Misc minor fixes
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@@ -24,7 +24,7 @@ public class MissileAI extends AIController{
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var build = unit.buildOn();
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//kill instantly on enemy building contact
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if(build != null && build.team != unit.team){
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if(build != null && build.team != unit.team && (build == target || !build.block.underBullets)){
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unit.kill();
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}
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}
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@@ -30,7 +30,7 @@ public class RegionPart extends DrawPart{
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/** Progress function for heat alpha. */
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public PartProgress heatProgress = PartProgress.heat;
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public Blending blending = Blending.normal;
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public float layer = -1, layerOffset = 0f, heatLayerOffset = 1f;
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public float layer = -1, layerOffset = 0f, heatLayerOffset = 1f, turretHeatLayer = Layer.turretHeat;
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public float outlineLayerOffset = -0.001f;
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public float x, y, rotation;
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public float moveX, moveY, moveRot;
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@@ -119,7 +119,7 @@ public class RegionPart extends DrawPart{
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}
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if(heat.found()){
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Drawf.additive(heat, heatColor.write(Tmp.c1).a(heatProgress.getClamp(params) * heatColor.a), rx, ry, rot, turretShading ? Layer.turretHeat : Draw.z() + heatLayerOffset);
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Drawf.additive(heat, heatColor.write(Tmp.c1).a(heatProgress.getClamp(params) * heatColor.a), rx, ry, rot, turretShading ? turretHeatLayer : Draw.z() + heatLayerOffset);
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}
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Draw.xscl *= sign;
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@@ -134,16 +134,16 @@ public class DirectionBridge extends Block{
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cy = (y1 + y2)/2f,
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len = Math.max(Math.abs(x1 - x2), Math.abs(y1 - y2)) - size * tilesize;
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Draw.rect(bridgeRegion, cx, cy, len, tilesize, angle);
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Draw.rect(bridgeRegion, cx, cy, len, bridgeRegion.height * Draw.scl, angle);
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if(liquidColor != null){
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Draw.color(liquidColor, liquidColor.a * Renderer.bridgeOpacity);
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Draw.rect(bridgeLiquidRegion, cx, cy, len, tilesize, angle);
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Draw.rect(bridgeLiquidRegion, cx, cy, len, bridgeLiquidRegion.height * Draw.scl, angle);
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Draw.color();
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Draw.alpha(Renderer.bridgeOpacity);
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}
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if(bridgeBotRegion.found()){
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Draw.color(0.4f, 0.4f, 0.4f, 0.4f * Renderer.bridgeOpacity);
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Draw.rect(bridgeBotRegion, cx, cy, len, tilesize, angle);
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Draw.rect(bridgeBotRegion, cx, cy, len, bridgeBotRegion.height * Draw.scl, angle);
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Draw.reset();
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}
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Draw.alpha(Renderer.bridgeOpacity);
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@@ -50,7 +50,7 @@ public class DrawTurret extends DrawBlock{
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Draw.rect(base, build.x, build.y);
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Draw.color();
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Draw.z(Layer.turret - 0.02f);
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Draw.z(Layer.turret - 0.5f);
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Drawf.shadow(preview, build.x + tb.recoilOffset.x - turret.elevation, build.y + tb.recoilOffset.y - turret.elevation, tb.drawrot());
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