Fixed scathe bugs
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@@ -4749,8 +4749,10 @@ public class Blocks{
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scathe = new ItemTurret("scathe"){{
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requirements(Category.turret, with(Items.silicon, 450, Items.graphite, 400, Items.tungsten, 500, Items.oxide, 100, Items.carbide, 200));
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predictTarget = false;
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ammo(
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Items.carbide, new BulletType(){{
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Items.carbide, new BulletType(0f, 0f){{
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shootEffect = Fx.shootBig;
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smokeEffect = Fx.shootSmokeMissileColor;
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hitColor = Pal.redLight;
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@@ -4837,7 +4839,7 @@ public class Blocks{
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}},
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//TODO - needs balancing
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Items.phaseFabric, new BulletType(){{
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Items.phaseFabric, new BulletType(0f, 0f){{
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shootEffect = Fx.shootBig;
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smokeEffect = Fx.shootSmokeMissileColor;
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hitColor = Color.valueOf("ffd37f");
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@@ -4927,7 +4929,7 @@ public class Blocks{
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}};
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}},
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Items.surgeAlloy, new BulletType(){{
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Items.surgeAlloy, new BulletType(0f, 0f){{
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shootEffect = Fx.shootBig;
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smokeEffect = Fx.shootSmokeMissileColor;
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hitColor = Color.valueOf("f7e97e");
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