Made all color names lowercase for consistent style
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@@ -10,7 +10,7 @@ public enum Team{
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crux(Color.valueOf("e82d2d")),
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green(Color.valueOf("4dd98b")),
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purple(Color.valueOf("9a4bdf")),
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blue(Color.ROYAL.cpy());
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blue(Color.royal.cpy());
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public final static Team[] all = values();
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public final Color color;
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@@ -271,20 +271,20 @@ public class Tutorial{
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Element element = Core.scene.findVisible(name);
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if(element != null && !toggled(name)){
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element.localToStageCoordinates(Tmp.v1.setZero());
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float sin = Mathf.sin(11f, UnitScl.dp.scl(4f));
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Lines.stroke(UnitScl.dp.scl(7f), Pal.place);
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float sin = Mathf.sin(11f, Scl.scl(4f));
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Lines.stroke(Scl.scl(7f), Pal.place);
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Lines.rect(Tmp.v1.x - sin, Tmp.v1.y - sin, element.getWidth() + sin*2, element.getHeight() + sin*2);
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float size = Math.max(element.getWidth(), element.getHeight()) + Mathf.absin(11f/2f, UnitScl.dp.scl(18f));
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float size = Math.max(element.getWidth(), element.getHeight()) + Mathf.absin(11f/2f, Scl.scl(18f));
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float angle = Angles.angle(Core.graphics.getWidth()/2f, Core.graphics.getHeight()/2f, Tmp.v1.x + element.getWidth()/2f, Tmp.v1.y + element.getHeight()/2f);
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Tmp.v2.trns(angle + 180f, size*1.4f);
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float fs = UnitScl.dp.scl(40f);
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float fs2 = UnitScl.dp.scl(56f);
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float fs = Scl.scl(40f);
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float fs2 = Scl.scl(56f);
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Draw.color(Pal.gray);
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Drawf.tri(Tmp.v1.x + element.getWidth()/2f + Tmp.v2.x, Tmp.v1.y + element.getHeight()/2f + Tmp.v2.y, fs2, fs2, angle);
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Draw.color(Pal.place);
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Tmp.v2.setLength(Tmp.v2.len() - UnitScl.dp.scl(4));
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Tmp.v2.setLength(Tmp.v2.len() - Scl.scl(4));
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Drawf.tri(Tmp.v1.x + element.getWidth()/2f + Tmp.v2.x, Tmp.v1.y + element.getHeight()/2f + Tmp.v2.y, fs, fs, angle);
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Draw.reset();
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}
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