Merge branch 'master' of https://github.com/Anuken/Mindustry into schematics

This commit is contained in:
Anuken
2019-10-15 08:52:48 -04:00
31 changed files with 1449 additions and 1199 deletions

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@@ -9,7 +9,7 @@ import io.anuke.arc.util.*;
import io.anuke.mindustry.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.type.Bullet;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
@@ -29,8 +29,6 @@ import io.anuke.mindustry.world.consumers.*;
import io.anuke.mindustry.world.meta.*;
import io.anuke.mindustry.world.modules.*;
import static io.anuke.mindustry.Vars.*;
public class Blocks implements ContentList{
public static Block
@@ -716,23 +714,23 @@ public class Blocks implements ContentList{
//region sandbox
powerVoid = new PowerVoid("power-void"){{
requirements(Category.power, () -> state.rules.infiniteResources, ItemStack.with());
requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
alwaysUnlocked = true;
}};
powerSource = new PowerSource("power-source"){{
requirements(Category.power, () -> state.rules.infiniteResources, ItemStack.with());
requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
alwaysUnlocked = true;
}};
itemSource = new ItemSource("item-source"){{
requirements(Category.distribution, () -> state.rules.infiniteResources, ItemStack.with());
requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
alwaysUnlocked = true;
}};
itemVoid = new ItemVoid("item-void"){{
requirements(Category.distribution, () -> state.rules.infiniteResources, ItemStack.with());
requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
alwaysUnlocked = true;
}};
liquidSource = new LiquidSource("liquid-source"){{
requirements(Category.liquid, () -> state.rules.infiniteResources, ItemStack.with());
requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with());
alwaysUnlocked = true;
}};
message = new MessageBlock("message"){{
@@ -745,27 +743,27 @@ public class Blocks implements ContentList{
int wallHealthMultiplier = 4;
scrapWall = new Wall("scrap-wall"){{
requirements(Category.defense, () -> state.rules.infiniteResources, ItemStack.with());
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
health = 60 * wallHealthMultiplier;
variants = 5;
}};
scrapWallLarge = new Wall("scrap-wall-large"){{
requirements(Category.defense, () -> state.rules.infiniteResources, ItemStack.with());
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
health = 60 * 4 * wallHealthMultiplier;
size = 2;
variants = 4;
}};
scrapWallHuge = new Wall("scrap-wall-huge"){{
requirements(Category.defense, () -> state.rules.infiniteResources, ItemStack.with());
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
health = 60 * 9 * wallHealthMultiplier;
size = 3;
variants = 3;
}};
scrapWallGigantic = new Wall("scrap-wall-gigantic"){{
requirements(Category.defense, () -> state.rules.infiniteResources, ItemStack.with());
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
health = 60 * 16 * wallHealthMultiplier;
size = 4;
}};
@@ -1235,7 +1233,7 @@ public class Blocks implements ContentList{
//region storage
coreShard = new CoreBlock("core-shard"){{
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 1000));
requirements(Category.effect, BuildVisibility.debugOnly, ItemStack.with(Items.titanium, 4000));
alwaysUnlocked = true;
health = 1100;
@@ -1244,7 +1242,7 @@ public class Blocks implements ContentList{
}};
coreFoundation = new CoreBlock("core-foundation"){{
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 1500, Items.silicon, 1000));
requirements(Category.effect, BuildVisibility.debugOnly, ItemStack.with(Items.titanium, 400, Items.silicon, 3000));
health = 2000;
itemCapacity = 9000;
@@ -1252,7 +1250,7 @@ public class Blocks implements ContentList{
}};
coreNucleus = new CoreBlock("core-nucleus"){{
requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000, Items.surgealloy, 1000));
requirements(Category.effect, BuildVisibility.debugOnly, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000, Items.surgealloy, 3000));
health = 4000;
itemCapacity = 13000;
@@ -1277,7 +1275,7 @@ public class Blocks implements ContentList{
}};
launchPad = new LaunchPad("launch-pad"){{
requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.copper, 250, Items.silicon, 75, Items.lead, 100));
requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.copper, 250, Items.silicon, 75, Items.lead, 100));
size = 3;
itemCapacity = 100;
launchTime = 60f * 16;
@@ -1286,7 +1284,7 @@ public class Blocks implements ContentList{
}};
launchPadLarge = new LaunchPad("launch-pad-large"){{
requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.titanium, 200, Items.silicon, 150, Items.lead, 250, Items.plastanium, 75));
requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.titanium, 200, Items.silicon, 150, Items.lead, 250, Items.plastanium, 75));
size = 4;
itemCapacity = 250;
launchTime = 60f * 14;

