Implemented ground mech boosting

This commit is contained in:
Anuken
2020-05-20 18:48:04 -04:00
parent 78f24b8840
commit 5b445c59c1
62 changed files with 610 additions and 638 deletions

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package mindustry.entities.comp;
import arc.math.*;
import arc.math.geom.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
import static mindustry.Vars.*;
@Component
abstract class BoundedComp implements Velc, Posc, Healthc, Flyingc{
static final float warpDst = 180f;
@Import float x, y;
@Import Vec2 vel;
@Override
public void update(){
//repel unit out of bounds
if(x < 0) vel.x += (-x/warpDst);
if(y < 0) vel.y += (-y/warpDst);
if(x > world.unitWidth()) vel.x -= (x - world.unitWidth())/warpDst;
if(y > world.unitHeight()) vel.y -= (y - world.unitHeight())/warpDst;
//clamp position if not flying
if(isGrounded()){
x = Mathf.clamp(x, 0, world.width() * tilesize - tilesize);
y = Mathf.clamp(y, 0, world.height() * tilesize - tilesize);
}
//kill when out of bounds
if(x < -finalWorldBounds || y < -finalWorldBounds || x >= world.width() * tilesize + finalWorldBounds || y >= world.height() * tilesize + finalWorldBounds){
kill();
}
}
}

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package mindustry.entities.comp;
import arc.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.Queue;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.BuildBlock.*;
import java.util.*;
import static mindustry.Vars.*;
@Component
abstract class BuilderComp implements Unitc{
static final Vec2[] vecs = new Vec2[]{new Vec2(), new Vec2(), new Vec2(), new Vec2()};
@Import float x, y, rotation;
Queue<BuildRequest> requests = new Queue<>();
transient float buildSpeed = 1f;
transient boolean building = true;
@Override
public void controller(UnitController next){
//reset building state so AI controlled units will always start off building
building = true;
}
@Override
public void update(){
if(!building) return;
float finalPlaceDst = state.rules.infiniteResources ? Float.MAX_VALUE : buildingRange;
Iterator<BuildRequest> it = requests.iterator();
while(it.hasNext()){
BuildRequest req = it.next();
Tile tile = world.tile(req.x, req.y);
if(tile == null || (req.breaking && tile.block() == Blocks.air) || (!req.breaking && (tile.rotation() == req.rotation || !req.block.rotate) && tile.block() == req.block)){
it.remove();
}
}
Tilec core = closestCore();
//nothing to build.
if(buildRequest() == null) return;
//find the next build request
if(requests.size > 1){
int total = 0;
BuildRequest req;
while((dst((req = buildRequest()).tile()) > finalPlaceDst || shouldSkip(req, core)) && total < requests.size){
requests.removeFirst();
requests.addLast(req);
total++;
}
}
BuildRequest current = buildRequest();
if(dst(current.tile()) > finalPlaceDst) return;
Tile tile = world.tile(current.x, current.y);
if(dst(tile) <= finalPlaceDst){
rotation = Mathf.slerpDelta(rotation, angleTo(tile), 0.4f);
}
if(!(tile.block() instanceof BuildBlock)){
if(!current.initialized && !current.breaking && Build.validPlace(team(), current.x, current.y, current.block, current.rotation)){
boolean hasAll = !Structs.contains(current.block.requirements, i -> !core.items().has(i.item));
if(hasAll || state.rules.infiniteResources){
Build.beginPlace(team(), current.x, current.y, current.block, current.rotation);
}else{
current.stuck = true;
}
}else if(!current.initialized && current.breaking && Build.validBreak(team(), current.x, current.y)){
Build.beginBreak(team(), current.x, current.y);
}else{
requests.removeFirst();
return;
}
}else if(tile.team() != team()){
requests.removeFirst();
return;
}
if(tile.entity instanceof BuildEntity && !current.initialized){
Core.app.post(() -> Events.fire(new BuildSelectEvent(tile, team(), (Builderc)this, current.breaking)));
current.initialized = true;
}
//if there is no core to build with or no build entity, stop building!
if((core == null && !state.rules.infiniteResources) || !(tile.entity instanceof BuildEntity)){
return;
}
//otherwise, update it.
BuildEntity entity = tile.ent();
if(current.breaking){
entity.deconstruct(this, core, 1f / entity.buildCost * Time.delta() * buildSpeed * state.rules.buildSpeedMultiplier);
}else{
if(entity.construct(this, core, 1f / entity.buildCost * Time.delta() * buildSpeed * state.rules.buildSpeedMultiplier, current.hasConfig)){
if(current.hasConfig){
Call.onTileConfig(null, tile.entity, current.config);
}
}
}
current.stuck = Mathf.equal(current.progress, entity.progress);
current.progress = entity.progress;
}
/** Draw all current build requests. Does not draw the beam effect, only the positions. */
void drawBuildRequests(){
for(BuildRequest request : requests){
if(request.progress > 0.01f || (buildRequest() == request && request.initialized && (dst(request.x * tilesize, request.y * tilesize) <= buildingRange || state.isEditor()))) continue;
request.animScale = 1f;
if(request.breaking){
control.input.drawBreaking(request);
}else{
request.block.drawRequest(request, control.input.allRequests(),
Build.validPlace(team(), request.x, request.y, request.block, request.rotation) || control.input.requestMatches(request));
}
}
Draw.reset();
}
/** @return whether this request should be skipped, in favor of the next one. */
boolean shouldSkip(BuildRequest request, @Nullable Tilec core){
//requests that you have at least *started* are considered
if(state.rules.infiniteResources || request.breaking || core == null) return false;
//TODO these are bad criteria
return (request.stuck && !core.items().has(request.block.requirements)) || (Structs.contains(request.block.requirements, i -> !core.items().has(i.item)) && !request.initialized);
}
void removeBuild(int x, int y, boolean breaking){
//remove matching request
int idx = requests.indexOf(req -> req.breaking == breaking && req.x == x && req.y == y);
if(idx != -1){
requests.removeIndex(idx);
}
}
/** Return whether this builder's place queue contains items. */
boolean isBuilding(){
return requests.size != 0;
}
/** Clears the placement queue. */
void clearBuilding(){
requests.clear();
}
/** Add another build requests to the tail of the queue, if it doesn't exist there yet. */
void addBuild(BuildRequest place){
addBuild(place, true);
}
/** Add another build requests to the queue, if it doesn't exist there yet. */
void addBuild(BuildRequest place, boolean tail){
BuildRequest replace = null;
for(BuildRequest request : requests){
if(request.x == place.x && request.y == place.y){
replace = request;
break;
}
}
if(replace != null){
requests.remove(replace);
}
Tile tile = world.tile(place.x, place.y);
if(tile != null && tile.entity instanceof BuildEntity){
place.progress = tile.<BuildEntity>ent().progress;
}
if(tail){
requests.addLast(place);
}else{
requests.addFirst(place);
}
}
/** Return the build requests currently active, or the one at the top of the queue.*/
@Nullable BuildRequest buildRequest(){
return requests.size == 0 ? null : requests.first();
}
@Override
public void draw(){
if(!isBuilding()) return;
//TODO check correctness
Draw.z(Layer.flyingUnit);
BuildRequest request = buildRequest();
Tile tile = world.tile(request.x, request.y);
if(dst(tile) > buildingRange && !state.isEditor()){
return;
}
int size = request.breaking ? tile.block().size : request.block.size;
float tx = request.drawx(), ty = request.drawy();
Lines.stroke(1f, Pal.accent);
float focusLen = 3.8f + Mathf.absin(Time.time(), 1.1f, 0.6f);
float px = x + Angles.trnsx(rotation, focusLen);
float py = y + Angles.trnsy(rotation, focusLen);
float sz = Vars.tilesize * size / 2f;
float ang = angleTo(tx, ty);
vecs[0].set(tx - sz, ty - sz);
vecs[1].set(tx + sz, ty - sz);
vecs[2].set(tx - sz, ty + sz);
vecs[3].set(tx + sz, ty + sz);
Arrays.sort(vecs, Structs.comparingFloat(vec -> -Angles.angleDist(angleTo(vec), ang)));
float x1 = vecs[0].x, y1 = vecs[0].y,
x3 = vecs[1].x, y3 = vecs[1].y;
Draw.alpha(1f);
Lines.line(px, py, x1, y1);
Lines.line(px, py, x3, y3);
Fill.circle(px, py, 1.6f + Mathf.absin(Time.time(), 0.8f, 1.5f));
Draw.color();
}
}

