Fixed scathe bugs

This commit is contained in:
Anuken
2025-01-12 20:49:06 -05:00
parent f23dd0467f
commit 59e64ab37c
5 changed files with 15 additions and 11 deletions

View File

@@ -4749,8 +4749,10 @@ public class Blocks{
scathe = new ItemTurret("scathe"){{
requirements(Category.turret, with(Items.silicon, 450, Items.graphite, 400, Items.tungsten, 500, Items.oxide, 100, Items.carbide, 200));
predictTarget = false;
ammo(
Items.carbide, new BulletType(){{
Items.carbide, new BulletType(0f, 0f){{
shootEffect = Fx.shootBig;
smokeEffect = Fx.shootSmokeMissileColor;
hitColor = Pal.redLight;
@@ -4837,7 +4839,7 @@ public class Blocks{
}},
//TODO - needs balancing
Items.phaseFabric, new BulletType(){{
Items.phaseFabric, new BulletType(0f, 0f){{
shootEffect = Fx.shootBig;
smokeEffect = Fx.shootSmokeMissileColor;
hitColor = Color.valueOf("ffd37f");
@@ -4927,7 +4929,7 @@ public class Blocks{
}};
}},
Items.surgeAlloy, new BulletType(){{
Items.surgeAlloy, new BulletType(0f, 0f){{
shootEffect = Fx.shootBig;
smokeEffect = Fx.shootSmokeMissileColor;
hitColor = Color.valueOf("f7e97e");