Turret stat fix
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@@ -105,7 +105,7 @@ public abstract class Turret extends Block{
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stats.add(BlockStat.shootRange, range, StatUnit.blocks);
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stats.add(BlockStat.shootRange, range, StatUnit.blocks);
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stats.add(BlockStat.inaccuracy, (int) inaccuracy, StatUnit.degrees);
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stats.add(BlockStat.inaccuracy, (int) inaccuracy, StatUnit.degrees);
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stats.add(BlockStat.reload, 60f / reload, StatUnit.seconds);
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stats.add(BlockStat.reload, 60f / reload, StatUnit.none);
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stats.add(BlockStat.shots, shots, StatUnit.none);
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stats.add(BlockStat.shots, shots, StatUnit.none);
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stats.add(BlockStat.targetsAir, targetAir);
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stats.add(BlockStat.targetsAir, targetAir);
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}
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}
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