Implemented ground mech boosting
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227
core/src/mindustry/entities/comp/UnitComp.java
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227
core/src/mindustry/entities/comp/UnitComp.java
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package mindustry.entities.comp;
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import arc.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.entities.units.*;
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import mindustry.game.EventType.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.environment.*;
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import static mindustry.Vars.*;
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@Component
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abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, Itemsc, Rotc, Unitc, Weaponsc, Drawc, Boundedc, Syncc, Shieldc{
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@Import float x, y, rotation, elevation, maxHealth;
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private transient UnitController controller;
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private UnitType type;
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public void moveAt(Vec2 vector){
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moveAt(vector, type.accel);
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}
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public void aimLook(Position pos){
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aim(pos);
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lookAt(pos);
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}
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public void aimLook(float x, float y){
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aim(x, y);
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lookAt(x, y);
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}
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public boolean hasWeapons(){
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return type.hasWeapons();
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}
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@Replace
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public float clipSize(){
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return type.region.getWidth() * 2f;
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}
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@Override
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public int itemCapacity(){
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return type.itemCapacity;
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}
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@Override
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public float bounds(){
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return hitSize() * 2f;
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}
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@Override
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public void controller(UnitController next){
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this.controller = next;
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if(controller.unit() != this) controller.unit(this);
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}
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@Override
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public UnitController controller(){
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return controller;
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}
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@Override
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public void set(UnitType def, UnitController controller){
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type(type);
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controller(controller);
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}
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@Override
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public void type(UnitType type){
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this.type = type;
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this.maxHealth = type.health;
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heal();
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drag(type.drag);
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hitSize(type.hitsize);
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controller(type.createController());
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setupWeapons(type);
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elevation = type.flying ? 1f : 0f;
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}
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@Override
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public UnitType type(){
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return type;
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}
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public void lookAt(float angle){
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rotation = Angles.moveToward(rotation, angle, type.rotateSpeed * Time.delta());
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}
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public void lookAt(Position pos){
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lookAt(angleTo(pos));
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}
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public void lookAt(float x, float y){
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lookAt(angleTo(x, y));
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}
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public boolean isAI(){
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return controller instanceof AIController;
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}
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@Override
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public void afterRead(){
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//set up type info after reading
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type(this.type);
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}
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@Override
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public void add(){
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teamIndex.updateCount(team(), 1);
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}
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@Override
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public void remove(){
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teamIndex.updateCount(team(), -1);
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}
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@Override
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public void landed(){
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if(type.landShake > 0f){
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Effects.shake(type.landShake, type.landShake, this);
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}
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type.landed(this);
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}
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@Override
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public void update(){
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type.update(this);
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drag(type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f));
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//apply knockback based on spawns
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if(team() != state.rules.waveTeam){
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float relativeSize = state.rules.dropZoneRadius + bounds()/2f + 1f;
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for(Tile spawn : spawner.getSpawns()){
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if(within(spawn.worldx(), spawn.worldy(), relativeSize)){
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vel().add(Tmp.v1.set(this).sub(spawn.worldx(), spawn.worldy()).setLength(0.1f + 1f - dst(spawn) / relativeSize).scl(0.45f * Time.delta()));
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}
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}
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}
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Tile tile = tileOn();
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Floor floor = floorOn();
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if(tile != null && isGrounded()){
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//unit block update
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if(tile.entity != null){
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tile.entity.unitOn(this);
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}
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//kill when stuck in wall
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if(tile.solid()){
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kill();
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}
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//apply damage
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if(floor.damageTaken > 0f){
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damageContinuous(floor.damageTaken);
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}
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}
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controller.update();
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}
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@Override
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public boolean isImmune(StatusEffect effect){
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return type.immunities.contains(effect);
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}
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@Override
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public void draw(){
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type.draw(this);
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}
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@Override
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public boolean isPlayer(){
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return controller instanceof Playerc;
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}
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public Playerc getPlayer(){
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return isPlayer() ? (Playerc)controller : null;
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}
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@Override
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public void killed(){
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float explosiveness = 2f + item().explosiveness * stack().amount;
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float flammability = item().flammability * stack().amount;
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Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame);
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Effects.scorch(x, y, (int)(hitSize() / 5));
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Fx.explosion.at(this);
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Effects.shake(2f, 2f, this);
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type.deathSound.at(this);
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Events.fire(new UnitDestroyEvent(this));
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if(explosiveness > 7f && isLocal()){
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Events.fire(Trigger.suicideBomb);
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}
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}
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@Override
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public boolean canMine(Item item){
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return type.drillTier >= item.hardness;
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}
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@Override
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public float miningSpeed(){
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return type.mineSpeed;
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}
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@Override
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public boolean offloadImmediately(){
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return false;
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}
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}
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