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package mindustry.entities.comp;
import arc.func.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.entities.bullet.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import static mindustry.Vars.*;
@EntityDef(value = {Bulletc.class}, pooled = true, serialize = false)
@Component
abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Drawc, Shielderc, Ownerc, Velc, Bulletc, Timerc{
@Import Team team;
IntArray collided = new IntArray(6);
Object data;
BulletType type;
float damage;
@Override
public void getCollisions(Cons<QuadTree> consumer){
for(Team team : state.teams.enemiesOf(team)){
consumer.get(teamIndex.tree(team));
}
}
@Override
public void drawBullets(){
type.draw(this);
}
@Override
public void add(){
type.init(this);
}
@Override
public void remove(){
type.despawned(this);
collided.clear();
}
@Override
public float damageMultiplier(){
if(owner() instanceof Unitc){
return ((Unitc)owner()).damageMultiplier();
}
return 1f;
}
@Override
public void absorb(){
//TODO
remove();
}
@Replace
public float clipSize(){
return type.drawSize;
}
@Override
public float damage(){
return damage * damageMultiplier();
}
@Replace
@Override
public boolean collides(Hitboxc other){
return type.collides && (other instanceof Teamc && ((Teamc)other).team() != team())
&& !(other instanceof Flyingc && ((((Flyingc)other).isFlying() && !type.collidesAir) || (((Flyingc)other).isGrounded() && !type.collidesGround)))
&& !(type.pierce && collided.contains(other.id())); //prevent multiple collisions
}
@MethodPriority(100)
@Override
public void collision(Hitboxc other, float x, float y){
type.hit(this, x, y);
if(other instanceof Healthc){
Healthc h = (Healthc)other;
h.damage(damage);
}
if(other instanceof Unitc){
Unitc unit = (Unitc)other;
unit.vel().add(Tmp.v3.set(other.x(), other.y()).sub(x, y).setLength(type.knockback / unit.mass()));
unit.apply(type.status, type.statusDuration);
}
//must be last.
if(!type.pierce){
remove();
}else{
collided.add(other.id());
}
}
@Override
public void update(){
type.update(this);
if(type.hitTiles){
world.raycastEach(world.toTile(lastX()), world.toTile(lastY()), tileX(), tileY(), (x, y) -> {
Tilec tile = world.ent(x, y);
if(tile == null) return false;
if(tile.collide(this) && type.collides(this, tile) && !tile.dead() && (type.collidesTeam || tile.team() != team())){
if(tile.team() != team()){
tile.collision(this);
}
type.hitTile(this, tile);
remove();
return true;
}
return false;
});
}
}
@Override
public void draw(){
Draw.z(Layer.bullet);
type.draw(this);
//TODO refactor
Drawf.light(x(), y(), 16f, Pal.powerLight, 0.3f);
}
/** Sets the bullet's rotation in degrees. */
@Override
public void rotation(float angle){
vel().setAngle(angle);
}
/** @return the bullet's rotation. */
@Override
public float rotation(){
float angle = Mathf.atan2(vel().x, vel().y) * Mathf.radiansToDegrees;
if(angle < 0) angle += 360;
return angle;
}
}

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package mindustry.entities.comp;
import arc.util.ArcAnnotate.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
@Component
abstract class ChildComp implements Posc{
@Import float x, y;
@Nullable Posc parent;
float offsetX, offsetY;
@Override
public void add(){
if(parent != null){
offsetX = x - parent.getX();
offsetY = y - parent.getY();
}
}
@Override
public void update(){
if(parent != null){
x = parent.getX() + offsetX;
y = parent.getY() + offsetY;
}
}
}

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package mindustry.entities.comp;
import arc.struct.*;
import arc.util.ArcAnnotate.*;
import mindustry.ai.formations.*;
import mindustry.ai.types.*;
import mindustry.annotations.Annotations.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
/** A unit that can command other units. */
@Component
abstract class CommanderComp implements Unitc{
private static final Array<FormationMember> members = new Array<>();
@Import float x, y, rotation;
transient @Nullable Formation formation;
transient Array<Unitc> controlling = new Array<>();
@Override
public void update(){
if(formation != null){
formation.anchor.set(x, y, rotation);
formation.updateSlots();
}
}
@Override
public void remove(){
clearCommand();
}
@Override
public void killed(){
clearCommand();
}
//make sure to reset command state when the controller is switched
@Override
public void controller(UnitController next){
clearCommand();
}
void command(Formation formation, Array<Unitc> units){
clearCommand();
controlling.addAll(units);
for(Unitc unit : units){
unit.controller(new FormationAI(this, formation));
}
this.formation = formation;
members.clear();
for(Unitc u : units){
members.add((FormationAI)u.controller());
}
//TODO doesn't handle units that don't fit a formation
formation.addMembers(members);
}
boolean isCommanding(){
return formation != null;
}
void clearCommand(){
//reset controlled units
for(Unitc unit : controlling){
if(unit.controller().isBeingControlled(this)){
unit.controller(unit.type().createController());
}
}
controlling.clear();
formation = null;
}
}

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package mindustry.entities.comp;
import mindustry.annotations.Annotations.*;
@Component
abstract class DamageComp{
abstract float damage();
}

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package mindustry.entities.comp;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
import mindustry.graphics.*;
@EntityDef(value = {Decalc.class}, pooled = true, serialize = false)
@Component
abstract class DecalComp implements Drawc, Timedc, Rotc, Posc{
@Import float x, y, rotation;
Color color = new Color(1, 1, 1, 1);
TextureRegion region;
@Override
public void draw(){
Draw.z(Layer.scorch);
Draw.color(color);
Draw.alpha(1f - Mathf.curve(fin(), 0.98f));
Draw.rect(region, x, y, rotation);
Draw.color();
}
@Replace
public float clipSize(){
return region.getWidth()*2;
}
}

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package mindustry.entities.comp;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
@Component
abstract class DrawComp implements Posc{
float clipSize(){
return Float.MAX_VALUE;
}
void draw(){
}
}

