risse -> risso
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@@ -1711,7 +1711,7 @@ public class Blocks implements ContentList{
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navalFactory = new UnitFactory("naval-factory"){{
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requirements(Category.units, with(Items.copper, 30, Items.lead, 70));
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plans = new UnitPlan[]{
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new UnitPlan(UnitTypes.risse, 60f * 30f, with(Items.silicon, 20, Items.metaglass, 25)),
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new UnitPlan(UnitTypes.risso, 60f * 30f, with(Items.silicon, 20, Items.metaglass, 25)),
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};
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size = 3;
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requiresWater = true;
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@@ -1733,7 +1733,7 @@ public class Blocks implements ContentList{
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{UnitTypes.crawler, UnitTypes.atrax},
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{UnitTypes.flare, UnitTypes.horizon},
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{UnitTypes.mono, UnitTypes.poly},
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{UnitTypes.risse, UnitTypes.minke},
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{UnitTypes.risso, UnitTypes.minke},
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};
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}};
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@@ -45,7 +45,7 @@ public class UnitTypes implements ContentList{
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public static @EntityDef({Unitc.class, Builderc.class, Minerc.class, Trailc.class}) UnitType alpha, beta, gamma;
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//water
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public static @EntityDef({Unitc.class, WaterMovec.class, Commanderc.class}) UnitType risse, minke, bryde;
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public static @EntityDef({Unitc.class, WaterMovec.class, Commanderc.class}) UnitType risso, minke, bryde;
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//special block unit type
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public static @EntityDef({Unitc.class, BlockUnitc.class}) UnitType block;
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@@ -674,7 +674,7 @@ public class UnitTypes implements ContentList{
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//endregion
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//region naval attack
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risse = new UnitType("risse"){{
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risso = new UnitType("risso"){{
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speed = 1.1f;
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drag = 0.13f;
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hitsize = 9f;
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@@ -187,8 +187,8 @@ public class StackConveyor extends Block implements Autotiler{
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}else{ //transfer
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if(state != stateLoad || (items.total() >= getMaximumAccepted(lastItem))){
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if(front() != null
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&& front().team() == team()
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&& front().block() instanceof StackConveyor){
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&& front().team == team
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&& front().block instanceof StackConveyor){
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StackConveyorEntity e = (StackConveyorEntity)front();
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// sleep if its occupied
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