Implemented ground mech boosting

This commit is contained in:
Anuken
2020-05-20 18:48:04 -04:00
parent 78f24b8840
commit 5b445c59c1
62 changed files with 610 additions and 638 deletions

View File

@@ -0,0 +1,148 @@
package mindustry.entities.comp;
import arc.graphics.*;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import arc.util.pooling.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.blocks.environment.*;
import java.io.*;
import static mindustry.Vars.content;
@Component
abstract class StatusComp implements Posc, Flyingc{
private Array<StatusEntry> statuses = new Array<>();
private transient Bits applied = new Bits(content.getBy(ContentType.status).size);
@ReadOnly transient float speedMultiplier, damageMultiplier, armorMultiplier;
/** @return damage taken based on status armor multipliers */
float getShieldDamage(float amount){
return amount * Mathf.clamp(1f - armorMultiplier / 100f);
}
/** Apply a status effect for 1 tick (for permanent effects) **/
void apply(StatusEffect effect){
apply(effect, 1);
}
/** Adds a status effect to this unit. */
void apply(StatusEffect effect, float duration){
if(effect == StatusEffects.none || effect == null || isImmune(effect)) return; //don't apply empty or immune effects
if(statuses.size > 0){
//check for opposite effects
for(int i = 0; i < statuses.size; i ++){
StatusEntry entry = statuses.get(i);
//extend effect
if(entry.effect == effect){
entry.time = Math.max(entry.time, duration);
return;
}else if(entry.effect.reactsWith(effect)){ //find opposite
StatusEntry.tmp.effect = entry.effect;
entry.effect.getTransition((Unitc)this, effect, entry.time, duration, StatusEntry.tmp);
entry.time = StatusEntry.tmp.time;
if(StatusEntry.tmp.effect != entry.effect){
entry.effect = StatusEntry.tmp.effect;
}
//stop looking when one is found
return;
}
}
}
//otherwise, no opposites found, add direct effect
StatusEntry entry = Pools.obtain(StatusEntry.class, StatusEntry::new);
entry.set(effect, duration);
statuses.add(entry);
}
/** Removes a status effect. */
void unapply(StatusEffect effect){
statuses.remove(e -> {
if(e.effect == effect){
Pools.free(e);
return true;
}
return false;
});
}
boolean isBoss(){
return hasEffect(StatusEffects.boss);
}
abstract boolean isImmune(StatusEffect effect);
Color statusColor(){
if(statuses.size == 0){
return Tmp.c1.set(Color.white);
}
float r = 1f, g = 1f, b = 1f, total = 0f;
for(StatusEntry entry : statuses){
float intensity = entry.time < 10f ? entry.time/10f : 1f;
r += entry.effect.color.r * intensity;
g += entry.effect.color.g * intensity;
b += entry.effect.color.b * intensity;
total += intensity;
}
float count = statuses.size + total;
return Tmp.c1.set(r / count, g / count, b / count, 1f);
}
@Override
public void update(){
Floor floor = floorOn();
if(isGrounded()){
//apply effect
apply(floor.status, floor.statusDuration);
}
applied.clear();
speedMultiplier = damageMultiplier = armorMultiplier = 1f;
if(statuses.isEmpty()) return;
int index = 0;
while(index < statuses.size){
StatusEntry entry = statuses.get(index++);
entry.time = Math.max(entry.time - Time.delta(), 0);
applied.set(entry.effect.id);
if(entry.time <= 0 && !entry.effect.permanent){
Pools.free(entry);
index --;
statuses.remove(index);
}else{
speedMultiplier *= entry.effect.speedMultiplier;
armorMultiplier *= entry.effect.armorMultiplier;
damageMultiplier *= entry.effect.damageMultiplier;
//TODO ugly casting
entry.effect.update((Unitc)this, entry.time);
}
}
}
public void draw(){
for(StatusEntry e : statuses){
e.effect.draw((Unitc)this);
}
}
boolean hasEffect(StatusEffect effect){
return applied.get(effect.id);
}
}