in altri blocchi. È rotabile.
|
||||
block.titanium-conveyor.description = Nastro avanzato. Sposta gli oggetti più velocemente dei nastri standard.
|
||||
block.armored-conveyor.description = Trasporta gli oggetti alla stessa velocità del nastro avanzato, ma è più resistente. Accetta input dai lati solo da altri nastri.
|
||||
block.junction.description = Permette di incrociare nastri che trasportano materiali diversi in posizioni diverse.
|
||||
block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 blocchi ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici.
|
||||
block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato.
|
||||
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
||||
block.inverted-sorter.description = Elabora gli oggetti come uno smistatore standard, ma in uscita dà gli elementi selezionati ai lati.
|
||||
block.inverted-sorter.description = Elabora gli oggetti come uno filtro standard, ma in uscita dà gli elementi selezionati ai lati.
|
||||
block.router.description = Accetta gli elementi da una direzione e li emette fino a 3 altre direzioni allo stesso modo. Utile per suddividere i materiali da una fonte a più destinazioni.
|
||||
block.distributor.description = Un distributore avanzato che divide gli oggetti in altre 7 direzioni allo stesso modo.
|
||||
block.overflow-gate.description = Una combinazione di un incrocio e di un distributore, che distribuisce sui suoi lati se in nastro difronte si satura.
|
||||
block.mass-driver.description = Ultimo blocco di trasporto di oggetti. Raccoglie diversi oggetti e poi li spara su un'altra Lìlancia materiali a lungo raggio.
|
||||
block.overflow-gate.description = Distribuisce gli oggetti ai lati se il nastro davanti a sé è saturo.
|
||||
block.underflow-gate.description = L'opposto di un separatore per eccesso. Distribuisce gli oggetti nel nastro davanti a sé se i nastri a destra e a sinistra sono saturi.
|
||||
block.mass-driver.description = Ultimo blocco di trasporto di oggetti. Raccoglie diversi oggetti e poi li spara su un'altra lancia materiali a lungo raggio.
|
||||
block.mechanical-pump.description = Una pompa economica a bassa efficienza, ma nessun consumo di energia.
|
||||
block.rotary-pump.description = Una pompa avanzata che raddoppia la velocità consumando energia.
|
||||
block.thermal-pump.description = La pompa migliore. Tre volte più veloce di una pompa meccanica e l'unica pompa in grado di recuperare la lava.
|
||||
|
||||
@@ -29,12 +29,12 @@ load.system = 시스템
|
||||
load.mod = 모드
|
||||
load.scripts = 스크립트
|
||||
|
||||
be.update = A new Bleeding Edge build is available:
|
||||
be.update.confirm = Download it and restart now?
|
||||
be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
be.update = 새로운 블리딩 엣지 버전이 출시되었습니다.
|
||||
be.update.confirm = 다운로드 후 게임을 재시작하시겠습니까?
|
||||
be.updating = 업데이트 중...
|
||||
be.ignore = 무시
|
||||
be.noupdates = 새로운 업데이트가 발견되지 않았습니다.
|
||||
be.check = 업데이트 확인
|
||||
|
||||
schematic = 설계도
|
||||
schematic.add = 설계도 저장하기
|
||||
@@ -98,15 +98,15 @@ done = 완료
|
||||
feature.unsupported = 당신의 기기는 이 기능을 지원하지 않습니다.
|
||||
|
||||
mods.alphainfo = 현재의 모드는 첫 번째 시도이며, 그리고[scarlet] 버그가 매우 많음을 명심하십시오[].\n만약 버그를 발견할경우 Mindustry 깃허브 또는 디스코드로 제보해주세요.
|
||||
mods.alpha = [scarlet](Alpha)
|
||||
mods.alpha=[accent](시험적 기능)
|
||||
mods = 모드
|
||||
mods.none = [LIGHT_GRAY]추가한 모드가 없습니다!
|
||||
mods.guide = 모드 가이드
|
||||
mods.report = 문제 신고
|
||||
mods.openfolder = 모드 폴더 열기
|
||||
mod.enabled = [lightgray]활성화
|
||||
mod.disabled = [scarlet]비활성화
|
||||
mod.disable = 비활성화
|
||||
mod.enabled=[blue]활성화
|
||||
mod.disabled=[scarlet]적용 안됨
|
||||
mod.disable=[lightgray]비활성화
|
||||
mod.delete.error = 모드를 삭제할 수 없습니다. 아마도 해당 모드가 사용중인 것 같습니다.
|
||||
mod.requiresversion = [scarlet]게임의 버전이 낮아 모드를 활성화할 수 없습니다!\n[scarlet]요구되는 게임 버전 : [accent]{0}
|
||||
mod.missingdependencies = [scarlet]의존되는 모드: {0}
|
||||
@@ -114,7 +114,7 @@ mod.erroredcontent = [scarlet]컨텐츠 오류
|
||||
mod.errors = 컨텐츠를 불러오는 중 오류가 발생하였습니다.
|
||||
mod.noerrorplay = [scarlet]모드에 오류가 존재합니다.[] 해당 오류가 발생하는 모드를 비활성화하거나 모드의 오류를 고친 후 플레이가 가능합니다.
|
||||
mod.nowdisabled = [scarlet]모드 '{0}'는 다음의 모드에 의존합니다 : [accent] {1}\n[lightgray]이 모드를 먼저 다운로드해야합니다.\n이 모드는 자동으로 비활성화됩니다.
|
||||
mod.enable = 활성화
|
||||
mod.enable=활성화
|
||||
mod.requiresrestart = 모드 변경사항을 적용하기 위해 게임을 종료합니다.
|
||||
mod.reloadrequired = [scarlet]새로고침 예정됨
|
||||
mod.import = 모드 추가
|
||||
@@ -123,8 +123,8 @@ mod.item.remove = 이것은 모드[accent] '{0}'[]의 자원입니다. 이 자
|
||||
mod.remove.confirm = 이 모드를 삭제하시겠습니까?
|
||||
mod.author = [LIGHT_GRAY]제작자 : [] {0}
|
||||
mod.missing = 이 세이브파일에는 설치하지 않은 모드 혹은 현재 버전에 속해있지 않은 데이터가 포함되어 있습니다. 이 파일을 불러올 경우 세이브파일의 데이터가 손상될 수 있습니다. 정말로 이 파일을 불러오시겠습니까?\n[lightgray]모드 :\n{0}
|
||||
mod.preview.missing = 워크샵에 당신의 모드를 업로드하기 전에 미리보기 이미지를 먼저 추가해야합니다.\n[accent] preview.png[]라는 이름으로 미리보기 이미지를 당신의 모드 폴더안에 준비한 후 다시 시도해주세요.
|
||||
mod.folder.missing = 워크샵에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 파일을 폴더에 압축 해제하고 이전 압축파일을 제거한 후, 게임을 재시작하거나 모드를 다시 로드하십시오.
|
||||
mod.preview.missing=Workshop에 당신의 모드를 업로드하기 전에 미리보기 이미지를 먼저 추가해야합니다.\n[accent] preview.png[]라는 이름으로 미리보기 이미지를 당신의 모드 폴더안에 준비한 후 다시 시도해주세요.
|
||||
mod.folder.missing=Workshop에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 파일을 폴더에 압축 해제하고 이전 압축파일을 제거한 후, 게임을 재시작하거나 모드를 다시 로드하십시오.
|
||||
mod.scripts.unsupported = 당신의 기기는 모드스크립트를 지원하지 않습니다. 모드의 일부 기능이 작동하지 않을 수 있습니다.
|
||||
|
||||
about.button = 정보
|
||||
@@ -155,10 +155,10 @@ server.kicked.nameEmpty = 당신의 닉네임이 비어있습니다.
|
||||
server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다.
|
||||
server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요.
|
||||
server.kicked.gameover = 코어가 파괴되었습니다...
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.kicked.serverRestarting = 서버가 재시작합니다.
|
||||
server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [accent] {1}[]
|
||||
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 VPN을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인해주세요.
|
||||
join.info = 여기서 서버 추가를 누르신 후, [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원합니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속하려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 [accent]mindustry.kr[]의 6567, 6568포트와 [accent]server1.mindustry.r-e.kr[]의 8000, 8002 포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.\n[royal]포트가 없을 시에는 그냥 주소만 입력하시면 됩니다.\n\n[royal]예시) mindustry.kr의 6567포트\nmindustry.kr:6567\n포트가 6567일 경우에는 :6567을 생략할 수 있습니다.
|
||||
join.info = 여기서 서버 추가를 누르신 후, [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원합니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속하려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 [accent]mindustry.kr[]가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.\n[royal]포트가 없을 시에는 그냥 주소만 입력하시면 됩니다.\n\n[royal]예시) mindustry.kr의 6567포트\nmindustry.kr:6567\n포트가 6567일 경우에는 :6567을 생략할 수 있습니다.
|
||||
hostserver = 서버 열기
|
||||
invitefriends = 친구 초대
|
||||
hostserver.mobile = 서버\n열기
|
||||
@@ -240,8 +240,8 @@ save.playtime = 플레이타임 : {0}
|
||||
warning = 경고.
|
||||
confirm = 확인
|
||||
delete = 삭제
|
||||
view.workshop = 워크샵에서 보기
|
||||
workshop.listing = 워크샵 목록 편집하기
|
||||
view.workshop=Workshop에서 보기
|
||||
workshop.listing=Workshop 목록 편집하기
|
||||
ok = 확인
|
||||
open = 열기
|
||||
customize = 맞춤설정
|
||||
@@ -310,7 +310,7 @@ editor.generation = 맵 생성 설정 :
|
||||
editor.ingame = 인게임 편집
|
||||
editor.publish.workshop = 워크샵 업로드
|
||||
editor.newmap = 신규 맵
|
||||
workshop = 워크샵
|
||||
workshop=Workshop
|
||||
waves.title = 단계
|
||||
waves.remove = 삭제
|
||||
waves.never = 여기까지 유닛생성
|
||||
@@ -377,15 +377,15 @@ toolmode.replace = 재배치
|
||||
toolmode.replace.description = 블록을 배치합니다.
|
||||
toolmode.replaceall = 모두 재배치
|
||||
toolmode.replaceall.description = 맵에 있는 모든 블록을 재배치합니다.
|
||||
toolmode.orthogonal = 직교
|
||||
toolmode.orthogonal.description = 직교로 블록을 배치합니다.
|
||||
toolmode.orthogonal=직각
|
||||
toolmode.orthogonal.description=직각으로 블록을 배치합니다.
|
||||
toolmode.square = 정사각형
|
||||
toolmode.square.description = 정사각형 형태의 브러시.