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package mindustry.entities.comp;
import arc.graphics.*;
import mindustry.annotations.Annotations.*;
import mindustry.entities.*;
import mindustry.gen.*;
@EntityDef(value = {Effectc.class, Childc.class}, pooled = true, serialize = false)
@Component
abstract class EffectComp implements Posc, Drawc, Timedc, Rotc, Childc{
Color color = new Color(Color.white);
Effect effect;
Object data;
@Override
public void draw(){
effect.render(id(), color, time(), rotation(), x(), y(), data);
}
@Replace
public float clipSize(){
return effect.size;
}
}

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package mindustry.entities.comp;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
import static mindustry.Vars.collisions;
@Component
abstract class ElevationMoveComp implements Velc, Posc, Flyingc, Hitboxc{
@Import float x, y;
@Replace
@Override
public void move(float cx, float cy){
if(isFlying()){
x += cx;
y += cy;
}else{
collisions.move(this, cx, cy);
}
}
}

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package mindustry.entities.comp;
import arc.func.*;
import arc.util.io.*;
import mindustry.annotations.Annotations.*;
import mindustry.entities.*;
import mindustry.gen.*;
import static mindustry.Vars.player;
@Component
@BaseComponent
abstract class EntityComp{
private transient boolean added;
transient int id = EntityGroup.nextId();
boolean isAdded(){
return added;
}
void update(){}
void remove(){
added = false;
}
void add(){
added = true;
}
boolean isLocal(){
return ((Object)this) == player || ((Object)this) instanceof Unitc && ((Unitc)((Object)this)).controller() == player;
}
boolean isNull(){
return false;
}
<T> T as(Class<T> type){
return (T)this;
}
<T> T with(Cons<T> cons){
cons.get((T)this);
return (T)this;
}
@InternalImpl
abstract int classId();
@InternalImpl
abstract boolean serialize();
@MethodPriority(1)
void read(Reads read){
afterRead();
}
void write(Writes write){
}
void afterRead(){
}
}

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package mindustry.entities.comp;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.world.*;
import static mindustry.Vars.*;
@EntityDef(value = {Firec.class}, pooled = true)
@Component
abstract class FireComp implements Timedc, Posc, Firec{
private static final float spreadChance = 0.05f, fireballChance = 0.07f;
@Import float time, lifetime, x, y;
Tile tile;
private Block block;
private float baseFlammability = -1, puddleFlammability;
@Override
public void update(){
if(Mathf.chance(0.1 * Time.delta())){
Fx.fire.at(x + Mathf.range(4f), y + Mathf.range(4f));
}
if(Mathf.chance(0.05 * Time.delta())){
Fx.fireSmoke.at(x + Mathf.range(4f), y + Mathf.range(4f));
}
if(Mathf.chance(0.001 * Time.delta())){
Sounds.fire.at(this);
}
time = Mathf.clamp(time + Time.delta(), 0, lifetime());
if(Vars.net.client()){
return;
}
if(time >= lifetime() || tile == null){
remove();
return;
}
Tilec entity = tile.entity;
boolean damage = entity != null;
float flammability = baseFlammability + puddleFlammability;
if(!damage && flammability <= 0){
time += Time.delta() * 8;
}
if(baseFlammability < 0 || block != tile.block()){
baseFlammability = tile.entity == null ? 0 : tile.entity.getFlammability();
block = tile.block();
}
if(damage){
lifetime += Mathf.clamp(flammability / 8f, 0f, 0.6f) * Time.delta();
}
if(flammability > 1f && Mathf.chance(spreadChance * Time.delta() * Mathf.clamp(flammability / 5f, 0.3f, 2f))){
Point2 p = Geometry.d4[Mathf.random(3)];
Tile other = world.tile(tile.x + p.x, tile.y + p.y);
Fires.create(other);
if(Mathf.chance(fireballChance * Time.delta() * Mathf.clamp(flammability / 10f))){
Bullets.fireball.createNet(Team.derelict, x, y, Mathf.random(360f), -1f, 1, 1);
}
}
if(Mathf.chance(0.1 * Time.delta())){
Puddlec p = Puddles.get(tile);
puddleFlammability = p != null ? p.getFlammability() / 3f : 0;
if(damage){
entity.damage(0.4f);
}
Damage.damageUnits(null, tile.worldx(), tile.worldy(), tilesize, 3f,
unit -> !unit.isFlying() && !unit.isImmune(StatusEffects.burning),
unit -> unit.apply(StatusEffects.burning, 60 * 5));
}
}
@Override
public void remove(){
Fires.remove(tile);
}
@Override
public void afterRead(){
Fires.register(this);
}
}

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package mindustry.entities.comp;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.gen.*;
import mindustry.world.blocks.environment.*;
import static mindustry.Vars.net;
@Component
abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
private static final Vec2 tmp1 = new Vec2(), tmp2 = new Vec2();
@Import float x, y;
@Import Vec2 vel;
float elevation;
private transient boolean wasFlying;
transient float drownTime;
transient float splashTimer;
boolean isGrounded(){
return elevation < 0.001f;
}
boolean isFlying(){
return elevation >= 0.09f;
}
boolean canDrown(){
return isGrounded();
}
void landed(){
}
void wobble(){
x += Mathf.sin(Time.time() + id() * 99, 25f, 0.05f) * Time.delta() * elevation;
y += Mathf.cos(Time.time() + id() * 99, 25f, 0.05f) * Time.delta() * elevation;
}
void moveAt(Vec2 vector, float acceleration){
Vec2 t = tmp1.set(vector).scl(floorSpeedMultiplier()); //target vector
tmp2.set(t).sub(vel).limit(acceleration * vector.len()); //delta vector
vel.add(tmp2);
}
float floorSpeedMultiplier(){
Floor on = isFlying() ? Blocks.air.asFloor() : floorOn();
return on.speedMultiplier;
}
@Override
public void update(){
Floor floor = floorOn();
if(isFlying() != wasFlying){
if(wasFlying){
if(tileOn() != null){
Fx.unitLand.at(x, y, floorOn().isLiquid ? 1f : 0.5f, floorOn().mapColor);
}
}
wasFlying = isFlying();
}
if(isGrounded() && floor.isLiquid){
if((splashTimer += Mathf.dst(deltaX(), deltaY())) >= 7f){
floor.walkEffect.at(x, y, 0, floor.mapColor);
splashTimer = 0f;
}
}
if(canDrown() && floor.isLiquid && floor.drownTime > 0){
drownTime += Time.delta() * 1f / floor.drownTime;
drownTime = Mathf.clamp(drownTime);
if(Mathf.chance(Time.delta() * 0.05f)){
floor.drownUpdateEffect.at(x, y, 0f, floor.mapColor);
}
//TODO is the netClient check necessary?
if(drownTime >= 0.999f && !net.client()){
kill();
//TODO drown event!
}
}else{
drownTime = Mathf.lerpDelta(drownTime, 0f, 0.03f);
}
}
}

