Choosing of Erekir launch sector based on loadout cost

This commit is contained in:
Anuken
2025-09-03 16:28:50 -04:00
parent ac937ce910
commit 59f8f5cd11
4 changed files with 39 additions and 18 deletions

View File

@@ -20,6 +20,8 @@ import mindustry.world.*;
import static mindustry.Vars.*;
public abstract class PlanetGenerator extends BasicGenerator implements HexMesher{
protected static final ItemSeq tmpItems = new ItemSeq();
public int baseSeed = 0;
public int seed = 0;
@@ -54,23 +56,42 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
return sector.planet.allowLaunchToNumbered && (sector.hasBase() || sector.near().contains(Sector::hasBase));
}
public Sector findLaunchCandidate(Sector destination, Sector selected){
Sector launchSector = selected != null && selected.planet == destination.planet && selected.hasBase() ? selected: null;
//directly nearby.
if(destination.near().contains(launchSector)) return launchSector;
public @Nullable Sector findLaunchCandidate(Sector destination, @Nullable Sector selected){
if(!destination.allowLaunchLoadout() && destination.preset != null){
tmpItems.clear();
Sector launchFrom = launchSector;
if(launchFrom == null || (destination.preset == null && !destination.near().contains(launchSector))){
//TODO pick one with the most resources
launchFrom = destination.near().find(Sector::hasBase);
if(launchFrom == null && destination.preset != null){
if(launchSector != null) return launchSector;
launchFrom = destination.planet.sectors.min(s -> !s.hasBase() ? Float.MAX_VALUE : s.tile.v.dst2(destination.tile.v));
if(!launchFrom.hasBase()) launchFrom = null;
var rules = destination.preset.generator.map.rules();
for(var stack : rules.loadout){
if(stack.item.isOnPlanet(destination.planet)){
tmpItems.add(stack.item, stack.amount);
}
}
}
return launchFrom;
//currently played (selected) sector has all the resources
if(selected != null && selected.planet == destination.planet && selected.hasBase() && selected.items().has(tmpItems)){
return selected;
}else{
//find the closest sector that has resources (ranked by distance, not item quantity)
return destination.planet.sectors.min(s -> s.hasBase() && s.items().has(tmpItems), s -> s.tile.v.dst(destination.tile.v));
}
}else{
Sector launchSector = selected != null && selected.planet == destination.planet && selected.hasBase() ? selected : null;
//directly nearby.
if(destination.near().contains(launchSector)) return launchSector;
Sector launchFrom = launchSector;
if(launchFrom == null || destination.preset == null){
//TODO pick one with the most resources
launchFrom = destination.near().find(Sector::hasBase);
if(launchFrom == null && destination.preset != null){
if(launchSector != null) return launchSector;
launchFrom = destination.planet.sectors.min(s -> !s.hasBase() ? Float.MAX_VALUE : s.tile.v.dst2(destination.tile.v));
if(!launchFrom.hasBase()) launchFrom = null;
}
}
return launchFrom;
}
}
/** @return whether to allow landing on the specified procedural sector */

View File

@@ -97,7 +97,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
}
@Override
public Sector findLaunchCandidate(Sector destination, Sector selected){
public @Nullable Sector findLaunchCandidate(Sector destination, @Nullable Sector selected){
if(destination.preset == null || !destination.preset.requireUnlock){
if(selected != null && selected.isNear(destination) && allowNumberedLaunch(selected)){
return selected;

View File

@@ -68,7 +68,6 @@ public class LaunchLoadoutDialog extends BaseDialog{
if(!destination.allowLaunchLoadout()){
resources.clear();
//TODO this should be set to a proper loadout based on sector.
if(destination.preset != null){
var rules = destination.preset.generator.map.rules();
for(var stack : rules.loadout){

View File

@@ -430,10 +430,11 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
return mode == planetLaunch ? sector.planet.generator.allowAcceleratorLanding(sector) : sector.planet.generator.allowLanding(sector);
}
Sector findLauncher(Sector to){
@Nullable Sector findLauncher(Sector to){
if(mode == planetLaunch || to.planet.generator == null) return launchSector;
return to.planet.generator.findLaunchCandidate(to, launchSector);
Sector candidate = to.planet.generator.findLaunchCandidate(to, launchSector);
return candidate == null ? launchSector : candidate;
}
boolean showing(){