Removed quartz and dirium, added plastic + dense alloy
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core/assets-raw/sprites/blocks/production/copperdrill.png
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core/assets-raw/sprites/items/item-densealloy.png
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core/assets-raw/sprites/items/item-plastic.png
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@@ -1,7 +1,7 @@
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#Autogenerated file. Do not modify.
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#Autogenerated file. Do not modify.
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#Wed Mar 21 20:49:05 EDT 2018
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#Thu Mar 22 19:09:59 EDT 2018
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version=release
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version=release
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androidBuildCode=599
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androidBuildCode=608
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name=Mindustry
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name=Mindustry
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code=3.4
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code=3.4
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build=custom build
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build=custom build
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@@ -26,20 +26,15 @@ public class Item implements Comparable<Item>{
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},
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},
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steel = new Item("steel"),
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steel = new Item("steel"),
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titanium = new Item("titanium"),
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titanium = new Item("titanium"),
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dirium = new Item("dirium"),
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uranium = new Item("uranium"){
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uranium = new Item("uranium"){
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{
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{
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explosiveness = 0.1f;
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explosiveness = 0.1f;
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material = false;
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material = false;
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}
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}
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},
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},
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quartz = new Item("quartz") {
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{
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material = false;
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fluxiness = 0.65f;
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}
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},
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silicon = new Item("silicon"),
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silicon = new Item("silicon"),
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plastic = new Item("plastic"),
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densealloy = new Item("densealloy"),
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biomatter = new Item("biomatter"){
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biomatter = new Item("biomatter"){
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{
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{
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material = false;
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material = false;
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@@ -62,6 +62,7 @@ public class Recipes {
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//new Recipe(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)),
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//new Recipe(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)),
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new Recipe(production, ProductionBlocks.irondrill, stack(Item.iron, 25)),
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new Recipe(production, ProductionBlocks.irondrill, stack(Item.iron, 25)),
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new Recipe(production, ProductionBlocks.copperdrill, stack(Item.iron, 25)),
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new Recipe(production, ProductionBlocks.coaldrill, stack(Item.iron, 25), stack(Item.iron, 40)),
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new Recipe(production, ProductionBlocks.coaldrill, stack(Item.iron, 25), stack(Item.iron, 40)),
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new Recipe(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 50), stack(Item.steel, 50)),
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new Recipe(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 50), stack(Item.steel, 50)),
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new Recipe(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
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new Recipe(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
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@@ -167,12 +167,20 @@ public class ProductionBlocks{
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drillTime = 360;
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drillTime = 360;
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}
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}
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},
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},
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copperdrill = new Drill("copperdrill"){
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{
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resource = Blocks.copper;
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result = Item.copper;
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drillTime = 400;
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}
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},
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coaldrill = new Drill("coaldrill"){
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coaldrill = new Drill("coaldrill"){
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{
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{
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resource = Blocks.coal;
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resource = Blocks.coal;
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result = Item.coal;
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result = Item.coal;
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drillTime = 360;
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drillTime = 420;
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}
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}
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},
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},
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