fix
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@@ -190,7 +190,7 @@ public abstract class BulletType extends Content{
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Damage.status(b.team, x, y, splashDamageRadius, status, statusDuration, collidesAir, collidesGround);
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}
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if(effect == StatusEffects.burning) {
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if(status == StatusEffects.burning) {
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indexer.eachBlock(null, x, y, splashDamageRadius, other -> other.team != team, other -> {
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Damage.createIncend(x, y, damage / 10f, (int)damage / 10);
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});
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