Implemented ground mech boosting
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package mindustry.entities.comp;
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import arc.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.Queue;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.entities.units.*;
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import mindustry.game.EventType.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.world.*;
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import mindustry.world.blocks.*;
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import mindustry.world.blocks.BuildBlock.*;
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import java.util.*;
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import static mindustry.Vars.*;
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@Component
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abstract class BuilderComp implements Unitc{
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static final Vec2[] vecs = new Vec2[]{new Vec2(), new Vec2(), new Vec2(), new Vec2()};
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@Import float x, y, rotation;
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Queue<BuildRequest> requests = new Queue<>();
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transient float buildSpeed = 1f;
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transient boolean building = true;
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@Override
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public void controller(UnitController next){
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//reset building state so AI controlled units will always start off building
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building = true;
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}
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@Override
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public void update(){
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if(!building) return;
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float finalPlaceDst = state.rules.infiniteResources ? Float.MAX_VALUE : buildingRange;
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Iterator<BuildRequest> it = requests.iterator();
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while(it.hasNext()){
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BuildRequest req = it.next();
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Tile tile = world.tile(req.x, req.y);
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if(tile == null || (req.breaking && tile.block() == Blocks.air) || (!req.breaking && (tile.rotation() == req.rotation || !req.block.rotate) && tile.block() == req.block)){
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it.remove();
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}
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}
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Tilec core = closestCore();
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//nothing to build.
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if(buildRequest() == null) return;
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//find the next build request
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if(requests.size > 1){
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int total = 0;
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BuildRequest req;
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while((dst((req = buildRequest()).tile()) > finalPlaceDst || shouldSkip(req, core)) && total < requests.size){
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requests.removeFirst();
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requests.addLast(req);
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total++;
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}
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}
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BuildRequest current = buildRequest();
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if(dst(current.tile()) > finalPlaceDst) return;
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Tile tile = world.tile(current.x, current.y);
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if(dst(tile) <= finalPlaceDst){
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rotation = Mathf.slerpDelta(rotation, angleTo(tile), 0.4f);
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}
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if(!(tile.block() instanceof BuildBlock)){
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if(!current.initialized && !current.breaking && Build.validPlace(team(), current.x, current.y, current.block, current.rotation)){
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boolean hasAll = !Structs.contains(current.block.requirements, i -> !core.items().has(i.item));
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if(hasAll || state.rules.infiniteResources){
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Build.beginPlace(team(), current.x, current.y, current.block, current.rotation);
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}else{
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current.stuck = true;
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}
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}else if(!current.initialized && current.breaking && Build.validBreak(team(), current.x, current.y)){
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Build.beginBreak(team(), current.x, current.y);
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}else{
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requests.removeFirst();
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return;
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}
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}else if(tile.team() != team()){
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requests.removeFirst();
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return;
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}
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if(tile.entity instanceof BuildEntity && !current.initialized){
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Core.app.post(() -> Events.fire(new BuildSelectEvent(tile, team(), (Builderc)this, current.breaking)));
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current.initialized = true;
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}
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//if there is no core to build with or no build entity, stop building!
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if((core == null && !state.rules.infiniteResources) || !(tile.entity instanceof BuildEntity)){
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return;
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}
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//otherwise, update it.