|
||||
toolmode.eraseores = 자원 초기화
|
||||
toolmode.eraseores.description = 자원만 초기화합니다.
|
||||
toolmode.fillteams = 팀 채우기
|
||||
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
|
||||
toolmode.drawteams = 팀 그리기
|
||||
toolmode.drawteams=팀 색상으로 그리기
|
||||
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
||||
@@ -580,7 +580,7 @@ bar.power = 전력
|
||||
bar.progress = 생산 진행도
|
||||
bar.spawned = 최대 {1}기 중 {0}기 생산됨
|
||||
bar.input = 입력
|
||||
bar.output = Output
|
||||
bar.output =
|
||||
|
||||
bullet.damage = [lightgray]피해량 : [stat]{0}[]
|
||||
bullet.splashdamage = [lightgray]범위 피해량 : [stat]{0}[] / [lightgray]피해 범위 : [stat]{1}[lightgray] 타일
|
||||
@@ -643,7 +643,7 @@ setting.screenshake.name = 화면 흔들기
|
||||
setting.effects.name = 화면 효과
|
||||
setting.destroyedblocks.name = 부서진 블럭 표시
|
||||
setting.conveyorpathfinding.name = 교차기 자동 설치
|
||||
setting.coreselect.name = Allow Schematic Cores
|
||||
setting.coreselect.name = Schematic Cores 켜기
|
||||
setting.sensitivity.name = 컨트롤러 감도
|
||||
setting.saveinterval.name = 저장 간격
|
||||
setting.seconds = {0} 초
|
||||
@@ -690,7 +690,7 @@ keybind.toggle_power_lines.name = 전력 라인 허용
|
||||
keybind.move_x.name = 오른쪽 / 왼쪽 이동
|
||||
keybind.move_y.name = 위 / 아래 이동
|
||||
keybind.mouse_move.name = 커서를 따라서 이동
|
||||
keybind.dash.name = 달리기
|
||||
keybind.dash.name = 부스터
|
||||
keybind.schematic_select.name = 영역 설정
|
||||
keybind.schematic_menu.name = 설계도 메뉴
|
||||
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
||||
@@ -755,7 +755,7 @@ rules.enemyCheat = 무한한 적 자원
|
||||
rules.unitdrops = 유닛 처치시 자원 약탈
|
||||
rules.unitbuildspeedmultiplier = 유닛 제조속도 배수
|
||||
rules.unithealthmultiplier = 유닛 체력 배수
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockhealthmultiplier = 건물 체력 배수
|
||||
rules.playerhealthmultiplier = 플레이어 체력 배수
|
||||
rules.playerdamagemultiplier = 플레이어 공격력 배수
|
||||
rules.unitdamagemultiplier = 유닛 공격력 배수
|
||||
@@ -978,7 +978,6 @@ block.mechanical-pump.name = 기계식 펌프
|
||||
block.item-source.name = 아이템 소스
|
||||
block.item-void.name = 아이템 삭제 장치
|
||||
block.liquid-source.name = 무한 액체공급 장치
|
||||
block.liquid-void.name = Liquid Void
|
||||
block.power-void.name = 방전장치
|
||||
block.power-source.name = 무한 전력공급 장치
|
||||
block.unloader.name = 언로더
|
||||
@@ -1142,7 +1141,6 @@ block.power-source.description = 무한한 전력을 공급해주는 블록입
|
||||
block.item-source.description = 자원을 선택하면 그 자원이 무한하게 생성되는 블록입니다.\n샌드박스에서만 건설가능.
|
||||
block.item-void.description = 자원을 사라지게 만듭니다.\n샌드박스에서만 건설가능.
|
||||
block.liquid-source.description = 무한한 액체를 출력합니다.\n샌드박스에서만 건설가능.
|
||||
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||
block.copper-wall.description = 게임 시작 초기에 방어용으로 적합합니다.
|
||||
block.copper-wall-large.description = 구리 벽 4개를 뭉친 블럭입니다.
|
||||
block.titanium-wall.description = 흑연이 생산될 즈음에 사용하기 적합합니다.
|
||||
|
||||
@@ -12,7 +12,7 @@ link.itch.io.description = Pagina da Itch.io com os Descarregamentos
|
||||
link.google-play.description = Listamento do google play store
|
||||
link.f-droid.description = F-Droid catalogue listing
|
||||
link.wiki.description = Wiki oficial do Mindustry
|
||||
link.feathub.description = Suggest new features
|
||||
link.feathub.description = Sugerir novas funcionalidades
|
||||
linkfail = Falha ao abrir a ligação\nO Url foi copiado
|
||||
screenshot = Screenshot gravado para {0}
|
||||
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
|
||||
@@ -29,12 +29,12 @@ load.system = Sistema
|
||||
load.mod = Mods
|
||||
load.scripts = Scripts
|
||||
|
||||
be.update = A new Bleeding Edge build is available:
|
||||
be.update.confirm = Download it and restart now?
|
||||
be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
be.update = Uma nova versão do Bleeding Edge está disponível:
|
||||
be.update.confirm = Transferir e reiniciar agora?
|
||||
be.updating = A atualizar...
|
||||
be.ignore = Ignora
|
||||
be.noupdates = Atualizações não encontradas.
|
||||
be.check = A Verificar por atualizações
|
||||
|
||||
schematic = Esquema
|
||||
schematic.add = Gravar Esquema...
|
||||
@@ -62,7 +62,7 @@ stat.delivered = Recursos lançados:
|
||||
stat.rank = Rank Final: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Itens lançados
|
||||
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||
launchinfo = [unlaunched][[LAUNCH] seu núcleo para obter os itens indicados em azul.
|
||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||
level.highscore = Melhor\npontuação: [accent] {0}
|
||||
level.select = Seleção de Fase
|
||||
@@ -108,18 +108,18 @@ mod.enabled = [lightgray]Ativado
|
||||
mod.disabled = [scarlet]Desativado
|
||||
mod.disable = Desativar
|
||||
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.requiresversion = [scarlet]Requer versão minima de jogo: [accent]{0}
|
||||
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.erroredcontent = [scarlet]Erros de conteudo
|
||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||
mod.noerrorplay = [scarlet]Tens mods com erros.[] Desative os mods afetados ou corrija os erros antes de jogar.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado
|
||||
mod.enable = Ativar
|
||||
mod.requiresrestart = O jogo será fechado agora para aplicar as alterações no mod.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.reloadrequired = [scarlet]É necessario recarregar
|
||||
mod.import = Importar Mod
|
||||
mod.import.github = Importar Mod pelo GitHub
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.item.remove = Este item faz parte do [accent] '{0}'[] mod. Para lhe remover, desinstala o mod.
|
||||
mod.remove.confirm = Este mod irá ser apagado.
|
||||
mod.author = [LIGHT_GRAY]Autor:[] {0}
|
||||
mod.missing = Este save contém mods que foram recentemente atualizados ou que não estão mais instalados. Ao guardar pode ocorreu corrupção. Tem certeza de que deseja carregá-lo?\n[lightgray]Mods:\n{0}
|
||||
|
||||
@@ -251,6 +251,7 @@ copylink = Скопировать ссылку
|
||||
back = Назад
|
||||
data.export = Экспортировать данные
|
||||
data.import = Импортировать данные
|
||||
data.openfolder = Открыть папку с данными
|
||||
data.exported = Данные экспортированы.
|
||||
data.invalid = Эти игровые данные являются недействительными.
|
||||
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] Ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные импортированы, Ваша игра немедленно закроется.
|
||||
@@ -531,6 +532,8 @@ error.crashtitle = Произошла ошибка
|
||||
blocks.input = Вход
|
||||
blocks.output = Выход
|
||||
blocks.booster = Ускоритель
|
||||
blocks.tiles = Необходимые плитки
|
||||
blocks.affinities = Увеличение эффективности
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Вместимость энергии
|
||||
blocks.powershot = Энергия/Выстрел
|
||||
@@ -607,7 +610,7 @@ unit.timesspeed = x скорость
|
||||
unit.percent = %
|
||||
unit.items = предметов
|
||||
unit.thousands = тыс
|
||||
unit.millions = мил
|
||||
unit.millions = млн
|
||||
category.general = Основные
|
||||
category.power = Энергия
|
||||
category.liquids = Жидкости
|
||||
@@ -666,7 +669,9 @@ setting.crashreport.name = Отправлять анонимные отчёты
|
||||
setting.savecreate.name = Автоматическое создание сохранений
|
||||
setting.publichost.name = Общедоступность игры
|
||||
setting.chatopacity.name = Непрозрачность чата
|
||||
setting.playerlimit.name = Лимит игроков
|
||||
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
||||
setting.bridgeopacity.name = Непрозрачность мостов
|
||||
setting.playerchat.name = Отображать облака чата над игроками
|
||||
public.confirm = Вы хотите, чтобы Ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к Вашем играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры.
|
||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||
@@ -942,6 +947,7 @@ block.message.name = Сообщение
|
||||
block.illuminator.name = Осветитель
|
||||
block.illuminator.description = Маленький, компактный, настраиваемый источник света. Требуется энергия для работы.
|
||||
block.overflow-gate.name = Избыточный затвор
|
||||
block.underflow-gate.name = Избыточный шлюз
|
||||
block.silicon-smelter.name = Кремниевый плавильный завод
|
||||
block.phase-weaver.name = Фазовый ткач
|
||||
block.pulverizer.name = Измельчитель
|
||||
@@ -978,7 +984,7 @@ block.mechanical-pump.name = Механическая помпа
|
||||
block.item-source.name = Источник предметов
|
||||
block.item-void.name = Предметный вакуум
|
||||
block.liquid-source.name = Источник жидкостей
|
||||
block.liquid-void.name = Liquid Void
|
||||
block.liquid-void.name = Жидкостный вакуум
|
||||
block.power-void.name = Энергетический вакуум
|
||||
block.power-source.name = Источник энергии
|
||||
block.unloader.name = Разгрузчик
|
||||
@@ -1128,7 +1134,7 @@ block.kiln.description = Выплавляет песок и свинец в со
|
||||
block.plastanium-compressor.description = Производит пластан из нефти и титана.
|
||||
block.phase-weaver.description = Синтезирует фазовую ткань из радиоактивного тория и песка. Требуется огромное количество энергии для работы.
|
||||
block.alloy-smelter.description = Объединяет титан, свинец, кремний и медь для производства кинетического сплава.
