pain
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@@ -313,11 +313,11 @@ public class Fx{
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}),
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unitAssemble = new Effect(70, e -> {
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if(!(e.data instanceof Unit unit)) return;
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if(!(e.data instanceof UnitType type)) return;
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alpha(e.fout());
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mixcol(Pal.accent, e.fout());
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rect(unit.type.fullIcon, unit.x, unit.y, unit.rotation - 90);
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rect(type.fullIcon, e.x, e.y, e.rotation);
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}).layer(Layer.flyingUnit + 5f),
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padlaunch = new Effect(10, e -> {
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@@ -3141,7 +3141,7 @@ public class UnitTypes{
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mineTier = 4;
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buildSpeed = 0.8f;
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drag = 0.08f;
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speed = 5.4f;
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speed = 5.6f;
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rotateSpeed = 7f;
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accel = 0.09f;
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itemCapacity = 60;
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@@ -3198,7 +3198,7 @@ public class UnitTypes{
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mineTier = 4;
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buildSpeed = 1.1f;
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drag = 0.08f;
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speed = 6.6f;
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speed = 7f;
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rotateSpeed = 8f;
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accel = 0.09f;
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itemCapacity = 90;
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@@ -3267,7 +3267,7 @@ public class UnitTypes{
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mineTier = 4;
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buildSpeed = 1.4f;
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drag = 0.08f;
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speed = 7.4f;
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speed = 7.5f;
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rotateSpeed = 8f;
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accel = 0.08f;
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itemCapacity = 110;
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@@ -3331,6 +3331,7 @@ public class UnitTypes{
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allowedInPayloads = false;
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logicControllable = false;
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envDisabled = 0;
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payloadCapacity = 0f;
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lowAltitude = false;
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flying = true;
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@@ -3360,6 +3361,7 @@ public class UnitTypes{
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health = 90;
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engineSize = 2f;
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engineOffset = 6.5f;
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payloadCapacity = 0f;
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outlineColor = Pal.darkOutline;
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isCounted = false;
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