Fixed scathe bugs
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@@ -359,8 +359,8 @@ public class Turret extends ReloadTurret{
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offset.set(h.deltaX(), h.deltaY()).scl(shoot.firstShotDelay / Time.delta);
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}
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if(predictTarget){
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targetPos.set(Predict.intercept(this, pos, offset.x, offset.y, bullet.speed <= 0.01f ? 99999999f : bullet.speed));
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if(predictTarget && bullet.speed >= 0.01f){
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targetPos.set(Predict.intercept(this, pos, offset.x, offset.y, bullet.speed));
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}else{
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targetPos.set(pos);
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}
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