Fixed #7218
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@@ -158,7 +158,7 @@ public class GameService{
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Events.on(UnitCreateEvent.class, e -> {
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if(campaign()){
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if(unitsBuilt.add(e.unit.type.name)){
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SStat.unitTypesBuilt.set(content.units().count(u -> unitsBuilt.contains(u.name) && !u.isHidden()));
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SStat.unitTypesBuilt.max(content.units().count(u -> unitsBuilt.contains(u.name) && !u.isHidden()));
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save();
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}
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@@ -325,7 +325,7 @@ public class GameService{
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}
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for(Building entity : player.team().cores()){
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if(!content.items().contains(i -> entity.items.get(i) < entity.block.itemCapacity)){
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if(!content.items().contains(i -> !state.rules.hiddenBuildItems.contains(i) && entity.items.get(i) < entity.block.itemCapacity)){
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fillCoreAllCampaign.complete();
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break;
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}
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