progress
This commit is contained in:
@@ -184,8 +184,8 @@ public class PlanetDialog extends FloatingDialog{
|
||||
//TODO hacky
|
||||
Shaders.planet.camDir.set(cam.direction).rotate(Vec3.Y, planet.getRotation());
|
||||
|
||||
projector.proj(cam.combined());
|
||||
batch.proj(cam.combined());
|
||||
projector.proj(cam.combined);
|
||||
batch.proj(cam.combined);
|
||||
|
||||
bloom.capture();
|
||||
|
||||
@@ -298,7 +298,7 @@ public class PlanetDialog extends FloatingDialog{
|
||||
Shaders.planetGrid.mouse.lerp(tile == null ? Vec3.Zero : tile.sub(planet.position).rotate(Vec3.Y, planet.getRotation()), 0.2f);
|
||||
|
||||
shader.bind();
|
||||
shader.setUniformMatrix4("u_proj", cam.combined().val);
|
||||
shader.setUniformMatrix4("u_proj", cam.combined.val);
|
||||
shader.setUniformMatrix4("u_trans", planet.getTransform(mat).val);
|
||||
shader.apply();
|
||||
mesh.render(shader, Gl.lines);
|
||||
|
||||
Reference in New Issue
Block a user