Fixed #4729
This commit is contained in:
@@ -380,7 +380,7 @@ public class Damage{
|
||||
//this needs to be compensated
|
||||
if(in != null && in.team != team && in.block.size > 1 && in.health > damage){
|
||||
//deal the damage of an entire side + 1, to be equivalent with maximum 'standard' damage
|
||||
in.damage(damage * Math.min((in.block.size + 1), baseRadius * 0.44f));
|
||||
in.damage(damage * Math.min((in.block.size), baseRadius * 0.45f));
|
||||
//no need to continue with the explosion
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user