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package mindustry.entities.comp;
import arc.math.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
@Component
abstract class HealthComp implements Entityc{
static final float hitDuration = 9f;
float health;
transient float hitTime;
transient float maxHealth = 1f;
transient boolean dead;
boolean isValid(){
return !dead && isAdded();
}
float healthf(){
return health / maxHealth;
}
@Override
public void update(){
hitTime -= Time.delta() / hitDuration;
}
void killed(){
//implement by other components
}
void kill(){
if(dead) return;
health = 0;
dead = true;
killed();
remove();
}
void heal(){
dead = false;
health = maxHealth;
}
boolean damaged(){
return health < maxHealth - 0.001f;
}
void damage(float amount){
health -= amount;
hitTime = 1f;
if(health <= 0 && !dead){
kill();
}
}
void damage(float amount, boolean withEffect){
float pre = hitTime;
damage(amount);
if(!withEffect){
hitTime = pre;
}
}
void damageContinuous(float amount){
damage(amount * Time.delta(), hitTime <= -20 + hitDuration);
}
void clampHealth(){
health = Mathf.clamp(health, 0, maxHealth);
}
void heal(float amount){
health += amount;
clampHealth();
}
}

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package mindustry.entities.comp;
import arc.func.*;
import arc.math.geom.QuadTree.*;
import arc.math.geom.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
@Component
abstract class HitboxComp implements Posc, QuadTreeObject{
@Import float x, y;
transient float lastX, lastY, hitSize;
@Override
public void update(){
}
@Override
public void add(){
updateLastPosition();
}
@Override
public void afterRead(){
updateLastPosition();
}
void getCollisions(Cons<QuadTree> consumer){
}
void updateLastPosition(){
lastX = x;
lastY = y;
}
void collision(Hitboxc other, float x, float y){
}
float deltaX(){
return x - lastX;
}
float deltaY(){
return y - lastY;
}
boolean collides(Hitboxc other){
return true;
}
@Override
public void hitbox(Rect rect){
rect.setCentered(x, y, hitSize, hitSize);
}
public void hitboxTile(Rect rect){
float scale = 0.66f;
rect.setCentered(x, y, hitSize * scale, hitSize * scale);
}
}

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package mindustry.entities.comp;
import arc.math.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
import mindustry.type.*;
@Component
abstract class ItemsComp implements Posc{
@ReadOnly ItemStack stack = new ItemStack();
transient float itemTime;
abstract int itemCapacity();
@Override
public void update(){
stack.amount = Mathf.clamp(stack.amount, 0, itemCapacity());
itemTime = Mathf.lerpDelta(itemTime, Mathf.num(hasItem()), 0.05f);
}
Item item(){
return stack.item;
}
void clearItem(){
stack.amount = 0;
}
boolean acceptsItem(Item item){
return !hasItem() || item == stack.item && stack.amount + 1 <= itemCapacity();
}
boolean hasItem(){
return stack.amount > 0;
}
void addItem(Item item){
addItem(item, 1);
}
void addItem(Item item, int amount){
stack.amount = stack.item == item ? stack.amount + amount : amount;
stack.item = item;
stack.amount = Mathf.clamp(stack.amount, 0, itemCapacity());
}
int maxAccepted(Item item){
return stack.item != item && stack.amount > 0 ? 0 : itemCapacity() - stack.amount;
}
}

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package mindustry.entities.comp;
import arc.math.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
@Component
abstract class LegsComp implements Posc, Flyingc, Hitboxc, Unitc, Legsc, ElevationMovec{
@Import float x, y;
float baseRotation;
transient float walkTime;
@Override
public void update(){
float len = vel().len();
baseRotation = Angles.moveToward(baseRotation, vel().angle(), type().baseRotateSpeed * Mathf.clamp(len / type().speed));
walkTime += Time.delta()*len;
}
}

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package mindustry.entities.comp;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.input.*;
import mindustry.type.*;
import mindustry.world.*;
import static mindustry.Vars.*;
@Component
abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc{
@Import float x, y, rotation;
transient float mineTimer;
@Nullable Tile mineTile;
abstract boolean canMine(Item item);
abstract float miningSpeed();
abstract boolean offloadImmediately();
boolean mining(){
return mineTile != null;
}
@Override
public void update(){
Tilec core = closestCore();
if(core != null && mineTile != null && mineTile.drop() != null && !acceptsItem(mineTile.drop()) && dst(core) < mineTransferRange){
int accepted = core.acceptStack(item(), stack().amount, this);
if(accepted > 0){
Call.transferItemTo(item(), accepted,
mineTile.worldx() + Mathf.range(tilesize / 2f),
mineTile.worldy() + Mathf.range(tilesize / 2f), core.tile());
clearItem();
}
}
if(mineTile == null || core == null || mineTile.block() != Blocks.air || dst(mineTile.worldx(), mineTile.worldy()) > miningRange
|| (((Object)this) instanceof Builderc && ((Builderc)(Object)this).isBuilding())
|| mineTile.drop() == null || !acceptsItem(mineTile.drop()) || !canMine(mineTile.drop())){
mineTile = null;
mineTimer = 0f;
}else{
Item item = mineTile.drop();
rotation(Mathf.slerpDelta(rotation(), angleTo(mineTile.worldx(), mineTile.worldy()), 0.4f));
mineTimer += Time.delta()*miningSpeed();
if(mineTimer >= 50f + item.hardness*10f){
mineTimer = 0;
if(dst(core) < mineTransferRange && core.acceptStack(item, 1, this) == 1 && offloadImmediately()){
Call.transferItemTo(item, 1,
mineTile.worldx() + Mathf.range(tilesize / 2f),
mineTile.worldy() + Mathf.range(tilesize / 2f), core.tile());
}else if(acceptsItem(item)){
//this is clientside, since items are synced anyway
InputHandler.transferItemToUnit(item,
mineTile.worldx() + Mathf.range(tilesize / 2f),
mineTile.worldy() + Mathf.range(tilesize / 2f),
this);
}
}
if(Mathf.chance(0.06 * Time.delta())){
Fx.pulverizeSmall.at(mineTile.worldx() + Mathf.range(tilesize / 2f), mineTile.worldy() + Mathf.range(tilesize / 2f), 0f, item.color);
}
}
}
@Override
public void draw(){
if(!mining()) return;
float focusLen = 4f + Mathf.absin(Time.time(), 1.1f, 0.5f);
float swingScl = 12f, swingMag = tilesize / 8f;
float flashScl = 0.3f;
float px = x + Angles.trnsx(rotation, focusLen);
float py = y + Angles.trnsy(rotation, focusLen);
float ex = mineTile.worldx() + Mathf.sin(Time.time() + 48, swingScl, swingMag);
float ey = mineTile.worldy() + Mathf.sin(Time.time() + 48, swingScl + 2f, swingMag);
Draw.color(Color.lightGray, Color.white, 1f - flashScl + Mathf.absin(Time.time(), 0.5f, flashScl));
Drawf.laser(Core.atlas.find("minelaser"), Core.atlas.find("minelaser-end"), px, py, ex, ey, 0.75f);
//TODO hack?
if(isLocal()){
Lines.stroke(1f, Pal.accent);
Lines.poly(mineTile.worldx(), mineTile.worldy(), 4, tilesize / 2f * Mathf.sqrt2, Time.time());
}
Draw.color();
}
}

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package mindustry.entities.comp;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
@Component
class OwnerComp{
Entityc owner;
}

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package mindustry.entities.comp;
import arc.util.ArcAnnotate.*;
import mindustry.annotations.Annotations.*;
import mindustry.world.blocks.payloads.*;
/** An entity that holds a payload. */
@Component
abstract class PayloadComp{
//TODO multiple payloads?
@Nullable Payload payload;
boolean hasPayload(){
return payload != null;
}
}