|
||||
block.cryofluidmixer.description = Смешивает воду и мелкий титановый порошок титана в криогеннную жидкость. Неотъемлемая часть при использования ториевого реактора
|
||||
block.cryofluidmixer.description = Смешивает воду и мелкий титановый порошок в криогеннную жидкость. Неотъемлемая часть при использования ториевого реактора
|
||||
block.blast-mixer.description = Раздавливает и смешивает скопления спор с пиротитом для получения взрывчатого вещества.
|
||||
block.pyratite-mixer.description = Смешивает уголь, свинец и песок в легковоспламеняющийся пиротит.
|
||||
block.melter.description = Плавит металлолом в шлак для дальнейшей обработки или использования в турелях «Волна».
|
||||
@@ -1142,7 +1148,7 @@ block.power-source.description = Бесконечно выводит энерг
|
||||
block.item-source.description = Бесконечно выводит элементы. Только песочница.
|
||||
block.item-void.description = Уничтожает любые предметы. Только песочница.
|
||||
block.liquid-source.description = Бесконечно выводит жидкости. Только песочница.
|
||||
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||
block.liquid-void.description = Уничтожает любые жидкости. Только песочница.
|
||||
block.copper-wall.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.
|
||||
block.copper-wall-large.description = Дешёвый защитный блок.\nПолезен для защиты ядра и турелей в первые несколько волн.\nРазмещается на нескольких плитках.
|
||||
block.titanium-wall.description = Умеренно сильный защитный блок.\nОбеспечивает умеренную защиту от врагов.
|
||||
@@ -1172,6 +1178,7 @@ block.inverted-sorter.description = Работает с предметами т
|
||||
block.router.description = Принимает предмет в одном направлении и выводит их до 3 других направлений в равной степени. Полезен для разделения материалов из одного источника на несколько целей.\n\n[scarlet]Никогда не используйте рядом с заводами и т.п., так как маршрутизатор будет забит выходными предметами.[]
|
||||
block.distributor.description = Расширенный маршрутизатор. Разделяет предметы до 7 других направлений в равной степени.
|
||||
block.overflow-gate.description = Выводит предметы влево и вправо, только если передний путь заблокирован.
|
||||
block.underflow-gate.description = Противоположность избыточного затвора. Выводит предметы вперёд только в том случае, если левый и правый пути заблокированы.
|
||||
block.mass-driver.description = Самый продвинутый транспортный блок. Собирает несколько предметов и затем стреляет ими в другую катапульту на большом расстоянии. Требуется энергия для работы.
|
||||
block.mechanical-pump.description = Дешёвый насос с низкой производительностью, но без энергопотребления.
|
||||
block.rotary-pump.description = Продвинутый насос. Качает больше жидкости, но требуют энергию.
|
||||
|
||||
@@ -251,6 +251,7 @@ copylink = Скопіювати посилання
|
||||
back = Назад
|
||||
data.export = Вивантажити дані
|
||||
data.import = Завантажити дані
|
||||
data.openfolder = Відкрити теку з даними
|
||||
data.exported = Дані вивантажено.
|
||||
data.invalid = Це не дійсні ігрові дані.
|
||||
data.import.confirm = Вивантаження зовнішніх даних перезапише[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЩойно дані імпортуються, гра негайно закриється.
|
||||
@@ -587,7 +588,7 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat
|
||||
bullet.incendiary = [stat]запальний
|
||||
bullet.homing = [stat]самонаведення
|
||||
bullet.shock = [stat]шок
|
||||
bullet.frag = [stat]осколкова граната
|
||||
bullet.frag = [stat]шкода по ділянці
|
||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||
bullet.freezing = [stat]заморожування
|
||||
bullet.tarred = [stat]дьогтьовий
|
||||
@@ -667,6 +668,7 @@ setting.savecreate.name = Автоматичне створення збереж
|
||||
setting.publichost.name = Загальнодоступність гри
|
||||
setting.chatopacity.name = Непрозорість чату
|
||||
setting.lasersopacity.name = Непрозорість лазерів енергопостачання
|
||||
setting.bridgeopacity.name = Місткість мостів
|
||||
setting.playerchat.name = Відображати хмару чата над гравцями
|
||||
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[lightgray]Це можна змінити у Налаштування→Гра→Загальнодоступність гри
|
||||
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
|
||||
@@ -1033,7 +1035,7 @@ block.force-projector.name = Силовий проектор
|
||||
block.arc.name = Дуга
|
||||
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
||||
block.spectre.name = Спектр
|
||||
block.meltdown.name = Випалювач
|
||||
block.meltdown.name = Розплавитель
|
||||
block.container.name = Склад
|
||||
block.launch-pad.name = Стартовий майданчик
|
||||
block.launch-pad-large.name = Великий стартовий майданчик
|
||||
@@ -1056,7 +1058,7 @@ unit.fortress.name = Фортеця
|
||||
unit.revenant.name = Потойбічний вбивця
|
||||
unit.eruptor.name = Вивиргатель
|
||||
unit.chaos-array.name = Масив хаосу
|
||||
unit.eradicator.name = Випалювач
|
||||
unit.eradicator.name = Викорінювач
|
||||
unit.lich.name = Лич
|
||||
unit.reaper.name = Жнець
|
||||
tutorial.next = [lightgray]<Натисніть для продовження>
|
||||
@@ -1198,7 +1200,7 @@ block.rtg-generator.description = Простий, надійний генера
|
||||
block.solar-panel.description = Забезпечує невелику кількість енергії від сонця.
|
||||
block.solar-panel-large.description = Значно ефективніша версія стандартної сонячної панелі.
|
||||
block.thorium-reactor.description = Виробляє значну кількість енергії з торію. Вимагає постійного охолодження. Вибухне сильно, якщо подаватиметься недостатньо кількості теплоносія. Вихідна потужність залежить від повноти, базова потужність генерується на повній потужності.
|
||||
block.impact-reactor.description = Удосконалений генератор, здатний створювати величезну кількість енергії при максимальній ефективності. Для швидкого запуску процесу потрібно значне введення енергії.
|
||||
block.impact-reactor.description = Удосконалений генератор, здатний створювати величезну кількість енергії при максимальній ефективності. Для запуску процесу потрібно значні обсяги енергії.
|
||||
block.mechanical-drill.description = Недорогий бур. Розміщуючи їх на відповідних плитках, виводить предмети повільним темпом нескінченно. Здатний видобувати лише мідь, свинець і вугілля.
|
||||
block.pneumatic-drill.description = Вдосконалений бур, здатний добувати титан. Шахти швидше, ніж механічна дриль.
|
||||
block.laser-drill.description = Дозволяє виконувати свердління ще швидше за допомогою лазерної технології, але вимагає енергії. Здатний до видобутку торію.
|
||||
|
||||
@@ -12,7 +12,7 @@ link.itch.io.description = itch.io 上的 PC 版下载
|
||||
link.google-play.description = Google Play 页面
|
||||
link.f-droid.description = F-Droid 页面
|
||||
link.wiki.description = Mindustry 官方 Wiki
|
||||
link.feathub.description = Suggest new features
|
||||
link.feathub.description = 提出新特性的建议
|
||||
linkfail = 打开链接失败!\n网址已复制到您的剪贴板。
|
||||
screenshot = 屏幕截图已保存到 {0}
|
||||
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
||||
@@ -29,12 +29,13 @@ load.system = 系统加载中
|
||||
load.mod = 模组加载中
|
||||
load.scripts = Scripts
|
||||
|
||||
be.update = A new Bleeding Edge build is available:
|
||||
be.update.confirm = Download it and restart now?
|
||||
be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
|
||||
be.update = 发现游戏最新版本:
|
||||
be.update.confirm = 现在下载并重启游戏?
|
||||
be.updating = 更新...
|
||||
be.ignore = 忽略
|
||||
be.noupdates = 未发现更新。
|
||||
be.check = 检测更新
|
||||
|
||||
schematic = 蓝图
|
||||
schematic.add = 保存蓝图…
|
||||
@@ -110,22 +111,22 @@ mod.disable = 禁用
|
||||
mod.delete.error = 无法删除模组。可能文件被占用。
|
||||
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
||||
mod.missingdependencies = [scarlet]缺少依赖条件:{0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.erroredcontent = [scarlet]内容(content)错误
|
||||
mod.errors = 读取内容(content)时发生错误.
|
||||
mod.noerrorplay = [scarlet]你的模组发生了错误.[] 禁用相关模组或修复错误后才能进入游戏.
|
||||
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖条件:[accent] {1}\n[lightgray]需要先下载上述模组。\n此模组现在将自动禁用。
|
||||
mod.enable = 启用
|
||||
mod.requiresrestart = 需要重启使模组生效。
|
||||
mod.reloadrequired = [scarlet]需要重启
|
||||
mod.import = 导入模组
|
||||
mod.import.github = 导入 GitHub 模组
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
||||
mod.remove.confirm = 此模组将被删除。
|
||||
mod.author = [LIGHT_GRAY]作者:[] {0}
|
||||
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
||||
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
||||
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
||||
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
|
||||
mod.scripts.unsupported = 你的设备不支持模组脚本,一些模组可能不会正确工作。
|
||||
|
||||
about.button = 关于
|
||||
name = 名字:
|
||||
@@ -155,7 +156,7 @@ server.kicked.nameEmpty = 无效的名字!
|
||||
server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。
|
||||
server.kicked.customClient = 这个服务器不支持自定义版本。请下载官方版本。
|
||||
server.kicked.gameover = 游戏结束!