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@@ -46,7 +46,7 @@ public class MapResizeDialog extends FloatingDialog{
buttons.defaults().size(200f, 50f);
buttons.addButton("$cancel", this::hide);
buttons.addButton("$editor.resize", () -> {
buttons.addButton("$ok", () -> {
cons.accept(width, height);
hide();
});

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@@ -9,7 +9,6 @@ import io.anuke.arc.graphics.glutils.*;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.type.base.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.Teams.*;
@@ -29,6 +28,7 @@ public class BlockRenderer implements Disposable{
private int lastCamX, lastCamY, lastRangeX, lastRangeY;
private int requestidx = 0;
private int iterateidx = 0;
private float brokenFade = 0f;
private FrameBuffer shadows = new FrameBuffer(2, 2);
private FrameBuffer fog = new FrameBuffer(2, 2);
private Array<Tile> outArray = new Array<>();
@@ -124,12 +124,18 @@ public class BlockRenderer implements Disposable{
}
public void drawBroken(){
if(unitGroups[player.getTeam().ordinal()].all().contains(p -> p instanceof BuilderDrone)){
if(control.input.isPlacing() || control.input.isBreaking()){
brokenFade = Mathf.lerpDelta(brokenFade, 1f, 0.1f);
}else{
brokenFade = Mathf.lerpDelta(brokenFade, 0f, 0.1f);
}
if(brokenFade > 0.001f){
for(BrokenBlock block : state.teams.get(player.getTeam()).brokenBlocks){
Block b = content.block(block.block);
if(!camera.bounds(Tmp.r1).grow(tilesize * 2f).overlaps(Tmp.r2.setSize(b.size * tilesize).setCenter(block.x * tilesize + b.offset(), block.y * tilesize + b.offset()))) continue;
Draw.alpha(0.5f);
Draw.alpha(0.53f * brokenFade);
Draw.mixcol(Color.white, 0.2f + Mathf.absin(Time.globalTime(), 6f, 0.2f));
Draw.rect(b.icon(Cicon.full), block.x * tilesize + b.offset(), block.y * tilesize + b.offset(), b.rotate ? block.rotation * 90 : 0f);
}

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@@ -211,6 +211,11 @@ public class DesktopInput extends InputHandler{
cursorType = SystemCursor.arrow;
}
@Override
public boolean isBreaking(){
return mode == breaking;
}
void pollInput(){
Tile selected = tileAt(Core.input.mouseX(), Core.input.mouseY());
int cursorX = tileX(Core.input.mouseX());

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@@ -523,6 +523,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
return block != null;
}
public boolean isBreaking(){
return false;
}
public float mouseAngle(float x, float y){
return Core.input.mouseWorld(getMouseX(), getMouseY()).sub(x, y).angle();
}

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@@ -348,6 +348,11 @@ public class MobileInput extends InputHandler implements GestureListener{
//endregion
//region input events
@Override
public boolean isBreaking(){
return mode == breaking;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, KeyCode button){
if(state.is(State.menu) || player.isDead()) return false;

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@@ -25,6 +25,7 @@ import io.anuke.mindustry.mod.Mods.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.consumers.*;
import io.anuke.mindustry.world.meta.*;
import java.lang.reflect.*;
@@ -173,9 +174,9 @@ public class ContentParser{
TechTree.create(find(ContentType.block, value.get("research").asString()), block);
}
//make block visible
if(value.has("requirements")){
block.buildVisibility = () -> true;
//make block visible by default if there are requirements and no visibility set
if(value.has("requirements") && block.buildVisibility == BuildVisibility.hidden){
block.buildVisibility = BuildVisibility.shown;
}
});