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package mindustry.entities.comp;
import mindustry.annotations.Annotations.*;
import mindustry.async.PhysicsProcess.*;
import mindustry.gen.*;
/** Affected by physics.
* Will bounce off of other objects that are at similar elevations.
* Has mass.*/
@Component
abstract class PhysicsComp implements Velc, Hitboxc, Flyingc{
transient PhysicRef physref;
transient float mass = 1f;
public void impulse(float x, float y){
vel().add(x / mass, y / mass);
}
}

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package mindustry.entities.comp;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import arc.util.pooling.*;
import mindustry.annotations.Annotations.*;
import mindustry.core.*;
import mindustry.entities.units.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.net.Administration.*;
import mindustry.net.*;
import mindustry.net.Packets.*;
import mindustry.ui.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import static mindustry.Vars.*;
@EntityDef(value = {Playerc.class}, serialize = false)
@Component
abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Drawc{
static final float deathDelay = 30f;
@NonNull @ReadOnly Unitc unit = Nulls.unit;
@ReadOnly Team team = Team.sharded;
String name = "noname";
@Nullable NetConnection con;
boolean admin, typing;
Color color = new Color();
float mouseX, mouseY;
float deathTimer;
String lastText = "";
float textFadeTime;
public boolean isBuilder(){
return unit instanceof Builderc;
}
public boolean isMiner(){
return unit instanceof Minerc;
}
public @Nullable CoreEntity closestCore(){
return state.teams.closestCore(x(), y(), team);
}
public void reset(){
team = state.rules.defaultTeam;
admin = typing = false;
textFadeTime = 0f;
if(!dead()){
unit.controller(unit.type().createController());
unit = Nulls.unit;
}
}
@Replace
public float clipSize(){
return 20;
}
@Override
public void update(){
if(unit.dead()){
clearUnit();
}
CoreEntity core = closestCore();
if(!dead()){
x(unit.x());
y(unit.y());
unit.team(team);
deathTimer = 0;
}else if(core != null){
deathTimer += Time.delta();
if(deathTimer >= deathDelay){
core.requestSpawn((Playerc)this);
}
}
textFadeTime -= Time.delta() / (60 * 5);
}
public void team(Team team){
this.team = team;
unit.team(team);
}
public void clearUnit(){
unit(Nulls.unit);
}
public Unitc unit(){
return unit;
}
public Minerc miner(){
return !(unit instanceof Minerc) ? Nulls.miner : (Minerc)unit;
}
public Builderc builder(){
return !(unit instanceof Builderc) ? Nulls.builder : (Builderc)unit;
}
public void unit(Unitc unit){
if(unit == null) throw new IllegalArgumentException("Unit cannot be null. Use clearUnit() instead.");
if(this.unit != Nulls.unit){
//un-control the old unit
this.unit.controller(this.unit.type().createController());
}
this.unit = unit;
if(unit != Nulls.unit){
unit.team(team);
unit.controller(this);
}
}
boolean dead(){
return unit.isNull();
}
String uuid(){
return con == null ? "[LOCAL]" : con.uuid;
}
String usid(){
return con == null ? "[LOCAL]" : con.usid;
}
void kick(KickReason reason){
con.kick(reason);
}
void kick(String reason){
con.kick(reason);
}
void kick(String reason, int duration){
con.kick(reason, duration);
}
@Override
public void draw(){
Draw.z(Layer.playerName);
float z = Drawf.text();
BitmapFont font = Fonts.def;
GlyphLayout layout = Pools.obtain(GlyphLayout.class, GlyphLayout::new);
final float nameHeight = 11;
final float textHeight = 15;
boolean ints = font.usesIntegerPositions();
font.setUseIntegerPositions(false);
font.getData().setScale(0.25f / Scl.scl(1f));
layout.setText(font, name);
if(!isLocal()){
Draw.color(0f, 0f, 0f, 0.3f);
Fill.rect(unit.x(), unit.y() + nameHeight - layout.height / 2, layout.width + 2, layout.height + 3);
Draw.color();
font.setColor(color);
font.draw(name, unit.x(), unit.y() + nameHeight, 0, Align.center, false);
if(admin){
float s = 3f;
Draw.color(color.r * 0.5f, color.g * 0.5f, color.b * 0.5f, 1f);
Draw.rect(Icon.adminSmall.getRegion(), unit.x() + layout.width / 2f + 2 + 1, unit.y() + nameHeight - 1.5f, s, s);
Draw.color(color);
Draw.rect(Icon.adminSmall.getRegion(), unit.x() + layout.width / 2f + 2 + 1, unit.y() + nameHeight - 1f, s, s);
}
}
if(Core.settings.getBool("playerchat") && ((textFadeTime > 0 && lastText != null) || typing)){
String text = textFadeTime <= 0 || lastText == null ? "[LIGHT_GRAY]" + Strings.animated(Time.time(), 4, 15f, ".") : lastText;
float width = 100f;
float visualFadeTime = 1f - Mathf.curve(1f - textFadeTime, 0.9f);
font.setColor(1f, 1f, 1f, textFadeTime <= 0 || lastText == null ? 1f : visualFadeTime);
layout.setText(font, text, Color.white, width, Align.bottom, true);
Draw.color(0f, 0f, 0f, 0.3f * (textFadeTime <= 0 || lastText == null ? 1f : visualFadeTime));
Fill.rect(unit.x(), unit.y() + textHeight + layout.height - layout.height/2f, layout.width + 2, layout.height + 3);
font.draw(text, unit.x() - width/2f, unit.y() + textHeight + layout.height, width, Align.center, true);
}
Draw.reset();
Pools.free(layout);
font.getData().setScale(1f);
font.setColor(Color.white);
font.setUseIntegerPositions(ints);
Draw.z(z);
}
void sendMessage(String text){
if(isLocal()){
if(ui != null){
ui.chatfrag.addMessage(text, null);
}
}else{
Call.sendMessage(con, text, null, null);
}
}
void sendMessage(String text, Playerc from){
sendMessage(text, from, NetClient.colorizeName(from.id(), from.name()));
}
void sendMessage(String text, Playerc from, String fromName){
if(isLocal()){
if(ui != null){
ui.chatfrag.addMessage(text, fromName);
}
}else{
Call.sendMessage(con, text, fromName, from);
}
}
PlayerInfo getInfo(){
if(isLocal()){
throw new IllegalArgumentException("Local players cannot be traced and do not have info.");
}else{
return netServer.admins.getInfo(uuid());
}
}
}

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package mindustry.entities.comp;
import arc.math.geom.*;
import arc.util.ArcAnnotate.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.world.*;
import mindustry.world.blocks.environment.*;
import static mindustry.Vars.world;
@Component
abstract class PosComp implements Position{
float x, y;
void set(float x, float y){
this.x = x;
this.y = y;
}
void set(Position pos){
set(pos.getX(), pos.getY());
}
void trns(float x, float y){
set(this.x + x, this.y + y);
}
int tileX(){
return Vars.world.toTile(x);
}
int tileY(){
return Vars.world.toTile(y);
}
/** Returns air if this unit is on a non-air top block. */
public Floor floorOn(){
Tile tile = tileOn();
return tile == null || tile.block() != Blocks.air ? (Floor)Blocks.air : tile.floor();
}
public @Nullable
Tile tileOn(){
return world.tileWorld(x, y);
}
@Override
public float getX(){
return x;
}
@Override
public float getY(){
return y;
}
}