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.kicked.serverRestarting = 服务器正在重启.
|
||||
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
|
||||
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
|
||||
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
|
||||
@@ -325,7 +326,7 @@ waves.copy = 复制到剪贴板
|
||||
waves.load = 从剪贴板读取
|
||||
waves.invalid = 剪贴板中的波次信息无效。
|
||||
waves.copied = 波次信息已复制。
|
||||
waves.none = 没有定义敌人。\n请注意,空布局将自动替换为默认布局。
|
||||
waves.none = 没有定义敌人。\n请注意,这将自动替换为默认的敌人列表。
|
||||
editor.default = [lightgray]<默认>
|
||||
details = 详情…
|
||||
edit = 编辑…
|
||||
@@ -453,7 +454,7 @@ launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将
|
||||
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
|
||||
uncover = 解锁
|
||||
configure = 设定装运的数量
|
||||
bannedblocks = 禁用方块
|
||||
bannedblocks = 禁用建筑
|
||||
addall = 添加所有
|
||||
configure.locked = [lightgray]完成{0}\n解锁装运配置。
|
||||
configure.invalid = 数量必须是0到{0}之间的数字。
|
||||
@@ -512,7 +513,7 @@ settings.language = 语言
|
||||
settings.data = 游戏数据
|
||||
settings.reset = 恢复默认设置
|
||||
settings.rebind = 重新绑定
|
||||
settings.resetKey = Reset
|
||||
settings.resetKey = 重置按键
|
||||
settings.controls = 控制
|
||||
settings.game = 游戏
|
||||
settings.sound = 声音
|
||||
@@ -549,7 +550,7 @@ blocks.powerdamage = 功率/损伤
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基础能源输出
|
||||
blocks.productiontime = 生产时间
|
||||
blocks.repairtime = 方块完全修复时间
|
||||
blocks.repairtime = 建筑完全修复时间
|
||||
blocks.speedincrease = 提速
|
||||
blocks.range = 范围
|
||||
blocks.drilltier = 可钻探矿物
|
||||
@@ -591,8 +592,8 @@ bullet.frag = [stat] 分裂
|
||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||
bullet.freezing = [stat] 冰冻
|
||||
bullet.tarred = [stat] 减速
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 弹药数量
|
||||
bullet.reload = [stat]{0}[lightgray]x 装弹
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
|
||||
bullet.reload = [stat]{0}[lightgray]x 装弹速度
|
||||
|
||||
unit.blocks = 方块
|
||||
unit.powersecond = 能量/秒
|
||||
@@ -617,7 +618,7 @@ category.shooting = 发射
|
||||
category.optional = 可选的增强
|
||||
setting.landscape.name = 锁定横屏
|
||||
setting.shadows.name = 影子
|
||||
setting.blockreplace.name = 自动推荐块
|
||||
setting.blockreplace.name = 自动推荐合适的建筑
|
||||
setting.linear.name = 抗锯齿
|
||||
setting.hints.name = 提示
|
||||
setting.buildautopause.name = 自动暂停建造
|
||||
@@ -632,7 +633,7 @@ setting.fpscap.name = 最大FPS
|
||||
setting.fpscap.none = 无
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI缩放比例[lightgray](需要重新启动)[]
|
||||
setting.swapdiagonal.name = 自动铺设
|
||||
setting.swapdiagonal.name = 自动斜线建造
|
||||
setting.difficulty.training = 训练
|
||||
setting.difficulty.easy = 简单
|
||||
setting.difficulty.normal = 普通
|
||||
@@ -641,18 +642,18 @@ setting.difficulty.insane = 疯狂
|
||||
setting.difficulty.name = 难度:
|
||||
setting.screenshake.name = 屏幕抖动
|
||||
setting.effects.name = 显示效果
|
||||
setting.destroyedblocks.name = 显示摧毁的块
|
||||
setting.conveyorpathfinding.name = 传送带放置寻路
|
||||
setting.coreselect.name = Allow Schematic Cores
|
||||
setting.destroyedblocks.name = 显示摧毁的建筑
|
||||
setting.conveyorpathfinding.name = 传送带自动寻路
|
||||
setting.coreselect.name = 允许蓝图包含核心
|
||||
setting.sensitivity.name = 控制器灵敏度
|
||||
setting.saveinterval.name = 自动保存间隔
|
||||
setting.seconds = {0} 秒
|
||||
setting.blockselecttimeout.name = 块选择超时
|
||||
setting.blockselecttimeout.name = 建筑选择超时
|
||||
setting.milliseconds = {0} 毫秒
|
||||
setting.fullscreen.name = 全屏
|
||||
setting.borderlesswindow.name = 无边框窗口[lightgray](可能需要重启)
|
||||
setting.fps.name = 显示 FPS 和网络延迟
|
||||
setting.blockselectkeys.name = 显示块选择按键
|
||||
setting.blockselectkeys.name = 显示建筑选择按键
|
||||
setting.vsync.name = 垂直同步
|
||||
setting.pixelate.name = 像素画面 [lightgray](禁用动画)
|
||||
setting.minimap.name = 显示小地图
|
||||
@@ -667,6 +668,7 @@ setting.savecreate.name = 自动创建存档
|
||||
setting.publichost.name = 游戏公开可见
|
||||
setting.chatopacity.name = 聊天界面不透明度
|
||||
setting.lasersopacity.name = 能量激光不透明度
|
||||
setting.bridgeopacity.name = 桥梁不透明度
|
||||
setting.playerchat.name = 显示玩家聊天气泡
|
||||
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。\n[lightgray]您之后可以在 设置->游戏->游戏公开可见 更改。
|
||||
public.beta = 请注意,测试版的游戏不能公开可见。
|
||||
@@ -697,25 +699,25 @@ keybind.schematic_flip_x.name = 水平翻转
|
||||
keybind.schematic_flip_y.name = 竖直翻转
|
||||
keybind.category_prev.name = 上一分类
|
||||
keybind.category_next.name = 下一分类
|
||||
keybind.block_select_left.name = 块选择向左
|
||||
keybind.block_select_right.name = 块选择向右
|
||||
keybind.block_select_up.name = 块选择向上
|
||||
keybind.block_select_down.name = 块选择向下
|
||||
keybind.block_select_01.name = 分类/块选择 1
|
||||
keybind.block_select_02.name = 分类/块选择 2
|
||||
keybind.block_select_03.name = 分类/块选择 3
|
||||
keybind.block_select_04.name = 分类/块选择 4
|
||||
keybind.block_select_05.name = 分类/块选择 5
|
||||
keybind.block_select_06.name = 分类/块选择 6
|
||||
keybind.block_select_07.name = 分类/块选择 7
|
||||
keybind.block_select_08.name = 分类/块选择 8
|
||||
keybind.block_select_09.name = 分类/块选择 9
|
||||
keybind.block_select_10.name = 分类/块选择 10
|
||||
keybind.block_select_left.name = 建筑朝向向左
|
||||
keybind.block_select_right.name = 建筑朝向向右
|
||||
keybind.block_select_up.name = 建筑朝向向上
|
||||
keybind.block_select_down.name = 建筑朝向向下
|
||||
keybind.block_select_01.name = 分类/建筑选择 1
|
||||
keybind.block_select_02.name = 分类/建筑选择 2
|
||||
keybind.block_select_03.name = 分类/建筑选择 3
|
||||
keybind.block_select_04.name = 分类/建筑选择 4
|
||||
keybind.block_select_05.name = 分类/建筑选择 5
|
||||
keybind.block_select_06.name = 分类/建筑选择 6
|
||||
keybind.block_select_07.name = 分类/建筑选择 7
|
||||
keybind.block_select_08.name = 分类/建筑选择 8
|
||||
keybind.block_select_09.name = 分类/建筑选择 9
|
||||
keybind.block_select_10.name = 分类/建筑选择 10
|
||||
keybind.fullscreen.name = 切换全屏
|
||||
keybind.select.name = 选择/射击
|
||||
keybind.diagonal_placement.name = 自动铺设
|
||||
keybind.pick.name = 选择方块
|
||||
keybind.break_block.name = 破坏方块
|
||||
keybind.diagonal_placement.name = 斜线建造
|
||||
keybind.pick.name = 选择建筑
|
||||
keybind.break_block.name = 破坏建筑
|
||||
keybind.deselect.name = 取消选择
|
||||
keybind.shoot.name = 射击
|
||||
keybind.zoom.name = 缩放
|
||||
@@ -755,7 +757,7 @@ rules.enemyCheat = 敌人(红队)无限资源
|
||||
rules.unitdrops = 敌人出生点
|
||||
rules.unitbuildspeedmultiplier = 单位生产速度倍数
|
||||
rules.unithealthmultiplier = 单位生命倍数
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockhealthmultiplier = 建筑生命倍数
|
||||
rules.playerhealthmultiplier = 玩家生命倍数
|
||||
rules.playerdamagemultiplier = 玩家伤害倍数
|
||||
rules.unitdamagemultiplier = 单位伤害倍数
|
||||
@@ -824,7 +826,7 @@ mech.trident-ship.name = Trident
|
||||
mech.trident-ship.weapon = 炸弹
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.weapon = 火焰机枪
|
||||
item.corestorable = [lightgray]Storable in Core: {0}
|
||||
item.corestorable = [lightgray]核心可存储: {0}
|
||||
item.explosiveness = [lightgray]爆炸性:{0}%
|
||||
item.flammability = [lightgray]易燃性:{0}%
|
||||
item.radioactivity = [lightgray]放射性:{0}%
|
||||
@@ -933,7 +935,7 @@ block.conveyor.name = 传送带
|
||||
block.titanium-conveyor.name = 钛传送带
|
||||
block.armored-conveyor.name = 装甲传送带
|
||||
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。
|
||||
block.junction.name = 交叉器
|
||||
block.junction.name = 连接器
|
||||
block.router.name = 路由器
|
||||
block.distributor.name = 分配器
|
||||
block.sorter.name = 分类器
|
||||
@@ -942,6 +944,7 @@ block.message.name = 信息板
|
||||
block.illuminator.name = 照明器
