From 58fe731e7021dcaddc61d1e18b60e416218d8745 Mon Sep 17 00:00:00 2001 From: Github Actions Date: Tue, 10 Feb 2026 17:07:04 +0000 Subject: [PATCH] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 14 +++++++++++++- core/assets/bundles/bundle_bg.properties | 14 +++++++++++++- core/assets/bundles/bundle_ca.properties | 14 +++++++++++++- core/assets/bundles/bundle_cs.properties | 14 +++++++++++++- core/assets/bundles/bundle_da.properties | 14 +++++++++++++- core/assets/bundles/bundle_de.properties | 14 +++++++++++++- core/assets/bundles/bundle_es.properties | 14 +++++++++++++- core/assets/bundles/bundle_et.properties | 14 +++++++++++++- core/assets/bundles/bundle_eu.properties | 14 +++++++++++++- core/assets/bundles/bundle_fi.properties | 14 +++++++++++++- core/assets/bundles/bundle_fil.properties | 14 +++++++++++++- core/assets/bundles/bundle_fr.properties | 14 +++++++++++++- core/assets/bundles/bundle_hu.properties | 14 +++++++++++++- core/assets/bundles/bundle_id_ID.properties | 14 +++++++++++++- core/assets/bundles/bundle_it.properties | 14 +++++++++++++- core/assets/bundles/bundle_ja.properties | 14 +++++++++++++- core/assets/bundles/bundle_ko.properties | 14 +++++++++++++- core/assets/bundles/bundle_lt.properties | 14 +++++++++++++- core/assets/bundles/bundle_nl.properties | 14 +++++++++++++- core/assets/bundles/bundle_nl_BE.properties | 14 +++++++++++++- core/assets/bundles/bundle_pl.properties | 14 +++++++++++++- core/assets/bundles/bundle_pt_BR.properties | 14 +++++++++++++- core/assets/bundles/bundle_pt_PT.properties | 14 +++++++++++++- core/assets/bundles/bundle_ro.properties | 14 +++++++++++++- core/assets/bundles/bundle_ru.properties | 14 +++++++++++++- core/assets/bundles/bundle_sr.properties | 14 +++++++++++++- core/assets/bundles/bundle_sv.properties | 14 +++++++++++++- core/assets/bundles/bundle_th.properties | 14 +++++++++++++- core/assets/bundles/bundle_tk.properties | 14 +++++++++++++- core/assets/bundles/bundle_tr.properties | 14 +++++++++++++- core/assets/bundles/bundle_uk_UA.properties | 14 +++++++++++++- core/assets/bundles/bundle_vi.properties | 14 +++++++++++++- core/assets/bundles/bundle_zh_CN.properties | 14 +++++++++++++- core/assets/bundles/bundle_zh_TW.properties | 14 +++++++++++++- 34 files changed, 442 insertions(+), 34 deletions(-) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 3c4e40df6d..fd1f6785b4 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Паветраныя мэты stat.targetsground = Наземныя мэты stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Хуткасць перамяшчэння stat.launchtime = Інтэрвал запускаў stat.shootrange = Радыус дзеяння @@ -1033,6 +1032,7 @@ stat.itemcapacity = Умяшчальнасць прадметаў stat.memorycapacity = Ёмістасць Памяці stat.basepowergeneration = Базавая генерацыя энергіі stat.productiontime = Час вытворчасці +stat.warmuptime = Warmup Time stat.repairtime = Час поўнай рэгенерацыі stat.repairspeed = Хуткасць Рамонту stat.weapons = Зброя @@ -1075,6 +1075,7 @@ stat.minetier = Моц Здабычы stat.payloadcapacity = Ёмістасць Нагрузкі stat.abilities = Здольнасйі stat.canboost = Можа Узлятаць +stat.boostingspeed = Boosting Speed stat.flying = Паветраны stat.ammouse = Выкарыстанне Боезапасу stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Кантралюецца Працэссарам +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat] {0} [lightgray]страты bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў bullet.incendiary = [stat] запальны @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] building damage +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat] {0} [lightgray]аддачы bullet.pierce = [stat]{0}[lightgray]x pierce @@ -1207,6 +1217,7 @@ unit.liquidsecond = вадкасных адзінак/секунду unit.itemssecond = прадметаў/секунду unit.liquidunits = вадкасных адзінак unit.powerunits = энерг. адзінак +unit.powerequilibrium = power equilibrium unit.heatunits = адзінкі энергіі unit.degrees = град. unit.seconds = сек. @@ -1224,6 +1235,7 @@ unit.billions = Б. unit.shots = shots unit.pershot = /стрэл unit.perleg = per leg +unit.perside = per side category.purpose = Апісанне category.general = Асноўныя category.power = Энергія diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 8026bb7198..c95af8c879 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Напада по въздух stat.targetsground = Напада по земя stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Скорост на движение stat.launchtime = Време между изстрелванията stat.shootrange = Обхват @@ -1033,6 +1032,7 @@ stat.itemcapacity = Ресурсен капацитет stat.memorycapacity = Капацитет на паметта stat.basepowergeneration = Основно производство на енергия stat.productiontime = Време за производство +stat.warmuptime = Warmup Time stat.repairtime = Време за пълна поправка на блок stat.repairspeed = Скорост на поправяне stat.weapons = Оръжия @@ -1075,6 +1075,7 @@ stat.minetier = Ниво на добив stat.payloadcapacity = Товарен капацитет stat.abilities = Способности stat.canboost = Може да ускорява +stat.boostingspeed = Boosting Speed stat.flying = Летящ stat.ammouse = Употреба на боеприпаси stat.ammocapacity = Муниции @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Контролиран от процесор +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] щети bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета bullet.incendiary = [stat]Подпалване @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал: bullet.frags = [stat]{0}[lightgray]x фрагменти: bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] отблъскване bullet.pierce = [stat]{0}[lightgray]x пробождане @@ -1207,6 +1217,7 @@ unit.liquidsecond = течност/секунда unit.itemssecond = предмети/секунда unit.liquidunits = течност unit.powerunits = електричество +unit.powerequilibrium = power equilibrium unit.heatunits = единици горещина unit.degrees = градуси unit.seconds = секунди @@ -1224,6 +1235,7 @@ unit.billions = млр unit.shots = shots unit.pershot = /изстрел unit.perleg = per leg +unit.perside = per side category.purpose = Предназначение category.general = Обща информация category.power = Електричество diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index e7912bc63a..f7d4eaba8b 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Dispara objectius aeris stat.targetsground = Dispara objectius terrestres stat.crushdamage = Dany per aixafament stat.legsplashdamage = Dany per aixafament -stat.legsplashrange = Abast de l’aixafament stat.itemsmoved = Velocitat de moviment stat.launchtime = Temps entre llançaments stat.shootrange = Abast @@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacitat d’elements stat.memorycapacity = Capacitat de memòria stat.basepowergeneration = Generació base d’energia stat.productiontime = Temps de producció +stat.warmuptime = Warmup Time stat.repairtime = Temps de reparació completa de blocs stat.repairspeed = Velocitat de reparació stat.weapons = Armes @@ -1075,6 +1075,7 @@ stat.minetier = Nivell de perforació stat.payloadcapacity = Capacitat de les cintes de blocs stat.abilities = Habilitats stat.canboost = Pot sobrevolar. +stat.boostingspeed = Boosting Speed stat.flying = Està volant. stat.ammouse = Ús de munició stat.ammocapacity = Capacitat de munició @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Controlat pel processador +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] de dany bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[lightgray] caselles bullet.incendiary = [stat]incendiari @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]Interval de bales de {0}/s[lightgray]: bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació: bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0} %[lightgray] de dany a les estructures +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0} %[lightgray] de dany d’escut bullet.knockback = [stat]{0}[lightgray] de bloqueig bullet.pierce = [stat]{0}[lightgray]× de perforació @@ -1207,6 +1217,7 @@ unit.liquidsecond = unitats de líquid/s unit.itemssecond = elements/s unit.liquidunits = unitats de líquid unit.powerunits = unitats d’energia +unit.powerequilibrium = power equilibrium unit.heatunits = unitats de calor unit.degrees = ° unit.seconds = s @@ -1224,6 +1235,7 @@ unit.billions = kM unit.shots = dispars unit.pershot = /dispar unit.perleg = per pota +unit.perside = per side category.purpose = Funció category.general = General