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@@ -1,6 +1,7 @@
package io.anuke.mindustry.ui;
import io.anuke.arc.Core;
import io.anuke.arc.util.Strings;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.graphics.Pal;
@@ -29,7 +30,7 @@ public class Links{
}
public static class LinkEntry{
public final String name, description, link;
public final String name, title, description, link;
public final Color color;
public LinkEntry(String name, String link, Color color){
@@ -37,6 +38,9 @@ public class Links{
this.color = color;
this.description = Core.bundle.getNotNull("link." + name + ".description");
this.link = link;
String title = Core.bundle.getOrNull("link." + name + ".title");
this.title = title != null ? title : Strings.capitalize(name.replace("-", " "));
}
}
}

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@@ -59,7 +59,7 @@ public class AboutDialog extends FloatingDialog{
}).size(h - 5, h);
table.table(inset -> {
inset.add("[accent]" + Strings.capitalize(link.name.replace("-", " "))).growX().left();
inset.add("[accent]" + link.title).growX().left();
inset.row();
inset.labelWrap(link.description).width(w - 100f).color(Color.lightGray).growX();
}).padLeft(8);

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@@ -157,14 +157,14 @@ public class CustomRulesDialog extends FloatingDialog{
main.row();
title("$rules.title.player");
number("$rules.playerdamagemultiplier", f -> rules.playerDamageMultiplier = f, () -> rules.playerDamageMultiplier);
number("$rules.playerhealthmultiplier", f -> rules.playerHealthMultiplier = f, () -> rules.playerHealthMultiplier);
number("$rules.playerdamagemultiplier", f -> rules.playerDamageMultiplier = f, () -> rules.playerDamageMultiplier);
title("$rules.title.unit");
check("$rules.unitdrops", b -> rules.unitDrops = b, () -> rules.unitDrops, () -> true);
number("$rules.unitbuildspeedmultiplier", f -> rules.unitBuildSpeedMultiplier = f, () -> rules.unitBuildSpeedMultiplier);
number("$rules.unithealthmultiplier", f -> rules.unitHealthMultiplier = f, () -> rules.unitHealthMultiplier);
number("$rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier);
number("$rules.unitbuildspeedmultiplier", f -> rules.unitBuildSpeedMultiplier = f, () -> rules.unitBuildSpeedMultiplier);
title("$rules.title.enemy");
check("$rules.attack", b -> rules.attackMode = b, () -> rules.attackMode);

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@@ -294,6 +294,7 @@ public class SettingsMenuDialog extends SettingsDialog{
graphics.checkPref("effects", true);
graphics.checkPref("playerchat", true);
graphics.checkPref("minimap", !mobile);
graphics.checkPref("position", false);
graphics.checkPref("fps", false);
graphics.checkPref("indicators", true);
graphics.checkPref("animatedwater", false);

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@@ -157,7 +157,7 @@ public class ZoneInfoDialog extends FloatingDialog{
hide();
control.playZone(zone);
}
}).minWidth(150f).margin(13f).padTop(5).disabled(b -> zone.locked() ? !zone.canUnlock() : !data.hasItems(zone.getLaunchCost())).uniformY().get();
}).minWidth(200f).margin(13f).padTop(5).disabled(b -> zone.locked() ? !zone.canUnlock() : !data.hasItems(zone.getLaunchCost())).uniformY().get();
button.row();
button.add(iteminfo);

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@@ -19,15 +19,14 @@ import io.anuke.arc.util.*;
import io.anuke.mindustry.core.GameState.*;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.input.*;
import io.anuke.mindustry.net.Packets.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.ui.*;
import io.anuke.mindustry.ui.Styles;
import io.anuke.mindustry.ui.dialogs.*;
import static io.anuke.mindustry.Vars.*;
@@ -249,9 +248,16 @@ public class HudFragment extends Fragment{
info.label(() -> ping.get(netClient.getPing())).visible(net::client).left().style(Styles.outlineLabel);
}).top().left();
});
//minimap
parent.fill(t -> t.top().right().add(new Minimap()).visible(() -> Core.settings.getBool("minimap") && !state.rules.tutorial));
parent.fill(t -> {
//minimap
t.add(new Minimap().visible(() -> Core.settings.getBool("minimap") && !state.rules.tutorial));
t.row();
//position
t.label(() -> world.toTile(player.x) + "," + world.toTile(player.y))
.visible(() -> Core.settings.getBool("position") && !state.rules.tutorial);
t.top().right();
});
//spawner warning
parent.fill(t -> {