|
||||
block.illuminator.description = 小型、紧凑、可配置的光源。需要能量运行。
|
||||
block.overflow-gate.name = 溢流门
|
||||
block.underflow-gate.name = 反向溢流门
|
||||
block.silicon-smelter.name = 硅冶炼厂
|
||||
block.phase-weaver.name = 相织布编织器
|
||||
block.pulverizer.name = 粉碎机
|
||||
@@ -978,7 +981,7 @@ block.mechanical-pump.name = 机械泵
|
||||
block.item-source.name = 无限物品
|
||||
block.item-void.name = 物品黑洞
|
||||
block.liquid-source.name = 无限液体
|
||||
block.liquid-void.name = Liquid Void
|
||||
block.liquid-void.name = 液体黑洞
|
||||
block.power-void.name = 能源黑洞
|
||||
block.power-source.name = 无限能源
|
||||
block.unloader.name = 装卸器
|
||||
@@ -1057,14 +1060,14 @@ unit.revenant.name = 亡魂
|
||||
unit.eruptor.name = 暴君
|
||||
unit.chaos-array.name = 混沌者
|
||||
unit.eradicator.name = 根除者
|
||||
unit.lich.name = 尸鬼
|
||||
unit.lich.name = 巫妖
|
||||
unit.reaper.name = 死神
|
||||
tutorial.next = [lightgray]<点击以继续>
|
||||
tutorial.intro = 您已进入[scarlet] Mindustry 教程[]。[]\n使用[accent][[WASD][]键移动主角和视角。\n[accent]按住[[Ctrl]并转动鼠标滚轮[]缩放视野。\n让我们从[accent]采集铜矿[]开始。先移动到铜矿旁边,然后点按矿脉附近散落的矿物。\n\n[accent]{0}/{1} 铜
|
||||
tutorial.intro.mobile = 您已进入[scarlet] Mindustry 教程[]。\n在屏幕上滑动来继续。\n[accent]双指捏合[] 来缩小和放大。\n让我们从[accent]采集铜矿[]开始。先移动到铜矿旁边,然后点按矿脉附近散落的矿物。\n\n[accent]铜 {0}/{1}
|
||||
tutorial.drill = 手动采矿效率不高。\n[accent]钻头[]可以自动采矿。\n让我们在在铜矿上放一个。\n点击右下角的钻头菜单。\n选择[accent]机械钻头[]。\n单击将其放置在铜矿上。\n[accent]右键单击[]来停止。
|
||||
tutorial.drill.mobile = 手动采矿效率不高。\n[accent]钻头[]可以自动采矿。\n点右下角的钻头菜单。\n选择[accent]机械钻头[]。\n点一下将其放在铜矿上,点[accent]对号[]来确定。\n点[accent]叉号[]来取消。
|
||||
tutorial.blockinfo = 每种方块都有其独特的数据。每个钻头只能开采部分矿石。\n若要查看块的信息和统计信息,[accent]在菜单中点击问号。[]\n\n[accent]现在查看机械钻头的数据吧。[]
|
||||
tutorial.blockinfo = 每种钻头都有其独特的数据。每个钻头只能开采部分矿石。\n若要查看建筑的详细信息,[accent]在菜单中点击问号。[]\n\n[accent]现在查看机械钻头的数据吧。[]
|
||||
tutorial.conveyor = [accent]传送带[]可以把物资传送到核心。\n请在钻头到核心间建造一条传送带。
|
||||
tutorial.conveyor.mobile = [accent]传送带[]可以把物资传送到核心。\n请在钻头到核心间建造一条传送带。\n[accent]长按数秒[]并向一个方向拖动来直线放置。\n\n[accent]{0}/{1} 条传送带\n[accent]0/1 物品
|
||||
tutorial.turret = 必须建造防御建筑来击退[lightgray]敌人[]。\n请在核心附近造一个双管炮。
|
||||
@@ -1073,20 +1076,20 @@ tutorial.pause = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您
|
||||
tutorial.pause.mobile = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n[accent]点击左上角的按钮以暂停。
|
||||
tutorial.unpause = 现在再次按空格以继续。
|
||||
tutorial.unpause.mobile = 现在再次点按以继续。
|
||||
tutorial.breaking = 方块经常需要拆除。\n[accent]按住鼠标右键[]来拆除选中的方块。[]\n\n[accent]使用范围拆除来拆除核心左侧的废墙。
|
||||
tutorial.breaking.mobile = 方块经常需要拆除。\n[accent]选择拆除模式[],点击方块以拆除。\n[accent]长按几秒[]并拖动来范围拆除。\n点击对号来确定。\n\n[accent]使用范围拆除来拆除核心左侧的废墙。
|
||||
tutorial.withdraw = 有时,从方块中取出物品是必要的。\n[accent]点击有物品的方块[],然后[accent]点击在方框中的物品[]。\n可以通过[accent]点击或长按[]来取出物品。\n\n[accent]从核心中取出一些铜[]。
|
||||
tutorial.deposit = 将物品从机甲拖向方块来放下物品。\n\n[accent]将铜放回核心[]。
|
||||
tutorial.breaking = 建筑经常需要拆除。\n[accent]按住鼠标右键[]来拆除选中的建筑。[]\n\n[accent]使用范围拆除来拆除核心左侧的废墙。
|
||||
tutorial.breaking.mobile = 建筑经常需要拆除。\n[accent]选择拆除模式[],点击建筑以拆除。\n[accent]长按几秒[]并拖动来范围拆除。\n点击对号来确定。\n\n[accent]使用范围拆除来拆除核心左侧的废墙。
|
||||
tutorial.withdraw = 有时,从建筑中取出物品是必要的。\n[accent]点击包含物品的建筑[],然后[accent]点击在方框中的物品[]。\n可以通过[accent]点击或长按[]来取出物品。\n\n[accent]从核心中取出一些铜[]。
|
||||
tutorial.deposit = 将物品从机甲拖向建筑来放下物品。\n\n[accent]将铜放回核心[]。
|
||||
tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心,防御两波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头,并采更多的矿。
|
||||
tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心,防御两波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头,并采更多的矿。
|
||||
tutorial.launch = 进入特定波次后,你可以[accent]发射核心(起飞)[],[accent]带走核心中的所有资源[]并抛下所有的建筑。\n装运的资源可用于研究科技。\n\n[accent]点击发射按钮。
|
||||
|
||||
item.copper.description = 最基本的的结构材料。在各种类型的方块中被广泛使用。
|
||||
item.copper.description = 最基本的的建筑材料。在各种类型的建筑中被广泛使用。
|
||||
item.lead.description = 一种基本的电力材料。广泛用于电子设备和液体输送模块。
|
||||
item.metaglass.description = 一种致密坚硬的复合玻璃。广泛用于液体输送和存储。
|
||||
item.graphite.description = 矿化碳,用于弹药和电路绝缘。
|
||||
item.graphite.description = 一种高密度的碳材料,用于弹药和电器元件。
|
||||
item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。
|
||||
item.coal.description = 植物的化石,常见且容易获得,常用作燃料或其他资源的生产。
|
||||
item.coal.description = 在农耕文明前就形成的植物化石,常见且容易获得,常用作燃料或其他资源的生产。
|
||||
item.titanium.description = 一种罕见的超轻金属,被广泛运用于液体运输、钻头和飞机。
|
||||
item.thorium.description = 一种致密的放射性金属,用作结构支撑和核燃料。
|
||||
item.scrap.description = 一种废弃的建筑物及废弃单位的残骸,富含多种金属元素。
|
||||
@@ -1110,7 +1113,7 @@ mech.javelin-ship.description = 一艘一击即退的攻击船。虽然最初很
|
||||
mech.trident-ship.description = 为建造和摧毁敌人防御工事而建造的重型轰炸机。有相当好的装甲。
|
||||
mech.glaive-ship.description = 一种大型的装甲厚重的武装直升机。配备火焰机枪。有优秀的加速能力和最快的速度。
|
||||
unit.draug.description = 一种原始的采矿机。生产成本低,消耗品。在附近自动开采铜和铅。将开采的资源输送到最近的核心。
|
||||
unit.spirit.description = 一种改进的德鲁格无人机,设计用于维修而不是采矿。自动修复该区域中任何损坏的块。
|
||||
unit.spirit.description = 采矿机的改进版本,用于维修而不是采矿。自动修复该区域中任何损坏的建筑。
|
||||
unit.phantom.description = 一种先进的无人机。跟随玩家并协助建造。
|
||||
unit.dagger.description = 一种最基本的地面机甲。生产成本低。集群使用时比较有用。
|
||||
unit.crawler.description = 一种地面装置,由一个框架和绑在上面的烈性炸药组成。不是特别耐用。与敌人接触后爆炸。
|
||||
@@ -1120,14 +1123,14 @@ unit.eruptor.description = 一种用来拆除建筑物的重型机甲。在敌
|
||||
unit.wraith.description = 一种快速、一击即退的拦截器机甲。目标是发电机。
|
||||
unit.ghoul.description = 一种重型地毯式轰炸机。瞄准关键的基础设施来击溃敌人的基地。
|
||||
unit.revenant.description = 一种发射导弹的重型飞行机甲。
|
||||
block.message.description = 储存一条消息。用于盟友间的交流。
|
||||
block.message.description = 保存一条文字信息。用于队友之间进行交流。
|
||||
block.graphite-press.description = 将煤块压缩成纯石墨片材料。
|
||||
block.multi-press.description = 石墨压缩机的升级版。利用水和电力快速高效地处理煤炭。
|
||||
block.silicon-smelter.description = 用高纯度的焦炭来加工沙子以生产硅。
|
||||
block.kiln.description = 将铅和沙子熔炼成钢化玻璃,需要少量电力。
|
||||
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
||||
block.phase-weaver.description = 用放射性钍和大量沙子生产相织物。
|
||||
block.alloy-smelter.description = 用钛、铅、硅和铜生产浪涌合金。
|
||||
block.alloy-smelter.description = 用钛、铅、硅和铜生产巨浪合金。
|
||||
block.cryofluidmixer.description = 将水和细的钛粉混成冷却液。钍反应堆的必备之物。
|
||||
block.blast-mixer.description = 用油料将硫转化为不易燃但更具爆炸性的爆炸化合物。
|
||||
block.pyratite-mixer.description = 将煤、铅和沙子混合成高度易燃的硫。
|
||||
@@ -1142,56 +1145,57 @@ block.power-source.description = 无限输出能量。仅限沙盒。
|
||||
block.item-source.description = 无限输出物品。仅限沙盒。
|
||||
block.item-void.description = 销毁输入的所有物品。仅限沙盒。
|
||||
block.liquid-source.description = 无限输出液体。仅限沙盒。
|
||||
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||
block.copper-wall.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。
|
||||
block.copper-wall-large.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。\n占多个方格。
|
||||
block.titanium-wall.description = 中等强度的防御方块。\n提供中等强度的防御以抵御敌人。
|
||||
block.titanium-wall-large.description = 中等强度的防御方块。\n提供中等强度的防御以防敌人攻击。\n占多个方格。
|
||||
block.plastanium-wall.description = 一种特殊的防御方块,能吸收电弧、自动与能量节点连接。
|
||||
block.plastanium-wall-large.description = 一种特殊的防御方块,能吸收电弧、自动与能量节点连接。\n占多个方格。
|
||||
block.thorium-wall.description = 强大的防御方块。\n可以很好的防御敌人。
|
||||
block.thorium-wall-large.description = 强大的防御方块。\n很好地防御敌人。\n占多个方格。
|
||||
block.liquid-void.description = 销毁输入的所有液体。仅限沙盒
|
||||
block.copper-wall.description = 廉价的防御建筑。\n适合在前几个波次中保护核心和炮塔。
|
||||
block.copper-wall-large.description = 廉价的防御建筑。\n适合在前几个波次中保护核心和炮塔。\n占多个方格。
|
||||
block.titanium-wall.description = 中等强度的防御建筑。\n提供中等强度的防御以抵御敌人。
|
||||
block.titanium-wall-large.description = 中等强度的防御建筑。\n提供中等强度的防御以防敌人攻击。\n占多个方格。
|
||||
block.plastanium-wall.description = 一种特殊的防御建筑,能吸收电弧、自动与能量节点连接。
|
||||
block.plastanium-wall-large.description = 一种特殊的防御建筑,能吸收电弧、自动与能量节点连接。\n占多个方格。
|
