Implemented ground mech boosting
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#Maps entity names to IDs. Autogenerated.
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draug=0
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mindustry.entities.def.BulletComp=1
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mindustry.entities.def.DecalComp=2
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mindustry.entities.def.EffectComp=3
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mindustry.entities.def.FireComp=4
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mindustry.entities.def.PlayerComp=5
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mindustry.entities.def.PuddleComp=6
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mindustry.entities.def.TileComp=7
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mindustry.type.Weather.WeatherComp=8
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mindustry.world.blocks.storage.LaunchPad.LaunchPayloadComp=9
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phantom=10
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titan=11
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vanguard=12
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wraith=13
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{fields:[{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:requests,type:arc.struct.Queue<mindustry.entities.units.BuildRequest>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:baseFlammability,type:float,size:4},{name:block,type:mindustry.world.Block,size:-1},{name:lifetime,type:float,size:4},{name:puddleFlammability,type:float,size:4},{name:tile,type:mindustry.world.Tile,size:-1},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:height,type:float,size:4},{name:stacks,type:arc.struct.Array<mindustry.type.ItemStack>,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{version:1,fields:[{name:height,type:float,size:4},{name:lifetime,type:float,size:4},{name:stacks,type:arc.struct.Array<mindustry.type.ItemStack>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{version:2,fields:[{name:lifetime,type:float,size:4},{name:stacks,type:arc.struct.Array<mindustry.type.ItemStack>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:baseRotation,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:accepting,type:float,size:4},{name:amount,type:float,size:4},{name:generation,type:int,size:4},{name:lastRipple,type:float,size:4},{name:liquid,type:mindustry.type.Liquid,size:-1},{name:tile,type:mindustry.world.Tile,size:-1},{name:updateTime,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:intensity,type:float,size:4},{name:life,type:float,size:4},{name:opacity,type:float,size:4},{name:weather,type:mindustry.type.Weather,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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