Added support for animations w/ pixelation + map screenshots

This commit is contained in:
Anuken
2020-02-13 10:04:45 -05:00
parent c067be2add
commit 58b31bd799
8 changed files with 27 additions and 24 deletions

View File

@@ -28,10 +28,6 @@ public class Pixelator implements Disposable{
camera.width = (int)camera.width;
camera.height = (int)camera.height;
boolean hadShields = Core.settings.getBool("animatedshields");
boolean hadWater = Core.settings.getBool("animatedwater");
Core.settings.put("animatedwater", false);
Core.settings.put("animatedshields", false);
graphics.clear(0f, 0f, 0f, 1f);
float px = Core.camera.position.x, py = Core.camera.position.y;
@@ -58,17 +54,9 @@ public class Pixelator implements Disposable{
playerGroup.draw(p -> !p.isDead(), Player::drawName);
Core.camera.position.set(px, py);
Core.settings.put("animatedwater", hadWater);
Core.settings.put("animatedshields", hadShields);
renderer.setScale(pre);
}
public void rebind(){
if(enabled()){
buffer.begin();
}
}
public boolean enabled(){
return Core.settings.getBool("pixelate");
}