||||
block.thorium-wall.description = 强大的防御建筑。\n可以很好的防御敌人。
|
||||
block.thorium-wall-large.description = 强大的防御建筑。\n很好地防御敌人。\n占多个方格。
|
||||
block.phase-wall.description = 没有钍墙那样坚固,但是它可以使不太强的弹药发生偏转。
|
||||
block.phase-wall-large.description = 没有钍墙那样坚固,但是它可以使不太强的弹药发生偏转。\n占多个方格。
|
||||
block.surge-wall.description = 强大的防御方块。\n有很小的机会向攻击者发射闪电。
|
||||
block.surge-wall-large.description = 强大的防御方块。\n有很小的机会向攻击者发射闪电。\n占多个方格。
|
||||
block.door.description = 一扇小门。点按切换它的打开/关闭状态。
|
||||
block.door-large.description = 一扇大门。点按切换它的打开/关闭状态。\n占多个方格。
|
||||
block.mender.description = 定期修理附近的方块,使防御系统在波次之间得到修复。\n可选使用硅来提高修复范围和修复效率。
|
||||
block.surge-wall.description = 强大的防御建筑。\n被攻击时有很小的机会向攻击者发射闪电。
|
||||
block.surge-wall-large.description = 强大的防御建筑。\n被攻击时有很小的机会向攻击者发射闪电。\n占多个方格。
|
||||
block.door.description = 一扇门。点按切换它的打开/关闭状态。
|
||||
block.door-large.description = 一扇大型门。点按切换它的打开/关闭状态。\n占多个方格。
|
||||
block.mender.description = 定期修理附近的建筑,使防御系统在波次之间得到修复。\n可选使用硅来提高修复范围和修复效率。
|
||||
block.mend-projector.description = 修理者的升级版,定期修复附近的建筑物。
|
||||
block.overdrive-projector.description = 提高附近建筑物的速度,如钻头和传送带。
|
||||
block.force-projector.description = 在自身周围创建一个六角形力场,使里面的建筑物和单位免受伤害。\n持续承受高伤害会导致过热,可以使用冷却液降温。相织物可用于增加屏障大小。
|
||||
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
|
||||
block.conveyor.description = 初级物资传送带。将物品向前输送并在可能时运入建筑。可旋转方向。
|
||||
block.titanium-conveyor.description = 高级物资传送带。运送物品的速度优于初级传送带。
|
||||
block.junction.description = 两条传送带的交叉桥连接。适用于两条不同方向的传送带要分别将不同的物品运送到不同的位置。
|
||||
block.conveyor.description = 初级物品传送带。将物品向前输送并在可能时运入建筑。可旋转方向。
|
||||
block.titanium-conveyor.description = 高级物品传送带。运送物品的速度快于初级传送带。
|
||||
block.junction.description = 两条交叉传送带的桥梁。用于连接两条不同的传输线路使其互不影响。
|
||||
block.bridge-conveyor.description = 先进的物品运输方块。允许跨越任意地形或建筑物运输物品,最多跨越3格。
|
||||
block.phase-conveyor.description = 先进的传送带,使用电力将物品传送到距离几个块的相位传送带上。
|
||||
block.phase-conveyor.description = 先进的传送带,使用电力将物品传送到距离几个方块的相位传送带上。
|
||||
block.sorter.description = 对物品进行分类,如果物品与所选种类相同,则允许其通过。否则,物品将从左边和右边输出。
|
||||
block.inverted-sorter.description = 同分类器一样分类物品,但所选物品输出到左边和右边。
|
||||
block.router.description = 从一个方向接受物品,并将它们平均输出到其他3个方向。可以将材料分成多份。
|
||||
block.distributor.description = 改进的路由器,可将物品输出到周围的最多7个其他方向。
|
||||
block.overflow-gate.description = 仅在前路被阻塞时向左和右输出。
|
||||
block.mass-driver.description = 终极传送带,收集若干物品后将其射到远处的另一个质量驱动器。
|
||||
block.mechanical-pump.description = 一种廉价泵,输出速度慢,但无需能量。
|
||||
block.inverted-sorter.description = 像分类器一样处理物品,但却是向两侧输出选定的物品。
|
||||
block.router.description = 从一个方向接受物品,并将它们平均输出到其他3个方向。可以将材料分成多份\n\n[scarlet]永远不要把它与生产建筑相连,因为它会被产出的产品阻塞[]。
|
||||
block.distributor.description = 大型路由器,可将物品输出到周围的最多7个其他方向。
|
||||
block.overflow-gate.description = 当前方被阻塞时才会向左和右输出,用于处理多余的物品。
|
||||
block.underflow-gate.description = 与溢流门相反。 当左右均堵塞时才向前方运输。
|
||||
block.mass-driver.description = 终极物品传输器,收集若干物品后将其射到远处的另一个质量驱动器。
|
||||
block.mechanical-pump.description = 一种廉价液体泵,输出速度慢,但无需能量。
|
||||
block.rotary-pump.description = 先进液泵。泵送更多液体,但需要能量。
|
||||
block.thermal-pump.description = 终级液泵。
|
||||
block.conduit.description = 基本液体传输管道。像传送带一样工作,但仅适用于液体。用于从泵或其他导管中提取液体。
|
||||
block.pulse-conduit.description = 高级液体传输管道。比普通导管更快地输送液体且能储存更多液体。
|
||||
block.plated-conduit.description = 转移液体的速度与脉冲导管相同,但护甲更强。两侧只接受通过导管传入液体。\n更少泄漏。
|
||||
block.plated-conduit.description = 转移液体的速度与脉冲导管相同,但护甲更强。两侧只接受通过导管传入液体。\n发生泄漏时泄漏较少。
|
||||
block.liquid-router.description = 接受一个方向的液体并将它们平均输出到其他3个方向。同时可以储存一定量的液体。用于将液体从一个源分往多个目标。
|
||||
block.liquid-tank.description = 存储大量液体,可在材料需求不恒定作为缓冲区,或作为供给冷却液体的保障设施。
|
||||
block.liquid-junction.description = 两条管道的交叉桥连接。适用于两条不同方向的导管要将不同的液体输送到不同的位置。
|
||||
block.bridge-conduit.description = 先进的液体传输方块。可以跨越任何地形或建筑物,最多跨越3格来传输液体。
|
||||
block.phase-conduit.description = 先进的液体传输方块。使用电力将液体传送到多个块上的连接管道。
|
||||
block.liquid-tank.description = 存储大量液体,可在材料需求不恒定时作为缓冲区,或作为供给冷却液体的保障设施。
|
||||
block.liquid-junction.description = 两条交叉管道的桥梁。适用连接两条不同方向的导管线路。
|
||||
block.bridge-conduit.description = 先进的液体传输建筑。可以跨越任何地形或建筑物,最多跨越3格来传输液体。
|
||||
block.phase-conduit.description = 先进的液体传输建筑。使用电力将液体传送到多个方块上的连接管道。
|
||||
block.power-node.description = 将电源传输到连接的节点上。节点将接收来自任何方块的能量或向任何方块供给能量。
|
||||
block.power-node-large.description = 更大范围、更多连接点的高级能量节点。
|
||||
block.surge-tower.description = 连接数低但范围很远的能量节点。
|
||||
block.diode.description = 此方块上的电能只能单向流动,仅当对方的储能更低时流动。
|
||||
block.battery.description = 存储能量作为缓冲,在能源亏空时提供。
|
||||
block.diode.description = 此方块上的电能只能单向流动,仅当另一侧的电池储能更低时输送电力。
|
||||
block.battery.description = 存储能量作为缓冲,在发电量不足时提供保障。
|
||||
block.battery-large.description = 比普通电池容量更大。
|
||||
block.combustion-generator.description = 燃烧煤等材料发电。
|
||||
block.thermal-generator.description = 放置在炽热的地方发电。
|
||||
block.thermal-generator.description = 放置在炽热的地形上能够发电。
|
||||
block.turbine-generator.description = 先进的火力发电机,效率更高,但需要水来产生蒸汽。
|
||||
block.differential-generator.description = 利用低温流体与燃烧的硫之间的温差产生大量能量。
|
||||
block.rtg-generator.description = 一种简单可靠的发电机。利用放射性化合物的衰变产生的热量,以缓慢的速度产生能量。
|
||||
@@ -1206,9 +1210,9 @@ block.blast-drill.description = 终极钻头,需要大量能量。
|
||||
block.water-extractor.description = 从地下提取水。当附近没有水源时使用它。
|
||||
block.cultivator.description = 将微小的孢子培养成工业用的孢子荚。
|
||||
block.oil-extractor.description = 使用大量能量、沙子和水提炼石油。
|
||||
block.core-shard.description = 初代核心。一旦被摧毁,与该地区的所有连接都将断开。不要让它被摧毁。
|
||||
block.core-foundation.description = 二代核心。血量更高。可以存储更多资源。
|
||||
block.core-nucleus.description = 三代核心,也是最新一代,血量非常高。能存储大量资源。
|
||||
block.core-shard.description = 小型核心。一旦被摧毁,与该地区的所有连接都将断开。不要让它被摧毁。
|
||||
block.core-foundation.description = 中型核心。血量更高。可以存储更多资源。
|
||||
block.core-nucleus.description = 大型核心,也是最强大的,血量非常高。能存储大量资源。
|
||||
block.vault.description = 存储大量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[lightgray]卸载器[]可从仓库中提取物品。
|
||||
block.container.description = 存储少量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[lightgray]卸载器[]可从容器中提取物品。
|
||||
block.unloader.description = 将物品从容器、仓库或你的核心中提取到传送带或直接提取到相邻的方块。点击卸载器本身更改所要卸载的物品类型。
|
||||
@@ -1218,9 +1222,9 @@ block.duo.description = 小而便宜的炮塔,对地很有效。
|
||||
block.scatter.description = 基本型防空炮塔。向空中敌人喷出一团铅或废料。
|
||||
block.scorch.description = 小型炮塔,点燃任何靠近它的地面敌人。近距离非常有效。
|
||||
block.hail.description = 小型远程炮台。
|
||||
block.wave.description = 中型快速炮塔,射出液体泡泡。有液体输入时自动灭火。
|
||||
block.wave.description = 中型快速炮塔,射出液体泡泡。使用水或者冷却液时能够自动灭火。
|
||||
block.lancer.description = 中型对地炮塔。会充能并发射强力的的能量束。
|
||||
block.arc.description = 小型炮塔,发射电弧。
|
||||
block.arc.description = 小型炮塔,发射电弧。电弧无法穿过塑钢墙。
|
||||
block.swarmer.description = 中型炮塔,对空对地,发射跟踪爆炸导弹。
|
||||
block.salvo.description = 双管炮的升级版。中型,快速射出一串子弹。
|
||||
block.fuse.description = 大型近程炮塔,发射三道刺穿敌人的短程光束。
|
||||
@@ -1228,7 +1232,7 @@ block.ripple.description = 大型远程炮台,非常强力,向远处的敌
|
||||
block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。
|
||||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹药。
|
||||
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
||||
block.command-center.description = 在地图上向联盟单位发出移动命令。\n使部队巡逻、攻击一个敌人核心,或者撤退到核心/工厂。当没有敌人核心时,得到攻击命令的部队默认执行巡逻。
|
||||
block.command-center.description = 在地图上向联盟单位发出移动命令。\n使部队攻击一个敌人核心,或者撤退到核心/工厂或者集合。当没有敌人核心时,得到攻击命令的部队默认向最近的敌人出现的地方集结。
|
||||
block.draug-factory.description = 生产德鲁格釆矿机。
|
||||
block.spirit-factory.description = 生产幽灵修理机。
|
||||
block.phantom-factory.description = 生产幻影建造机。
|
||||
|
||||
@@ -251,7 +251,8 @@ copylink = 複製連結
|
||||
back = 返回
|
||||
data.export = 匯出數據
|
||||
data.import = 匯入數據
|
||||
data.exported = 數據已匯出.
