Massive amount of bug/crash fixes, wave saving
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@@ -92,8 +92,8 @@ public class FogRenderer implements Disposable{
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Graphics.begin();
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EntityDraw.setClip(false);
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renderer.drawAndInterpolate(playerGroup, player -> player.getTeam() == players[0].getTeam(), Unit::drawView);
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renderer.drawAndInterpolate(unitGroups[players[0].getTeam().ordinal()], unit -> true, Unit::drawView);
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renderer.drawAndInterpolate(playerGroup, player -> !player.isDead() && player.getTeam() == players[0].getTeam(), Unit::drawView);
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renderer.drawAndInterpolate(unitGroups[players[0].getTeam().ordinal()], unit -> !unit.isDead(), Unit::drawView);
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for(Tile tile : changeQueue){
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float viewRange = tile.block().viewRange;
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