Implemented ground mech boosting

This commit is contained in:
Anuken
2020-05-20 18:48:04 -04:00
parent 78f24b8840
commit 5b445c59c1
62 changed files with 610 additions and 638 deletions

View File

@@ -0,0 +1,41 @@
package mindustry.entities.comp;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.world.blocks.environment.*;
import static mindustry.Vars.collisions;
//just a proof of concept
@Component
abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc{
@Import float x, y;
@Replace
@Override
public void move(float cx, float cy){
if(isGrounded()){
if(!EntityCollisions.waterSolid(tileX(), tileY())){
collisions.move(this, cx, cy, EntityCollisions::waterSolid);
}
}else{
x += cx;
y += cy;
}
}
@Replace
@Override
public boolean canDrown(){
return false;
}
@Replace
public float floorSpeedMultiplier(){
Floor on = isFlying() ? Blocks.air.asFloor() : floorOn();
return on.isDeep() ? 1.3f : 1f;
}
}