|
||||
data.openfolder = 開啟檔案資料夾
|
||||
data.exported = 數據已匯出。
|
||||
data.invalid = 這不是有效的遊戲資料。
|
||||
data.import.confirm = 導入外部數據將覆蓋您當前[scarlet]所有的[]遊戲數據,\n[accent]這個動作不能撤銷![]\n\n匯入數據後,您的遊戲將立即退出。
|
||||
classic.export = 匯出 Classic 數據
|
||||
@@ -667,6 +668,7 @@ setting.savecreate.name = 自動建立存檔
|
||||
setting.publichost.name = 公開遊戲可見度
|
||||
setting.chatopacity.name = 聊天框不透明度
|
||||
setting.lasersopacity.name = 激光不透明度
|
||||
setting.bridgeopacity.name = 橋透明度
|
||||
setting.playerchat.name = 在遊戲中顯示聊天框
|
||||
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]以後可以在“設置”->“遊戲”->“公開遊戲可見度”中進行更改。
|
||||
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
|
||||
@@ -942,6 +944,7 @@ block.message.name = 訊息板
|
||||
block.illuminator.name = 照明燈
|
||||
block.illuminator.description = 小、緊湊而且可調整的光源。需要能源來運作。
|
||||
block.overflow-gate.name = 溢流器
|
||||
block.underflow-gate.name = 反向溢流器
|
||||
block.silicon-smelter.name = 煉矽廠
|
||||
block.phase-weaver.name = 相織布編織器
|
||||
block.pulverizer.name = 粉碎機
|
||||
@@ -978,7 +981,7 @@ block.mechanical-pump.name = 機械泵
|
||||
block.item-source.name = 物品源
|
||||
block.item-void.name = 物品虛空
|
||||
block.liquid-source.name = 液體源
|
||||
block.liquid-void.name = Liquid Void
|
||||
block.liquid-void.name = 液體虛空
|
||||
block.power-void.name = 能量虛空
|
||||
block.power-source.name = 無限能量源
|
||||
block.unloader.name = 裝卸器
|
||||
@@ -1078,7 +1081,7 @@ tutorial.breaking.mobile = 方塊經常需要被拆除。\n[accent]選擇拆除
|
||||
tutorial.withdraw = 在某些情況下,直接從方塊中取出物品是必要的。\n[accent]點擊有物品的方塊[],然後[accent]點擊在方框中的物品[]以將其取出。\n可以通過[accent]點擊或長按[]來取出物品。\n\n[accent]從核心中取出一些銅。[]
|
||||
tutorial.deposit = 通過將物品從船上拖到目標方塊,將物品放入方塊中。\n\n[accent]將您的銅放到核心中。[]
|
||||
tutorial.waves = [lightgray]敵人[]來臨。\n\n保護核心抵抗兩波攻擊。\n建造更多的砲塔和鑽頭。開採更多的銅。
|
||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.waves.mobile = [lightgray]敵人[]來臨。\n\n保護核心抵抗兩波攻擊。您的飛船會自動向敵人開火。\n建造更多的砲塔和鑽頭。開採更多的銅。
|
||||
tutorial.launch = 一旦您達到特定的波數, 您就可以[accent] 發射核心[],放棄防禦並[accent]獲取核心中的所有資源。[]\n這些資源可以用於研究新科技。\n\n[accent]按下發射按鈕。
|
||||
|
||||
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
||||
@@ -1142,7 +1145,7 @@ block.power-source.description = 無限輸出能量。僅限沙盒。
|
||||
block.item-source.description = 無限輸出物品。僅限沙盒。
|
||||
block.item-void.description = 不使用能量銷毀任何進入它的物品。僅限沙盒。
|
||||
block.liquid-source.description = 無限輸出液體。僅限沙盒。
|
||||
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||
block.liquid-void.description = 銷毀所有輸入的液體。僅限沙盒。
|
||||
block.copper-wall.description = 一種便宜的防禦方塊。\n用於前幾波防衛核心和砲塔。
|
||||
block.copper-wall-large.description = 一種便宜的防禦方塊。\n用於前幾波防禦核心和砲塔\n佔據多個方塊。
|
||||
block.titanium-wall.description = 一個中等強度的防禦方塊。\n提供對敵人的適度保護。
|
||||
@@ -1169,9 +1172,10 @@ block.bridge-conveyor.description = 高級的物品運輸方塊。允許跨過
|
||||
block.phase-conveyor.description = 高級物品傳輸方塊。使用能量將物品傳送到幾個方塊外連接的相織輸送帶。
|
||||
block.sorter.description = 對物品進行分類。如果物品與所選種類匹配,則允許其通過。否則,物品將從左邊和右邊輸出。
|
||||
block.inverted-sorter.description = 處理物品的方式類似於分類器,但將所選擇的物品輸出到側面。
|
||||
block.router.description = 接受來自一個方向的物品並將它們平均輸出到最多3個其他方向。用於將物品從一個來源分割為多個目標。
|
||||
block.router.description = 接受來自一個方向的物品並將它們平均輸出到最多3個其他方向。用於將物品從一個來源分割為多個目標。\n\n[[scarlet]]不建議緊貼在生產型方塊旁使用,可能導致其被產出堵塞。[]
|
||||
block.distributor.description = 高級的分配器,可將物品均分到最多7個其他方向。
|
||||
block.overflow-gate.description = 如果前面被擋住,則向左邊和右邊輸出物品。
|
||||
block.overflow-gate.description = 如果前面被阻擋,則向左邊和右邊輸出物品。
|
||||
block.underflow-gate.description = 反向的溢流器。如果側面被阻擋,則向前方輸出物品。
|
||||
block.mass-driver.description = 終極物品運輸方塊。收集大量物品,然後將它們射向另一個質量驅動器。需要能源以運作。
|
||||
block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。
|
||||
block.rotary-pump.description = 高級的泵。抽更多液體,但需要能量。
|
||||
|
||||
BIN
core/assets/fonts/icon.ttf
Normal file
221
core/assets/icons/icons.properties
Executable file
@@ -0,0 +1,221 @@
|
||||
63743=spawn|block-spawn-medium
|
||||
63742=deepwater|block-deepwater-medium
|
||||
63741=water|block-water-medium
|
||||
63740=tainted-water|block-tainted-water-medium
|
||||
63739=darksand-tainted-water|block-darksand-tainted-water-medium
|
||||
63738=sand-water|block-sand-water-medium
|
||||
63737=darksand-water|block-darksand-water-medium
|
||||
63736=tar|block-tar-medium
|
||||
63735=stone|block-stone-medium
|
||||
63734=craters|block-craters-medium
|
||||
63733=char|block-char-medium
|
||||
63732=ignarock|block-ignarock-medium
|
||||
63731=hotrock|block-hotrock-medium
|
||||
63730=magmarock|block-magmarock-medium
|
||||
63729=sand|block-sand-medium
|
||||
63728=darksand|block-darksand-medium
|
||||
63727=holostone|block-holostone-medium
|
||||
63726=grass|block-grass-medium
|
||||
63725=salt|block-salt-medium
|
||||
63724=snow|block-snow-medium
|
||||
63723=ice|block-ice-medium
|
||||
63722=ice-snow|block-ice-snow-medium
|
||||
63721=cliffs|block-cliffs-medium
|
||||
63720=rocks|block-rocks-medium
|
||||
63719=sporerocks|block-sporerocks-medium
|
||||
63718=rock|block-rock-medium
|
||||
63717=snowrock|block-snowrock-medium
|
||||
63716=icerocks|block-icerocks-medium
|
||||
63715=snowrocks|block-snowrocks-medium
|
||||
63714=dunerocks|block-dunerocks-medium
|
||||
63713=sandrocks|block-sandrocks-medium
|
||||
63712=saltrocks|block-saltrocks-medium
|
||||
63711=spore-pine|block-spore-pine-medium
|
||||
63710=snow-pine|block-snow-pine-medium
|
||||
63709=pine|block-pine-medium
|
||||
63708=shrubs|block-shrubs-medium
|
||||
63707=white-tree-dead|block-white-tree-dead-medium
|
||||
63706=white-tree|block-white-tree-medium
|
||||
63705=spore-cluster|block-spore-cluster-medium
|
||||
63704=shale|block-shale-medium
|
||||
63703=shalerocks|block-shalerocks-medium
|
||||
63702=shale-boulder|block-shale-boulder-medium
|
||||
63701=sand-boulder|block-sand-boulder-medium
|
||||
63700=moss|block-moss-medium
|
||||
63699=spore-moss|block-spore-moss-medium
|
||||
63698=metal-floor|block-metal-floor-medium
|
||||
63697=metal-floor-damaged|block-metal-floor-damaged-medium
|
||||
63696=metal-floor-2|block-metal-floor-2-medium
|
||||
63695=metal-floor-3|block-metal-floor-3-medium
|
||||
63694=metal-floor-5|block-metal-floor-5-medium
|
||||
63693=dark-panel-1|block-dark-panel-1-medium
|
||||
63692=dark-panel-2|block-dark-panel-2-medium
|
||||
63691=dark-panel-3|block-dark-panel-3-medium
|
||||
63690=dark-panel-4|block-dark-panel-4-medium
|
||||
63689=dark-panel-5|block-dark-panel-5-medium
|
||||
63688=dark-panel-6|block-dark-panel-6-medium
|
||||
63687=dark-metal|block-dark-metal-medium
|
||||
63686=pebbles|block-pebbles-medium
|
||||
63685=tendrils|block-tendrils-medium
|
||||
63684=ore-copper|block-ore-copper-medium
|
||||
63683=ore-lead|block-ore-lead-medium
|
||||
63682=ore-scrap|block-ore-scrap-medium
|
||||
63681=ore-coal|block-ore-coal-medium
|
||||
63680=ore-titanium|block-ore-titanium-medium
|
||||
63679=ore-thorium|block-ore-thorium-medium
|
||||
63678=graphite-press|block-graphite-press-medium
|
||||
63677=multi-press|block-multi-press-medium
|
||||
63676=silicon-smelter|block-silicon-smelter-medium
|
||||
63675=kiln|block-kiln-medium
|
||||
63674=plastanium-compressor|block-plastanium-compressor-medium
|
||||
63673=phase-weaver|block-phase-weaver-medium
|
||||
63672=alloy-smelter|block-alloy-smelter-medium
|
||||
63671=cryofluidmixer|block-cryofluidmixer-medium
|
||||
63670=blast-mixer|block-blast-mixer-medium
|
||||
63669=pyratite-mixer|block-pyratite-mixer-medium
|
||||
63668=melter|block-melter-medium
|
||||
63667=separator|block-separator-medium
|
||||
63666=spore-press|block-spore-press-medium
|
||||
63665=pulverizer|block-pulverizer-medium
|
||||
