Fixed #3661
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@@ -58,7 +58,7 @@ public class Build{
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if(tile == null) return;
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//auto-rotate the block to the correct orientation and bail out
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if(tile.team() == team && tile.block == result && tile.build != null){
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if(tile.team() == team && tile.block == result && tile.build != null && tile.block.quickRotate){
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if(unit != null && unit.isPlayer()) tile.build.lastAccessed = unit.getPlayer().name;
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tile.build.rotation = Mathf.mod(rotation, 4);
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tile.build.updateProximity();
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