Netcode changes, new pathfinding, fixed enemies jittering when stuck
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@@ -17,11 +17,6 @@ public class Packets {
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}
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public static class EntityDataPacket{
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public int playerid;
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public byte[] weapons;
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}
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public static class SyncPacket{
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public int[] ids;
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public float[][] data;
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@@ -37,6 +32,10 @@ public class Packets {
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public boolean android;
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}
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public static class ConnectConfirmPacket{
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}
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public static class DisconnectPacket{
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public int playerid;
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}
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@@ -85,6 +84,7 @@ public class Packets {
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public static class EnemySpawnPacket{
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public byte type, lane, tier;
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public float x, y;
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public short health;
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public int id;
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}
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@@ -18,7 +18,6 @@ public class Registrator {
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StreamChunk.class,
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WorldData.class,
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SyncPacket.class,
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EntityDataPacket.class,
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PositionPacket.class,
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ShootPacket.class,
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PlacePacket.class,
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@@ -39,6 +38,7 @@ public class Registrator {
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BlockTapPacket.class,
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BlockConfigPacket.class,
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EntityRequestPacket.class,
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ConnectConfirmPacket.class,
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Class.class,
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byte[].class,
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