category.power = Energia diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index f6807ec8c7..574f4b07ce 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Zaměřuje vzdušné jednotky stat.targetsground = Zaměřuje pozemní jednotky stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Rychlost pohybu stat.launchtime = Čas mezi vysláním stat.shootrange = Dostřel @@ -1033,6 +1032,7 @@ stat.itemcapacity = Kapacita předmětů stat.memorycapacity = Kapacita paměti stat.basepowergeneration = Základní generování energie stat.productiontime = Čas produkce +stat.warmuptime = Warmup Time stat.repairtime = Čas do úplné opravy stat.repairspeed = Rychlost Opravy stat.weapons = Zbraně @@ -1075,6 +1075,7 @@ stat.minetier = Těžící úroveň stat.payloadcapacity = Kapacita pro náklad stat.abilities = Schopnosti stat.canboost = Umí posilovat +stat.boostingspeed = Boosting Speed stat.flying = Létající stat.ammouse = Spotřeba Munice stat.ammocapacity = Kapacita nábojů @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Procesor je ovládán[] +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] poškození[] bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic bullet.incendiary = [stat]zápalný @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sek[lightgray] interval kulek: bullet.frags = [stat]{0}[lightgray]x střepinových střel: bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] poškození štítu bullet.knockback = [stat]{0}[lightgray] odhození[] bullet.pierce = [stat]{0}[lightgray]x průrazné[] @@ -1207,6 +1217,7 @@ unit.liquidsecond = kapalin/sekunda unit.itemssecond = předmětů/sekunda unit.liquidunits = jednotek kapalin unit.powerunits = jednotek energie +unit.powerequilibrium = power equilibrium unit.heatunits = jednotek tepla unit.degrees = úhly unit.seconds = sekundy @@ -1224,6 +1235,7 @@ unit.billions = mld. unit.shots = střely unit.pershot = /střela unit.perleg = per leg +unit.perside = per side category.purpose = Účel category.general = Všeobecné category.power = Energie diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 70a659051c..73304d19e0 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Skyder flyvere stat.targetsground = Skyder fodgængere stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Bevægelseshastighed stat.launchtime = Tid mellem affyringer stat.shootrange = Rækkevidde @@ -1033,6 +1032,7 @@ stat.itemcapacity = Beholdningskapacitet stat.memorycapacity = Hukommelseskapacitet stat.basepowergeneration = Grundlæggende strøm-output stat.productiontime = Produktionstid +stat.warmuptime = Warmup Time stat.repairtime = Block Full Repair Time stat.repairspeed = Repair Speed stat.weapons = Weapons @@ -1075,6 +1075,7 @@ stat.minetier = Mine-niveau stat.payloadcapacity = Last-kapacitet stat.abilities = Evner stat.canboost = Can Boost +stat.boostingspeed = Boosting Speed stat.flying = Flying stat.ammouse = Ammo Use stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Processor kontrolleret +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] skade bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter bullet.incendiary = [stat]brændfarlig @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] building damage +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] tilbageslag bullet.pierce = [stat]{0}[lightgray]x gennemboring @@ -1207,6 +1217,7 @@ unit.liquidsecond = væskeenheder/sekund unit.itemssecond = genstande/sekund unit.liquidunits = væskeenheder unit.powerunits = strømenheder +unit.powerequilibrium = power equilibrium unit.heatunits = heat units unit.degrees = grader unit.seconds = sekunder @@ -1224,6 +1235,7 @@ unit.billions = mia unit.shots = shots unit.pershot = /shot unit.perleg = per leg +unit.perside = per side category.purpose = Purpose category.general = Generel category.power = Strøm diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 3289a30987..34f5902f4c 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Visiert Lufteinheiten an stat.targetsground = Visiert Bodeneinheiten an stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Bewegungsgeschwindigkeit stat.launchtime = Zeit zwischen Starts stat.shootrange = Reichweite @@ -1033,6 +1032,7 @@ stat.itemcapacity = Materialkapazität stat.memorycapacity = Speicherkapazität stat.basepowergeneration = Basis-Stromerzeugung stat.productiontime = Produktionszeit +stat.warmuptime = Warmup Time stat.repairtime = Zeit zur vollständigen Reparatur stat.repairspeed = Heilungsgeschwindigkeit stat.weapons = Waffen @@ -1075,6 +1075,7 @@ stat.minetier = Abbau-Kraft stat.payloadcapacity = Einheitenkapazität stat.abilities = Fähigkeiten stat.canboost = Kann boosten +stat.boostingspeed = Boosting Speed stat.flying = Flug stat.ammouse = Muntionsverbrauch stat.ammocapacity = Munitionskapazität @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Prozessorgesteuert +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] Schaden bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln bullet.incendiary = [stat]entzündend @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse: bullet.frags = [stat]{0}[lightgray]x Splittergeschosse: bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] zurückstoßend bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft @@ -1207,6 +1217,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde unit.itemssecond = Materialeinheiten/Sekunde unit.liquidunits = Flüssigkeitseinheiten unit.powerunits = Stromeinheiten +unit.powerequilibrium = power equilibrium unit.heatunits = Hitzeeinheiten unit.degrees = Grad unit.seconds = Sekunden @@ -1224,6 +1235,7 @@ unit.billions = Mrd unit.shots = Schuss unit.pershot = /Schuss unit.perleg = per leg +unit.perside = per side category.purpose = Beschreibung category.general = Allgemeines category.power = Strom diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index dc4bf5aab6..37d1e21443 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Apunta al aire stat.targetsground = Apunta a tierra stat.crushdamage = Daño de aplastamiento stat.legsplashdamage = Daño de area por pisotón -stat.legsplashrange = Rango de pisotón stat.itemsmoved = Velocidad de movimiento stat.launchtime = Tiempo entre lanzamientos stat.shootrange = Alcance @@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacidad de objetos stat.memorycapacity = Capacidad de memoria stat.basepowergeneration = Generación de energía stat.productiontime = Tiempo de producción +stat.warmuptime = Warmup Time stat.repairtime = Tiempo de reparación completa de bloques stat.repairspeed = Velocidad de reparación stat.weapons = Armas @@ -1075,6 +1075,7 @@ stat.minetier = Nivel de taladro stat.payloadcapacity = Capacidad de transporte stat.abilities = Habilidades stat.canboost = Puede volar +stat.boostingspeed = Boosting Speed stat.flying = Aéreo stat.ammouse = Uso de munición stat.ammocapacity = Capacidad de munición @@ -1173,6 +1174,8 @@ bar.activated = Activado units.processorcontrol = [lightgray]Controlado desde el procesador +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] daño bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray] bloques bullet.incendiary = [stat]incendiaria @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] perforación de armadura bullet.antiarmor = [stat]{0}x[lightgray] anti-armadura bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/seg[lightgray] balas por intervalo: bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados: bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] daño a escudo bullet.knockback = [stat]{0}[lightgray] empuje bullet.pierce = [stat]{0}[lightgray]x perforación @@ -1207,6 +1217,7 @@ unit.liquidsecond = unidades de líquido/segundo unit.itemssecond = objetos/segundo unit.liquidunits = unidades de líquido unit.powerunits = unidades de energía +unit.powerequilibrium = power equilibrium unit.heatunits = unidades de calor unit.degrees = grados unit.seconds = segundos @@ -1224,6 +1235,7 @@ unit.billions = B unit.shots = shots unit.pershot = /disparo unit.perleg = por pata +unit.perside = per side category.purpose = Objetivo category.general = General category.power = Energía diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 3963a63cde..69b3c850f8 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Sihib õhku stat.targetsground = Sihib maapinnale stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Transportimise kiirus stat.launchtime = Aeg lendutõusude vahel stat.shootrange = Ulatus @@ -1033,6 +1032,7 @@ stat.itemcapacity = Ressursside mahutavus stat.memorycapacity = Memory Capacity stat.basepowergeneration = Energiatootlus stat.productiontime = Tootmisaeg +stat.warmuptime = Warmup Time stat.repairtime = Täieliku parandamise aeg stat.repairspeed = Repair Speed stat.weapons = Weapons @@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.abilities = Abilities stat.canboost = Can Boost +stat.boostingspeed = Boosting Speed stat.flying = Flying stat.ammouse = Ammo Use stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] hävituspunkti bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki bullet.incendiary = [stat]süttiv @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] building damage +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja bullet.pierce = [stat]{0}[lightgray]x pierce @@ -1207,6 +1217,7 @@ unit.liquidsecond = vedelikuühikut/s unit.itemssecond = ressursiühikut/s unit.liquidunits = vedelikuühikut unit.powerunits = energiaühikut +unit.powerequilibrium = power equilibrium unit.heatunits = heat units unit.degrees = kraadi unit.seconds = s @@ -1224,6 +1235,7 @@ unit.billions = b unit.shots = shots unit.pershot = /shot unit.perleg = per leg +unit.perside = per side category.purpose = Purpose category.general = Üldinfo category.power = Energia diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 2e57bfe703..32a2eb7521 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Airera tirokatzen du stat.targetsground = Lurrera tirokatzen du stat.crushdamage = Zapalketak eragindako kaltea stat.legsplashdamage = Hanketako zipriztinek eragindako kalteak. -stat.legsplashrange = Zango-zipriztinen eremua stat.itemsmoved = Garraio-abiadura stat.launchtime = Egozketen arteko denbora stat.shootrange = Irismena @@ -1033,6 +1032,7 @@ stat.itemcapacity = Elementu-edukiera stat.memorycapacity = Memoria kapazitatea stat.basepowergeneration = Oinarrizko energia sorrera stat.productiontime = Eraikitze denbora +stat.warmuptime = Warmup Time stat.repairtime = Blokearen konpontze denbora osoa stat.repairspeed = Konponketa abiadura stat.weapons = Armak @@ -1075,6 +1075,7 @@ stat.minetier = Meategiko maila stat.payloadcapacity = Karga gaitasun erabilgarria stat.abilities = Gaitasunak stat.canboost = Bultzada eman dezake +stat.boostingspeed = Boosting Speed stat.flying = Hegan stat.ammouse = Munizioaren erabilera stat.ammocapacity = Munizio kapazitatea @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Prozesadorea kontrolatua +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] kalte bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza bullet.incendiary = [stat]su-eragilea @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/seg[lightgray] tarteko balak: bullet.frags = [stat]{0}[lightgray]x zatiketa balak: bullet.lightning = [stat]{0}[lightgray]x tximista ~ [stat]{1}[lightgray] kaltea +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] eraikuntza kalteak +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] ezkutu kalteak bullet.knockback = [stat]{0}[lightgray] kontusioa bullet.pierce = [stat]{0}[lightgray]x zulatu @@ -1207,6 +1217,7 @@ unit.liquidsecond = likido unitate/segundoko unit.itemssecond = elementu/segundoko unit.liquidunits = likido unitate unit.powerunits = energia unitate +unit.powerequilibrium = power equilibrium unit.heatunits = berotze unitateak unit.degrees = grado unit.seconds = segundo @@ -1224,6 +1235,7 @@ unit.billions = b unit.shots = tiroak unit.pershot = /tiroko unit.perleg = hankako +unit.perside = per side category.purpose = Helburua category.general = Orokorra category.power = Energia diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 9839d66e7e..8ba959a870 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Hyökkää ilmaan stat.targetsground = Hyökkää maahan stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Liikkumisnopeus stat.launchtime = Aika laukaisujen välillä stat.shootrange = Kantama @@ -1033,6 +1032,7 @@ stat.itemcapacity = Tavarakapasiteetti stat.memorycapacity = Muistikapasiteetti stat.basepowergeneration = Perus energiantuotto stat.productiontime = Tuotantoaika +stat.warmuptime = Warmup Time stat.repairtime = Kokonaisen palikan korjausaika stat.repairspeed = Korjausnopeus stat.weapons = Aseet @@ -1075,6 +1075,7 @@ stat.minetier = Kaivuutaso stat.payloadcapacity = Lastikapasiteetti stat.abilities = Erikoisvoimat stat.canboost = Voi tehostaa +stat.boostingspeed = Boosting Speed stat.flying = Lentävä stat.ammouse = Ammusten käyttö stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Prosessorin hallitsema +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] Vahinko bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa bullet.incendiary = [stat]sytyttävä @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia: bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] tönäisy bullet.pierce = [stat]{0}[lightgray]x lävistys @@ -1207,6 +1217,7 @@ unit.liquidsecond = nesteyksikköä/sekunti unit.itemssecond = esinettä/sekunti unit.liquidunits = nesteyksikköä unit.powerunits = energiayksikköä +unit.powerequilibrium = power equilibrium unit.heatunits = lämpöyksikköä unit.degrees = astetta unit.seconds = sekunttia @@ -1224,6 +1235,7 @@ unit.billions = mrd unit.shots = shots unit.pershot = /laukaisu unit.perleg = per leg +unit.perside = per side category.purpose = Tarkoitus category.general = Yleinen category.power = Energia diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 8d7c6a341f..4434d2696f 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Tinatarget ng mga Air stat.targetsground = Tinatarget ng mga Ground stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Bilis ng Pag-galaw stat.launchtime = Oras sa pagitan ng mga launches stat.shootrange = Saklaw @@ -1033,6 +1032,7 @@ stat.itemcapacity = Kapasidad ng mga Aytem stat.memorycapacity = Kapasidad ng Memorya stat.basepowergeneration = Pagbuo ng Kuryente stat.productiontime = Oras ng Produksyon +stat.warmuptime = Warmup Time stat.repairtime = Block Full Repair Time stat.repairspeed = Bilis ng pagkumpuni stat.weapons = Armas @@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier stat.payloadcapacity = Kapasidad ng Payload stat.abilities = Mga Abilidad stat.canboost = Maaaring Magpalakas +stat.boostingspeed = Boosting Speed stat.flying = Maaring Maglipad stat.ammouse = Paggamit ng Bala stat.ammocapacity = Kapasidad ng Bala @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] building damage +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce @@ -1207,6 +1217,7 @@ unit.liquidsecond = mga yunit ng likido/segundo unit.itemssecond = aytem/segundo unit.liquidunits = mga yunit ng likido unit.powerunits = mga yunit ng kuryente +unit.powerequilibrium = power equilibrium unit.heatunits = mga yunit ng init unit.degrees = digri unit.seconds = segundo @@ -1224,6 +1235,7 @@ unit.billions = bil unit.shots = shots unit.pershot = /shot unit.perleg = per leg +unit.perside = per side category.purpose = Ang Purpose category.general = Pangkalahatan category.power = Kuryente diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 425e45564f..3acabdf755 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Cibles Aériennes stat.targetsground = Cibles Terrestres stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Vitesse de Déplacement stat.launchtime = Temps entre chaque lancement stat.shootrange = Portée de tir @@ -1033,6 +1032,7 @@ stat.itemcapacity = Stockage stat.memorycapacity = Mémoire stat.basepowergeneration = Production d'énergie de Base stat.productiontime = Durée de production +stat.warmuptime = Warmup Time stat.repairtime = Durée de réparation complète d'un Bloc stat.repairspeed = Vitesse de réparation stat.weapons = Armes @@ -1075,6 +1075,7 @@ stat.minetier = Niveau de minage stat.payloadcapacity = Capacité de chargement stat.abilities = Habilités stat.canboost = Boost +stat.boostingspeed = Boosting Speed stat.flying = Unité volante stat.ammouse = Utilisation de munitions stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Contrôlé par un processeur. +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] dégâts bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs bullet.incendiary = [stat]incendiaire @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire: bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation: bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] recul bullet.pierce = [stat]{0}[lightgray]x perçant @@ -1207,6 +1217,7 @@ unit.liquidsecond = unités de liquide/seconde unit.itemssecond = objets/seconde unit.liquidunits = unités de liquide unit.powerunits = unités d'énergie +unit.powerequilibrium = power equilibrium unit.heatunits = unités de température unit.degrees = degrés unit.seconds = sec @@ -1224,6 +1235,7 @@ unit.billions = Md unit.shots = tirs unit.pershot = /tirs unit.perleg = per leg +unit.perside = per side category.purpose = Description category.general = Caractéristiques category.power = Énergie diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 45f9cb3d8c..3f13e38e1f 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Légi célpontok stat.targetsground = Földi célpontok stat.crushdamage = Zúzó sebzés stat.legsplashdamage = Lábbal okozott területsebzés -stat.legsplashrange = Lábbal okozott területsebzés hatótávolsága stat.itemsmoved = Szállítási sebesség stat.launchtime = Kilövések közötti idő stat.shootrange = Hatótávolság @@ -1033,6 +1032,7 @@ stat.itemcapacity = Nyersanyag-kapacitás stat.memorycapacity = Memóriakapacitás stat.basepowergeneration = Alap áramtermelés stat.productiontime = Gyártási idő +stat.warmuptime = Warmup Time stat.repairtime = Teljes javítási idő stat.repairspeed = Javítási sebesség stat.weapons = Fegyverek @@ -1075,6 +1075,7 @@ stat.minetier = Termelési szint stat.payloadcapacity = Raktérkapacitás stat.abilities = Képességek stat.canboost = Erősíthető +stat.boostingspeed = Boosting Speed stat.flying = Repül stat.ammouse = Lőszerhasználat stat.ammocapacity = Lőszerkapacitás @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Processzorvezérelt +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] sebzés bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező bullet.incendiary = [stat]gyújtó @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek: bullet.frags = [stat]{0}[lightgray]db repeszlövedék: bullet.lightning = [stat]{0}[lightgray]db villámcsapás ~[stat]{1}[lightgray] sebzés +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] pajzssebzés bullet.knockback = [stat]{0}[lightgray] hátralökés bullet.pierce = [stat]{0}[lightgray]x átütő erő @@ -1207,6 +1217,7 @@ unit.liquidsecond = folyadékegység/mp unit.itemssecond = nyersanyag/mp unit.liquidunits = folyadékegység unit.powerunits = áramegység +unit.powerequilibrium = power equilibrium unit.heatunits = hőegység unit.degrees = fok unit.seconds = másodperc @@ -1224,6 +1235,7 @@ unit.billions = Mrd unit.shots = lövés unit.pershot = /lövés unit.perleg = /láb +unit.perside = per side category.purpose = Rendeltetés category.general = Általános category.power = Áram diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 8a75e5e4a4..80203f2828 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Target Udara stat.targetsground = Target Darat stat.crushdamage = Damage Benturan stat.legsplashdamage = Damage Percikan Kaki -stat.legsplashrange = Jarak Percikan Kaki stat.itemsmoved = Kecepatan Barang stat.launchtime = Selang Waktu Peluncuran stat.shootrange = Jarak @@ -1033,6 +1032,7 @@ stat.itemcapacity = Kapasitas Item stat.memorycapacity = Kapasitas Memori stat.basepowergeneration = Produksi Tenaga Dasar stat.productiontime = Waktu Produksi +stat.warmuptime = Warmup Time stat.repairtime = Waktu Penuh Perbaikan Blok stat.repairspeed = Kecepatan Perbaikan stat.weapons = Senjata @@ -1075,6 +1075,7 @@ stat.minetier = Tingkat Tambang stat.payloadcapacity = Kapasitas Muatan stat.abilities = Kemampuan stat.canboost = Memiliki Pendorong +stat.boostingspeed = Boosting Speed stat.flying = Terbang stat.ammouse = Penggunaan Amunisi stat.ammocapacity = Kapasitas Amunisi @@ -1173,6 +1174,8 @@ bar.activated = Aktif units.processorcontrol = [lightgray]Dikendalikan Prosesor +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray] ubin bullet.incendiary = [stat]membakar @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] menembus pelindung bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru: bullet.frags = [stat]{0}[lightgray]x pecahan: bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] damage perisai bullet.knockback = [stat]{0}[lightgray] terdorong bullet.pierce = [stat]{0}[lightgray]x tembus @@ -1207,6 +1217,7 @@ unit.liquidsecond = unit zat cair/detik unit.itemssecond = item/detik unit.liquidunits = unit zat cair unit.powerunits = unit tenaga +unit.powerequilibrium = power equilibrium unit.heatunits = unit panas unit.degrees = derajat unit.seconds = detik @@ -1224,6 +1235,7 @@ unit.billions = m unit.shots = tembakan unit.pershot = /tembakan unit.perleg = per kaki +unit.perside = per side category.purpose = Kegunaan category.general = Umum category.power = Tenaga diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 65faaf732b..128545e6fa 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Attacca Nemici Aerei stat.targetsground = Attacca Nemici Terreni stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Velocità stat.launchtime = Tempo tra Lanci stat.shootrange = Raggio @@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacità Oggetti stat.memorycapacity = Capacità di Memoria stat.basepowergeneration = Generazione Minima di Energia stat.productiontime = Tempo di Produzione +stat.warmuptime = Warmup Time stat.repairtime = Tempo di Riparazione Completa stat.repairspeed = Velocità di riparazione stat.weapons = Armi @@ -1075,6 +1075,7 @@ stat.minetier = Livello Estrazione stat.payloadcapacity = Capacità di Carico stat.abilities = Abilità stat.canboost = Capace di Potenziamento +stat.boostingspeed = Boosting Speed stat.flying = Volo stat.ammouse = Consumo di munizioni stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Attivato units.processorcontrol = [lightgray]Controllato dal Processore +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] danno bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi bullet.incendiary = [stat]incendiario @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x frammentazione: bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] contraccolpo bullet.pierce = [stat]{0}[lightgray]x perforazione @@ -1207,6 +1217,7 @@ unit.liquidsecond = unità liquide/s unit.itemssecond = oggetti/s unit.liquidunits = unità liquidi unit.powerunits = unità energetica +unit.powerequilibrium = power equilibrium unit.heatunits = unità termica unit.degrees = gradi unit.seconds = secondi @@ -1224,6 +1235,7 @@ unit.billions = mld unit.shots = shots unit.pershot = /colpo unit.perleg = per leg +unit.perside = per side category.purpose = Scopo category.general = Generali category.power = Energia diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index a2c93da760..11a0be109a 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -1016,7 +1016,6 @@ stat.targetsair = 対空攻撃 stat.targetsground = 対地攻撃 stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = 輸送速度 stat.launchtime = 発射の待機時間 stat.shootrange = 範囲 @@ -1033,6 +1032,7 @@ stat.itemcapacity = アイテム容量 stat.memorycapacity = メモリー容量 stat.basepowergeneration = 基本発電量 stat.productiontime = 製造速度 +stat.warmuptime = Warmup Time stat.repairtime = ブロックの完全修復速度 stat.repairspeed = 修復速度 stat.weapons = 武器 @@ -1075,6 +1075,7 @@ stat.minetier = 採掘 stat.payloadcapacity = 積載容量 stat.abilities = 能力 stat.canboost = ブースト可能 +stat.boostingspeed = Boosting Speed stat.flying = 飛行 stat.ammouse = 使用弾薬 stat.ammocapacity = 弾丸容量 @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]プロセッサーの制御下 +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] ダメージ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.incendiary = [stat]焼夷弾 @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限 bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔: bullet.frags = [stat]{0}[lightgray]x 破片数: bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ bullet.knockback = [stat]{0}[lightgray] ノックバック bullet.pierce = [stat]{0}[lightgray]x 貫通弾 @@ -1207,6 +1217,7 @@ unit.liquidsecond = 液体/秒 unit.itemssecond = アイテム/秒 unit.liquidunits = 液体 unit.powerunits = 電力 +unit.powerequilibrium = power equilibrium unit.heatunits = 熱量 unit.degrees = 度 unit.seconds = 秒 @@ -1224,6 +1235,7 @@ unit.billions = b unit.shots = 発 unit.pershot = /発 unit.perleg = per leg +unit.perside = per side category.purpose = 説明 category.general = 一般 category.power = 電力 