Cleanup
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@@ -147,8 +147,7 @@ public class WaveSpawner{
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private void eachFlyerSpawn(Floatc2 cons){
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private void eachFlyerSpawn(Floatc2 cons){
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for(Tile tile : spawns){
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for(Tile tile : spawns){
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float angle = Angles.angle(world.width() / 2, world.height() / 2, tile.x, tile.y);
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float angle = Angles.angle(world.width() / 2f, world.height() / 2f, tile.x, tile.y);
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float trns = Math.max(world.width(), world.height()) * Mathf.sqrt2 * tilesize;
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float trns = Math.max(world.width(), world.height()) * Mathf.sqrt2 * tilesize;
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float spawnX = Mathf.clamp(world.width() * tilesize / 2f + Angles.trnsx(angle, trns), -margin, world.width() * tilesize + margin);
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float spawnX = Mathf.clamp(world.width() * tilesize / 2f + Angles.trnsx(angle, trns), -margin, world.width() * tilesize + margin);
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float spawnY = Mathf.clamp(world.height() * tilesize / 2f + Angles.trnsy(angle, trns), -margin, world.height() * tilesize + margin);
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float spawnY = Mathf.clamp(world.height() * tilesize / 2f + Angles.trnsy(angle, trns), -margin, world.height() * tilesize + margin);
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