Bugfixes / unfinished new zones

This commit is contained in:
Anuken
2019-07-22 18:47:23 -04:00
parent aff87a26ce
commit 5a594f7d9a
7 changed files with 10 additions and 5 deletions

View File

@@ -115,6 +115,7 @@ public class Bullets implements ContentList{
lifetime = 70f;
bulletWidth = bulletHeight = 14f;
collidesTiles = false;
ammoMultiplier = 2f;
splashDamageRadius = 45f;
splashDamage = 50f;
backColor = Pal.missileYellowBack;
@@ -170,6 +171,7 @@ public class Bullets implements ContentList{
flakExplosive = new FlakBulletType(4f, 5){{
//default bullet type, no changes
shootEffect = Fx.shootBig;
ammoMultiplier = 2f;
}};
flakSurge = new FlakBulletType(4f, 7){{
@@ -186,6 +188,7 @@ public class Bullets implements ContentList{
drag = -0.01f;
splashDamageRadius = 30f;
splashDamage = 30f;
ammoMultiplier = 2f;
lifetime = 150f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;

View File

@@ -168,7 +168,7 @@ public class Zones implements ContentList{
startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
conditionWave = 3;
launchPeriod = 2;
zoneRequirements = ZoneRequirement.with(frozenForest, 40);
zoneRequirements = ZoneRequirement.with(nuclearComplex, 40);
blockRequirements = new Block[]{Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium};
}};