Made all color names lowercase for consistent style

This commit is contained in:
Anuken
2019-09-09 16:22:29 -04:00
parent b867cdb8b9
commit 5a3fbf33df
73 changed files with 296 additions and 298 deletions

View File

@@ -52,7 +52,7 @@ public abstract class InputHandler implements InputProcessor{
throw new ValidateException(player, "Player cannot drop an item.");
}
Effects.effect(Fx.dropItem, Color.WHITE, player.x, player.y, angle, player.item().item);
Effects.effect(Fx.dropItem, Color.white, player.x, player.y, angle, player.item().item);
player.clearItem();
}

View File

@@ -31,7 +31,7 @@ public class MobileInput extends InputHandler implements GestureListener{
private static final float maxPanSpeed = 1.3f;
private static Rectangle r1 = new Rectangle(), r2 = new Rectangle();
/** Distance to edge of screen to start panning. */
private final float edgePan = UnitScl.dp.scl(60f);
private final float edgePan = Scl.scl(60f);
//gesture data
private Vector2 vector = new Vector2();
@@ -192,7 +192,7 @@ public class MobileInput extends InputHandler implements GestureListener{
TextureRegion region = placeDraw.region;
Draw.mixcol(Pal.accent, Mathf.clamp((1f - request.scale) / 0.5f + 0.12f + Mathf.absin(Time.time(), 8f, 0.35f)));
Draw.tint(Color.WHITE, Pal.breakInvalid, request.redness);
Draw.tint(Color.white, Pal.breakInvalid, request.redness);
Draw.rect(region, tile.worldx() + offset, tile.worldy() + offset,
region.getWidth() * request.scale * Draw.scl * placeDraw.scalex,