Implemented ground mech boosting

This commit is contained in:
Anuken
2020-05-20 18:48:04 -04:00
parent 78f24b8840
commit 5b445c59c1
62 changed files with 610 additions and 638 deletions

View File

@@ -0,0 +1,66 @@
package mindustry.entities.comp;
import arc.func.*;
import arc.util.io.*;
import mindustry.annotations.Annotations.*;
import mindustry.entities.*;
import mindustry.gen.*;
import static mindustry.Vars.player;
@Component
@BaseComponent
abstract class EntityComp{
private transient boolean added;
transient int id = EntityGroup.nextId();
boolean isAdded(){
return added;
}
void update(){}
void remove(){
added = false;
}
void add(){
added = true;
}
boolean isLocal(){
return ((Object)this) == player || ((Object)this) instanceof Unitc && ((Unitc)((Object)this)).controller() == player;
}
boolean isNull(){
return false;
}
<T> T as(Class<T> type){
return (T)this;
}
<T> T with(Cons<T> cons){
cons.get((T)this);
return (T)this;
}
@InternalImpl
abstract int classId();
@InternalImpl
abstract boolean serialize();
@MethodPriority(1)
void read(Reads read){
afterRead();
}
void write(Writes write){
}
void afterRead(){
}
}