Netcode changes, new pathfinding, fixed enemies jittering when stuck

This commit is contained in:
Anuken
2018-01-12 14:01:57 -05:00
parent 1762af5d4c
commit 597a883275
23 changed files with 219 additions and 215 deletions
+5 -5
View File
@@ -17,11 +17,6 @@ public class Packets {
}
public static class EntityDataPacket{
public int playerid;
public byte[] weapons;
}
public static class SyncPacket{
public int[] ids;
public float[][] data;
@@ -37,6 +32,10 @@ public class Packets {
public boolean android;
}
public static class ConnectConfirmPacket{
}
public static class DisconnectPacket{
public int playerid;
}
@@ -85,6 +84,7 @@ public class Packets {
public static class EnemySpawnPacket{
public byte type, lane, tier;
public float x, y;
public short health;
public int id;
}
@@ -18,7 +18,6 @@ public class Registrator {
StreamChunk.class,
WorldData.class,
SyncPacket.class,
EntityDataPacket.class,
PositionPacket.class,
ShootPacket.class,
PlacePacket.class,
@@ -39,6 +38,7 @@ public class Registrator {
BlockTapPacket.class,
BlockConfigPacket.class,
EntityRequestPacket.class,
ConnectConfirmPacket.class,
Class.class,
byte[].class,