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 47a741c37f..7542b72c32 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -1016,7 +1016,6 @@ stat.targetsair = 공중 조준 stat.targetsground = 지상 조준 stat.crushdamage = 파쇄 피해 stat.legsplashdamage = 다리 짓밟기 피해 -stat.legsplashrange = 다리 짓밟기 피해 범위 stat.itemsmoved = 이동 속도 stat.launchtime = 출격 간격 stat.shootrange = 사거리 @@ -1033,6 +1032,7 @@ stat.itemcapacity = 자원 용량 stat.memorycapacity = 변수 용량 stat.basepowergeneration = 기본 전력 발전량 stat.productiontime = 소요 시간 +stat.warmuptime = Warmup Time stat.repairtime = 건물 완전 수리 시간 stat.repairspeed = 수리 속도 stat.weapons = 무기 @@ -1075,6 +1075,7 @@ stat.minetier = 채굴 등급 stat.payloadcapacity = 화물 용량 stat.abilities = 능력 stat.canboost = 이륙 가능 +stat.boostingspeed = Boosting Speed stat.flying = 비행 stat.ammouse = 탄약 사용 stat.ammocapacity = 탄약 용량 @@ -1173,6 +1174,8 @@ bar.activated = 활성화됨 units.processorcontrol = [lightgray]프로세서 제어됨[] +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] 피해량[][] bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][] bullet.incendiary = [stat]방화[] @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] 방어력 관통 bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격 bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도 bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일 +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/초[lightgray] 간격 탄환: bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][] bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][] +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][] +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] 보호막 피해량 bullet.knockback = [stat]{0}[lightgray] 넉백[][] bullet.pierce = [stat]{0}[lightgray]번 관통[][] @@ -1207,6 +1217,7 @@ unit.liquidsecond = 액체/초 unit.itemssecond = 자원/초 unit.liquidunits = 액체 unit.powerunits = 전력 +unit.powerequilibrium = power equilibrium unit.heatunits = 열 단위 unit.degrees = 도 unit.seconds = 초 @@ -1224,6 +1235,7 @@ unit.billions = b unit.shots = 발 unit.pershot = /발 unit.perleg = /다리 +unit.perside = per side category.purpose = 목적 category.general = 일반 category.power = 전력 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index fcbbc466c9..1975fcb286 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Šaudo į oro taikinius stat.targetsground = Šaudo į žemės taikinius stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Judėjimo Greitis stat.launchtime = Laikas Tarp Paleidimų stat.shootrange = Atstumas @@ -1033,6 +1032,7 @@ stat.itemcapacity = Daiktų Talpumas stat.memorycapacity = Memory Capacity stat.basepowergeneration = Bazinis Energijos Generavimas stat.productiontime = Gamybos Laikas +stat.warmuptime = Warmup Time stat.repairtime = Pilnas bloko sutaisymo laikas stat.repairspeed = Repair Speed stat.weapons = Weapons @@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.abilities = Abilities stat.canboost = Can Boost +stat.boostingspeed = Boosting Speed stat.flying = Flying stat.ammouse = Ammo Use stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] žalos bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai bullet.incendiary = [stat]uždegantis @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] building damage +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] numušimas bullet.pierce = [stat]{0}[lightgray]x pierce @@ -1207,6 +1217,7 @@ unit.liquidsecond = skysčio per sekundę unit.itemssecond = daiktų per sekundę unit.liquidunits = skysčio vienetai unit.powerunits = energijos vienetai +unit.powerequilibrium = power equilibrium unit.heatunits = heat units unit.degrees = laipsnių unit.seconds = sekundės @@ -1224,6 +1235,7 @@ unit.billions = b unit.shots = shots unit.pershot = /shot unit.perleg = per leg +unit.perside = per side category.purpose = Purpose category.general = Bendra category.power = Energija diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index d3630d23d8..70242c08d7 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Luchtdoelwitten stat.targetsground = Gronddoelwitten stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Beweegingssnelheid stat.launchtime = Tijd tussen lanceringen stat.shootrange = Bereik @@ -1033,6 +1032,7 @@ stat.itemcapacity = Itemcapaciteit stat.memorycapacity = Geheugencapaciteit stat.basepowergeneration = Standaard Stroom Generatie stat.productiontime = Productie Tijd +stat.warmuptime = Warmup Time stat.repairtime = Volledige Blok Repareertijd stat.repairspeed = Repareersnelheid stat.weapons = Wapens @@ -1075,6 +1075,7 @@ stat.minetier = Delvingsniveau stat.payloadcapacity = Ladingscapaciteit stat.abilities = Capaciteiten stat.canboost = Kan Boosten +stat.boostingspeed = Boosting Speed stat.flying = Vliegende stat.ammouse = Ammunitie gebruik stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Processor Gestuurd +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] schade bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels bullet.incendiary = [stat]brandstichtend @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x fragment kogels: bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] terugslag bullet.pierce = [stat]{0}[lightgray]x doorboor @@ -1207,6 +1217,7 @@ unit.liquidsecond = vloeistof eenheden/seconde unit.itemssecond = materialen/seconde unit.liquidunits = vloeistof eenheden unit.powerunits = stroom eenheden +unit.powerequilibrium = power equilibrium unit.heatunits = warmte eenheden unit.degrees = graden unit.seconds = seconden @@ -1224,6 +1235,7 @@ unit.billions = mjd unit.shots = shots unit.pershot = /schot unit.perleg = per leg +unit.perside = per side category.purpose = Doel category.general = Algemeen category.power = Stroom diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 5fcbcfc849..0b096b4b2d 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Targets Air stat.targetsground = Targets Ground stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Move Speed stat.launchtime = Time Between Launches stat.shootrange = Range @@ -1033,6 +1032,7 @@ stat.itemcapacity = Item Capacity stat.memorycapacity = Memory Capacity stat.basepowergeneration = Base Power Generation stat.productiontime = Production Time +stat.warmuptime = Warmup Time stat.repairtime = Block Full Repair Time stat.repairspeed = Repair Speed stat.weapons = Weapons @@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.abilities = Abilities stat.canboost = Can Boost +stat.boostingspeed = Boosting Speed stat.flying = Flying stat.ammouse = Ammo Use stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] building damage +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce @@ -1207,6 +1217,7 @@ unit.liquidsecond = liquid units/second unit.itemssecond = items/second unit.liquidunits = liquid units unit.powerunits = power units +unit.powerequilibrium = power equilibrium unit.heatunits = heat units unit.degrees = degrees unit.seconds = seconds @@ -1224,6 +1235,7 @@ unit.billions = b unit.shots = shots unit.pershot = /shot unit.perleg = per leg +unit.perside = per side category.purpose = Purpose category.general = General category.power = Power diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index bcb21b0c03..3234c664ba 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Namierza wrogów powietrznych stat.targetsground = Namierza wrogów lądowych stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Prędkość poruszania się stat.launchtime = Czas pomiędzy wystrzeleniami stat.shootrange = Zasięg @@ -1033,6 +1032,7 @@ stat.itemcapacity = Pojemność przedmiotów stat.memorycapacity = Pojemność pamięci stat.basepowergeneration = Podstawowa generacja mocy stat.productiontime = Czas produkcji +stat.warmuptime = Warmup Time stat.repairtime = Czas pełnej naprawy bloku stat.repairspeed = Prędkość napraw stat.weapons = Bronie @@ -1075,6 +1075,7 @@ stat.minetier = Stopień Wydobycia stat.payloadcapacity = Ładowność stat.abilities = Umiejętności stat.canboost = Może przyspieszyć +stat.boostingspeed = Boosting Speed stat.flying = Może latać stat.ammouse = Zużycie Amunicji stat.ammocapacity = Pojemność Amunicji @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Kontrolowany przez procesor +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] Obrażenia bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki bullet.incendiary = [stat]zapalający @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału: bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe: bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] obrażenia tarczy bullet.knockback = [stat]{0}[lightgray] odrzut bullet.pierce = [stat]{0}[lightgray]x przebicia @@ -1207,6 +1217,7 @@ unit.liquidsecond = jednostek płynu na sekundę unit.itemssecond = przedmiotów na sekundę unit.liquidunits = jednostek płynu unit.powerunits = jednostek prądu +unit.powerequilibrium = power equilibrium unit.heatunits = jednostek ciepła unit.degrees = stopnie unit.seconds = sekundy @@ -1224,6 +1235,7 @@ unit.billions = mld. unit.shots = strzały unit.pershot = /strzał unit.perleg = per leg +unit.perside = per side category.purpose = Opis category.general = Główne category.power = Prąd diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index fa484211aa..2dbc71b2c1 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Mira no ar stat.targetsground = Mira no chão stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Velocidade de movimento stat.launchtime = Tempo entre Disparos stat.shootrange = Alcance @@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacidade de Itens stat.memorycapacity = Capacidade de Memória stat.basepowergeneration = Geração de poder base stat.productiontime = Tempo de produção +stat.warmuptime = Warmup Time stat.repairtime = Tempo de reparo total do bloco stat.repairspeed = Taxa de Reparo stat.weapons = Armas @@ -1075,6 +1075,7 @@ stat.minetier = Nível de Mineração stat.payloadcapacity = Capacidade de Carga stat.abilities = Habilidades stat.canboost = Pode impulsionar +stat.boostingspeed = Boosting Speed stat.flying = Voador stat.ammouse = Consumo de Munição stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Controlado por Processador +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] de dano bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s) bullet.incendiary = [stat]Incendiário @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x balas de fragmentação: bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] Impulso bullet.pierce = [stat]{0}[lightgray]x perfuração @@ -1207,6 +1217,7 @@ unit.liquidsecond = líquido/seg unit.itemssecond = itens/seg unit.liquidunits = unidades de líquido unit.powerunits = unidades de energia +unit.powerequilibrium = power equilibrium unit.heatunits = unidades de calor unit.degrees = Graus unit.seconds = segundos @@ -1224,6 +1235,7 @@ unit.billions = b unit.shots = shots unit.pershot = /disparo unit.perleg = per leg +unit.perside = per side category.purpose = Propósito category.general = Geral category.power = Energia diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 9ea479f3bb..9edbdbdb6a 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Mirar no Ar stat.targetsground = Mirar no Chão stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Velocidade de movimento stat.launchtime = Tempo entre Tiros stat.shootrange = Alcance de Tiro @@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacidade de Itens stat.memorycapacity = Capacidade de Memória stat.basepowergeneration = Geração de Poder Base stat.productiontime = Tempo de Produção +stat.warmuptime = Warmup Time stat.repairtime = Tempo de Reparo Total do Bloco stat.repairspeed = Velocidade de Reparação stat.weapons = Armas @@ -1075,6 +1075,7 @@ stat.minetier = Nível de Mineração stat.payloadcapacity = Capacidade da Carga stat.abilities = Habilidades stat.canboost = Pode Impulsionar +stat.boostingspeed = Boosting Speed stat.flying = Voar stat.ammouse = Consumo de Munição stat.ammocapacity = Capacidade de Munição @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Controlado por Processador +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] dano bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Bloco(s) bullet.incendiary = [stat]incendiário @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo: bullet.frags = [stat]{0}[lightgray]x fragmentos de balas: bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] impulso bullet.pierce = [stat]{0}[lightgray]x perfuração @@ -1207,6 +1217,7 @@ unit.liquidsecond = Unidades de líquido/seg. unit.itemssecond = Itens/seg. unit.liquidunits = Unidades de líquido unit.powerunits = Unidades de energia +unit.powerequilibrium = power equilibrium unit.heatunits = Unidades de calor unit.degrees = Graus unit.seconds = segundos @@ -1224,6 +1235,7 @@ unit.billions = B unit.shots = disparos unit.pershot = /dispasro unit.perleg = per leg +unit.perside = per side category.purpose = Propósito category.general = Geral category.power = Poder diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 91b5cbdea4..0a6c0519c6 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Lovește Aeronave stat.targetsground = Lovește Artilerie stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Viteză de Mișcare a Materialelor stat.launchtime = Timp între Lansări stat.shootrange = Rază @@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacitate Materiale stat.memorycapacity = Capacitate Memorie stat.basepowergeneration = Generare Electricitate (Bază) stat.productiontime = Timp Producție +stat.warmuptime = Warmup Time stat.repairtime = Durată Reparare Bloc stat.repairspeed = Viteză Reparare stat.weapons = Arme @@ -1075,6 +1075,7 @@ stat.minetier = Minabile stat.payloadcapacity = Capacitate Încărcătură stat.abilities = Abilități stat.canboost = Are Propulsor +stat.boostingspeed = Boosting Speed stat.flying = Zboară stat.ammouse = Consum muniție stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Controlat de Procesor +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] forță bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate bullet.incendiary = [stat]incendiar @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x fragmente: bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] împingere bullet.pierce = [stat]{0}[lightgray]x penetrează @@ -1207,6 +1217,7 @@ unit.liquidsecond = unități lichid/secundă unit.itemssecond = materiale/secundă unit.liquidunits = unități lichid unit.powerunits = electricitate +unit.powerequilibrium = power equilibrium unit.heatunits = heat units unit.degrees = grade unit.seconds = secunde @@ -1224,6 +1235,7 @@ unit.billions = mld unit.shots = shots unit.pershot = /lovitură unit.perleg = per leg +unit.perside = per side category.purpose = Utilizare category.general = General category.power = Electricitate diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 6704c4816a..9ce672d76d 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Воздушные цели stat.targetsground = Наземные цели stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Скорость перемещения stat.launchtime = Интервал запусков stat.shootrange = Радиус действия @@ -1033,6 +1032,7 @@ stat.itemcapacity = Вместимость предметов stat.memorycapacity = Размер памяти stat.basepowergeneration = Базовая генерация энергии stat.productiontime = Время производства +stat.warmuptime = Warmup Time stat.repairtime = Время полного ремонта stat.repairspeed = Скорость ремонта stat.weapons = Орудия @@ -1075,6 +1075,7 @@ stat.minetier = Уровень добычи stat.payloadcapacity = Грузоподъёмность stat.abilities = Способности stat.canboost = Может взлететь +stat.boostingspeed = Boosting Speed stat.flying = Летающий stat.ammouse = Использование боеприпасов stat.ammocapacity = Вместимость боеприпасов @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Управляется процессором +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] урона bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков bullet.incendiary = [stat]зажигательный @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов): bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов): bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам bullet.knockback = [stat]{0}[lightgray] отбрасывания bullet.pierce = [stat]{0}[lightgray]x пробития @@ -1207,6 +1217,7 @@ unit.liquidsecond = жидкостных единиц/секунду unit.itemssecond = предметов/секунду unit.liquidunits = жидкостных единиц unit.powerunits = энерг. единиц +unit.powerequilibrium = power equilibrium unit.heatunits = единиц тепла unit.degrees = ° unit.seconds = сек @@ -1224,6 +1235,7 @@ unit.billions = В unit.shots = выстрелы unit.pershot = /выстрел unit.perleg = per leg +unit.perside = per side category.purpose = Назначение category.general = Основные category.power = Энергия diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 45ee5329d6..dc5207ea1e 