63664=coal-centrifuge|block-coal-centrifuge-medium
|
||||
63663=incinerator|block-incinerator-medium
|
||||
63662=copper-wall|block-copper-wall-medium
|
||||
63661=copper-wall-large|block-copper-wall-large-medium
|
||||
63660=titanium-wall|block-titanium-wall-medium
|
||||
63659=titanium-wall-large|block-titanium-wall-large-medium
|
||||
63658=plastanium-wall|block-plastanium-wall-medium
|
||||
63657=plastanium-wall-large|block-plastanium-wall-large-medium
|
||||
63656=thorium-wall|block-thorium-wall-medium
|
||||
63655=thorium-wall-large|block-thorium-wall-large-medium
|
||||
63654=phase-wall|block-phase-wall-medium
|
||||
63653=phase-wall-large|block-phase-wall-large-medium
|
||||
63652=surge-wall|block-surge-wall-medium
|
||||
63651=surge-wall-large|block-surge-wall-large-medium
|
||||
63650=door|block-door-medium
|
||||
63649=door-large|block-door-large-medium
|
||||
63648=scrap-wall|block-scrap-wall-medium
|
||||
63647=scrap-wall-large|block-scrap-wall-large-medium
|
||||
63646=scrap-wall-huge|block-scrap-wall-huge-medium
|
||||
63645=scrap-wall-gigantic|block-scrap-wall-gigantic-medium
|
||||
63644=thruster|block-thruster-medium
|
||||
63643=mender|block-mender-medium
|
||||
63642=mend-projector|block-mend-projector-medium
|
||||
63641=overdrive-projector|block-overdrive-projector-medium
|
||||
63640=force-projector|block-force-projector-medium
|
||||
63639=shock-mine|block-shock-mine-medium
|
||||
63638=conveyor|block-conveyor-medium
|
||||
63637=titanium-conveyor|block-titanium-conveyor-medium
|
||||
63636=armored-conveyor|block-armored-conveyor-medium
|
||||
63635=junction|block-junction-medium
|
||||
63634=bridge-conveyor|block-bridge-conveyor-medium
|
||||
63633=phase-conveyor|block-phase-conveyor-medium
|
||||
63632=sorter|block-sorter-medium
|
||||
63631=inverted-sorter|block-inverted-sorter-medium
|
||||
63630=router|block-router-medium
|
||||
63629=distributor|block-distributor-medium
|
||||
63628=overflow-gate|block-overflow-gate-medium
|
||||
63627=mass-driver|block-mass-driver-medium
|
||||
63626=mechanical-pump|block-mechanical-pump-medium
|
||||
63625=rotary-pump|block-rotary-pump-medium
|
||||
63624=thermal-pump|block-thermal-pump-medium
|
||||
63623=conduit|block-conduit-medium
|
||||
63622=pulse-conduit|block-pulse-conduit-medium
|
||||
63621=plated-conduit|block-plated-conduit-medium
|
||||
63620=liquid-router|block-liquid-router-medium
|
||||
63619=liquid-tank|block-liquid-tank-medium
|
||||
63618=liquid-junction|block-liquid-junction-medium
|
||||
63617=bridge-conduit|block-bridge-conduit-medium
|
||||
63616=phase-conduit|block-phase-conduit-medium
|
||||
63615=power-node|block-power-node-medium
|
||||
63614=power-node-large|block-power-node-large-medium
|
||||
63613=surge-tower|block-surge-tower-medium
|
||||
63612=diode|block-diode-medium
|
||||
63611=battery|block-battery-medium
|
||||
63610=battery-large|block-battery-large-medium
|
||||
63609=combustion-generator|block-combustion-generator-medium
|
||||
63608=thermal-generator|block-thermal-generator-medium
|
||||
63607=turbine-generator|block-turbine-generator-medium
|
||||
63606=differential-generator|block-differential-generator-medium
|
||||
63605=rtg-generator|block-rtg-generator-medium
|
||||
63604=solar-panel|block-solar-panel-medium
|
||||
63603=solar-panel-large|block-solar-panel-large-medium
|
||||
63602=thorium-reactor|block-thorium-reactor-medium
|
||||
63601=impact-reactor|block-impact-reactor-medium
|
||||
63600=mechanical-drill|block-mechanical-drill-medium
|
||||
63599=pneumatic-drill|block-pneumatic-drill-medium
|
||||
63598=laser-drill|block-laser-drill-medium
|
||||
63597=blast-drill|block-blast-drill-medium
|
||||
63596=water-extractor|block-water-extractor-medium
|
||||
63595=cultivator|block-cultivator-medium
|
||||
63594=oil-extractor|block-oil-extractor-medium
|
||||
63593=core-shard|block-core-shard-medium
|
||||
63592=core-foundation|block-core-foundation-medium
|
||||
63591=core-nucleus|block-core-nucleus-medium
|
||||
63590=vault|block-vault-medium
|
||||
63589=container|block-container-medium
|
||||
63588=unloader|block-unloader-medium
|
||||
63587=launch-pad|block-launch-pad-medium
|
||||
63586=launch-pad-large|block-launch-pad-large-medium
|
||||
63585=duo|block-duo-medium
|
||||
63584=scatter|block-scatter-medium
|
||||
63583=scorch|block-scorch-medium
|
||||
63582=hail|block-hail-medium
|
||||
63581=wave|block-wave-medium
|
||||
63580=lancer|block-lancer-medium
|
||||
63579=arc|block-arc-medium
|
||||
63578=swarmer|block-swarmer-medium
|
||||
63577=salvo|block-salvo-medium
|
||||
63576=fuse|block-fuse-medium
|
||||
63575=ripple|block-ripple-medium
|
||||
63574=cyclone|block-cyclone-medium
|
||||
63573=spectre|block-spectre-medium
|
||||
63572=meltdown|block-meltdown-medium
|
||||
63571=draug-factory|block-draug-factory-medium
|
||||
63570=spirit-factory|block-spirit-factory-medium
|
||||
63569=phantom-factory|block-phantom-factory-medium
|
||||
63568=command-center|block-command-center-medium
|
||||
63567=wraith-factory|block-wraith-factory-medium
|
||||
63566=ghoul-factory|block-ghoul-factory-medium
|
||||
63565=revenant-factory|block-revenant-factory-medium
|
||||
63564=dagger-factory|block-dagger-factory-medium
|
||||
63563=crawler-factory|block-crawler-factory-medium
|
||||
63562=titan-factory|block-titan-factory-medium
|
||||
63561=fortress-factory|block-fortress-factory-medium
|
||||
63560=repair-point|block-repair-point-medium
|
||||
63559=dart-mech-pad|block-dart-mech-pad-medium
|
||||
63558=delta-mech-pad|block-delta-mech-pad-medium
|
||||
63557=tau-mech-pad|block-tau-mech-pad-medium
|
||||
63556=omega-mech-pad|block-omega-mech-pad-medium
|
||||
63555=javelin-ship-pad|block-javelin-ship-pad-medium
|
||||
63554=trident-ship-pad|block-trident-ship-pad-medium
|
||||
63553=glaive-ship-pad|block-glaive-ship-pad-medium
|
||||
63552=power-source|block-power-source-medium
|
||||
63551=power-void|block-power-void-medium
|
||||
63550=item-source|block-item-source-medium
|
||||
63549=item-void|block-item-void-medium
|
||||
63548=liquid-source|block-liquid-source-medium
|
||||
63547=liquid-void|block-liquid-void-medium
|
||||
63546=message|block-message-medium
|
||||
63545=illuminator|block-illuminator-medium
|
||||
63544=copper|item-copper-icon
|
||||
63543=lead|item-lead-icon
|
||||
63542=metaglass|item-metaglass-icon
|
||||
63541=graphite|item-graphite-icon
|
||||
63540=sand|item-sand-icon
|
||||
63539=coal|item-coal-icon
|
||||
63538=titanium|item-titanium-icon
|
||||
63537=thorium|item-thorium-icon
|
||||
63536=scrap|item-scrap-icon
|
||||
63535=silicon|item-silicon-icon
|
||||
63534=plastanium|item-plastanium-icon
|
||||
63533=phase-fabric|item-phase-fabric-icon
|
||||
63532=surge-alloy|item-surge-alloy-icon
|
||||
63531=spore-pod|item-spore-pod-icon
|
||||
63530=blast-compound|item-blast-compound-icon
|
||||
63529=pyratite|item-pyratite-icon
|
||||
63528=water|liquid-water-icon
|
||||
63527=slag|liquid-slag-icon
|
||||
63526=oil|liquid-oil-icon
|
||||
63525=cryofluid|liquid-cryofluid-icon
|
||||
63524=underflow-gate|block-underflow-gate-medium
|
||||
63523=plastanium-conveyor|block-plastanium-conveyor-medium
|
||||
|
Before Width: | Height: | Size: 759 B After Width: | Height: | Size: 763 B |
|
Before Width: | Height: | Size: 745 KiB After Width: | Height: | Size: 726 KiB |
|
Before Width: | Height: | Size: 928 KiB After Width: | Height: | Size: 893 KiB |
|
Before Width: | Height: | Size: 261 KiB After Width: | Height: | Size: 262 KiB |