Implemented ground mech boosting
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{fields:[{name:height,type:float,size:4},{name:stacks,type:arc.struct.Array<mindustry.type.ItemStack>,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{version:1,fields:[{name:height,type:float,size:4},{name:lifetime,type:float,size:4},{name:stacks,type:arc.struct.Array<mindustry.type.ItemStack>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{version:2,fields:[{name:lifetime,type:float,size:4},{name:stacks,type:arc.struct.Array<mindustry.type.ItemStack>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:time,type:float,size:4},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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