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Nišani vazduh stat.targetsground = Nišani zemlju stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Brzina kretanja stat.launchtime = Vreme između lansiranja stat.shootrange = Domet @@ -1033,6 +1032,7 @@ stat.itemcapacity = Skladište materijala stat.memorycapacity = Kapacitet memorije stat.basepowergeneration = Osnovna generacija struje stat.productiontime = Vreme proizvodnje +stat.warmuptime = Warmup Time stat.repairtime = Vreme popravke celog bloka stat.repairspeed = Brzina popravke stat.weapons = Oružja @@ -1075,6 +1075,7 @@ stat.minetier = Nivo kopanja stat.payloadcapacity = Tovarni kapacitet stat.abilities = Spospbnosti stat.canboost = Može lebdeti +stat.boostingspeed = Boosting Speed stat.flying = Leteća jedinica stat.ammouse = Upotreba municije stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Procesno Upravljan +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] šteta bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja bullet.incendiary = [stat]zapaljiv @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x šrapnela: bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] odbacivanje bullet.pierce = [stat]{0}[lightgray]x probijanje @@ -1207,6 +1217,7 @@ unit.liquidsecond = jedinica tečnosti/sekundi unit.itemssecond = materijala/sekundi unit.liquidunits = jedinica tečnosti unit.powerunits = jedinica energije +unit.powerequilibrium = power equilibrium unit.heatunits = jedinica toplote unit.degrees = stepeni unit.seconds = sekunde @@ -1224,6 +1235,7 @@ unit.billions = milijarde unit.shots = shots unit.pershot = /pucnju unit.perleg = per leg +unit.perside = per side category.purpose = Namena category.general = Opšte category.power = Energija diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index dd6919095d..31e7d3b407 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Targets Air stat.targetsground = Targets Ground stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Move Speed stat.launchtime = Time Between Launches stat.shootrange = Range @@ -1033,6 +1032,7 @@ stat.itemcapacity = Item Capacity stat.memorycapacity = Memory Capacity stat.basepowergeneration = Base Power Generation stat.productiontime = Production Time +stat.warmuptime = Warmup Time stat.repairtime = Block Full Repair Time stat.repairspeed = Repair Speed stat.weapons = Weapons @@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.abilities = Abilities stat.canboost = Can Boost +stat.boostingspeed = Boosting Speed stat.flying = Flying stat.ammouse = Ammo Use stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] skada bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] building damage +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce @@ -1207,6 +1217,7 @@ unit.liquidsecond = liquid units/second unit.itemssecond = items/second unit.liquidunits = liquid units unit.powerunits = power units +unit.powerequilibrium = power equilibrium unit.heatunits = heat units unit.degrees = grader unit.seconds = sekunder @@ -1224,6 +1235,7 @@ unit.billions = b unit.shots = shots unit.pershot = /shot unit.perleg = per leg +unit.perside = per side category.purpose = Purpose category.general = Allmänt category.power = Energi diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index efbbb419cd..cf88f280b5 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -1016,7 +1016,6 @@ stat.targetsair = ยิงอากาศ stat.targetsground = ยิงพื้นดิน stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = ความเร็วการเคลื่อนย้าย stat.launchtime = เวลาระหว่างการส่ง stat.shootrange = ระยะยิง @@ -1033,6 +1032,7 @@ stat.itemcapacity = ความจุไอเท็ม stat.memorycapacity = ความจุหน่วยความจำ stat.basepowergeneration = ผลิตพลังงานพื้นฐาน stat.productiontime = เวลาในการผลิต +stat.warmuptime = Warmup Time stat.repairtime = เวลาในการซ่อมบล็อกให้เสร็จ stat.repairspeed = ความเร็วการซ่อม stat.weapons = อาวุธ @@ -1075,6 +1075,7 @@ stat.minetier = แร่ที่ขุดได้ stat.payloadcapacity = ความจุสิ่งบรรทุก stat.abilities = ทักษะ stat.canboost = บูสต์ได้ +stat.boostingspeed = Boosting Speed stat.flying = บินได้ stat.ammouse = การใช้กระสุน stat.ammocapacity = ความจุกระสุน @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่ +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] ดาเมจ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง bullet.incendiary = [stat]ติดไฟ @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ: bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย: bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray] +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] ดันกลับ bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x @@ -1207,6 +1217,7 @@ unit.liquidsecond = หน่วย/วินาที unit.itemssecond = ไอเท็ม/วินาที unit.liquidunits = หน่วยของเหลว unit.powerunits = หน่วยพลังงาน +unit.powerequilibrium = power equilibrium unit.heatunits = หน่วยความร้อน unit.degrees = องศา unit.seconds = วินาที @@ -1224,6 +1235,7 @@ unit.billions = b unit.shots = นัด unit.pershot = /การยิง unit.perleg = per leg +unit.perside = per side category.purpose = วัตถุประสงค์ category.general = ทั่วไป category.power = พลังงาน diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 8880c4fd25..dae45a0a91 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Havayi hedef alir mi? stat.targetsground = Targets Ground stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Move Speed stat.launchtime = Time Between Launches stat.shootrange = Menzil @@ -1033,6 +1032,7 @@ stat.itemcapacity = Esya kapasitesi stat.memorycapacity = Memory Capacity stat.basepowergeneration = Base Power Generation stat.productiontime = Production Time +stat.warmuptime = Warmup Time stat.repairtime = Block Full Repair Time stat.repairspeed = Repair Speed stat.weapons = Weapons @@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.abilities = Abilities stat.canboost = Can Boost +stat.boostingspeed = Boosting Speed stat.flying = Flying stat.ammouse = Ammo Use stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] dmg bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] building damage +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce @@ -1207,6 +1217,7 @@ unit.liquidsecond = Saniyede bir unit.itemssecond = Saniyede bir unit.liquidunits = Litre unit.powerunits = Volt +unit.powerequilibrium = power equilibrium unit.heatunits = heat units unit.degrees = derece unit.seconds = saniye @@ -1224,6 +1235,7 @@ unit.billions = b unit.shots = shots unit.pershot = /shot unit.perleg = per leg +unit.perside = per side category.purpose = Purpose category.general = General category.power = Guc diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 4c7bf52960..26722e7896 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Havayı Hedefler Mi stat.targetsground = Yeri Hedefler Mi stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Hareket Hızı stat.launchtime = Fırlatmalar Arasındaki Süre stat.shootrange = Menzil @@ -1033,6 +1032,7 @@ stat.itemcapacity = Eşya Kapasitesi stat.memorycapacity = Bellek Kapasitesi stat.basepowergeneration = Temel Enerji Üretimi stat.productiontime = Üretim Süresi +stat.warmuptime = Warmup Time stat.repairtime = Tamir Edilme Süresi stat.repairspeed = Tamir Hızı stat.weapons = Silahlar @@ -1075,6 +1075,7 @@ stat.minetier = Kazı Seviyesi stat.payloadcapacity = Yük Kapasitesi stat.abilities = Kabiliyetler stat.canboost = Gazlayabilir +stat.boostingspeed = Boosting Speed stat.flying = Uçuyor stat.ammouse = Mermi Kullanıyor stat.ammocapacity = Mermi Kapasitesi @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]İşlemci Kontrolünde +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0} [lightgray]hasar bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare bullet.incendiary = [stat]yakıcı @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/sn[lightgray] ara mermiler: bullet.frags = [stat]{0}[lightgray]x parçalı mermiler: bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0} [lightgray]savurma bullet.pierce = [stat]{0}[lightgray]x delme @@ -1207,6 +1217,7 @@ unit.liquidsecond = sıvı birimi/saniye unit.itemssecond = eşya/saniye unit.liquidunits = sıvı birimi unit.powerunits = enerji birimi +unit.powerequilibrium = power equilibrium unit.heatunits = ısı birimi unit.degrees = derece unit.seconds = saniye @@ -1224,6 +1235,7 @@ unit.billions = b unit.shots = atış unit.pershot = /vuruş unit.perleg = per leg +unit.perside = per