Implemented ground mech boosting
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package mindustry.entities.comp;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.gen.*;
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@Component
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abstract class VelComp implements Posc{
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@Import float x, y;
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final Vec2 vel = new Vec2();
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transient float drag = 0f;
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//velocity needs to be called first, as it affects delta and lastPosition
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@MethodPriority(-1)
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@Override
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public void update(){
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move(vel.x * Time.delta(), vel.y * Time.delta());
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vel.scl(1f - drag * Time.delta());
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}
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boolean moving(){
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return !vel.isZero(0.001f);
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}
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void move(float cx, float cy){
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x += cx;
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y += cy;
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}
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}
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