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package mindustry.entities.comp;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.*;
import static mindustry.Vars.world;
import static mindustry.entities.Puddles.maxLiquid;
@EntityDef(value = {Puddlec.class}, pooled = true)
@Component
abstract class PuddleComp implements Posc, Puddlec, Drawc{
private static final int maxGeneration = 2;
private static final Color tmp = new Color();
private static final Rect rect = new Rect();
private static final Rect rect2 = new Rect();
private static int seeds;
@Import float x, y;
float amount, lastRipple, accepting, updateTime;
int generation;
Tile tile;
Liquid liquid;
public float getFlammability(){
return liquid.flammability * amount;
}
@Override
public void update(){
//update code
float addSpeed = accepting > 0 ? 3f : 0f;
amount -= Time.delta() * (1f - liquid.viscosity) / (5f + addSpeed);
amount += accepting;
accepting = 0f;
if(amount >= maxLiquid / 1.5f && generation < maxGeneration){
float deposited = Math.min((amount - maxLiquid / 1.5f) / 4f, 0.3f) * Time.delta();
for(Point2 point : Geometry.d4){
Tile other = world.tile(tile.x + point.x, tile.y + point.y);
if(other != null && other.block() == Blocks.air){
Puddles.deposit(other, tile, liquid, deposited, generation + 1);
amount -= deposited / 2f; //tweak to speed up/slow down Puddlec propagation
}
}
}
amount = Mathf.clamp(amount, 0, maxLiquid);
if(amount <= 0f){
remove();
}
//effects-only code
if(amount >= maxLiquid / 2f && updateTime <= 0f){
Units.nearby(rect.setSize(Mathf.clamp(amount / (maxLiquid / 1.5f)) * 10f).setCenter(x, y), unit -> {
if(unit.isGrounded()){
unit.hitbox(rect2);
if(rect.overlaps(rect2)){
unit.apply(liquid.effect, 60 * 2);
if(unit.vel().len() > 0.1){
Fx.ripple.at(unit.x(), unit.y(), liquid.color);
}
}
}
});
if(liquid.temperature > 0.7f && (tile.entity != null) && Mathf.chance(0.3 * Time.delta())){
Fires.create(tile);
}
updateTime = 20f;
}
updateTime -= Time.delta();
}
@Override
public void draw(){
Draw.z(Layer.debris - 1);
seeds = id();
boolean onLiquid = tile.floor().isLiquid;
float f = Mathf.clamp(amount / (maxLiquid / 1.5f));
float smag = onLiquid ? 0.8f : 0f;
float sscl = 20f;
Draw.color(tmp.set(liquid.color).shiftValue(-0.05f));
Fill.circle(x + Mathf.sin(Time.time() + seeds * 532, sscl, smag), y + Mathf.sin(Time.time() + seeds * 53, sscl, smag), f * 8f);
Angles.randLenVectors(id(), 3, f * 6f, (ex, ey) -> {
Fill.circle(x + ex + Mathf.sin(Time.time() + seeds * 532, sscl, smag),
y + ey + Mathf.sin(Time.time() + seeds * 53, sscl, smag), f * 5f);
seeds++;
});
Draw.color();
if(liquid.lightColor.a > 0.001f && f > 0){
Color color = liquid.lightColor;
float opacity = color.a * f;
Drawf.light(tile.drawx(), tile.drawy(), 30f * f, color, opacity * 0.8f);
}
}
@Replace
public float clipSize(){
return 20;
}
@Override
public void remove(){
Puddles.remove(tile);
}
@Override
public void afterRead(){
Puddles.register(this);
}
}

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package mindustry.entities.comp;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
@Component
abstract class RotComp implements Entityc{
float rotation;
void interpolate(){
Syncc sync = as(Syncc.class);
if(sync.interpolator().values.length > 0){
rotation = sync.interpolator().values[0];
}
}
}

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package mindustry.entities.comp;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.gen.*;
@Component
abstract class ShieldComp implements Healthc, Posc{
@Import float health, hitTime;
@Import boolean dead;
/** Absorbs health damage. */
float shield;
/** Shield opacity. */
transient float shieldAlpha = 0f;
@Replace
@Override
public void damage(float amount){
hitTime = 1f;
boolean hadShields = shield > 0.0001f;
if(hadShields){
shieldAlpha = 1f;
}
float shieldDamage = Math.min(shield, amount);
shield -= shieldDamage;
amount -= shieldDamage;
if(amount > 0){
health -= amount;
if(health <= 0 && !dead){
kill();
}
if(hadShields && shield <= 0.0001f){
Fx.unitShieldBreak.at(x(), y(), 0, this);
}
}
}
@Override
public void update(){
shieldAlpha -= Time.delta() / 15f;
if(shieldAlpha < 0) shieldAlpha = 0f;
}
}

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package mindustry.entities.comp;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
@Component
abstract class ShielderComp implements Damagec, Teamc, Posc{
void absorb(){
}
}

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package mindustry.entities.comp;
import arc.graphics.*;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import arc.util.pooling.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.blocks.environment.*;
import java.io.*;
import static mindustry.Vars.content;
@Component
abstract class StatusComp implements Posc, Flyingc{
private Array<StatusEntry> statuses = new Array<>();
private transient Bits applied = new Bits(content.getBy(ContentType.status).size);
@ReadOnly transient float speedMultiplier, damageMultiplier, armorMultiplier;
/** @return damage taken based on status armor multipliers */
float getShieldDamage(float amount){
return amount * Mathf.clamp(1f - armorMultiplier / 100f);
}
/** Apply a status effect for 1 tick (for permanent effects) **/
void apply(StatusEffect effect){
apply(effect, 1);
}
/** Adds a status effect to this unit. */
void apply(StatusEffect effect, float duration){
if(effect == StatusEffects.none || effect == null || isImmune(effect)) return; //don't apply empty or immune effects
if(statuses.size > 0){
//check for opposite effects
for(int i = 0; i < statuses.size; i ++){
StatusEntry entry = statuses.get(i);
//extend effect
if(entry.effect == effect){
entry.time = Math.max(entry.time, duration);
return;
}else if(entry.effect.reactsWith(effect)){ //find opposite
StatusEntry.tmp.effect = entry.effect;
entry.effect.getTransition((Unitc)this, effect, entry.time, duration, StatusEntry.tmp);
entry.time = StatusEntry.tmp.time;
if(StatusEntry.tmp.effect != entry.effect){
entry.effect = StatusEntry.tmp.effect;
}
//stop looking when one is found
return;
}
}
}
//otherwise, no opposites found, add direct effect
StatusEntry entry = Pools.obtain(StatusEntry.class, StatusEntry::new);
entry.set(effect, duration);
statuses.add(entry);
}
/** Removes a status effect. */
void unapply(StatusEffect effect){
statuses.remove(e -> {
if(e.effect == effect){
Pools.free(e);
return true;
}
return false;
});
}
boolean isBoss(){
return hasEffect(StatusEffects.boss);
}
abstract boolean isImmune(StatusEffect effect);
Color statusColor(){
if(statuses.size == 0){
return Tmp.c1.set(Color.white);
}
float r = 1f, g = 1f, b = 1f, total = 0f;
for(StatusEntry entry : statuses){
float intensity = entry.time < 10f ? entry.time/10f : 1f;
r += entry.effect.color.r * intensity;
g += entry.effect.color.g * intensity;
b += entry.effect.color.b * intensity;
total += intensity;
}
float count = statuses.size + total;
return Tmp.c1.set(r / count, g / count, b / count, 1f);
}
@Override
public void update(){
Floor floor = floorOn();
if(isGrounded()){
//apply effect
apply(floor.status, floor.statusDuration);
}
applied.clear();
speedMultiplier = damageMultiplier = armorMultiplier = 1f;
if(statuses.isEmpty()) return;
int index = 0;
while(index < statuses.size){
StatusEntry entry = statuses.get(index++);
entry.time = Math.max(entry.time - Time.delta(), 0);
applied.set(entry.effect.id);
if(entry.time <= 0 && !entry.effect.permanent){
Pools.free(entry);
index --;
statuses.remove(index);
}else{
speedMultiplier *= entry.effect.speedMultiplier;
armorMultiplier *= entry.effect.armorMultiplier;
damageMultiplier *= entry.effect.damageMultiplier;
//TODO ugly casting
entry.effect.update((Unitc)this, entry.time);
}
}
}
public void draw(){
for(StatusEntry e : statuses){
e.effect.draw((Unitc)this);
}
}
boolean hasEffect(StatusEffect effect){
return applied.get(effect.id);
}
}