side category.purpose = Açıklama category.general = Genel category.power = Enerji diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 0e0665b674..b418c1dd28 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Повітряні противники stat.targetsground = Наземні противники stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = Швидкість переміщення stat.launchtime = Час між запусками stat.shootrange = Радіус дії @@ -1033,6 +1032,7 @@ stat.itemcapacity = Місткість предметів stat.memorycapacity = Місткість пам’яті stat.basepowergeneration = Базова генерація енергії stat.productiontime = Час виробництва +stat.warmuptime = Warmup Time stat.repairtime = Час повного відновлення блоку stat.repairspeed = Швидкість відновлення stat.weapons = Зброя @@ -1075,6 +1075,7 @@ stat.minetier = Рівень видобутку stat.payloadcapacity = Вантажність stat.abilities = Здібності stat.canboost = Можна прискорити +stat.boostingspeed = Boosting Speed stat.flying = Літає stat.ammouse = Патронів використовує stat.ammocapacity = Ammo Capacity @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]Керується процесором +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] шкода bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток bullet.incendiary = [stat]запальний @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит. +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0} за сек. [lightgray] період між кулями: bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів: bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray] відкидання bullet.pierce = [stat]{0}[lightgray]x пробиття @@ -1207,6 +1217,7 @@ unit.liquidsecond = одиниць рідини за сек. unit.itemssecond = предметів за сек. unit.liquidunits = одиниць рідини unit.powerunits = одиниць енергії +unit.powerequilibrium = power equilibrium unit.heatunits = одиниць нагрівання unit.degrees = град. unit.seconds = сек. @@ -1224,6 +1235,7 @@ unit.billions = млрд unit.shots = shots unit.pershot = за постріл unit.perleg = per leg +unit.perside = per side category.purpose = Призначення category.general = Загальне category.power = Енергія diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 2d9b656c2b..180a088f72 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -1016,7 +1016,6 @@ stat.targetsair = Mục tiêu trên không stat.targetsground = Mục tiêu mặt đất stat.crushdamage = Sát thương nghiền nát stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân -stat.legsplashrange = Tầm Lan Tỏa Từ Chân stat.itemsmoved = Tốc độ dịch chuyển stat.launchtime = Thời gian giữa các lần phóng stat.shootrange = Phạm vi @@ -1033,6 +1032,7 @@ stat.itemcapacity = Sức chứa vật phẩm stat.memorycapacity = Dung lượng bộ nhớ stat.basepowergeneration = Năng lượng tạo ra cơ bản stat.productiontime = Thời gian sản xuất +stat.warmuptime = Warmup Time stat.repairtime = Thời gian hoàn thành sửa chữa stat.repairspeed = Tốc độ sửa stat.weapons = Vũ khí @@ -1075,6 +1075,7 @@ stat.minetier = Cấp độ đào stat.payloadcapacity = Tải trọng stat.abilities = Khả năng stat.canboost = Có thể tăng cường +stat.boostingspeed = Boosting Speed stat.flying = Bay stat.ammouse = Sử dụng đạn stat.ammocapacity = Trữ lượng đạn @@ -1173,6 +1174,8 @@ bar.activated = Đã kích hoạt units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] sát thương bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô bullet.incendiary = [stat]gây cháy @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] xuyên giáp bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng: bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh: bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn bullet.knockback = [stat]{0}[lightgray] đẩy lùi bullet.pierce = [stat]{0}[lightgray]x xuyên thấu @@ -1207,6 +1217,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây unit.itemssecond = vật phẩm/giây unit.liquidunits = đơn vị chất lỏng unit.powerunits = đơn vị năng lượng +unit.powerequilibrium = power equilibrium unit.heatunits = đơn vị nhiệt unit.degrees = độ unit.seconds = giây @@ -1224,6 +1235,7 @@ unit.billions = tỷ unit.shots = phát bắn unit.pershot = /phát bắn unit.perleg = mỗi chân +unit.perside = per side category.purpose = Mục đích category.general = Chung category.power = Năng lượng diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 11dd78cb8a..8aab0ce6dc 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -1016,7 +1016,6 @@ stat.targetsair = 攻击空中单位 stat.targetsground = 攻击地面单位 stat.crushdamage = 碾压伤害 stat.legsplashdamage = 践踏伤害 -stat.legsplashrange = 践踏范围 stat.itemsmoved = 移动速度 stat.launchtime = 发射间隔 stat.shootrange = 范围 @@ -1033,6 +1032,7 @@ stat.itemcapacity = 物品容量 stat.memorycapacity = 内存容量 stat.basepowergeneration = 基础电力输出 stat.productiontime = 生产时间 +stat.warmuptime = Warmup Time stat.repairtime = 建筑完全修复时间 stat.repairspeed = 修理速度 stat.weapons = 武器 @@ -1075,6 +1075,7 @@ stat.minetier = 可采集矿物 stat.payloadcapacity = 载荷容量 stat.abilities = 能力 stat.canboost = 可助推 +stat.boostingspeed = Boosting Speed stat.flying = 空中单位 stat.ammouse = 弹药 stat.ammocapacity = 弹药容量 @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]由处理器控制 +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray] 伤害 bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格 bullet.incendiary = [stat]燃烧 @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限 bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格 +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹: bullet.frags = [stat]{0}[lightgray]x 分裂子弹: bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害 +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害 +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害 bullet.knockback = [stat]{0}[lightgray] 击退 bullet.pierce = [stat]{0}[lightgray]x 穿透 @@ -1207,6 +1217,7 @@ unit.liquidsecond = 液体/秒 unit.itemssecond = 物品/秒 unit.liquidunits = 液体 unit.powerunits = 电力 +unit.powerequilibrium = power equilibrium unit.heatunits = 单位热量 unit.degrees = 度 unit.seconds = 秒 @@ -1224,6 +1235,7 @@ unit.billions = B unit.shots = 发 unit.pershot = /发 unit.perleg = per leg +unit.perside = per side category.purpose = 用途 category.general = 基础 category.power = 电力 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 3a995a30ee..826be1e67b 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -1016,7 +1016,6 @@ stat.targetsair = 攻擊空中目標 stat.targetsground = 攻擊地面目標 stat.crushdamage = Crush Damage stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range stat.itemsmoved = 移動速度 stat.launchtime = 發射間隔 stat.shootrange = 範圍 @@ -1033,6 +1032,7 @@ stat.itemcapacity = 物品容量 stat.memorycapacity = 記憶體容量 stat.basepowergeneration = 基礎能量生產 stat.productiontime = 生產時間 +stat.warmuptime = Warmup Time stat.repairtime = 方塊完全修復時間 stat.repairspeed = 修復速度 stat.weapons = 武器 @@ -1075,6 +1075,7 @@ stat.minetier = 挖掘等級 stat.payloadcapacity = 負荷量 stat.abilities = 能力 stat.canboost = 推進器 +stat.boostingspeed = Boosting Speed stat.flying = 飛行單位 stat.ammouse = 彈藥使用 stat.ammocapacity = 彈藥容量 @@ -1173,6 +1174,8 @@ bar.activated = Activated units.processorcontrol = [lightgray]由微處理器控制 +weapon.pointdefense = [stat]Point Defense + bullet.damage = [stat]{0}[lightgray]傷害 bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格 bullet.incendiary = [stat]燃燒 @@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限 bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格 +bullet.empradius = [stat]{0}[lightgray] tiles EMP radius +bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray] +bullet.empdamage = [stat]{0}%[lightgray] power damage +bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray] +bullet.empunitdamage = [stat]{0}%[lightgray] unit damage bullet.interval = [stat]{0}/秒[lightgray]分裂子彈: bullet.frags = [stat]{0}[lightgray]x 集束子彈: bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害 +bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害 +bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets: bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.knockback = [stat]{0}[lightgray]擊退 bullet.pierce = [stat]{0}[lightgray]×穿刺 @@ -1207,6 +1217,7 @@ unit.liquidsecond = 液體單位/秒 unit.itemssecond = 物品/秒 unit.liquidunits = 液體單位 unit.powerunits = 能量單位 +unit.powerequilibrium = power equilibrium unit.heatunits = 熱量單位 unit.degrees = 度 unit.seconds = 秒 @@ -1224,6 +1235,7 @@ unit.billions = B unit.shots = 發 unit.pershot = /發 unit.perleg = per leg +unit.perside = per side category.purpose = 用途 category.general = 一般 category.power = 能量