Misc turret sprite cleanup
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@@ -1732,11 +1732,14 @@ public class Fx{
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}),
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lancerLaserChargeBegin = new Effect(60f, e -> {
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float margin = 1f - Mathf.curve(e.fin(), 0.9f);
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float fin = Math.min(margin, e.fin());
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color(Pal.lancerLaser);
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Fill.circle(e.x, e.y, e.fin() * 3f);
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Fill.circle(e.x, e.y, fin * 3f);
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color();
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Fill.circle(e.x, e.y, e.fin() * 2f);
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Fill.circle(e.x, e.y, fin * 2f);
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}),
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lightningCharge = new Effect(38f, e -> {
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