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@@ -39,8 +39,6 @@ import static io.anuke.mindustry.Vars.*;
public class Block extends BlockStorage{
public static final int crackRegions = 8, maxCrackSize = 5;
private static final BooleanProvider invisible = () -> false;
/** whether this block has a tile entity that updates */
public boolean update;
/** whether this block has health and can be destroyed */
@@ -124,7 +122,9 @@ public class Block extends BlockStorage{
/** Cost of building this block; do not modify directly! */
public float buildCost;
/** Whether this block is visible and can currently be built. */
public BooleanProvider buildVisibility = invisible;
public BuildVisibility buildVisibility = BuildVisibility.hidden;
/** Multiplier for speed of building this block. */
public float buildCostMultiplier = 1f;
/** Whether this block has instant transfer.*/
public boolean instantTransfer = false;
public boolean alwaysUnlocked = false;
@@ -155,7 +155,7 @@ public class Block extends BlockStorage{
}
public boolean isBuildable(){
return buildVisibility != invisible;
return buildVisibility != BuildVisibility.hidden && buildVisibility != BuildVisibility.debugOnly;
}
public boolean isStatic(){
@@ -388,6 +388,7 @@ public class Block extends BlockStorage{
for(ItemStack stack : requirements){
buildCost += stack.amount * stack.item.cost;
}
buildCost *= buildCostMultiplier;
if(consumes.has(ConsumeType.power)) hasPower = true;
if(consumes.has(ConsumeType.item)) hasItems = true;
@@ -805,7 +806,7 @@ public class Block extends BlockStorage{
}
public boolean isVisible(){
return buildVisibility.get() && !isHidden();
return buildVisibility.visible() && !isHidden();
}
public boolean isFloor(){
@@ -822,7 +823,7 @@ public class Block extends BlockStorage{
@Override
public boolean isHidden(){
return !buildVisibility.get();
return !buildVisibility.visible();
}
@Override
@@ -831,21 +832,21 @@ public class Block extends BlockStorage{
}
protected void requirements(Category cat, ItemStack[] stacks, boolean unlocked){
requirements(cat, () -> true, stacks);
requirements(cat, BuildVisibility.shown, stacks);
this.alwaysUnlocked = unlocked;
}
protected void requirements(Category cat, ItemStack[] stacks){
requirements(cat, () -> true, stacks);
requirements(cat, BuildVisibility.shown, stacks);
}
/** Sets up requirements. Use only this method to set up requirements. */
protected void requirements(Category cat, BooleanProvider visible, ItemStack[] stacks){
protected void requirements(Category cat, BuildVisibility visible, ItemStack[] stacks){
this.category = cat;
this.requirements = stacks;
this.buildVisibility = visible;
Arrays.sort(requirements, (a, b) -> Integer.compare(a.item.id, b.item.id));
Arrays.sort(requirements, Structs.comparingInt(i -> i.item.id));
}
}

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@@ -16,6 +16,7 @@ public class Wall extends Block{
solid = true;
destructible = true;
group = BlockGroup.walls;
buildCostMultiplier = 5f;
}
@Override

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@@ -0,0 +1,22 @@
package io.anuke.mindustry.world.meta;
import io.anuke.arc.function.*;
import io.anuke.mindustry.*;
public enum BuildVisibility{
hidden(() -> false),
shown(() -> true),
debugOnly(() -> false),
sandboxOnly(() -> Vars.state.rules.infiniteResources),
campaignOnly(() -> Vars.world.isZone());
private final BooleanProvider visible;
public boolean visible(){
return visible.get();
}
BuildVisibility(BooleanProvider visible){
this.visible = visible;
}
}