Massive amount of bug/crash fixes, wave saving
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@@ -78,17 +78,24 @@ public class ServerControl extends Module {
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}
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if (mode != ShuffleMode.off) {
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Array<Map> maps = mode == ShuffleMode.both ? world.maps().all() :
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mode == ShuffleMode.normal ? world.maps().defaultMaps() : world.maps().customMaps();
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if(world.maps().all().size > 0) {
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Array<Map> maps = mode == ShuffleMode.both ? world.maps().all() :
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mode == ShuffleMode.normal ? world.maps().defaultMaps() : world.maps().customMaps();
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Map previous = world.getMap();
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Map map = previous;
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while (map == previous) map = maps.random();
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Map previous = world.getMap();
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Map map = previous;
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while (map == previous) map = maps.random();
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info("Selected next map to be {0}.", map.name);
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state.set(State.playing);
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logic.reset();
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world.loadMap(map);
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info("Selected next map to be {0}.", map.name);
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state.set(State.playing);
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logic.reset();
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world.loadMap(map);
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}else{
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info("Selected a procedural map.");
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world.loadProceduralMap();
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logic.play();
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}
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}else{
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state.set(State.menu);
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Net.closeServer();
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@@ -129,11 +136,6 @@ public class ServerControl extends Module {
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return;
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}
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if(world.maps().all().size == 0){
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err("No maps found to host with!");
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return;
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}
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Map result = null;
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if(arg.length > 0) {
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@@ -147,25 +149,27 @@ public class ServerControl extends Module {
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err("No map with name &y'{0}'&lr found.", search);
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return;
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}
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GameMode mode;
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try{
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mode = arg.length < 2 ? GameMode.waves : GameMode.valueOf(arg[1]);
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}catch (IllegalArgumentException e){
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err("No gamemode '{0}' found.", arg[1]);
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return;
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}
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info("Loading map...");
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state.mode = mode;
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logic.reset();
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world.loadMap(result);
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}else{
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result = world.maps().all().random();
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Log.info("&ly&fiNo map specified, so &lb{0}&ly was chosen randomly.", result.name);
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world.loadProceduralMap();
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Log.info("&ly&fiNo map specified, so a procedural one was generated.");
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}
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GameMode mode;
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try{
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mode = arg.length < 2 ? GameMode.waves : GameMode.valueOf(arg[1]);
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}catch (IllegalArgumentException e){
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err("No gamemode '{0}' found.", arg[1]);
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return;
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}
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info("Loading map...");
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state.mode = mode;
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logic.reset();
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world.loadMap(result);
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state.set(State.playing);
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logic.play();
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info("Map loaded.");
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host();
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