Merge branch 'master' of https://github.com/Anuken/Mindustry into schematics
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@@ -211,6 +211,11 @@ public class DesktopInput extends InputHandler{
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cursorType = SystemCursor.arrow;
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}
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@Override
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public boolean isBreaking(){
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return mode == breaking;
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}
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void pollInput(){
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Tile selected = tileAt(Core.input.mouseX(), Core.input.mouseY());
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int cursorX = tileX(Core.input.mouseX());
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@@ -523,6 +523,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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return block != null;
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}
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public boolean isBreaking(){
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return false;
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}
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public float mouseAngle(float x, float y){
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return Core.input.mouseWorld(getMouseX(), getMouseY()).sub(x, y).angle();
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}
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@@ -348,6 +348,11 @@ public class MobileInput extends InputHandler implements GestureListener{
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//endregion
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//region input events
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@Override
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public boolean isBreaking(){
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return mode == breaking;
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}
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@Override
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public boolean touchDown(int screenX, int screenY, int pointer, KeyCode button){
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if(state.is(State.menu) || player.isDead()) return false;
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