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package mindustry.entities.comp;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
import mindustry.net.*;
@Component
abstract class SyncComp implements Posc{
@Import float x, y;
transient Interpolator interpolator = new Interpolator();
void setNet(float x, float y){
set(x, y);
//TODO change interpolator API
interpolator.target.set(x, y);
interpolator.last.set(x, y);
interpolator.pos.set(0, 0);
interpolator.updateSpacing = 16;
interpolator.lastUpdated = 0;
}
@Override
public void update(){
if(Vars.net.client() && !isLocal()){
interpolate();
}
}
void interpolate(){
interpolator.update();
x = interpolator.pos.x;
y = interpolator.pos.y;
}
}

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package mindustry.entities.comp;
import arc.util.ArcAnnotate.*;
import mindustry.annotations.Annotations.*;
import mindustry.game.*;
import mindustry.gen.*;
import static mindustry.Vars.state;
@Component
abstract class TeamComp implements Posc{
@Import float x, y;
Team team = Team.derelict;
public @Nullable Tilec closestCore(){
return state.teams.closestCore(x, y, team);
}
public @Nullable Tilec closestEnemyCore(){
return state.teams.closestEnemyCore(x, y, team);
}
}

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package mindustry.entities.comp;
import arc.math.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
@Component
abstract class TimedComp implements Entityc, Scaled{
float time, lifetime;
//called last so pooling and removal happens then.
@MethodPriority(100)
@Override
public void update(){
time = Math.min(time + Time.delta(), lifetime);
if(time >= lifetime){
remove();
}
}
@Override
public float fin(){
return time / lifetime;
}
}

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package mindustry.entities.comp;
import arc.util.*;
import mindustry.annotations.Annotations.*;
@Component
abstract class TimerComp{
Interval timer = new Interval(6);
public boolean timer(int index, float time){
return timer.get(index, time);
}
}

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package mindustry.entities.comp;
import mindustry.annotations.Annotations.*;
import mindustry.graphics.*;
@Component
abstract class TrailComp{
transient Trail trail = new Trail();
}

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package mindustry.entities.comp;
import arc.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.environment.*;
import static mindustry.Vars.*;
@Component
abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, Itemsc, Rotc, Unitc, Weaponsc, Drawc, Boundedc, Syncc, Shieldc{
@Import float x, y, rotation, elevation, maxHealth;
private transient UnitController controller;
private UnitType type;
public void moveAt(Vec2 vector){
moveAt(vector, type.accel);
}
public void aimLook(Position pos){
aim(pos);
lookAt(pos);
}
public void aimLook(float x, float y){
aim(x, y);
lookAt(x, y);
}
public boolean hasWeapons(){
return type.hasWeapons();
}
@Replace
public float clipSize(){
return type.region.getWidth() * 2f;
}
@Override
public int itemCapacity(){
return type.itemCapacity;
}
@Override
public float bounds(){
return hitSize() * 2f;
}
@Override
public void controller(UnitController next){
this.controller = next;
if(controller.unit() != this) controller.unit(this);
}
@Override
public UnitController controller(){
return controller;
}
@Override
public void set(UnitType def, UnitController controller){
type(type);
controller(controller);
}
@Override
public void type(UnitType type){
this.type = type;
this.maxHealth = type.health;
heal();
drag(type.drag);
hitSize(type.hitsize);
controller(type.createController());
setupWeapons(type);
elevation = type.flying ? 1f : 0f;
}
@Override
public UnitType type(){
return type;
}
public void lookAt(float angle){
rotation = Angles.moveToward(rotation, angle, type.rotateSpeed * Time.delta());
}
public void lookAt(Position pos){
lookAt(angleTo(pos));
}
public void lookAt(float x, float y){
lookAt(angleTo(x, y));
}
public boolean isAI(){
return controller instanceof AIController;
}
@Override
public void afterRead(){
//set up type info after reading
type(this.type);
}
@Override
public void add(){
teamIndex.updateCount(team(), 1);
}
@Override
public void remove(){
teamIndex.updateCount(team(), -1);
}
@Override
public void landed(){
if(type.landShake > 0f){
Effects.shake(type.landShake, type.landShake, this);
}
type.landed(this);
}
@Override
public void update(){
type.update(this);
drag(type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f));
//apply knockback based on spawns
if(team() != state.rules.waveTeam){
float relativeSize = state.rules.dropZoneRadius + bounds()/2f + 1f;
for(Tile spawn : spawner.getSpawns()){
if(within(spawn.worldx(), spawn.worldy(), relativeSize)){
vel().add(Tmp.v1.set(this).sub(spawn.worldx(), spawn.worldy()).setLength(0.1f + 1f - dst(spawn) / relativeSize).scl(0.45f * Time.delta()));
}
}
}
Tile tile = tileOn();
Floor floor = floorOn();
if(tile != null && isGrounded()){
//unit block update
if(tile.entity != null){
tile.entity.unitOn(this);
}
//kill when stuck in wall
if(tile.solid()){
kill();
}
//apply damage
if(floor.damageTaken > 0f){
damageContinuous(floor.damageTaken);
}
}
controller.update();
}
@Override
public boolean isImmune(StatusEffect effect){
return type.immunities.contains(effect);
}
@Override
public void draw(){
type.draw(this);
}
@Override
public boolean isPlayer(){
return controller instanceof Playerc;
}
public Playerc getPlayer(){
return isPlayer() ? (Playerc)controller : null;
}
@Override
public void killed(){
float explosiveness = 2f + item().explosiveness * stack().amount;
float flammability = item().flammability * stack().amount;
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame);
Effects.scorch(x, y, (int)(hitSize() / 5));
Fx.explosion.at(this);
Effects.shake(2f, 2f, this);
type.deathSound.at(this);
Events.fire(new UnitDestroyEvent(this));
if(explosiveness > 7f && isLocal()){
Events.fire(Trigger.suicideBomb);
}
}
@Override
public boolean canMine(Item item){
return type.drillTier >= item.hardness;
}
@Override
public float miningSpeed(){
return type.mineSpeed;
}
@Override
public boolean offloadImmediately(){
return false;
}
}