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BuildEntity entity = tile.ent();
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if(current.breaking){
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entity.deconstruct(this, core, 1f / entity.buildCost * Time.delta() * buildSpeed * state.rules.buildSpeedMultiplier);
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}else{
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if(entity.construct(this, core, 1f / entity.buildCost * Time.delta() * buildSpeed * state.rules.buildSpeedMultiplier, current.hasConfig)){
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if(current.hasConfig){
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Call.onTileConfig(null, tile.entity, current.config);
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}
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}
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}
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current.stuck = Mathf.equal(current.progress, entity.progress);
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current.progress = entity.progress;
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}
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/** Draw all current build requests. Does not draw the beam effect, only the positions. */
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void drawBuildRequests(){
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for(BuildRequest request : requests){
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if(request.progress > 0.01f || (buildRequest() == request && request.initialized && (dst(request.x * tilesize, request.y * tilesize) <= buildingRange || state.isEditor()))) continue;
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request.animScale = 1f;
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if(request.breaking){
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control.input.drawBreaking(request);
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}else{
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request.block.drawRequest(request, control.input.allRequests(),
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Build.validPlace(team(), request.x, request.y, request.block, request.rotation) || control.input.requestMatches(request));
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}
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}
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Draw.reset();
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}
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/** @return whether this request should be skipped, in favor of the next one. */
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boolean shouldSkip(BuildRequest request, @Nullable Tilec core){
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//requests that you have at least *started* are considered
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if(state.rules.infiniteResources || request.breaking || core == null) return false;
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//TODO these are bad criteria
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return (request.stuck && !core.items().has(request.block.requirements)) || (Structs.contains(request.block.requirements, i -> !core.items().has(i.item)) && !request.initialized);
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}
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void removeBuild(int x, int y, boolean breaking){
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//remove matching request
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int idx = requests.indexOf(req -> req.breaking == breaking && req.x == x && req.y == y);
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if(idx != -1){
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requests.removeIndex(idx);
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}
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}
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/** Return whether this builder's place queue contains items. */
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boolean isBuilding(){
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return requests.size != 0;
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}
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/** Clears the placement queue. */
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void clearBuilding(){
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requests.clear();
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}
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/** Add another build requests to the tail of the queue, if it doesn't exist there yet. */
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void addBuild(BuildRequest place){
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addBuild(place, true);
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}
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/** Add another build requests to the queue, if it doesn't exist there yet. */
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void addBuild(BuildRequest place, boolean tail){
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BuildRequest replace = null;
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for(BuildRequest request : requests){
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if(request.x == place.x && request.y == place.y){
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replace = request;
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break;
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}
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}
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if(replace != null){
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requests.remove(replace);
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}
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Tile tile = world.tile(place.x, place.y);
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if(tile != null && tile.entity instanceof BuildEntity){
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place.progress = tile.<BuildEntity>ent().progress;
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}
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if(tail){
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requests.addLast(place);
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}else{
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requests.addFirst(place);
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}
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}
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/** Return the build requests currently active, or the one at the top of the queue.*/
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@Nullable BuildRequest buildRequest(){
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return requests.size == 0 ? null : requests.first();
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}
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@Override
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public void draw(){
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if(!isBuilding()) return;
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//TODO check correctness
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Draw.z(Layer.flyingUnit);
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BuildRequest request = buildRequest();
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Tile tile = world.tile(request.x, request.y);
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if(dst(tile) > buildingRange && !state.isEditor()){
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return;
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}
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int size = request.breaking ? tile.block().size : request.block.size;
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float tx = request.drawx(), ty = request.drawy();
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Lines.stroke(1f, Pal.accent);
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float focusLen = 3.8f + Mathf.absin(Time.time(), 1.1f, 0.6f);
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float px = x + Angles.trnsx(rotation, focusLen);
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float py = y + Angles.trnsy(rotation, focusLen);
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float sz = Vars.tilesize * size / 2f;
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float ang = angleTo(tx, ty);
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vecs[0].set(tx - sz, ty - sz);
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vecs[1].set(tx + sz, ty - sz);
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vecs[2].set(tx - sz, ty + sz);
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vecs[3].set(tx + sz, ty + sz);
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Arrays.sort(vecs, Structs.comparingFloat(vec -> -Angles.angleDist(angleTo(vec), ang)));
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float x1 = vecs[0].x, y1 = vecs[0].y,
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x3 = vecs[1].x, y3 = vecs[1].y;
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Draw.alpha(1f);
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Lines.line(px, py, x1, y1);
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Lines.line(px, py, x3, y3);
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Fill.circle(px, py, 1.6f + Mathf.absin(Time.time(), 0.8f, 1.5f));
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Draw.color();
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}
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}
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