Bugfixes / unfinished new zones
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@@ -115,6 +115,7 @@ public class Bullets implements ContentList{
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lifetime = 70f;
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bulletWidth = bulletHeight = 14f;
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collidesTiles = false;
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ammoMultiplier = 2f;
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splashDamageRadius = 45f;
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splashDamage = 50f;
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backColor = Pal.missileYellowBack;
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@@ -170,6 +171,7 @@ public class Bullets implements ContentList{
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flakExplosive = new FlakBulletType(4f, 5){{
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//default bullet type, no changes
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shootEffect = Fx.shootBig;
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ammoMultiplier = 2f;
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}};
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flakSurge = new FlakBulletType(4f, 7){{
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@@ -186,6 +188,7 @@ public class Bullets implements ContentList{
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drag = -0.01f;
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splashDamageRadius = 30f;
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splashDamage = 30f;
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ammoMultiplier = 2f;
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lifetime = 150f;
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hitEffect = Fx.blastExplosion;
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despawnEffect = Fx.blastExplosion;
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@@ -168,7 +168,7 @@ public class Zones implements ContentList{
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startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
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conditionWave = 3;
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launchPeriod = 2;
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zoneRequirements = ZoneRequirement.with(frozenForest, 40);
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zoneRequirements = ZoneRequirement.with(nuclearComplex, 40);
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blockRequirements = new Block[]{Blocks.thermalGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium};
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}};
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