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package mindustry.entities.comp;
import arc.math.geom.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
@Component
abstract class VelComp implements Posc{
@Import float x, y;
final Vec2 vel = new Vec2();
transient float drag = 0f;
//velocity needs to be called first, as it affects delta and lastPosition
@MethodPriority(-1)
@Override
public void update(){
move(vel.x * Time.delta(), vel.y * Time.delta());
vel.scl(1f - drag * Time.delta());
}
boolean moving(){
return !vel.isZero(0.001f);
}
void move(float cx, float cy){
x += cx;
y += cy;
}
}

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package mindustry.entities.comp;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.world.blocks.environment.*;
import static mindustry.Vars.collisions;
//just a proof of concept
@Component
abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc{
@Import float x, y;
@Replace
@Override
public void move(float cx, float cy){
if(isGrounded()){
if(!EntityCollisions.waterSolid(tileX(), tileY())){
collisions.move(this, cx, cy, EntityCollisions::waterSolid);
}
}else{
x += cx;
y += cy;
}
}
@Replace
@Override
public boolean canDrown(){
return false;
}
@Replace
public float floorSpeedMultiplier(){
Floor on = isFlying() ? Blocks.air.asFloor() : floorOn();
return on.isDeep() ? 1.3f : 1f;
}
}

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package mindustry.entities.comp;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.entities.*;
import mindustry.entities.bullet.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.type.*;
@Component
abstract class WeaponsComp implements Teamc, Posc, Rotc{
@Import float x, y, rotation;
/** minimum cursor distance from player, fixes 'cross-eyed' shooting */
static final float minAimDst = 20f;
/** temporary weapon sequence number */
static int sequenceNum = 0;
/** weapon mount array, never null */
@ReadOnly transient WeaponMount[] mounts = {};
@ReadOnly transient float range, aimX, aimY;
@ReadOnly transient boolean isRotate, isShooting;
void setWeaponRotation(float rotation){
for(WeaponMount mount : mounts){
mount.rotation = rotation;
}
}
boolean inRange(Position other){
return within(other, range);
}
void setupWeapons(UnitType def){
mounts = new WeaponMount[def.weapons.size];
range = 0f;
for(int i = 0; i < mounts.length; i++){
mounts[i] = new WeaponMount(def.weapons.get(i));
range = Math.max(range, def.weapons.get(i).bullet.range());
}
}
void controlWeapons(boolean rotate, boolean shoot){
for(WeaponMount mount : mounts){
mount.rotate = rotate;
mount.shoot = shoot;
}
isRotate = rotate;
isShooting = shoot;
}
void aim(Position pos){
aim(pos.getX(), pos.getY());
}
/** Aim at something. This will make all mounts point at it. */
void aim(float x, float y){
Tmp.v1.set(x, y).sub(this.x, this.y);
if(Tmp.v1.len() < minAimDst) Tmp.v1.setLength(minAimDst);
x = Tmp.v1.x + this.x;
y = Tmp.v1.y + this.y;
for(WeaponMount mount : mounts){
mount.aimX = x;
mount.aimY = y;
}
aimX = x;
aimY = y;
}
/** Update shooting and rotation for this unit. */
@Override
public void update(){
for(WeaponMount mount : mounts){
Weapon weapon = mount.weapon;
mount.reload = Math.max(mount.reload - Time.delta(), 0);
//rotate if applicable
if(weapon.rotate && (mount.rotate || mount.shoot)){
float axisXOffset = weapon.mirror ? 0f : weapon.x;
float axisX = this.x + Angles.trnsx(rotation, axisXOffset, weapon.y),
axisY = this.y + Angles.trnsy(rotation, axisXOffset, weapon.y);
mount.targetRotation = Angles.angle(axisX, axisY, mount.aimX, mount.aimY) - rotation();
mount.rotation = Angles.moveToward(mount.rotation, mount.targetRotation, weapon.rotateSpeed * Time.delta());
}else{
mount.rotation = 0;
mount.targetRotation = angleTo(mount.aimX, mount.aimY);
}
if(mount.shoot){
float rotation = this.rotation - 90;
//shoot if applicable
if(mount.reload <= 0.0001f && Angles.within(weapon.rotate ? mount.rotation : this.rotation, mount.targetRotation, mount.weapon.shootCone)){
for(int i : (weapon.mirror && !weapon.alternate ? Mathf.signs : Mathf.one)){
i *= Mathf.sign(weapon.flipped) * (mount.weapon.mirror ? Mathf.sign(mount.side) : 1);
//m a t h
float weaponRotation = rotation + (weapon.rotate ? mount.rotation : 0);
float mountX = this.x + Angles.trnsx(rotation, weapon.x * i, weapon.y),
mountY = this.y + Angles.trnsy(rotation, weapon.x * i, weapon.y);
float shootX = mountX + Angles.trnsx(weaponRotation, weapon.shootX * i, weapon.shootY),
shootY = mountY + Angles.trnsy(weaponRotation, weapon.shootX * i, weapon.shootY);
float shootAngle = weapon.rotate ? weaponRotation + 90 : Angles.angle(shootX, shootY, mount.aimX, mount.aimY) + (this.rotation - angleTo(mount.aimX, mount.aimY));
shoot(weapon, shootX, shootY, shootAngle, -i);
}
if(mount.weapon.mirror) mount.side = !mount.side;
mount.reload = weapon.reload;
}
}
}
}
private void shoot(Weapon weapon, float x, float y, float rotation, int side){
float baseX = this.x, baseY = this.y;
weapon.shootSound.at(x, y, Mathf.random(0.8f, 1.0f));
sequenceNum = 0;
if(weapon.shotDelay > 0.01f){
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> {
Time.run(sequenceNum * weapon.shotDelay, () -> bullet(weapon, x + this.x - baseX, y + this.y - baseY, f + Mathf.range(weapon.inaccuracy)));
sequenceNum++;
});
}else{
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> bullet(weapon, x, y, f + Mathf.range(weapon.inaccuracy)));
}
BulletType ammo = weapon.bullet;
Tmp.v1.trns(rotation + 180f, ammo.recoil);
if(this instanceof Velc){
//TODO apply force?
((Velc)this).vel().add(Tmp.v1);
}
Tmp.v1.trns(rotation, 3f);
boolean parentize = ammo.keepVelocity;
Effects.shake(weapon.shake, weapon.shake, x, y);
weapon.ejectEffect.at(x, y, rotation * side);
ammo.shootEffect.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation, parentize ? this : null);
ammo.smokeEffect.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation, parentize ? this : null);
}
private void bullet(Weapon weapon, float x, float y, float angle){
Tmp.v1.trns(angle, 3f);
weapon.bullet.create(this, team(), x + Tmp.v1.x, y + Tmp.v1.y, angle, (1f - weapon.velocityRnd) + Mathf.random(weapon.velocityRnd));
}
}